hxp
2025-12-30 6fc3b68b33214994b8aa4417cbd3064d182a4f6e
415 【更新线上特殊处理】血量比例修改需要刷新装备
4个文件已修改
126 ■■■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py 80 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py 37 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -3207,6 +3207,7 @@
Def_PlayerKey_CrossRegisterMap = "CrossRegisterMap"  #跨服注册活动地图, dataMapID
Def_Player_Dict_FixVersion = "FixVersion"    #修正内容版本号
Def_Player_Dict_RouteServerInitOK = "RouteServerInitOK_33"     #RouteServer初始化成功(仅登陆一次)
Def_Player_Dict_Wallow_LV = "GameWallowLV_34"    #防沉迷等级
Def_Player_Dict_Wallow_OfflineTime = "GameWallowOfflineTime_35"    #防沉迷离线累积时间
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py
@@ -255,6 +255,14 @@
    SendEventPack("CTGOK", dataDict, curPlayer)
    return
def DR_FixVersion(curPlayer, fixName, fixDict):
    ## 修正玩家数据版本流向
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID()}
    dataDict.update(fixDict)
    SendEventPack("FixVersion_%s" % fixName, dataDict, curPlayer)
    return
## 玩家升级
#  @param curPlayer: 玩家实例
#  @param playerLV: 玩家等级
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
@@ -20,6 +20,10 @@
import ShareDefine
import IpyGameDataPY
import PlayerOnline
import PlayerControl
import DataRecordPack
import ItemControler
import ItemCommon
def RefreshRoleEquipAttr(curPlayer):
    ## 刷新主公装备属性
@@ -65,6 +69,82 @@
    PlayerOnline.GetOnlinePlayer(curPlayer).SetCalcAttr(ChConfig.Def_CalcAttr_MainEquip, mainEquipAttrDict)
    return
def FixRoleEquipHP(curPlayer, fixVersion):
    ## 修正玩家装备生命数值: 策划调整了生命占比,同步修改了生命战力,故需修正线上玩家装备生命,防止战力下降
    playerID = curPlayer.GetPlayerID()
    fightPowerBef = PlayerControl.GetFightPower(curPlayer)
    GameWorld.Log("修正玩家装备生命数值! fixVersion=%s,fightPowerBef=%s" % (fixVersion, fightPowerBef), playerID)
    # 需要修正身上、掉落背包
    for packType in [IPY_GameWorld.rptEquip, IPY_GameWorld.rptIdentify]:
        equipPack = curPlayer.GetItemManager().GetPack(packType)
        for index in range(equipPack.GetCount()):
            curEquip = equipPack.GetAt(index)
            if not curEquip or curEquip.IsEmpty():
                continue
            if not ItemCommon.GetIsMainEquip(curEquip):
                #GameWorld.DebugLog("非主线装备: itemIndex=%s" % itemIndex, playerID)
                continue
            itemID = curEquip.GetItemTypeID()
            # 直接重新生成一件装备进行替换生命属性即可
            tempItem = ItemControler.GetOutPutItemObj(itemID, curPlayer=curPlayer)
            if not tempItem:
                continue
            tempEquipMaxHP = 0
            baseAttrIDCnt = tempItem.GetUserAttrCount(ShareDefine.Def_IudetBaseAttrID)
            baseAttrValueCnt = tempItem.GetUserAttrCount(ShareDefine.Def_IudetBaseAttrValue)
            for i in xrange(min(baseAttrIDCnt, baseAttrValueCnt)):
                attrID = tempItem.GetUserAttrByIndex(ShareDefine.Def_IudetBaseAttrID, i)
                attrValue = tempItem.GetUserAttrByIndex(ShareDefine.Def_IudetBaseAttrValue, i)
                if attrID == ChConfig.AttrID_MaxHP:
                    tempEquipMaxHP = attrValue
                    break
            tempItem.Clear() # 不需要了,直接 Clear
            if tempEquipMaxHP <= 0:
                continue
            curEquipMaxHP = 0
            baseIDList, baseValueList = [], []
            baseAttrIDCnt = curEquip.GetUserAttrCount(ShareDefine.Def_IudetBaseAttrID)
            baseAttrValueCnt = curEquip.GetUserAttrCount(ShareDefine.Def_IudetBaseAttrValue)
            for i in xrange(min(baseAttrIDCnt, baseAttrValueCnt)):
                attrID = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetBaseAttrID, i)
                attrValue = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetBaseAttrValue, i)
                if attrID == ChConfig.AttrID_MaxHP:
                    curEquipMaxHP = attrValue
