547 【红颜系统】新增红颜-服务端(新增激活方式8-定军阁层;新增红颜特殊效果5-遣散/吞噬额外返还;统一A801、0320物品获得标记;)
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| | | DWORD StarAddPer; // 卡牌每星级加成
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| | | list BookActAwardMoney; // 图鉴激活奖励货币 类型|值
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| | | list DismissReturnItems; // 遣散每星返还道具 [[物品ID,个数], ...]
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| | | list BeautyReturnItems; // 红颜效果返还道具基数 [[物品ID,个数], ...]
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| | | list RecommendAwardMoney; // 阵容推荐激活奖励货币 类型|值
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| | | };
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| | |
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| | |
| | | CoinType_ExchangePayCoin, # 代表转换 6
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| | | CoinType_PayCoin, # 代币充值 7
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| | | ) = range(8)
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| | |
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| | | # 物品产出来源特殊标记
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| | | (
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| | | ItemSrcSign_Default, # 无
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| | | ItemSrcSign_GubaoEff, # 古宝效果额外产出 1
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| | | ItemSrcSign_BeautyEff, # 红颜效果额外产出 2
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| | | ItemSrcSign_TitleEff, # 称号效果额外产出 3
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| | | ) = range(1 + 3)
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| | |
| | | itemList += FBCommon.GetSweepAwardList(mapID, lineID, sweepCnt)
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| | | GameWorld.DebugLog("白骨盈野扫荡: mapID=%s,lineID=%s,sweepCnt=%s,itemList=%s" % (mapID, lineID, sweepCnt, itemList))
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| | |
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| | | isBind = ItemControler.GetIsBindValue(srcSign=ChConfig.ItemSrcSign_BeautyEff)
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| | | exItemCount, exItemID = PlayerBeauty.GetBeautyEffInfo(curPlayer, PlayerBeauty.EffType_FBZhanchuiItemEx) # 扫荡额外物品奖励
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| | | if exItemCount and exItemID:
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| | | itemList += [[exItemID, exItemCount, 1]] # 标记是红颜效果额外获得的
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| | | itemList += [[exItemID, exItemCount, isBind]] # 标记是红颜效果额外获得的
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| | | GameWorld.DebugLog("红颜额外增加扫荡物品奖励: exItemID=%s, exItemCount=%s, itemList=%s" % (exItemID, exItemCount, itemList))
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| | |
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| | | ItemControler.GivePlayerItemOrMail(curPlayer, itemList, event=["Zhanchui", False, {}], isNotifyAward=False)
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| | |
| | | for itemInfo in itemList:
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| | | itemDict = {"ItemID":itemInfo[0], "Count":itemInfo[1]}
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| | | if len(itemInfo) > 2:
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| | | itemDict['BeautyEx'] = itemInfo[2]
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| | | itemDict['IsBind'] = itemInfo[2]
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| | | jsonItemList.append(itemDict)
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| | | overDict = {FBCommon.Over_itemInfo:jsonItemList, FBCommon.Over_isSweep:1}
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| | | FBCommon.NotifyFBOver(curPlayer, mapID, lineID, isPass, overDict)
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| | |
| | | ("DWORD", "StarAddPer", 0),
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| | | ("list", "BookActAwardMoney", 0),
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| | | ("list", "DismissReturnItems", 0),
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| | | ("list", "BeautyReturnItems", 0),
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| | | ("list", "RecommendAwardMoney", 0),
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| | | ),
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| | |
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| | |
| | | def GetStarAddPer(self): return self.attrTuple[6] # 卡牌每星级加成 DWORD
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| | | def GetBookActAwardMoney(self): return self.attrTuple[7] # 图鉴激活奖励货币 类型|值 list
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| | | def GetDismissReturnItems(self): return self.attrTuple[8] # 遣散每星返还道具 [[物品ID,个数], ...] list
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| | | def GetRecommendAwardMoney(self): return self.attrTuple[9] # 阵容推荐激活奖励货币 类型|值 list |
| | | def GetBeautyReturnItems(self): return self.attrTuple[9] # 红颜效果返还道具基数 [[物品ID,个数], ...] list
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| | | def GetRecommendAwardMoney(self): return self.attrTuple[10] # 阵容推荐激活奖励货币 类型|值 list |
| | | |
| | | # 武将品质突破表 |
| | | class IPY_HeroQualityBreak(): |
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| | | GameWorld.ErrLog('DoLogic_PutItemInPack Error 物品无法放入背包')
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| | | return False
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| | |
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| | | ## 是否拍品
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| | | def GetIsAuctionItem(curItem): return curItem.GetIsBind()
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| | | def SetIsAuctionItem(curItem, isAuctionItem, curPlayer=None):
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| | | curItem.SetIsBind(isAuctionItem)
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| | | def GetIsBindValue(isBind=0, srcSign=0):
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| | | ## 获取IsBind值,适用于配置或者通知前端特殊标记用,兼容是否绑定/拍品设定
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| | | # @param isBind: 可支持原绑定/拍品逻辑,如果该项目没有该逻辑暂时默认都为0
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| | | # @param srcSign: 标记物品特殊来源,如xx特权额外产出等
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| | | return srcSign * 10 + isBind
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| | |
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| | | if isAuctionItem:
