534 【开服冲榜】新增活动类型-服务端(武将冲榜-7;红颜冲榜-8;命格冲榜-9;)
11个文件已修改
244 ■■■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/OpenServerActivity.py 179 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBeauty.py 15 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMingge.py 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py 4 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTask.py 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py 11 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -3591,6 +3591,10 @@
Def_PDict_SuccessValue = "Succ_%s_%s" # 当前次数值,参数(成就类型、条件)
Def_PDict_SuccessAward = "Succ_Award_%s" # 成就领奖记录,按成就ID位存储0-未领,1-已领,参数(key编号)
# 开服冲榜
Def_PDict_OSAValue = "OSAValue_%s" # 冲榜活动值,参数(冲榜类型)
Def_PDict_OSABillValue = "OSABillValue_%s" # 冲榜上榜值,用于判断上榜,参数(冲榜类型)
# 开服庆典
Def_PDict_OSACelebrationPoint = "OSACelebrationPoint" # 开服庆典累计积分
Def_PDict_OSACelebrationAward = "OSACelebrationAward" # 开服庆典累计积分阶段奖励领奖状态,按积分排序后的索引位记录是否已领取
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
@@ -47,8 +47,11 @@
                     ShareDefine.GameFuncID_Horse:lambda curObj:PlayerHorse.DoHorseOpen(curObj),
                     ShareDefine.GameFuncID_Travel:lambda curObj:PlayerTravel.DoTravelOpen(curObj),
                     ShareDefine.GameFuncID_Mingge:lambda curObj:PlayerMingge.DoMinggeOpen(curObj),
                     ShareDefine.GameFuncID_OSA_MainLevel:lambda curObj:OpenServerActivity.DoOSA_MainLevel(curObj),
                     ShareDefine.GameFuncID_OSA_HeroCall:lambda curObj:OpenServerActivity.DoOSA_HeroCall(curObj),
                     ShareDefine.GameFuncID_OSA_MainLevel:lambda curObj:OpenServerActivity.DoOSA_MainLevelOpen(curObj),
                     ShareDefine.GameFuncID_OSA_HeroCall:lambda curObj:OpenServerActivity.DoOSA_HeroCallOpen(curObj),
                     ShareDefine.GameFuncID_OSA_HeroTrain:lambda curObj:OpenServerActivity.DoOSA_HeroTrainOpen(curObj),
                     ShareDefine.GameFuncID_OSA_BeautyTrain:lambda curObj:OpenServerActivity.DoOSA_BeautyTrainOpen(curObj),
                     ShareDefine.GameFuncID_OSA_MinggeTrain:lambda curObj:OpenServerActivity.DoOSA_MinggeTrainOpen(curObj),
                     }
def GetFuncOpenLVIpyData(funcID): return IpyGameDataPY.GetIpyGameData("FuncOpenLV", funcID)
@@ -102,7 +105,7 @@
        befValue, updValue = GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_GameFuncFirstTouch, funcID, 1)
        if befValue == updValue:
            continue
        GameWorld.DebugLog("    功能开启:funcID=%s,befValue=%s(%s),updValue=%s(%s)"
        GameWorld.DebugLog("    功能开启: funcID=%s,befValue=%s(%s),updValue=%s(%s)"
                           % (funcID, befValue, str(bin(befValue)[2:]), updValue, str(bin(updValue)[2:])), curPlayer.GetPlayerID())
        
        if funcID in FuncOpenLogicDict:
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/OpenServerActivity.py
@@ -18,6 +18,8 @@
import DBDataMgr
import PlayerMail
import ShareDefine
import PlayerPreset
import PlayerOnline
import GameFuncComm
import IPY_GameWorld
import IpyGameDataPY
@@ -27,6 +29,7 @@
import PlayerControl
import NetPackCommon
import ItemControler
import PlayerBeauty
import ItemCommon
import GameWorld
import ChConfig
@@ -36,31 +39,186 @@
OSAFuncIDDict = {
                 ShareDefine.Def_BT_OSA_MainLevel:ShareDefine.GameFuncID_OSA_MainLevel,
                 ShareDefine.Def_BT_OSA_HeroCall:ShareDefine.GameFuncID_OSA_HeroCall,
                 ShareDefine.Def_BT_OSA_HeroTrain:ShareDefine.GameFuncID_OSA_HeroTrain,
