526 【挑战】PVP群英榜-后端(修复被挑战记录中没有对方ServerID问题;优化在榜上时已有匹配记录不包含自己名次时强制重刷匹配;)
1个文件已修改
6 ■■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Qunying.py 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Qunying.py
@@ -337,7 +337,7 @@
    SetRecAtkType(recData, RecAtkType_Def)
    SetRecTagPlayerID(recData, playerID)
    SetRecIsWin(recData, not isWin)
    SetRecServerID(recData, curPlayer.GetServerID())
    SetRecServerID(recData, GameWorld.GetPlayerServerID(curPlayer))
    SetRecFace(recData, curPlayer.GetFace())
    SetRecFacePic(recData, curPlayer.GetFacePic())
    SetRecRealmLV(recData, curPlayer.GetOfficialRank())
@@ -452,9 +452,9 @@
    if playerID not in PyGameData.g_qunyingPlayerMatchDict:
        PyGameData.g_qunyingPlayerMatchDict[playerID] = []
    matchRankList = PyGameData.g_qunyingPlayerMatchDict[playerID]
    if not isRefresh and matchRankList:
    if not isRefresh and matchRankList and (playerRank <= layerIDCnt and playerRank in matchRankList):
        # 非刷新的并且已经有记录的直接同步
        GameWorld.DebugLog("    非刷新且有数据,直接同步! matchRankList=%s" % matchRankList, playerID)
        GameWorld.DebugLog("    非刷新且有数据,直接同步! playerRank=%s,matchRankList=%s" % (playerRank, matchRankList), playerID)
        __SyncQunyingMatchList(curPlayer, matchRankList, layerIDList)
        return