121 【武将】武将系统-服务端(寻宝系数增加心愿物品规则;武将招募保底产出增加受永久卡限制;武将招募首次获得武将增加全服广播;)
7个文件已修改
452 ■■■■ 已修改文件
PySysDB/PySysDBPY.h 5 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini 5 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py 122 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py 60 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py 20 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py 239 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
PySysDB/PySysDBPY.h
@@ -1558,6 +1558,9 @@
    char        NotifyKey;    //广播key
    BYTE        AwardMoneyType;    //额外奖励货币类型
    WORD        AwardMoneyValue;    //单次奖励货币数
    BYTE        WishOutput;    //心愿产出规则
    BYTE        WishReset;    //心愿重置规则
    dict        WishLibSelect;    //心愿库选择数
};
//寻宝产出库表
@@ -1581,10 +1584,12 @@
struct tagTreasureItemLib
{
    WORD        ID;    //ID
    WORD        _LibID;    //库ID
    DWORD        ItemID;    //物品ID
    DWORD        ItemCount;    //物品个数
    DWORD        ItemWeight;    //物品权重
    BYTE        WishOutCnt;    //心愿产出次数
};
//寻宝累计次数奖励表
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
@@ -765,12 +765,15 @@
Writer = hxp
Releaser = hxp
RegType = 0
RegisterPackCount = 1
RegisterPackCount = 2
PacketCMD_1=0xA5
PacketSubCMD_1=0x68
PacketCallFunc_1=OnRequestTreasure
PacketCMD_2=0xA5
PacketSubCMD_2=0x69
PacketCallFunc_2=OnTreasureWishSelect
;ʱװ
[PlayerCoat]
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -3265,6 +3265,7 @@
Def_PDict_TreasureLuck = "TreasureLuck_%s"  # 寻宝当前幸运值, 参数(寻宝类型)
Def_PDict_TreasureCntAward = "TreasureCntAward_%s"  # 累计寻宝次数对应物品奖励领奖状态, 参数(寻宝类型)
Def_PDict_TreasureGridCnt = "TreasureGridCnt_%s_%s"  # 格子对应累计产出次数, 参数(寻宝类型, 格子编号)
Def_PDict_TreasureWish = "TreasureWish_%s_%s_%s"  # 心愿物品产出次数, 参数(寻宝类型, 库ID, 选择编号索引)  WishID*100+已产出次数
Def_Player_Dict_LastAutoOpenPackTick = "LastAutoOpenPackTick219_%s"   #上一次自动购买的tick<背包类型>
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
@@ -6834,54 +6834,6 @@
#------------------------------------------------------
# A5 69 刷新寻宝免费次数 #tagCMRefreshTreasureFreeCnt
class  tagCMRefreshTreasureFreeCnt(Structure):
    _pack_ = 1
    _fields_ = [
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ]
    def __init__(self):
        self.Clear()
        self.Cmd = 0xA5
        self.SubCmd = 0x69
        return
    def ReadData(self, stringData, _pos=0, _len=0):
        self.Clear()
        memmove(addressof(self), stringData[_pos:], self.GetLength())
        return _pos + self.GetLength()
    def Clear(self):
        self.Cmd = 0xA5
        self.SubCmd = 0x69
        return
    def GetLength(self):
        return sizeof(tagCMRefreshTreasureFreeCnt)
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''// A5 69 刷新寻宝免费次数 //tagCMRefreshTreasureFreeCnt:
                                Cmd:%s,
                                SubCmd:%s
                                '''\
                                %(
                                self.Cmd,
                                self.SubCmd
                                )
        return DumpString
m_NAtagCMRefreshTreasureFreeCnt=tagCMRefreshTreasureFreeCnt()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMRefreshTreasureFreeCnt.Cmd,m_NAtagCMRefreshTreasureFreeCnt.SubCmd))] = m_NAtagCMRefreshTreasureFreeCnt
#------------------------------------------------------
# A5 37 请求邮件操作 #tagCMRequestMail
class  tagCMRequestMail(Structure):
@@ -7331,6 +7283,80 @@
#------------------------------------------------------
# A5 69 寻宝心愿物品选择 #tagCSTreasureWishSelect
class  tagCSTreasureWishSelect(Structure):
    Head = tagHead()
    TreasureType = 0    #(BYTE TreasureType)//寻宝类型