                 ShareDefine.Def_BT_OSA_BeautyTrain:ShareDefine.GameFuncID_OSA_BeautyTrain,
                 ShareDefine.Def_BT_OSA_MinggeTrain:ShareDefine.GameFuncID_OSA_MinggeTrain,
                 }
def DoOSA_MainLevel(curPlayer):
def DoOSA_MainLevelOpen(curPlayer): UpdOSA_MainLevelBillboard(curPlayer)
def UpdOSA_MainLevelBillboard(curPlayer, lvID=0):
    if GetOSAState(curPlayer, ShareDefine.Def_BT_OSA_MainLevel) != 1:
        return
    if not lvID:
    lvID = PlayerControl.GetPassMainLevelID(curPlayer)
    GameWorld.DebugLog("开服关卡榜开启更新榜单: lvID=%s" % lvID, curPlayer.GetPlayerID())
    PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_OSA_MainLevel, lvID)
    return
def DoOSA_HeroCall(curPlayer):
def DoOSA_HeroCallOpen(curPlayer): UpdOSA_HeroCallBillboard(curPlayer)
def UpdOSA_HeroCallBillboard(curPlayer, callCnt=0):
    if GetOSAState(curPlayer, ShareDefine.Def_BT_OSA_HeroCall) != 1:
        return
    if not callCnt:
    callCnt = PlayerTreasure.GetHeroCallCnt(curPlayer)
    GameWorld.DebugLog("开服招募榜开启更新榜单: callCnt=%s" % callCnt, curPlayer.GetPlayerID())
    PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_OSA_HeroCall, callCnt)
    return
def GetOSAState(curPlayer, osaType):
def DoOSA_HeroTrainOpen(curPlayer): UpdOSA_HeroTrainBillboard(curPlayer)
def UpdOSA_HeroTrainBillboard(curPlayer):
    if GetOSAState(curPlayer, ShareDefine.Def_BT_OSA_HeroTrain) != 1:
        return
    osaType = ShareDefine.Def_BT_OSA_HeroTrain
    mainBatPresetID = PlayerPreset.GetBatPresetID(curPlayer, ShareDefine.BatPreset_Main)
    heroPresetID = PlayerPreset.GetFuncPresetID(curPlayer, mainBatPresetID, ShareDefine.FuncPreset_Hero)
    olPlayer = PlayerOnline.GetOnlineMgr().GetOnlinePlayer(curPlayer)
    heroPreset = olPlayer.GetHeroPreset(heroPresetID)
    effCardDict = heroPreset.GetEffectiveCardDict()
    cardScore = 0
    curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptHero)
    for cardInfo in effCardDict.values():
        index = cardInfo[1]
        if index < 0 or index >= curPack.GetCount():
            continue
        heroItem = curPack.GetAt(index)
        if not heroItem or heroItem.IsEmpty():
            continue
        cardScore += __calcHeroCardTrainScore(heroItem)
    washItemID = IpyGameDataPY.GetFuncCfg("HeroWash", 1)
    trainItemScoreDict = IpyGameDataPY.GetFuncEvalCfg("OSABillboardTrain", 1, {})
    osaValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_OSAValue % osaType)
    washScore = osaValue * trainItemScoreDict.get(str(washItemID), 0)
    trainScore = cardScore + washScore
    # 上榜积分: 只取历史最高分
    osaBillValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_OSABillValue % osaType)
    GameWorld.DebugLog("武将冲榜: trainScore=%s(%s+%s),osaValue=%s,osaBillValue=%s,mainBatPresetID=%s,heroPresetID=%s"
                       % (trainScore, cardScore, washScore, osaValue, osaBillValue, mainBatPresetID, heroPresetID))
    if trainScore <= osaBillValue:
        # 可能降低积分,降低时不更新榜单
        GameWorld.DebugLog("    武将冲榜积分未提升不更新榜单! trainScore=%s <= %s" % (trainScore, osaBillValue))
        return
    trainScore = PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_OSABillValue % osaType, trainScore)
    PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_OSA_HeroTrain, trainScore)
    return
def __calcHeroCardTrainScore(heroItem):
    heroID = heroItem.GetItemTypeID()
    heroIpyData = IpyGameDataPY.GetIpyGameData("Hero", heroID)
    if not heroIpyData:
        return 0
    quality = heroIpyData.GetQuality()
    qualityIpyData = IpyGameDataPY.GetIpyGameData("HeroQuality", quality)
