hxp
2025-10-22 5925409bdea13d819e4e4356a51043de5f3f9bd8
16 卡牌服务端(删除神兵)
12个文件已修改
7个文件已删除
1076 ■■■■■ 已修改文件
PySysDB/PySysDBPY.h 13 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini 16 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py 19 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py 22 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py 116 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py 112 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/EventReport.py 48 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/GodWeapon.py 54 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py 33 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFeastWeekParty.py 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py 407 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerWeekParty.py 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py 33 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_520.py 49 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_807.py 29 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4065.py 42 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4066.py 42 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4067.py 35 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
PySysDB/PySysDBPY.h
@@ -531,19 +531,6 @@
    DWORD        ActivateSkillID;    //激活技能ID
};
//神兵表 #tagGodWeapon
struct    tagGodWeapon
{
    WORD        _Type;    //神兵类型
    WORD        _LV;    //等级
    DWORD        Exp;
    list        AttrType;    //属性类型
    list        AttrNum;    //属性值
    DWORD        SkillID;    //激活技能ID
    char        SysMark;    //系统提示
};
//功能配置表格 #tagFuncConfig
struct    tagFuncConfig
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
@@ -763,22 +763,6 @@
PacketSubCMD_6=
PacketCallFunc_6=
;神器
[PlayerGodWeapon]
ScriptName = Player\PlayerGodWeapon.py
Writer = ljd
Releaser = ljd
RegType = 0
RegisterPackCount = 2
PacketCMD_1=0xA5
PacketSubCMD_1=0x55
PacketCallFunc_1=OnPlusGodWeapon
PacketCMD_2=0xA5
PacketSubCMD_2=0x56
PacketCallFunc_2=OnGodWeaponActivate
;聊天
[PlayerTalk]
ScriptName = Player\PlayerTalk.py
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
@@ -1485,25 +1485,6 @@
# 攻击时防守方神兵护盾的处理
def CalcAtkProDef(atkObj, defObj, hurtValue, curSkill, tick):
    return hurtValue
#    if defObj.GetGameObjType() != IPY_GameWorld.gotPlayer:
#        return hurtValue
#
#    if not CheckIsPlayerOnwer(atkObj):
#        return hurtValue
#
#    curProDef = PlayerControl.GetProDef(defObj)
#    if not curProDef:
#        return hurtValue
#
#    absortValue = min(PlayerControl.GetProDefAbsorb(defObj)*hurtValue/ChConfig.Def_MaxRateValue, curProDef)
#
#    PlayerControl.SetProDef(defObj, curProDef - absortValue)
#
#    # 被动技能触发
#    defObj.SetDict(ChConfig.Def_PlayerKey_GodWeaponBeforeProDef, curProDef)
#    PassiveBuffEffMng.OnPassiveSkillTrigger(defObj, atkObj, None, ChConfig.TriggerType_ProDefValue, tick)
#    return hurtValue - absortValue
# 设置玩家一次主动型攻击中的第一个防御者
def SetFirstDefender(attacker, defObj, curSkill):
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -347,8 +347,8 @@
TYPE_Calc_BaseDefAddPer,                # 基础防御百分比
TYPE_Calc_BaseHitAddPer,                # 基础命中百分比
TYPE_Calc_BaseMissAddPer,               # 基础闪避百分比
TYPE_Calc_GodWeaponMaxHPPer,            # 神兵生命百分比
TYPE_Calc_GodWeaponAtkPer,              # 神兵攻击百分比 105
TYPE_Calc_104,                          # 神兵生命百分比