    WishCnt = 0    #(BYTE WishCnt)
    WishIDList = list()    #(vector<DWORD> WishIDList)// 选择的寻宝物品库中的数据ID,注意不是库ID
    data = None
    def __init__(self):
        self.Clear()
        self.Head.Cmd = 0xA5
        self.Head.SubCmd = 0x69
        return
    def ReadData(self, _lpData, _pos=0, _Len=0):
        self.Clear()
        _pos = self.Head.ReadData(_lpData, _pos)
        self.TreasureType,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.WishCnt,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        for i in range(self.WishCnt):
            value,_pos=CommFunc.ReadDWORD(_lpData,_pos)
            self.WishIDList.append(value)
        return _pos
    def Clear(self):
        self.Head = tagHead()
        self.Head.Clear()
        self.Head.Cmd = 0xA5
        self.Head.SubCmd = 0x69
        self.TreasureType = 0
        self.WishCnt = 0
        self.WishIDList = list()
        return
    def GetLength(self):
        length = 0
        length += self.Head.GetLength()
        length += 1
        length += 1
        length += 4 * self.WishCnt
        return length
    def GetBuffer(self):
        data = ''
        data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
        data = CommFunc.WriteBYTE(data, self.TreasureType)
        data = CommFunc.WriteBYTE(data, self.WishCnt)
        for i in range(self.WishCnt):
            data = CommFunc.WriteDWORD(data, self.WishIDList[i])
        return data
    def OutputString(self):
        DumpString = '''
                                Head:%s,
                                TreasureType:%d,
                                WishCnt:%d,
                                WishIDList:%s
                                '''\
                                %(
                                self.Head.OutputString(),
                                self.TreasureType,
                                self.WishCnt,
                                "..."
                                )
        return DumpString
m_NAtagCSTreasureWishSelect=tagCSTreasureWishSelect()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCSTreasureWishSelect.Head.Cmd,m_NAtagCSTreasureWishSelect.Head.SubCmd))] = m_NAtagCSTreasureWishSelect
#------------------------------------------------------
# A5 73 解锁命格孔 #tagCMUnLockBirthChartHole
class  tagCMUnLockBirthChartHole(Structure):
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
@@ -8677,6 +8677,45 @@
#------------------------------------------------------
# A3 51 寻宝功能信息 #tagMCTreasureInfo
class  tagMCTreasureWish(Structure):
    _pack_ = 1
    _fields_ = [
                  ("WishID", c_ushort),    # 寻宝物品库中的数据ID,注意不是库ID
                  ("OutCnt", c_ubyte),    # 做为心愿物品时已产出次数,有产出过的无法重新选择,未产出的可任意修改选择
                  ]
    def __init__(self):
        self.Clear()
        return
    def ReadData(self, stringData, _pos=0, _len=0):
        self.Clear()
        memmove(addressof(self), stringData[_pos:], self.GetLength())
        return _pos + self.GetLength()
    def Clear(self):
        self.WishID = 0
        self.OutCnt = 0
        return
    def GetLength(self):
        return sizeof(tagMCTreasureWish)
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''// A3 51 寻宝功能信息 //tagMCTreasureInfo:
                                WishID:%d,
                                OutCnt:%d
                                '''\
                                %(
                                self.WishID,
                                self.OutCnt
                                )
        return DumpString
class  tagMCTreasureGridLimit(Structure):
    _pack_ = 1
    _fields_ = [
@@ -8725,6 +8764,8 @@
