121 【武将】武将系统-服务端(支持广告招募武将;修改广告领奖配置方式;)
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| | | DWORD _ADID;
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| | | BYTE ADCntMax; //每日次数
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| | | list ADAwardItemList; //广告奖励物品列表
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| | | DWORD ADMapID; //对应副本ID,默认给该副本1次次数
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| | | BYTE ADAwardType; //其他奖励类型
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| | | BYTE ADAwardType; //奖励类型
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| | | DWORD ADAwardValue; //类型对应值
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| | | };
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| | |
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| | | //成就表
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| | |
| | | ("DWORD", "ADID", 1),
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| | | ("BYTE", "ADCntMax", 0),
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| | | ("list", "ADAwardItemList", 0),
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| | | ("DWORD", "ADMapID", 0),
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| | | ("BYTE", "ADAwardType", 0),
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| | | ("DWORD", "ADAwardValue", 0),
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| | | ),
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| | |
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| | | "Success":(
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| | |
| | | def GetADID(self): return self.attrTuple[0] # DWORD
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| | | def GetADCntMax(self): return self.attrTuple[1] # 每日次数 BYTE
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| | | def GetADAwardItemList(self): return self.attrTuple[2] # 广告奖励物品列表 list
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| | | def GetADMapID(self): return self.attrTuple[3] # 对应副本ID,默认给该副本1次次数 DWORD
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| | | def GetADAwardType(self): return self.attrTuple[4] # 其他奖励类型 BYTE |
| | | def GetADAwardType(self): return self.attrTuple[3] # 奖励类型 BYTE
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| | | def GetADAwardValue(self): return self.attrTuple[4] # 类型对应值 DWORD |
| | | |
| | | # 成就表 |
| | | class IPY_Success(): |
| | |
| | | adCnt += 1
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ADCnt % adID, adCnt)
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| | | awardItemList = ipyData.GetADAwardItemList()
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| | | adMapID = ipyData.GetADMapID()
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| | | adAwardType = ipyData.GetADAwardType()
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| | | GameWorld.DebugLog("领取广告奖励! adID=%s,adCnt=%s,adMapID=%s,adAwardType=%s,awardItemList=%s" % (adID, adCnt, adMapID, adAwardType, awardItemList))
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| | | adAwardValue = ipyData.GetADAwardValue()
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| | | GameWorld.DebugLog("领取广告奖励! adID=%s,adCnt=%s,adAwardType=%s,adAwardValue=%s,awardItemList=%s" % (adID, adCnt, adAwardType, adAwardValue, awardItemList))
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| | | SyncADCntInfo(curPlayer, [adID])
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| | |
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| | | if adMapID:
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| | | FBCommon.AddFBADCnt(curPlayer, adMapID)
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| | | |
| | | if awardItemList:
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| | | ItemControler.GivePlayerItemOrMail(curPlayer, awardItemList, event=["ADAward", False, {}])
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| | |
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| | | # 领取祝福树充能奖励
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| | | if adAwardType == 1:
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| | | PlayerTree.GetTreeEnergyAward(curPlayer, False)
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| | | # 副本次数
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| | | elif adAwardType == 2:
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| | | adMapID = adAwardValue
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| | | FBCommon.AddFBADCnt(curPlayer, adMapID)
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| | | # 寻宝
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| | | elif adAwardType == 3:
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| | | treasureType = adAwardValue
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| | | PlayerTreasure.DoTreasure(curPlayer, treasureType, PlayerTreasure.CostType_ADFree)
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| | | return
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| | |
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| | | def ADCntOnDay(curPlayer):
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| | |
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| | | import random
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| | |
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| | | (
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| | | CostType_Money, # 消耗货币 0
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| | | CostType_DayFree, # 每日免费 1
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| | | CostType_Item, # 消耗道具 2
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| | | CostType_ADFree, # 广告免费 3
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| | | ) = range(4)
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| | | CostFreeTypes = [CostType_DayFree, CostType_ADFree]
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| | |
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| | | # 寻宝类型: >=100的为策划自行配置的自定义寻宝类型,<100的用于指定系统寻宝功能
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| | | TreasureTypeList = (
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| | | TreasureType_Jipin, # 极品寻宝 1
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| | |
| | | #};
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| | | def OnRequestTreasure(index, clientData, tick):
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| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