TYPE_Calc_105,                          # 神兵攻击百分比 105
TYPE_Calc_StoneMaxHPPer,                # 宝石生命百分比
TYPE_Calc_StoneAtkPer,                  # 宝石攻击百分比
TYPE_Calc_HPCureEnhance,                # 血瓶恢复效果增加
@@ -508,7 +508,6 @@
Def_ItemType_MissionItem = 17      #任务物品
Def_ItemType_TransMissionItem = 18      #转职任务物品
Def_ItemType_RealmStuff = 19      #头衔(境界)升级道具
Def_ItemType_GodWeaponStuff = 20      #头衔(境界)升级道具
Def_ItemType_HorseStuff = 21      #坐骑丹
Def_ItemType_HorseSoul = 22      #坐骑兽魂
Def_ItemType_HorseBook = 23      #坐骑技能书
@@ -771,8 +770,6 @@
Def_Item_Eff_UseClassLV = 2821
#祝福值波动范围 随机用
Def_Item_Eff_BlessRange = 2818
#神兵经验值
Def_Item_Eff_GodWeaponExp = 206
#---------------------------------------------------------------------
#写死的任务ID
#新手任务
@@ -3074,7 +3071,6 @@
Def_PlayerKey_BuffHurtCnt = "BuffHurtCnt" # 持续buff掉血次数
Def_PlayerKey_Zhansha = "zhansha"   # 斩杀标志
Def_PlayerKey_LockHPSkillID = "LockHPSkillID"   # 锁血功能的技能
Def_PlayerKey_GodWeaponBeforeProDef = "GWBPD"   # 神兵护盾被攻击前的值
Def_PlayerKey_curHurtValue = "curHurtValue"     # 计算中的临时伤害值,技能特殊用
Def_PlayerKey_curHurtValueEx = "curHurtValueEx"     # 计算中的临时伤害值,技能特殊用
Def_PlayerKey_SomersaultTime = "Somersault"     # 翻滚一定时间内无敌,表现为MISS
@@ -3369,10 +3365,6 @@
Def_PDict_NPCAttackCount = "NPCAttackCount_%s"   # NPC已攻击次数, 参数(NPCID)
Def_PDict_ItemUseCntToday = "ItemUseCntToday_%s" # 物品今日使用次数, 参数为物品ID
Def_PDict_GodWeaponLV = "GodWeaponLV_%s" # 神器等级, 参数神器索引
Def_PDict_GodWeaponExp = "GodWeaponExp_%s" # 神器等级对应祝福值经验, 参数神器索引
Def_PDict_GodWeaponState = "GodWeaponState" # 神器是否已经激活, 按索引位存储神器是否激活
Def_PDict_ClothesSkinLV = "ClothesSkinLV_%s"  # 时装皮肤等级,参数时装索引
Def_PDict_ClothesChestLV = "ClothesChestLV"  # 时装柜等级
@@ -3969,7 +3961,7 @@
Def_CalcAttrFunc_Pet, # 灵宠 9
Def_CalcAttrFunc_Horse, # 坐骑 10
Def_CalcAttrFunc_Prestige, # 境界 11
Def_CalcAttrFunc_GodWeapon, # 神兵 12
Def_CalcAttrFunc_12, # 神兵 12
Def_CalcAttrFunc_Dienstgrad, # 称号 13
Def_CalcAttrFunc_Rune, # 符印 14
Def_CalcAttrFunc_15,
@@ -4274,7 +4266,7 @@
Def_Cost_ResetGreatMasterSkill, # 重置天赋技能 35
Def_Cost_BindJadeWheel, # 绑玉转盘
Def_Cost_WishingWell, # 许愿池刷新
Def_Cost_GodWeapon, # 神兵
Def_Cost_38, # 神兵
Def_Cost_FBHelpBattle, # 副本助战
Def_Cost_FBGatherSoulBoss, # 聚魂副本BOSS召唤 40
Def_Cost_CrossRealmPK, # 跨服PK
@@ -4370,7 +4362,6 @@
Def_Cost_AlchemyPray:"AlchemyPray",
Def_Cost_BindJadeWheel:"BindJadeWheel",
Def_Cost_WishingWell:"WishingWell",
Def_Cost_GodWeapon:"GodWeapon",
Def_Cost_FBHelpBattle:"FBHelpBattle",
Def_Cost_FBGatherSoulBoss:"FBGatherSoulBoss",
Def_Cost_CrossRealmPK:"CrossRealmPK",
@@ -4516,7 +4507,7 @@
ItemDelTypeList = (
ItemDel_Unknown, #δ֪ 0
ItemDel_SellPackItem, # 出售物品
ItemDel_GodWeapon, # 神兵
ItemDel_2, # 神兵
ItemDel_EquipEnchase, # 宝石镶嵌
ItemDel_Add_LimitingBuff, # 增加buff时间
ItemDel_AddDienstgrad, # 增加称号 5
@@ -4567,7 +4558,6 @@
ItemDelTypeDict = {
                   ItemDel_Unknown:"Unknown",
                   ItemDel_SellPackItem:"SellPackItem",
                   ItemDel_GodWeapon:"GodWeapon",
                   ItemDel_EquipEnchase:"EquipEnchase",
                   ItemDel_Add_LimitingBuff:"Add_LimitingBuff",
                   ItemDel_AddDienstgrad:"AddDienstgrad",
@@ -5061,7 +5051,7 @@
Def_WPAct_Pet,  #激活某只灵宠 22
Def_WPAct_Dogz,  #出战某只神兽 23
Def_WPAct_Stone,  #宝石总等级 24
Def_WPAct_GodWeapon,  #神兵总等级 25
Def_WPAct_25,  #神兵总等级 25
Def_WPAct_Rune,  #穿戴某品质符印 26
Def_WPAct_Pray,  #祈愿 27
Def_WPAct_FamilyBoss,  #仙盟Boss 28
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