    TreasureCntAward = 0    #(DWORD TreasureCntAward)//累计寻宝次数对应奖励领奖状态,按奖励记录索引二进制记录是否已领取
    GridLimitCnt = 0    #(BYTE GridLimitCnt)
    GridLimitCntList = list()    #(vector<tagMCTreasureGridLimit> GridLimitCntList)//有限制抽取次数的格子次数信息
    WishCnt = 0    #(BYTE WishCnt)
    WishList = list()    #(vector<tagMCTreasureWish> WishList)//心愿物品信息
    data = None
    def __init__(self):
@@ -8744,6 +8785,11 @@
            temGridLimitCntList = tagMCTreasureGridLimit()
            _pos = temGridLimitCntList.ReadData(_lpData, _pos)
            self.GridLimitCntList.append(temGridLimitCntList)
        self.WishCnt,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        for i in range(self.WishCnt):
            temWishList = tagMCTreasureWish()
            _pos = temWishList.ReadData(_lpData, _pos)
            self.WishList.append(temWishList)
        return _pos
    def Clear(self):
@@ -8755,6 +8801,8 @@
        self.TreasureCntAward = 0
        self.GridLimitCnt = 0
        self.GridLimitCntList = list()
        self.WishCnt = 0
        self.WishList = list()
        return
    def GetLength(self):
@@ -8768,6 +8816,9 @@
        length += 1
        for i in range(self.GridLimitCnt):
            length += self.GridLimitCntList[i].GetLength()
        length += 1
        for i in range(self.WishCnt):
            length += self.WishList[i].GetLength()
        return length
@@ -8782,6 +8833,9 @@
        data = CommFunc.WriteBYTE(data, self.GridLimitCnt)
        for i in range(self.GridLimitCnt):
            data = CommFunc.WriteString(data, self.GridLimitCntList[i].GetLength(), self.GridLimitCntList[i].GetBuffer())
        data = CommFunc.WriteBYTE(data, self.WishCnt)
        for i in range(self.WishCnt):
            data = CommFunc.WriteString(data, self.WishList[i].GetLength(), self.WishList[i].GetBuffer())
        return data
    def OutputString(self):
@@ -8793,7 +8847,9 @@
                                FreeCountToday:%d,
                                TreasureCntAward:%d,
                                GridLimitCnt:%d,
                                GridLimitCntList:%s
                                GridLimitCntList:%s,
                                WishCnt:%d,
                                WishList:%s
                                '''\
                                %(
                                self.TreasureType,
@@ -8803,6 +8859,8 @@
                                self.FreeCountToday,
                                self.TreasureCntAward,
                                self.GridLimitCnt,
                                "...",
                                self.WishCnt,
                                "..."
                                )
        return DumpString
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -1267,6 +1267,9 @@
                        ("char", "NotifyKey", 0),
                        ("BYTE", "AwardMoneyType", 0),
                        ("WORD", "AwardMoneyValue", 0),
                        ("BYTE", "WishOutput", 0),
                        ("BYTE", "WishReset", 0),
                        ("dict", "WishLibSelect", 0),
                        ),
                "TreasureHouse":(
@@ -1284,10 +1287,12 @@
                        ),
                "TreasureItemLib":(
                        ("WORD", "ID", 0),
                        ("WORD", "LibID", 1),
                        ("DWORD", "ItemID", 0),
                        ("DWORD", "ItemCount", 0),
                        ("DWORD", "ItemWeight", 0),
                        ("BYTE", "WishOutCnt", 0),
                        ),
                "TreasureCntAward":(
@@ -4013,7 +4018,10 @@
