66 【公会】基础主体-服务端(修复改名没有同步更新名字映射关系bug;)
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| | | family = Family()
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| | | return family
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| | |
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| | | def FamilyRemainName(self, family, newName):
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| | | if newName in self.__familyNameDict:
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| | | return
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| | | self.__familyNameDict.pop(family.GetName(), None) # 去除旧名
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| | | family.SetName(newName)
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| | | self.__familyNameDict[newName] = family # 设置新名
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| | | return True
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| | | |
| | | def GetCount(self): return len(self.__familyList)
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| | | def GetAt(self, index):
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| | | family = None
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| | |
| | | if CheckFamilyNameExists(crossPlayer, newName, fromServerID):
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| | | return
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| | |
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| | | zoneMgr = familyMgr.GetZoneFamilyMgrByFamilyID(familyID)
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| | | if not zoneMgr:
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| | | return
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| | | |
| | | if not zoneMgr.FamilyRemainName(family, newName):
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| | | return
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| | | |
| | | if cdHours:
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| | | SetRenameTime(family, curTime)
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| | | |
| | | moneyType, moneyValue = IpyGameDataPY.GetFuncEvalCfg("FamilyRename", 1)
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| | | if moneyType and moneyValue:
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| | | CrossPlayer.CostPlayerResources(crossPlayer, "FamilyRename", costMoneyDict={moneyType:moneyValue})
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| | | |
| | | family.SetName(newName) |
| | | if cdHours:
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| | | SetRenameTime(family, curTime)
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| | |
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| | | crossPlayerMgr = CrossPlayer.GetCrossPlayerMgr()
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| | | for index in xrange(family.GetCount()):
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