@@ -6567,122 +6567,6 @@
#------------------------------------------------------
# A5 56 神兵激活 #tagCMGodWeaponActivate
class  tagCMGodWeaponActivate(Structure):
    _pack_ = 1
    _fields_ = [
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ("WeaponType", c_int),    # 神兵类型
                  ]
    def __init__(self):
        self.Clear()
        self.Cmd = 0xA5
        self.SubCmd = 0x56
        return
    def ReadData(self, stringData, _pos=0, _len=0):
        self.Clear()
        memmove(addressof(self), stringData[_pos:], self.GetLength())
        return _pos + self.GetLength()
    def Clear(self):
        self.Cmd = 0xA5
        self.SubCmd = 0x56
        self.WeaponType = 0
        return
    def GetLength(self):
        return sizeof(tagCMGodWeaponActivate)
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''// A5 56 神兵激活 //tagCMGodWeaponActivate:
                                Cmd:%s,
                                SubCmd:%s,
                                WeaponType:%d
                                '''\
                                %(
                                self.Cmd,
                                self.SubCmd,
                                self.WeaponType
                                )
        return DumpString
m_NAtagCMGodWeaponActivate=tagCMGodWeaponActivate()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMGodWeaponActivate.Cmd,m_NAtagCMGodWeaponActivate.SubCmd))] = m_NAtagCMGodWeaponActivate
#------------------------------------------------------
# A5 55 神兵升级 #tagCMGodWeaponPlus
class  tagCMGodWeaponPlus(Structure):
    _pack_ = 1
    _fields_ = [
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ("WeaponType", c_int),    # 神兵类型
                  ("ItemID", c_int),    #消耗的物品ID
                  ("ItemCount", c_ubyte),    #消耗个数,默认1
                  ("IsAutoBuy", c_ubyte),    #是否自动购买,默认0
                  ]
    def __init__(self):
        self.Clear()
        self.Cmd = 0xA5
        self.SubCmd = 0x55
        return
    def ReadData(self, stringData, _pos=0, _len=0):
        self.Clear()
        memmove(addressof(self), stringData[_pos:], self.GetLength())
        return _pos + self.GetLength()
    def Clear(self):
        self.Cmd = 0xA5
        self.SubCmd = 0x55
        self.WeaponType = 0
        self.ItemID = 0
        self.ItemCount = 0
        self.IsAutoBuy = 0
        return
    def GetLength(self):
        return sizeof(tagCMGodWeaponPlus)
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''// A5 55 神兵升级 //tagCMGodWeaponPlus:
                                Cmd:%s,
                                SubCmd:%s,
                                WeaponType:%d,
                                ItemID:%d,
                                ItemCount:%d,
                                IsAutoBuy:%d
                                '''\
                                %(
                                self.Cmd,
                                self.SubCmd,
                                self.WeaponType,
                                self.ItemID,
                                self.ItemCount,
                                self.IsAutoBuy
                                )
        return DumpString
m_NAtagCMGodWeaponPlus=tagCMGodWeaponPlus()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMGodWeaponPlus.Cmd,m_NAtagCMGodWeaponPlus.SubCmd))] = m_NAtagCMGodWeaponPlus