    def GetNotifyGridNumList(self): return self.attrTuple[17] # 需要额外广播的格子 list
    def GetNotifyKey(self): return self.attrTuple[18] # 广播key char
    def GetAwardMoneyType(self): return self.attrTuple[19] # 额外奖励货币类型 BYTE
    def GetAwardMoneyValue(self): return self.attrTuple[20] # 单次奖励货币数 WORD
    def GetAwardMoneyValue(self): return self.attrTuple[20] # 单次奖励货币数 WORD
    def GetWishOutput(self): return self.attrTuple[21] # 心愿产出规则 BYTE
    def GetWishReset(self): return self.attrTuple[22] # 心愿重置规则 BYTE
    def GetWishLibSelect(self): return self.attrTuple[23] # 心愿库选择数 dict
# 寻宝产出库表
class IPY_TreasureHouse():
@@ -4041,10 +4049,12 @@
        self.attrTuple = None
        return
        
    def GetLibID(self): return self.attrTuple[0] # 库ID WORD
    def GetItemID(self): return self.attrTuple[1] # 物品ID DWORD
    def GetItemCount(self): return self.attrTuple[2] # 物品个数 DWORD
    def GetItemWeight(self): return self.attrTuple[3] # 物品权重 DWORD
    def GetID(self): return self.attrTuple[0] # ID WORD
    def GetLibID(self): return self.attrTuple[1] # 库ID WORD
    def GetItemID(self): return self.attrTuple[2] # 物品ID DWORD
    def GetItemCount(self): return self.attrTuple[3] # 物品个数 DWORD
    def GetItemWeight(self): return self.attrTuple[4] # 物品权重 DWORD
    def GetWishOutCnt(self): return self.attrTuple[5] # 心愿产出次数 BYTE
# 寻宝累计次数奖励表
class IPY_TreasureCntAward():
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
@@ -27,6 +27,7 @@
import PlayerActYunshi
import PlayerActivity
import PlayerSuccess
import PlayerGoldInvest
import OpenServerActivity
import PlayerBillboard
import ShareDefine
@@ -76,6 +77,18 @@
        syncTypeList.append(treasureType)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureCountToday % (treasureType), 0)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureFreeCount % (treasureType), 0)
        # 每日心愿重置
        wishLibSelect = ipyData.GetWishLibSelect()
        wishReset = ipyData.GetWishReset()
        if wishReset == 1:
            for libIDStr, wishCnt in wishLibSelect.items():
                for wishIndex in range(wishCnt):
                    wishID, outCnt = GetWishInfo(curPlayer, treasureType, libIDStr, wishIndex)
                    SetWishInfo(curPlayer, treasureType, libIDStr, wishIndex, wishID, 0)
                    GameWorld.DebugLog("寻宝每日心愿重置: treasureType=%s,libID=%s,wishIndex=%s,wishID=%s,昨日心愿产出次数=%s"
                                       % (treasureType, libIDStr, wishIndex, wishID, outCnt))
    if syncTypeList:
        Sync_TreasureInfo(curPlayer, syncTypeList)
    return
@@ -110,6 +123,98 @@
        return True
    return False
def GetWishInfo(curPlayer, treasureType, libID, wishIndex):
    ## 心愿信息
    # @return: 心愿ID, 已产出次数
    info = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreasureWish % (treasureType, libID, wishIndex))
    wishID, outCnt = info / 100, info % 100
    return wishID, outCnt
def SetWishInfo(curPlayer, treasureType, libID, wishIndex, wishID, outCnt):
    info = wishID * 100 + min(outCnt, 99)
    info = PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureWish % (treasureType, libID, wishIndex), info)
    return info
#// A5 69 寻宝心愿物品选择 #tagCSTreasureWishSelect
#
#struct tagCSTreasureWishSelect
#{
#    tagHead        Head;
#    BYTE        TreasureType;    //寻宝类型
#    BYTE        WishCnt;
#    WORD        WishIDList[WishCnt];    // 选择的寻宝物品库中的数据ID,注意不是库ID
#};
def OnTreasureWishSelect(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    treasureType = clientData.TreasureType
    reqSelectWishIDList = clientData.WishIDList
    setIpyData = IpyGameDataPY.GetIpyGameData("TreasureSet", treasureType)