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| | | curItem.SetUserAttr(ShareDefine.Def_IudetAuctionItemCreateTime, int(time.time()))
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| | | return
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| | | ## 是否拍品
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| | | def GetIsAuctionItem(curItem): return 0#curItem.GetIsBind()
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| | | def SetIsAuctionItem(curItem, isAuctionItem, curPlayer=None):
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| | | #curItem.SetIsBind(isAuctionItem)
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| | | #
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| | | #if isAuctionItem:
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| | | # curItem.SetUserAttr(ShareDefine.Def_IudetAuctionItemCreateTime, int(time.time()))
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| | | # return
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| | | return
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| | |
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| | | def GetItemCountByID(curPlayer, itemID):
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| | |
| | | break
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| | |
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| | | if isSendMail:
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| | | PlayerControl.SendMailByKey(mailKey, [curPlayer.GetPlayerID()], giveItemList)
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| | | PlayerMail.SendMailByKey(mailKey, curPlayer.GetPlayerID(), giveItemList)
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| | | GameWorld.DebugLog("GivePlayerItemOrMail背包空间不够,发送邮件: mailItemList=%s" % str(giveItemList), curPlayer.GetPlayerID())
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| | | else:
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| | | for itemID, itemCnt, isAuctionItem in giveItemList:
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| | |
| | | import IpyGameDataPY
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| | | import ChPyNetSendPack
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| | | import OpenServerActivity
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| | | import GameLogic_Dingjunge
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| | | import PlayerGoldRush
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| | | import NetPackCommon
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| | | import ItemControler
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| | |
| | | UnlockWay_FBZhanchui, # 白骨盈野过关 5
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| | | UnlockWay_OfficialRank, # 官职达到 6
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| | | UnlockWay_TravelCnt, # 游历次数 7
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| | | ) = range(1, 1 + 7)
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| | | UnlockWay_FBDingjunge, # 定军阁通关层 8
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| | | ) = range(1, 1 + 8)
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| | |
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| | | # 皮肤解锁方式
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| | | UnlockWaySkin_Default = 1 # 默认解锁 1
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| | |
| | | EffType_ArenaItemEx, # 2. 演武场挑战胜利,概率额外获得1个物品的概率 TypeValue:物品ID Value:概率
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| | | EffType_TravelEnergy, # 3.游历体力上限增加 Value:增加上限
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| | | EffType_FBZhanchuiItemEx, # 4.白骨盈野扫荡额外物品奖励 TypeValue:物品ID Value:数量
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| | | ) = range(1, 1 + 4)
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| | | EffType_HeroItemExPer, # 5.遣散/吞噬武将额外返还 Value:百分比
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| | | ) = range(1, 1 + 5)
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| | |
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| | | def OnPlayerLogin(curPlayer):
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| | | SyncBeautyInfo(curPlayer)
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| | |
| | | GameWorld.DebugLog("激活红颜所需副本未过关! beautyID=%s,mapID=%s,funcLineID=%s" % (beautyID, mapID, funcLineID), playerID)
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| | | return
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| | |
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| | | elif unlockWay == UnlockWay_FBDingjunge:
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| | | passLayer = GameLogic_Dingjunge.GetPassLayerMax(curPlayer)
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| | | needLayer = unlockValue
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| | | if passLayer < needLayer:
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| | | GameWorld.DebugLog("激活红颜所需定军阁通关层不足! beautyID=%s,passLayer=%s < %s" % (beautyID, passLayer, needLayer), playerID)
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| | | return
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| | | |
| | | elif unlockWay == UnlockWay_OfficialRank:
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| | | realmLV = curPlayer.GetOfficialRank()
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| | | needRealmLV = unlockValue
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| | |
| | | gubaoPowerType = exItemGubaoPowerDict[investType]
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| | | # 古宝月卡奖励双倍特权
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| | | exItemList = []
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| | | gubaoExSign = 10 # 标记古宝额外奖励
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| | | isBind = ItemControler.GetIsBindValue(srcSign=ChConfig.ItemSrcSign_GubaoEff)
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| | | for itemInfo in rewardItemList:
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| | | itemID, itemCount = itemInfo[:2]
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| | | addPer = PlayerGubao.GetGubaoPowerValue(curPlayer, gubaoPowerType, itemID)
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| | |
| | | countEx = int(itemCount * addPer / 100.0)
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| | | if not countEx:
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| | | continue
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| | | exItemList.append([itemID, countEx, gubaoExSign])
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| | | exItemList.append([itemID, countEx, isBind])
