374 【活动内容】开服庆典-服务端(庆典入口关闭后自动转化未使用的庆典积分)
7个文件已修改
57 ■■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py 8 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldEvent.py 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py 14 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/OpenServerActivity.py 30 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -470,7 +470,7 @@
Def_ItemID_VIPExperience = 985               # VIP体验卡
# 直接转换为对应数值的物品ID列表
Def_ItemID_GoldMoney = 20               # 直接给仙玉
Def_ItemID_GoldMoney = 1               # 直接给仙玉/元宝
Def_ItemID_SilverMoney = 22               # 直接给铜钱
Def_ItemID_FamilyContribution = 26               # 直接给战盟贡献点
Def_ItemID_SP = 29               # 直接给sp
@@ -495,12 +495,6 @@
                           Def_ItemID_FuncSysPrivilege, Def_ItemID_FCPartyPoint, Def_ItemID_BTGMPoint, Def_ItemID_GuShenMoney,
                           Def_ItemID_GongdePoint, Def_ItemID_TongTianPoint,
                           Def_ItemID_FamilyFlagWarPoint]
# 货币类型对应直接给货币物品ID
MoneyItemIDDict = {IPY_GameWorld.TYPE_Price_Gold_Money:Def_ItemID_GoldMoney,
                   IPY_GameWorld.TYPE_Price_Gold_Paper:Def_ItemID_GoldPaper,
                   ShareDefine.TYPE_Price_GongdePoint:Def_ItemID_GongdePoint,
                   ShareDefine.TYPE_Price_FamilyFlagWarPoint:Def_ItemID_FamilyFlagWarPoint,
                   }
#---------------------------------------------------------------------
#写死的物品类型都放这边
Def_ItemType_All = -1             #所有类型
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldEvent.py
@@ -28,6 +28,7 @@
import PlayerOnline
import ShareDefine
import PyGameData
import ItemCommon
import BattleObj
import ChPlayer
import ObjPool
@@ -83,6 +84,7 @@
    serverID = GameWorld.GetGameWorld().GetServerID()
    GameWorld.Log("服务器启动初始化InitGameWorld: serverID=%s" % serverID)
    DBDataMgr.OnServerStart() # 优先加载公共数据
    ItemCommon.InitPyItem()
    LoadDBPlayer()
    PlayerViewCache.LoadRobot()
    PyGameData.g_initGameTime = int(time.time()) # 放到加载数据之后
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
@@ -575,7 +575,6 @@
#  @remarks 函数详细说明 每条分线都会触发该函数
def InitGameWorld(tick):
    gameWorld = GameWorld.GetGameWorld()
    ItemCommon.InitPyItem()
    #处理副本逻辑
    FBLogic.OnInit(tick)
    #初始化地图时钟
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
@@ -58,6 +58,7 @@
    PyGameData.EquipItemSkillIDList = []
    PyGameData.DailyUseCountLimitItemIDList = []
    PyGameData.AutoTransformCountItemIDList = []
    PyGameData.MoneyItemIDDict = {}
    
    gameData = GameWorld.GetGameData()
    for i in range(0, gameData.GetItemCount()):
@@ -74,6 +75,11 @@
            PyGameData.g_stoneLevelIDDict[(stoneEffType, stoneLevel)] = itemID
        elif curEffID == ChConfig.Def_Effect_ItemCount:
            PyGameData.AutoTransformCountItemIDList.append(itemID)
        elif curEffID == ChConfig.Def_Effect_ItemGiveMoney:
            moneyValue = itemEff.GetEffectValue(0)
            moneyType = itemEff.GetEffectValue(1)
            if moneyValue == 1 and moneyType:
                PyGameData.MoneyItemIDDict[moneyType] = itemID
            
        if GetIsEquip(findItemData):
            for skillIndex in xrange(findItemData.GetAddSkillCount()):
@@ -91,10 +97,18 @@
        
    if PyGameData.AutoTransformCountItemIDList:
        GameWorld.Log("自动转化为物品个数的物品ID列表: %s" % PyGameData.AutoTransformCountItemIDList)
    GameWorld.Log("货币类型1个数量对应物品ID: %s" % PyGameData.MoneyItemIDDict)
        