    if not setIpyData:
        return
    wishLibSelect = setIpyData.GetWishLibSelect()
    if not wishLibSelect:
        GameWorld.DebugLog("该寻宝类型没有心愿物品功能! treasureType=%s" % (treasureType))
        return
    GameWorld.DebugLog("寻宝选择心愿物品: treasureType=%s,reqSelectWishIDList=%s" % (treasureType, reqSelectWishIDList))
    selectLibItemDict = {} # 重新选择的心愿物品汇总 {libID:[wishID, ...], ...}
    for wishID in reqSelectWishIDList:
        libItemIpyData = IpyGameDataPY.GetIpyGameDataByCondition("TreasureItemLib", {"ID":wishID}, False)
        if not libItemIpyData:
            return
        itemID = libItemIpyData.GetItemID()
        if not libItemIpyData.GetWishOutCnt():
            GameWorld.DebugLog("非心愿物品,不可选择! wishID=%s" % (wishID))
            return
        # 按所属库归类汇总
        libID = libItemIpyData.GetLibID()
        if libID not in selectLibItemDict:
            selectLibItemDict[libID] = []
        selectLibWishIDList = selectLibItemDict[libID]
        if wishID not in selectLibWishIDList:
            selectLibWishIDList.append(wishID)
        # 武将招募,额外限制
        if treasureType in TreasureType_HeroCallList:
            heroIpyData = IpyGameDataPY.GetIpyGameData("Hero", itemID)
            if not heroIpyData:
                return
            if heroIpyData.GetRecruitBySelf() and not PlayerHero.GetHeroActivite(curPlayer, itemID):
                GameWorld.DebugLog("需要激活本体的武将未激活不可选择!itemID=%s" % itemID)
                return
    hisOutDict = {} # 历史选择已产出过的心愿物品记录 {wishID:outCnt, ...}
    for libIDStr, wishCnt in wishLibSelect.items():
        libID = int(libIDStr)
        selectLibWishIDList = selectLibItemDict.get(libID, [])
        if len(selectLibWishIDList) != wishCnt:
            GameWorld.DebugLog("选择心愿库的物品数量与设定的心愿物品数量不一致!libID=%s,wishCnt=%s,selectCnt=%s,%s"
                               % (libID, wishCnt, len(selectLibWishIDList), selectLibWishIDList))
            return
        for wishIndex in range(wishCnt):
            wishID, outCnt = GetWishInfo(curPlayer, treasureType, libID, wishIndex)
            if not outCnt:
                continue
            if wishID not in selectLibWishIDList:
                GameWorld.DebugLogEx("已经产出过的心愿物品不可从选择中去除! outCnt=%s,wishID=%s not in %s", outCnt, wishID, selectLibWishIDList)
                return
            hisOutDict[wishID] = outCnt
    # 验证通过,保存
    for libID, wishIDList in selectLibItemDict.items():
        for wishIndex, wishID in enumerate(wishIDList):
            outCnt = hisOutDict.get(wishID, 0)
            SetWishInfo(curPlayer, treasureType, libID, wishIndex, wishID, outCnt)
            GameWorld.DebugLog("保存心愿选择: libID=%s,wishIndex=%s,wishID=%s,outCnt=%s" % (libID, wishIndex, wishID, outCnt))
    Sync_TreasureInfo(curPlayer, [treasureType])
    return
#// A5 68 请求寻宝 #tagCMRequestTreasure
#
#struct tagCMRequestTreasure
@@ -275,8 +380,45 @@
    if curIndexCount <= maxIndexCount and curIndexCount in beSureCountByIndexDict:
        beSureCountByIndexCfg = beSureCountByIndexDict[curIndexCount]
        
    gridItemInfoDict = ipyData.GetGridItemInfo() # 格子对应物品信息 {"格子编号":[物品ID, 数量], ...}
    gridLibInfoDict = ipyData.GetGridLibInfo() # 格子编号对应库ID {"编号":物品库ID, ...}
    # 心愿
    wishSelectState = False # 心愿物品是否已选择
    canOutWishDict = {} # 还可产出的心愿物品 {libID:{wishID:[wishIndex, canOut], ...}, ...}
    wishOutputRule = setIpyData.GetWishOutput() # 心愿产出规则:心愿产出完毕后:  0 - 可继续产出该库物品; 1 - 不可再产出该库物品
    wishLibSelect = setIpyData.GetWishLibSelect()
    for libIDStr, selectCnt in wishLibSelect.items():
        libID = int(libIDStr)
        if libID not in canOutWishDict:
            canOutWishDict[libID] = {}