                    attrValue = tempEquipMaxHP
                baseIDList.append(attrID)
                baseValueList.append(attrValue)
            if curEquipMaxHP >= tempEquipMaxHP:
                GameWorld.Log("    packType=%s,index=%s,curEquipMaxHP=%s >= %s, 不处理! " % (packType, index, curEquipMaxHP, tempEquipMaxHP), playerID)
                continue
            userDataBef = curEquip.GetUserData()
            singleItem = curEquip.GetItem()
            singleItem.ClearUserAttr(ShareDefine.Def_IudetBaseAttrID)
            singleItem.ClearUserAttr(ShareDefine.Def_IudetBaseAttrValue)
            for i, attrID in enumerate(baseIDList):
                singleItem.AddUserAttr(ShareDefine.Def_IudetBaseAttrID, attrID)
                singleItem.AddUserAttr(ShareDefine.Def_IudetBaseAttrValue, baseValueList[i])
            curEquip.Sync_Item()
            userDataAft = curEquip.GetUserData()
            GameWorld.Log("    packType=%s,index=%s,curEquipMaxHP=%s to %s,userDataBef=%s,userDataAft=%s"
                          % (packType, index, curEquipMaxHP, tempEquipMaxHP, userDataBef, userDataAft), playerID)
            fixDict = {"fixVersion":fixVersion, "packType":packType, "index":index, "itemID":itemID, "userDataBef":userDataBef, "userDataAft":userDataAft}
            DataRecordPack.DR_FixVersion(curPlayer, "EquipHP", fixDict)
    RefreshRoleEquipAttr(curPlayer)
    PlayerOnline.GetOnlinePlayer(curPlayer).RefreshRoleAttr(refreshForce=True)
    fightPowerAft = PlayerControl.GetFightPower(curPlayer)
    DataRecordPack.DR_FixVersion(curPlayer, "EquipHP", {"fixVersion":fixVersion, "fightPowerBef":fightPowerBef, "fightPowerAft":fightPowerAft})
    return
#// A3 18 灵器突破 #tagCMLingQiEquipBreak
#
#struct    tagCMLingQiEquipBreak
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -133,6 +133,7 @@
import PlayerTravel
import TurnAttack
import PlayerHJG
import ChEquip
import datetime
import time
@@ -731,6 +732,7 @@
        PlayerTravel.OnPlayerLogin(curPlayer)
        OpenServerActivity.OnPlayerLogin(curPlayer)
        
        __OnFixVersion(curPlayer) # 修正线上玩家数据用,暂时放最后
        # 上线查询一次充值订单
        # curPlayer.SendDBQueryRecharge() 不查了,由在线轮询触发即可
        
@@ -740,6 +742,41 @@
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, "PlayerRealLoginOK", msg, len(msg))
    return
def __OnFixVersion(curPlayer):
    ''' 修正线上玩家数据内容
    每次有需要修正时,只要定义一个新的系统内容版本号  sysFixVersion , 然后玩家根据自身版本号进行逐步修正即可
    这样只用到一个key即可,不需要每次都定义新的key
    '''
    playerID = curPlayer.GetPlayerID()
    sysFixVersion = 2025123012 # 系统定义的最后一次修正版本号,一般以 yyyyMMddhh 定义为版本号
    playerVersion = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FixVersion)
    if not playerVersion:
        createRoleTime = curPlayer.GetCreateRoleTime() # 按创角
        ymd = createRoleTime.split(" ")[0]
        playerVersion = GameWorld.ToIntDef("%s00" % ymd.replace("-", ""))
        GameWorld.DebugLog("默认数据版本为创角日期: %s, %s" % (createRoleTime, playerVersion), playerID)
    if playerVersion == sysFixVersion:
        GameWorld.DebugLog("玩家当前数据版本号已是最新版本! playerVersion=%s" % (playerVersion), playerID)
        return
    GameWorld.Log("玩家当前数据版本号不等于系统版本号,开始修正! playerVersion=%s != %s" % (playerVersion, sysFixVersion), playerID)
    # 修正玩家装备生命数值: 策划调整了生命占比,同步修改了生命战力,故需修正线上玩家装备生命,防止战力下降
    fixVersion = 2025123012
    if playerVersion < fixVersion:
        ChEquip.FixRoleEquipHP(curPlayer, fixVersion)
        # 每个版本修正完需要立即更新到对应的版本号值,防止中间某个版本修正失败,导致重登后重复修正已经处理的版本
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FixVersion, fixVersion)
    # 其他
    # 需要按修正版本时间顺序依次处理!!!需要按修正版本时间顺序依次处理!!!需要按修正版本时间顺序依次处理!!!
    # 最终强制设置为最新版本号
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FixVersion, sysFixVersion)
    return
## 玩家扩展信息同步
#  @param curPlayer
#  @return None