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| | | if exItemList:
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| | | rewardItemList += exItemList
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| | |
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| | |
| | | import PlayerControl
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| | | import PlayerOnline
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| | | import PlayerPreset
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| | | import PlayerBeauty
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| | | import PlayerTask
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| | | import GameWorld
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| | | import ChConfig
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| | |
| | | for itemID, itemCount in dismissReturnItems:
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| | | returnCnt = max(1, int(itemCount * ratio / 100.0))
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| | | returnItemList.append([itemID, returnCnt])
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| | | returnItemExDict = {}
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| | | __calcHeroQualityReturnItemEx(curPlayer, qualityIpyData, returnItemExDict)
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| | | for key, itemCount in returnItemExDict.items():
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| | | itemID, isBind = key
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| | | returnItemList.append([itemID, itemCount, isBind])
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| | | GameWorld.DebugLog("吞噬额外总返还: %s" % returnItemList)
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| | | ItemControler.GivePlayerItemOrMail(curPlayer, returnItemList, event=["HeroStarUPReturn", False, {}])
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| | |
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| | | OpenServerActivity.UpdOSA_HeroTrainBillboard(curPlayer) # 升星
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| | |
| | | ratio = IpyGameDataPY.GetFuncCfg("HeroRebirth", 5)
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| | | dismissItemList = []
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| | | returnItemDict = {}
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| | | returnItemExDict = {}
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| | | curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptHero)
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| | | for itemIndex in itemIndexList:
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| | | if itemIndex < 0 or itemIndex >= curPack.GetCount():
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| | |
| | | GameWorld.DebugLog(" 星级返还: quality=%s,heroStar=%s,ratio=%s,%s,总%s" % (quality, heroStar, ratio, dismissReturnItems, returnItemDict))
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| | | __calcHeroLVReturnitem(quality, heroLV, returnItemDict, ratio)
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| | | __calcHeroBreakReturnitem(quality, breakLV, returnItemDict, ratio)
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| | | __calcHeroQualityReturnItemEx(curPlayer, qualityIpyData, returnItemExDict)
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| | | dismissItemList.append([itemIndex, heroItem])
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| | |
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| | | if not dismissItemList:
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| | |
| | |
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| | | if returnItemDict:
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| | | returnItemList = [[k, v] for k, v in returnItemDict.items()]
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| | | for key, itemCount in returnItemExDict.items():
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| | | itemID, isBind = key
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| | | returnItemList.append([itemID, itemCount, isBind])
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| | | GameWorld.DebugLog("遣散总返还: %s" % returnItemList)
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| | | ItemControler.GivePlayerItemOrMail(curPlayer, returnItemList, event=["HeroDismiss", False, {}])
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| | |
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| | | return
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| | |
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| | | def __calcHeroQualityReturnItemEx(curPlayer, qualityIpyData, returnItemExDict):
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| | | ## 其他功能额外返还
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| | | |
| | | # 红颜特殊效果
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| | | beautyReturnItems = qualityIpyData.GetBeautyReturnItems()
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| | | if beautyReturnItems:
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| | | isBind = ItemControler.GetIsBindValue(srcSign=ChConfig.ItemSrcSign_BeautyEff)
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| | | retPer = PlayerBeauty.GetBeautyEffInfo(curPlayer, PlayerBeauty.EffType_HeroItemExPer)[0] # 红颜遣散/吞噬额外返还百分比
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| | | for itemID, itemCount in beautyReturnItems:
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| | | if not retPer:
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| | | break
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| | | key = (itemID, isBind)
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| | | retCnt = max(1, int(round(itemCount * retPer / 100.0)))
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| | | returnItemExDict[key] = returnItemExDict.get(key, 0) + retCnt
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| | | GameWorld.DebugLog(" 红颜返还: retPer=%s,%s,总%s" % (retPer, beautyReturnItems, returnItemExDict))
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| | | |
| | | # 称号特殊效果
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| | | |
| | | return
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| | |
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| | | #// B4 12 战斗阵容预设保存 #tagCSHeroPresetSave
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| | | #
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| | | #struct tagCSHeroPresetPos
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