        for wishIndex in range(selectCnt):
            wishID, outCnt = GetWishInfo(curPlayer, treasureType, libID, wishIndex)
            if not wishID:
                continue
            wishSelectState = True
            libItemIpyData = IpyGameDataPY.GetIpyGameDataByCondition("TreasureItemLib", {"ID":wishID}, False)
            if not libItemIpyData:
                continue
            outCntLimit = libItemIpyData.GetWishOutCnt()
            if not outCntLimit:
                # 非心愿物品
                continue
            if outCnt >= outCntLimit:
                # 该心愿物品产出次数已用完
                continue
            libWishCanOutDict = canOutWishDict[libID]
            canOut = outCntLimit - outCnt
            libWishCanOutDict[wishID] = [wishIndex, canOut]
    if canOutWishDict:
        if not wishSelectState:
            GameWorld.DebugLog("心愿物品还未选择!", playerID)
        else:
            GameWorld.DebugLog("还可产出的心愿库对应WishID还可产出次数: %s" % canOutWishDict, playerID)
    # 单抽产出优先级: 幸运物品 > 必出 > 保底 > 普通
    # 连抽没有优先级限制,只要满足条件即可产出
    luckyOut = False # 幸运物品理论产出状态,不一定是真实产出,可能受终身卡限制
    getGridResult = []
    for tIndex in range(treasureCount):
        updLuck = min(updLuck + addLuck, maxLuck)
@@ -306,9 +448,13 @@
            
        # 满幸运必出
        if not curRateList and stageLuck and updLuck >= stageLuck and luckItemRateList:
            curRateList = GetRemoveLimitGridRateList(luckItemRateList, gridNumCountInfo, gridNumMaxLimitInfo)
            GameWorld.DebugLog("    【满幸运必出饼图】: %s" % curRateList, playerID)
            luckyOut = True
            if treasureType in TreasureType_HeroCallList and not PlayerGoldInvest.GetInvestState(curPlayer, ChConfig.InvestType_Life):
                GameWorld.DebugLog("    【满幸运必出饼图】: 终身卡未开通,武将招募幸运不产出", playerID)
            else:
                curRateList = GetRemoveLimitGridRateList(luckItemRateList, gridNumCountInfo, gridNumMaxLimitInfo)
                GameWorld.DebugLog("    【满幸运必出饼图】: %s" % curRateList, playerID)
        # 次数必出
        if not curRateList and updTreasureCount in beSureCountDict:
            besureGridRateList = beSureCountDict[updTreasureCount]
@@ -332,19 +478,34 @@
                GameWorld.DebugLog("    幸运物品已经出过,不再重复产出! gridNum=%s in %s" % (gridNum, getGridResult))
                continue
            
            # 其他产出限制...
            # 心愿产出限制
            gridNumStr = str(gridNum)
            wishLibID = 0
            if wishLibSelect and gridNumStr in gridLibInfoDict and gridLibInfoDict[gridNumStr] in canOutWishDict:
                wishLibID = gridLibInfoDict[gridNumStr]
                if wishOutputRule == 1: # 心愿物品产出完毕后,不可再产出该库物品,该模式下,未选择心愿的,也视为无可产出的心愿物品
                    if not canOutWishDict[wishLibID]:
                        GameWorld.DebugLog("    没有可产出的心愿物品,不产出! gridNum=%s,wishLibID=%s" % (gridNum, wishLibID), playerID)
                        continue
            if not gridNum:
                continue
            
            getGridResult.append(gridNum)
            GameWorld.DebugLog("    本次产出: gridNum=%s, %s" % (gridNum, getGridResult), playerID)
            if gridNum in luckyGridNumList:
            GameWorld.DebugLog("    本次产出: gridNum=%s, %s, doCount=%s" % (gridNum, getGridResult, doCount), playerID)
            if gridNum in luckyGridNumList or luckyOut:
                luckyOut = False
                if gridNum == setLuckyGridNum or updLuck >= maxLuck:
                    updLuck = 0
                else:
                    updLuck = stageLuck # 直接切换到下一阶段幸运
                GameWorld.DebugLog("    【产出幸运格子】: gridNum=%s,updLuck=%s" % (gridNum, updLuck), playerID)
                if gridNum in luckyGridNumList:
                    GameWorld.DebugLog("    【产出幸运格子】: gridNum=%s,updLuck=%s" % (gridNum, updLuck), playerID)
                else:
                    GameWorld.DebugLog("    【理论产出幸运格子,实际没有产出】: gridNum=%s,updLuck=%s,luckyGridNumList=%s" % (gridNum, updLuck, luckyGridNumList), playerID)
            if wishLibID:
                GameWorld.DebugLog("    【产出的是心愿库物品】: gridNum=%s,wishLibID=%s" % (gridNum, wishLibID), playerID)
            if gridNum in gridNumCountInfo:
                gridNumCountInfo[gridNum] = gridNumCountInfo[gridNum] + 1
                GameWorld.DebugLog("    【更新产出次数】: gridNum=%s, %s" % (gridNum, gridNumCountInfo), playerID)
@@ -357,12 +518,11 @@
    
    isBind = 0 # 暂时默认不绑定
    job = curPlayer.GetJob()
    gridItemInfoDict = ipyData.GetGridItemInfo() # 格子对应物品信息 {"格子编号":[物品ID, 数量], ...}
    gridLibInfoDict = ipyData.GetGridLibInfo() # 格子编号对应库ID {"编号":物品库ID, ...}
    jobItemList = ipyData.GetJobItemList()
    treasureResult = []
    randItemIDDict = IpyGameDataPY.GetFuncEvalCfg("TreasureSet", 2)
    
    wishAddOutDict = {} # 本次心愿物品预计增加产出 {wishID:addOut, ...}
    for gridNum in getGridResult:
        gridNum = str(gridNum)
        if gridNum in gridItemInfoDict:
@@ -391,19 +551,34 @@
            libItemList = IpyGameDataPY.GetIpyGameDataList("TreasureItemLib", libID)
            if not libItemList:
                return
            libWishCanOutDict = canOutWishDict.get(libID, {})
            wishWeightList = [] # 心愿物品权重
            itemWeightList = []
            for libItem in libItemList:
                curID = libItem.GetID()
                itemWeight, itemID, itemCount = libItem.GetItemWeight(), libItem.GetItemID(), libItem.GetItemCount()
                if not itemWeight:
                    continue
                if not __checkItemCanTreasure(curPlayer, treasureType, itemID):
                    continue
                itemWeightList.append([itemWeight, [itemID, itemCount]])
                if curID in libWishCanOutDict:
                    _, canOut = libWishCanOutDict[curID]
                    if canOut - wishAddOutDict.get(curID, 0) > 0:
                        wishWeightList.append([itemWeight, [itemID, itemCount, curID]])
            if not itemWeightList:
                GameWorld.ErrLog("寻宝随机格子没有可随机的物品!treasureType=%s,treasureIndex=%s,gridNum=%s,libID=%s" 
                                 % (treasureType, treasureIndex, gridNum, libID), playerID)
                return
            itemID, itemCount = GameWorld.GetResultByWeightList(itemWeightList)
            # 优先产出选择的心愿物品
            if wishWeightList:
                itemID, itemCount, curID = GameWorld.GetResultByWeightList(wishWeightList)
                wishAddOutDict[curID] = wishAddOutDict.get(curID, 0) + 1
                GameWorld.DebugLog("优先产出心愿物品: gridNum=%s,libID=%s,wishID=%s,itemID=%s" % (gridNum, libID, curID, itemID), playerID)
            else:
                itemID, itemCount = GameWorld.GetResultByWeightList(itemWeightList)
        else:
            GameWorld.ErrLog("寻宝格子不存在!treasureType=%s,gridNum=%s" % (treasureType, gridNum), playerID)
            return
@@ -437,8 +612,18 @@
    if curIndexCount <= maxIndexCount:
        treasureCountEx = GameWorld.ChangeDataByDigitPlace(treasureCountEx, treasureIndex, curIndexCount)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureCountEx % (treasureType), treasureCountEx)
        GameWorld.DebugLog("更新第x次x抽次数: treasureIndex=%s,curIndexCount=%s,maxIndexCount=%s,treasureCountEx=%s" % (treasureIndex, curIndexCount, maxIndexCount, treasureCountEx))