#------------------------------------------------------
# A5 40 投资理财 #tagCMGoldInvest
class  tagCMGoldInvest(Structure):
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
@@ -5527,118 +5527,6 @@
#------------------------------------------------------
# A3 1D 神兵等级信息 #tagMCGodWeaponLVList
class  tagMCGodWeaponLVInfo(Structure):
    _pack_ = 1
    _fields_ = [
                  ("WeaponType", c_ubyte),    #神兵类型
                  ("WeaponLV", c_ushort),    #神兵等级
                  ("WeaponExp", c_int),    #当前神兵经验
                  ]
    def __init__(self):
        self.Clear()
        return
    def ReadData(self, stringData, _pos=0, _len=0):
        self.Clear()
        memmove(addressof(self), stringData[_pos:], self.GetLength())
        return _pos + self.GetLength()
    def Clear(self):
        self.WeaponType = 0
        self.WeaponLV = 0
        self.WeaponExp = 0
        return
    def GetLength(self):
        return sizeof(tagMCGodWeaponLVInfo)
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''// A3 1D 神兵等级信息 //tagMCGodWeaponLVList:
                                WeaponType:%d,
                                WeaponLV:%d,
                                WeaponExp:%d
                                '''\
                                %(
                                self.WeaponType,
                                self.WeaponLV,
                                self.WeaponExp
                                )
        return DumpString
class  tagMCGodWeaponLVList(Structure):
    Head = tagHead()
    WeaponNum = 0    #(BYTE WeaponNum)//神器个数
    WeaponInfoList = list()    #(vector<tagMCGodWeaponLVInfo> WeaponInfoList)// 副本数据列表
    data = None
    def __init__(self):
        self.Clear()
        self.Head.Cmd = 0xA3
        self.Head.SubCmd = 0x1D
        return
    def ReadData(self, _lpData, _pos=0, _Len=0):
        self.Clear()
        _pos = self.Head.ReadData(_lpData, _pos)
        self.WeaponNum,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        for i in range(self.WeaponNum):
            temWeaponInfoList = tagMCGodWeaponLVInfo()
            _pos = temWeaponInfoList.ReadData(_lpData, _pos)
            self.WeaponInfoList.append(temWeaponInfoList)
        return _pos
    def Clear(self):
        self.Head = tagHead()
        self.Head.Clear()
        self.Head.Cmd = 0xA3
        self.Head.SubCmd = 0x1D
        self.WeaponNum = 0
        self.WeaponInfoList = list()
        return
    def GetLength(self):
        length = 0
        length += self.Head.GetLength()
        length += 1
        for i in range(self.WeaponNum):
            length += self.WeaponInfoList[i].GetLength()
        return length
    def GetBuffer(self):
        data = ''
        data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
        data = CommFunc.WriteBYTE(data, self.WeaponNum)
        for i in range(self.WeaponNum):
            data = CommFunc.WriteString(data, self.WeaponInfoList[i].GetLength(), self.WeaponInfoList[i].GetBuffer())
        return data
    def OutputString(self):
        DumpString = '''
                                Head:%s,
                                WeaponNum:%d,
                                WeaponInfoList:%s
                                '''\
                                %(
                                self.Head.OutputString(),
                                self.WeaponNum,
                                "..."
