| | |
| | | countryHeroInfo = {} # 国家武将统计 {country:[heroID, ...], ...}
|
| | | fetterHeroInfo = {} # 阵容羁绊武将统计信息 {fetterID:[heroID, ...], ...}
|
| | | heroSelfAttrInfo = {} # 武将自身属性 {heroID:{attrID:value, ...}, ...}
|
| | | heroLVAttrInfo = {} # 武将等级属性 {heroID:{attrID:value, ...}, ...}
|
| | | heroStarTalentInfo = {} # 武将星级天赋属性 {heroID:{attrID:value, ...}, ...}
|
| | | heroBreakAttrInfo = {} # 武将突破潜能属性 {heroID:{attrID:value, ...}, ...}
|
| | | heroAwakeTalentInfo = {} # 武将觉醒天赋属性 {heroID:{attrID:value, ...}, ...}
|
| | |
| | | for k, v in heroIpyData.GetBatAttrDict().items():
|
| | | selfAttrDict[int(k)] = v
|
| | | heroSelfAttrInfo[heroID] = selfAttrDict
|
| | | |
| | | # 等级属性
|
| | | heroLVAttrDict = {}
|
| | | heroLVIpyData = IpyGameDataPY.GetIpyGameData("HeroQualityLV", quality, heroLV)
|
| | | if heroLVIpyData:
|
| | | attrIDList = heroLVIpyData.GetAttrIDList()
|
| | | attrValueList = heroLVIpyData.GetAttrValueList()
|
| | | for aIndex in range(min(len(attrIDList), len(attrValueList))):
|
| | | attrID = attrIDList[aIndex]
|
| | | attrValue = attrValueList[aIndex]
|
| | | heroLVAttrDict[attrID] = heroLVAttrDict.get(attrID, 0) + attrValue
|
| | | heroLVAttrInfo[heroID] = heroLVAttrDict
|
| | |
|
| | | # 突破潜能
|
| | | breakAttrDict = {}
|
| | |
| | | GameWorld.DebugLog(" 国家武将统计=%s" % countryHeroInfo, playerID)
|
| | | GameWorld.DebugLog(" 羁绊武将统计=%s" % fetterHeroInfo, playerID)
|
| | | GameWorld.DebugLog(" 武将自身属性=%s" % heroSelfAttrInfo, playerID)
|
| | | GameWorld.DebugLog(" 武将等级属性=%s" % heroLVAttrInfo, playerID)
|
| | | GameWorld.DebugLog(" 武将吞噬属性=%s" % heroStarTalentInfo, playerID)
|
| | | GameWorld.DebugLog(" 武将突破潜能=%s" % heroBreakAttrInfo, playerID)
|
| | | GameWorld.DebugLog(" 武将觉醒天赋=%s" % heroAwakeTalentInfo, playerID)
|
| | |
| | | lineupHero.heroBatAttrDict = {}
|
| | | lineupHero.fightPower = 0
|
| | |
|
| | | heroLVAttrDict = heroLVAttrInfo.get(heroID, {})
|
| | | starTalentAttrDict = heroStarTalentInfo.get(heroID, {})
|
| | | breakAttrDict = heroBreakAttrInfo.get(heroID, {})
|
| | | awakeTalentAttrDict = heroAwakeTalentInfo.get(heroID, {})
|
| | |
| | |
|
| | | lineupHaloValue, lineupHaloPer = lineupHaloAttrInfo.get(attrID, 0), 0
|
| | | fetterValue, fetterPer = fetterAttrDict.get(attrID, 0), 0
|
| | | heroLVValue, heroLVPer = heroLVAttrDict.get(attrID, 0), 0
|
| | | starTalentValue, starTalentPer = starTalentAttrDict.get(attrID, 0), 0
|
| | | breakLVValue, breakLVPer = breakAttrDict.get(attrID, 0), 0
|
| | | awakeTalentValue, awakeTalentPer = awakeTalentAttrDict.get(attrID, 0), 0
|
| | |
| | | heroSelfPer = selfAttrDict.get(attrPerID, 0) / 10000.0
|
| | | lineupHaloPer = lineupHaloAttrInfo.get(attrPerID, 0) / 10000.0
|
| | | fetterPer = fetterAttrDict.get(attrPerID, 0) / 10000.0
|
| | | heroLVPer = heroLVAttrDict.get(attrPerID, 0) / 10000.0
|
| | | starTalentPer = starTalentAttrDict.get(attrPerID, 0) / 10000.0
|
| | | breakLVPer = breakAttrDict.get(attrPerID, 0) / 10000.0
|
| | | awakeTalentPer = awakeTalentAttrDict.get(attrPerID, 0) / 10000.0
|
| | |
| | | "gubaoValue":gubaoValue, "gubaoPer":gubaoPer, "hjgValue":hjgValue, "hjgPer":hjgPer, "horseValue":horseValue, "horsePer":horsePer,
|
| | | "beautyValue":beautyValue, "beautyPer":beautyPer,
|
| | | "lineupInitAddPer":lineupInitAddPer, "lineupLVAddPer":lineupLVAddPer, "lineupBreakLVAddPer":lineupBreakLVAddPer, "lineupStarAddPer":lineupStarAddPer,
|
| | | "heroSelfValue":heroSelfValue, "heroSelfPer":heroSelfPer, "inheritPer":inheritPer,
|
| | | "heroSelfValue":heroSelfValue, "heroSelfPer":heroSelfPer, "inheritPer":inheritPer, "heroLVValue":heroLVValue, "heroLVPer":heroLVPer,
|
| | | "lineupHaloValue":lineupHaloValue, "lineupHaloPer":lineupHaloPer, "fetterValue":fetterValue, "fetterPer":fetterPer,
|
| | | "starTalentValue":starTalentValue, "starTalentPer":starTalentPer, "breakLVValue":breakLVValue, "breakLVPer":breakLVPer,
|
| | | "awakeTalentValue":awakeTalentValue, "awakeTalentPer":awakeTalentPer,
|