        GameWorld.DebugLog("更新第x次x抽次数: treasureIndex=%s,curIndexCount=%s,maxIndexCount=%s,treasureCountEx=%s" % (treasureIndex, curIndexCount, maxIndexCount, treasureCountEx), playerID)
    # 心愿产出次数
    for curID, addOut in wishAddOutDict.items():
        for libID, libWishCanOutDict in canOutWishDict.items():
            if curID not in libWishCanOutDict:
                continue
            wishIndex, canOut = libWishCanOutDict[curID]
            wishID, outCnt = GetWishInfo(curPlayer, treasureType, libID, wishIndex)
            updOut = outCnt + addOut
            SetWishInfo(curPlayer, treasureType, libID, wishIndex, wishID, updOut)
            GameWorld.DebugLog("更新心愿物品已产出次数: libID=%s,wishIndex=%s,wishID=%s,updOut=%s" % (libID, wishIndex, wishID, updOut), playerID)
    addScoreType = setIpyData.GetAwardMoneyType() # 额外奖励货币类型
    addScore = setIpyData.GetAwardMoneyValue() # 单次奖励货币数
    if addScoreType and addScore:
@@ -463,7 +648,17 @@
        mailItemDict = ItemCommon.GetMailItemDict(itemObj)
        
        if int(gridNum) in notifyGridNumList and notifyKey:
            PlayerControl.WorldNotify(0, notifyKey, [curPlayer.GetPlayerName(), itemID, itemObj.GetUserData(), itemCount])
            if treasureType in TreasureType_HeroCallList:
                if PlayerHero.GetHeroActivite(curPlayer, itemID):
                    notifyKey = ""
                    GameWorld.DebugLog("招募武将非首次获得的不广播了! itemID=%s" % itemID, playerID)
                else:
                    heroIpyData = IpyGameDataPY.GetIpyGameData("Hero", itemID)
                    if heroIpyData:
                        heroQuality = heroIpyData.GetQuality()
                        PlayerControl.WorldNotify(0, notifyKey, [curPlayer.GetPlayerName(), heroQuality, itemID])
            else:
                PlayerControl.WorldNotify(0, notifyKey, [curPlayer.GetPlayerName(), itemID, itemObj.GetUserData(), itemCount])
            
        if mailItemList or not itemControl.PutInItem(packType, itemObj, event=[ChConfig.ItemGive_Treasure, False, {}]):
            mailItemList.append(mailItemDict)
@@ -522,12 +717,12 @@
        if not heroIpyData:
            return
        if heroIpyData.GetRecruitBySelf() and not PlayerHero.GetHeroActivite(curPlayer, itemID):
            GameWorld.DebugLog("武将未激活不产出!itemID=%s" % itemID, playerID)
            GameWorld.DebugLog("武将未激活不产出! itemID=%s" % itemID, playerID)
            return
        
    elif itemData.GetType() == ChConfig.Def_ItemType_Rune:
        if not PlayerRune.GetIsOpenByRuneID(curPlayer, itemID):
            GameWorld.DebugLog("未解锁的符印不产出!itemID=%s" % itemID, playerID)
            GameWorld.DebugLog("未解锁的符印不产出! itemID=%s" % itemID, playerID)
            return
        
    return True
@@ -652,6 +847,18 @@
            gridLimit.GridCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreasureGridCnt % (tType, gridNum))
            tTypeInfo.GridLimitCntList.append(gridLimit)
        tTypeInfo.GridLimitCnt = len(tTypeInfo.GridLimitCntList)
        wishLibSelect = setIpyData.GetWishLibSelect()
        for libIDStr, wishCnt in wishLibSelect.items():
            libID = int(libIDStr)
            for wishIndex in range(wishCnt):
                wishID, outCnt = GetWishInfo(curPlayer, tType, libID, wishIndex)
                wish = ChPyNetSendPack.tagMCTreasureWish()
                wish.WishID = wishID
                wish.OutCnt = outCnt
                tTypeInfo.WishList.append(wish)
        tTypeInfo.WishCnt = len(tTypeInfo.WishList)
        treasureInfoPack.TreasuerInfoList.append(tTypeInfo)
    treasureInfoPack.InfoCount = len(treasureInfoPack.TreasuerInfoList)
    NetPackCommon.SendFakePack(curPlayer, treasureInfoPack)