                                )
        return DumpString
m_NAtagMCGodWeaponLVList=tagMCGodWeaponLVList()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCGodWeaponLVList.Head.Cmd,m_NAtagMCGodWeaponLVList.Head.SubCmd))] = m_NAtagMCGodWeaponLVList
#------------------------------------------------------
# A3 37 投资理财信息 #tagMCGoldInvestInfo
class  tagMCInvestReward(Structure):
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/EventReport.py
@@ -1302,54 +1302,6 @@
    #===========================================================================
    return
class god_weapon_lv(ScribeEvent):
    # 神兵升级记录
    def __init__(self):
        #必须字段
        super(god_weapon_lv, self).__init__()
        self.account_id = "" # 账号 ID,平台下唯一,且终生不变
        self.chr_name = "" # 玩家角色名
        self.god_weapon_name = "" # 神兵名称
        self.bef_lv = 0 # 此次操作前的等级, 0代表0级, 1代表+1级
        self.bef_exp = 0 # 此次操作前的经验值
        self.cost_item_cnt = 0 # 此次消耗的道具数量
        self.aft_lv = 0 # 此次操作后的等级, 0代表0级, 1代表+1级
        self.aft_exp = 0 # 此次进阶操作后的经验值
        #非必须字段
        #即时是非必须字段也应该传送,各字段用,分隔,并且用双引号包含,参考格式'"1","","","12314"'
        return
    def GetCurEventStr(self):
        if not self.time:
            self.time = GameWorld.GetCurrentDataTimeStr()
        tmpList = [self.product_slug, self.agent_name, self.gameserver_no, self.account_id, self.chr_name,
                   self.god_weapon_name, str(self.bef_lv), str(self.bef_exp), str(self.cost_item_cnt),
                   str(self.aft_lv), str(self.aft_exp), self.time]
        return super(god_weapon_lv, self).GetEventStr(tmpList)
    def GetScribeEventName(self): return ShareDefine.Def_UserAction_GodWeaponLV
def WriteEvent_god_weapon_lv(curPlayer, godWeaponName, befLV, befExp, costCnt, aftLV, aftExp):
    ## 写神兵升级记录
    #===========================================================================
    # godWeaponLV = god_weapon_lv()
    # godWeaponLV.SetEventAgentInfo(GameWorld.GetPlayerPlatform(curPlayer.GetAccID()))
    # godWeaponLV.account_id = GameWorld.GetPlatformAccID(curPlayer.GetAccID())
    # godWeaponLV.chr_name = curPlayer.GetPlayerName()
    # godWeaponLV.god_weapon_name = godWeaponName
    # godWeaponLV.bef_lv = befLV
    # godWeaponLV.bef_exp = befExp
    # godWeaponLV.cost_item_cnt = costCnt
    # godWeaponLV.aft_lv = aftLV
    # godWeaponLV.aft_exp = aftExp
    # WriteEvent(godWeaponLV)
    #===========================================================================
    return
class rune_lv(ScribeEvent):
    # 符印升级记录
    def __init__(self):
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/GodWeapon.py
File was deleted
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -479,16 +479,6 @@
                        ("DWORD", "ActivateSkillID", 0),
                        ),
                "GodWeapon":(
                        ("WORD", "Type", 1),
                        ("WORD", "LV", 1),
                        ("DWORD", "Exp", 0),
                        ("list", "AttrType", 0),
                        ("list", "AttrNum", 0),
                        ("DWORD", "SkillID", 0),
                        ("char", "SysMark", 0),
                        ),
                "FuncConfig":(
                        ("char", "Key", 1),
                        ("char", "Numerical1", 0),
@@ -3048,21 +3038,6 @@
    def GetEatPerCount(self): return self.attrTuple[8] # 每次培养消耗x个 WORD