    PyGameData.InitPyItem = True
    return
def GetMoneyItemID(moneyType):
    ## 获取货币类型对应的物品ID
    if moneyType not in PyGameData.MoneyItemIDDict:
        GameWorld.ErrLog("没有该货币类型对应的物品ID! moneyType=%s" % moneyType)
        return 0
    return PyGameData.MoneyItemIDDict[moneyType]
## 物品触发技能增加buff
#  @param curPlayer 当前玩家
#  @param curItem 物品
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/OpenServerActivity.py
@@ -16,8 +16,10 @@
#-------------------------------------------------------------------------------
import DBDataMgr
import PlayerMail
import ShareDefine
import GameFuncComm
import IPY_GameWorld
import IpyGameDataPY
import PlayerTreasure
import PlayerBillboard
@@ -25,9 +27,11 @@
import PlayerControl
import NetPackCommon
import ItemControler
import ItemCommon
import GameWorld
import ChConfig
import ObjPool
import math
# 开服冲榜类型对应功能ID
OSAFuncIDDict = {
@@ -107,9 +111,35 @@
## ------------------------------------------- 开服庆典 ---------------------------------------------
def OnPlayerLogin(curPlayer):
    if GetOSACelebrationState(curPlayer) == 3:
        __autoChangeCelebrationPoint(curPlayer)
        return
    SyncOSACelebrationInfo(curPlayer)
    return
def PlayerOnDay(curPlayer):
    if GetOSACelebrationState(curPlayer) == 3:
        __autoChangeCelebrationPoint(curPlayer)
        return
    return
def __autoChangeCelebrationPoint(curPlayer):
    ## 活动结束后自动转换庆典积分
    unUsePoint = PlayerControl.GetMoney(curPlayer, ShareDefine.TYPE_Price_OSAPoint)
    if unUsePoint <= 0:
        return
    moneyItemID = ItemCommon.GetMoneyItemID(IPY_GameWorld.TYPE_Price_Gold_Money)
    if not moneyItemID:
        return
    playerID = curPlayer.GetPlayerID()
    oneNeedPoint = IpyGameDataPY.GetFuncCfg("OSACelebration", 3) # 多少积分=1元宝
    changeMoney = int(math.ceil(unUsePoint / float(oneNeedPoint)))
    itemList = [[moneyItemID, changeMoney]]
    GameWorld.DebugLog("自动转化未使用的庆典积分: unUsePoint=%s,oneNeedPoint=%s,changeMoney=%s,itemList=%s"
                       % (unUsePoint, oneNeedPoint, changeMoney, itemList), playerID)
    PlayerMail.SendMailByKey("OSACelebrationPoint", playerID, itemList)
    return
def GetOSACelebrationState(curPlayer):
    ## 玩家是否在开服庆典活动中
    # @return: 0-未开启;1-活动中;2-结束显示期;3-结束关闭期
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
@@ -281,6 +281,7 @@
        PlayerActivity.OnDay(curPlayer)
        PlayerLLMJ.PlayerOnDay(curPlayer)
        FunctionNPCCommon.ShopItemOnDay(curPlayer)
        OpenServerActivity.PlayerOnDay(curPlayer)
        
    # 特殊时间点X点过天
    elif onEventType == ShareDefine.Def_OnEventTypeEx:
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
@@ -54,6 +54,7 @@
DailyUseCountLimitItemIDList = [] # 每日有使用个数限制的物品ID列表
EquipItemSkillIDList = [] # 装备技能ID列表
AutoTransformCountItemIDList = [] # 自动转化为对应物品个数的物品ID列表
MoneyItemIDDict = {} # 货币类型1个数量对应物品ID字典 {moneyType:itemID, ...}
g_stoneLevelIDDict = {} # 宝石类型等级对应物品ID {(stoneEffType, stoneLevel):itemID, ...}
g_refreshAttrBillboardFunc = [] # 刷属性后需要触发的同步排行榜函数列表