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| | | playerLV = curPlayer.GetLV()
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| | | playerID = curPlayer.GetPlayerID()
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| | | treasureType = clientData.TreasureType
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| | | treasureIndex = clientData.TreasureIndex
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| | | costType = clientData.CostType
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| | | |
| | | DoTreasure(curPlayer, treasureType, costType, treasureIndex)
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| | | return
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| | |
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| | | def DoTreasure(curPlayer, treasureType, costType, treasureIndex=0):
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| | | playerLV = curPlayer.GetLV()
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| | | playerID = curPlayer.GetPlayerID()
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| | | GameWorld.DebugLog("玩家寻宝: treasureType=%s,treasureIndex=%s,costType=%s,playerLV=%s"
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| | | % (treasureType, treasureIndex, costType, playerLV), playerID)
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| | |
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| | |
| | | if not treasureCountList:
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| | | GameWorld.DebugLog("没有寻宝次数列表配置!", playerID)
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| | | return
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| | | if costType == CostType_ADFree:
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| | | treasureIndex = 0
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| | | GameWorld.DebugLog("广告寻宝强制设置: treasureIndex=%s" % treasureIndex, playerID)
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| | | if treasureIndex < 0 or treasureIndex >= len(treasureCountList):
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| | | GameWorld.ErrLog("寻宝次数索引不存在!treasureType=%s,treasureIndex=%s" % (treasureType, treasureIndex), playerID)
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| | | return
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| | |
| | | return
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| | |
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| | | # 免费次数
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| | | if costType == 1:
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| | | if costType == CostType_DayFree:
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| | | dailyFreeCount = setIpyData.GetDailyFreeCount()
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| | | if not dailyFreeCount:
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| | | GameWorld.ErrLog("该寻宝类型索引不支持免费次数寻宝!treasureType=%s,treasureIndex=%s" % (treasureType, treasureIndex), playerID)
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| | |
| | | if updFreeCountToday > dailyFreeCount:
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| | | GameWorld.DebugLog("今日免费次数不足,无法使用免费寻宝! freeCountToday=%s + %s > %s" % (freeCountToday, treasureCount, dailyFreeCount), playerID)
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| | | return
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| | | |
| | | # 广告免费
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| | | elif costType == CostType_ADFree:
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| | | pass
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| | | # 寻宝道具, 目前默认消耗1个
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| | | elif costType == 2:
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| | | elif costType == CostType_Item:
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| | | costItemID = setIpyData.GetCostItemID()
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| | | costItemList = setIpyData.GetCostItemCountList() # 消耗道具物品ID列表
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| | | if not costItemID or not costItemList or treasureIndex >= len(costItemList):
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| | |
| | | treasureResult.append([gridNum, itemID, itemCount, isTrans])
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| | |
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| | | # 扣消耗
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| | | if costType == 1:
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| | | if costType == CostType_DayFree:
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureFreeCount % (treasureType), updFreeCountToday)
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| | | GameWorld.DebugLog("消耗免费次数,更新今日已使用免费次数: %s" % updFreeCountToday, playerID)
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| | | elif costType == 2:
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| | | elif costType == CostType_ADFree:
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| | | GameWorld.DebugLog("广告寻宝免费", playerID)
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| | | elif costType == CostType_Item:
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| | | ItemCommon.DelCostItemByBind(curPlayer, costItemIndexList, bindCnt, unBindCnt, delCostItemCount, ChConfig.ItemDel_Treasure)
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| | | GameWorld.DebugLog("扣除寻宝道具,costItemID=%s,delCostItemCount=%s" % (costItemID, delCostItemCount), playerID)
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| | | if lackCountCostMoney:
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| | |
| | | def GetUpdLuckyItemRateList(ipyData, luckyGridNumList, curLuck, luckFormula, costType):
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| | | # 获取幸运物品提升概率后的饼图
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| | | treasureType = ipyData.GetTreasureType()
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| | | srcPieList = ipyData.GetGridItemRateListFree() if costType == 1 else ipyData.GetGridItemRateList1()
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| | | srcPieList = ipyData.GetGridItemRateListFree() if costType in CostFreeTypes else ipyData.GetGridItemRateList1()
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| | | if not srcPieList:
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| | | srcPieList = ipyData.GetGridItemRateList1()
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