    def GetLVUpCostItemInfo(self): return self.attrTuple[9] # 突破等级道具ID|个数 list
    def GetActivateSkillID(self): return self.attrTuple[10] # 激活技能ID DWORD
# 神兵表
class IPY_GodWeapon():
    def __init__(self):
        self.attrTuple = None
        return
    def GetType(self): return self.attrTuple[0] # 神兵类型 WORD
    def GetLV(self): return self.attrTuple[1] # 等级 WORD
    def GetExp(self): return self.attrTuple[2] # DWORD
    def GetAttrType(self): return self.attrTuple[3] # 属性类型 list
    def GetAttrNum(self): return self.attrTuple[4] # 属性值 list
    def GetSkillID(self): return self.attrTuple[5] # 激活技能ID DWORD
    def GetSysMark(self): return self.attrTuple[6] # 系统提示 char
# 功能配置表格
class IPY_FuncConfig():
@@ -6119,7 +6094,6 @@
        self.__LoadFileData("Realm", onlyCheck)
        self.__LoadFileData("RealmLVUPTask", onlyCheck)
        self.__LoadFileData("LianTi", onlyCheck)
        self.__LoadFileData("GodWeapon", onlyCheck)
        self.__LoadFileData("FuncConfig", onlyCheck)
        self.__LoadFileData("FuncOpenLV", onlyCheck)
        self.__LoadFileData("ItemCompound", onlyCheck)
@@ -6795,13 +6769,6 @@
    def GetLianTiByIndex(self, index):
        self.CheckLoadData("LianTi")
        return self.ipyLianTiCache[index]
    def GetGodWeaponCount(self):
        self.CheckLoadData("GodWeapon")
        return self.ipyGodWeaponLen
    def GetGodWeaponByIndex(self, index):
        self.CheckLoadData("GodWeapon")
        return self.ipyGodWeaponCache[index]
    def GetFuncConfigCount(self):
        self.CheckLoadData("FuncConfig")
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -43,7 +43,6 @@
import PlayerPrestigeSys
import PlayerFamily
import PlayerLoginDayAward
import PlayerGodWeapon
import PlayerGoldInvest
import PlayerActivity
import FBCommon
@@ -494,7 +493,6 @@
    PlayerControl.SyncOnLineTimeTotal(curPlayer)
    #PlayerControl.SyncOnLineTimeLastOpenPack(curPlayer, IPY_GameWorld.rptItem)
    PlayerControl.SyncTrainRealmLV(curPlayer)
    PlayerGodWeapon.OnLogin(curPlayer)
    PlayerPrestigeSys.OnLogin(curPlayer)
    #DataRecordPack.DR_PlayerLogin(curPlayer)
    EventReport.WriteEvent_login(curPlayer)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFeastWeekParty.py
@@ -26,7 +26,6 @@
import ItemControler
import ChPyNetSendPack
import DataRecordPack
import PlayerGodWeapon
import NetPackCommon
import ShareDefine
import PyGameData
@@ -226,7 +225,6 @@
        AddFeastWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Rune, itemColor, False, isSync=isSync)
        
    AddFeastWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Login, 1, False, False, isSync)
    AddFeastWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_GodWeapon, PlayerGodWeapon.GetGodWeaponTotalLV(curPlayer), False, True, isSync)
    return
def GetFeastWeekPartyActionAward(curPlayer, day, templateID):
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
File was deleted
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerWeekParty.py
@@ -27,7 +27,6 @@
import ChPyNetSendPack
import PlayerFeastWeekParty
import DataRecordPack
import PlayerGodWeapon
import NetPackCommon
import ShareDefine
import PyGameData
@@ -237,7 +236,6 @@
        AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Rune, itemColor, False, isSync=isSync)
        
    AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Login, 1, False, False, isSync)
    AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_GodWeapon, PlayerGodWeapon.GetGodWeaponTotalLV(curPlayer), False, True, isSync)
    return
def GetWeekPartyActionAward(curPlayer, day, templateID):
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -600,10 +600,10 @@
CDBPlayerRefresh_FinalDamPer,           # 最终输出伤害百分比
CDBPlayerRefresh_TalentPoint,           # 天赋点数 190
CDBPlayerRefresh_DamagePVPReduce,       # PVP固定伤害减少
CDBPlayerRefresh_GodWeaponLV_1,         # 神兵等级 - 类型1 192
CDBPlayerRefresh_GodWeaponLV_2,         # 神兵等级 - 类型2 193
CDBPlayerRefresh_GodWeaponLV_3,         # 神兵等级 - 类型3 194
CDBPlayerRefresh_GodWeaponLV_4,         # 神兵等级 - 类型4 195
CDBPlayerRefresh_192,                   # 神兵等级 - 类型1 192
CDBPlayerRefresh_193,                   # 神兵等级 - 类型2 193
CDBPlayerRefresh_194,                   # 神兵等级 - 类型3 194
CDBPlayerRefresh_195,                   # 神兵等级 - 类型4 195
CDBPlayerRefresh_SoulDust,              # 魂尘 196
CDBPlayerRefresh_SoulSplinters,         # 聚魂碎片 197
CDBPlayerRefresh_SoulCore,              # 核心环 198
@@ -814,7 +814,6 @@
GameFuncID_Wing = -1            # 翅膀 3
GameFuncID_Pet = -1             # 宠物,灵宠 6
GameFuncID_Horse = -1           # 坐骑 8
GameFuncID_GodWeapon = -1       # 神器 20
GameFuncID_OSSail = -1          # 开服特惠 132
GameFuncID_AddPoint = -1        # 加点功能/灵根功能 145
@@ -1045,27 +1044,6 @@
Def_FamActivityList = (
Def_FamActivity_War, # 战盟争霸
) = range(1)
# 开服活动类型标识, 不可超过32
Def_Campaign_Type_List = (
Def_Campaign_Type_Plus,             # 强化战力排行 1
Def_Campaign_Type_Horse,            # 坐骑战力排行 2
Def_Campaign_Type_StoneLV,          # 宝石等级排行 3
Def_Campaign_Type_LV,               # 冲级等级排行 4
Def_Campaign_Type_RealmLV,          # 境界等级排行 5
Def_Campaign_Type_FightPower,       # 总战斗力排行 6
Def_Campaign_Type_RuneLV,           # 符印等级排行 7
Def_Campaign_Type_GodWeaponLV,      # 神兵等级排行 8
Def_Campaign_Type_Recharge,         # 累计充值排行 9
Def_Campaign_Type_PetLV,            # 灵宠等级排行 10
Def_Campaign_Type_LingGen,          # 灵根点数排行 11
Def_Campaign_Type_StarLV,           # 升星等级排行 12
Def_Campaign_Type_Wash,             # 洗练战力排行 13
) = range(1, 1 + 13)
# 活动类型对应的奖励排行榜{活动类型:排行榜, ...}
Def_Campaign_Billboard_Dict = {
                               }
#队伍最大人数
Def_Team_MaxPlayerCount = 4
@@ -1329,7 +1307,7 @@
Def_MFPType_Pet, # 灵宠 7
Def_MFPType_Horse, # 坐骑 8
Def_MFPType_Prestige, # 境界 9
Def_MFPType_GodWeapon, # 神兵 10
Def_MFPType_10, # 神兵 10
Def_MFPType_Dienstgrad, #称号 11
Def_MFPType_Rune, # 符印 12
Def_MFPType_Star, # 升星 13
@@ -1406,7 +1384,6 @@
Def_UserAction_EquipItem = "DwzCw4q8cWTB_ex-equip-item" # 玩家装备统计
Def_UserAction_ItemRecord = 1404 # 物品流水记录
Def_UserAction_CoinToGold = "DwzCw4q8cWTB_ex-coin-to-gold" # 兑换点券
Def_UserAction_GodWeaponLV = "DwzCw4q8cWTB_ex-god-weapon-lv" # 神兵升级记录
Def_UserAction_RuneLV = "DwzCw4q8cWTB_ex-wing-soul-lv" # 符印升级记录
Def_UserAction_ChangeName = "DwzCw4q8cWTB_ex-change-name" # 改名记录
Def_UserAction_AddZhenqi = "DwzCw4q8cWTB_ex-add-zhenqi" # 增加真气记录
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_520.py
File was deleted
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_807.py
File was deleted
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4065.py
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ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4066.py
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ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4067.py
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