    if not qualityIpyData:
        return 0
    heroLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroLV)
    star = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroStar)
    breakLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroBreakLV)
    awakeLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroAwakeLV)
    # 培养积分,开服武将冲榜会用到
    # 武将冲榜增加积分 按消耗材料算 {"消耗物品ID":每个物品积分, },积分支持小数,物品ID支持配武将经验石、突破石、觉醒石、洗练石等
    trainItemScoreDict = IpyGameDataPY.GetFuncEvalCfg("OSABillboardTrain", 1, {})
    qualityStarScoreDict = IpyGameDataPY.GetFuncEvalCfg("OSABillboardTrain", 2, {})
    trainItemCntDict = {}
    #GameWorld.DebugLog("武将物品培养积分: heroID=%s,quality=%s,heroLV=%s,star=%s,breakLV=%s,awakeLV=%s" % (heroID, quality, heroLV, star, breakLV, awakeLV))
    # 等级
    ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition("HeroQualityLV", {"Quality":quality}, True)
    if ipyDataList:
        for ipyData in ipyDataList:
            if heroLV <= ipyData.GetHeroLV():
                break
            costItemInfo = ipyData.GetUPCostItem()
            if not costItemInfo:
                continue
            costItemID, costItemCount = costItemInfo
            trainItemCntDict[costItemID] = trainItemCntDict.get(costItemID, 0) + costItemCount
        #GameWorld.DebugLog("    quality=%s,heroLV=%s,%s" % (quality, heroLV, trainItemCntDict))
    # 突破
    ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition("HeroQualityBreak", {"Quality":quality}, True)
    if ipyDataList:
        for ipyData in ipyDataList:
            if breakLV <= ipyData.GetBreakLV():
                break
            costItemList = ipyData.GetUPCostItemList()
            if not costItemList:
                continue
            for costItemInfo in costItemList:
                costItemID, costItemCount = costItemInfo[:2]
                trainItemCntDict[costItemID] = trainItemCntDict.get(costItemID, 0) + costItemCount
        #GameWorld.DebugLog("    quality=%s,breakLV=%s,%s" % (quality, breakLV, trainItemCntDict))
    # 觉醒
    ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition("HeroQualityAwake", {"Quality":quality}, True, False)
    if ipyDataList:
        for ipyData in ipyDataList:
            if awakeLV <= ipyData.GetAwakeLV():
                break
            costItemInfo = ipyData.GetUPCostItem()
            if not costItemInfo:
                continue
            costItemID, costItemCount = costItemInfo
            trainItemCntDict[costItemID] = trainItemCntDict.get(costItemID, 0) + costItemCount
        #GameWorld.DebugLog("    quality=%s,awakeLV=%s,%s" % (quality, awakeLV, trainItemCntDict))
    trainScore = 0
    for costItemID, itemCnt in trainItemCntDict.items():
        addScore = trainItemScoreDict.get(str(costItemID), 0) * itemCnt
        trainScore += addScore
    # 星级
    starScore = star * qualityStarScoreDict.get(str(quality), 0)
    trainScore += starScore
    #GameWorld.DebugLog("    trainScore=%s,starScore=%s" % (trainScore, starScore))
    # 洗炼为通用的,在外层最后直接加
    return int(trainScore)
def DoOSA_BeautyTrainOpen(curPlayer): UpdOSA_BeautyTrainBillboard(curPlayer)
def UpdOSA_BeautyTrainBillboard(curPlayer):
    if GetOSAState(curPlayer, ShareDefine.Def_BT_OSA_BeautyTrain) != 1:
        return
    # 红颜好感总等级
    beautyTotalLV = PlayerBeauty.GetBeautyLVTotal(curPlayer)
    PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_OSA_BeautyTrain, beautyTotalLV)
    return
def DoOSA_MinggeTrainOpen(curPlayer): UpdOSA_MinggeTrainBillboard(curPlayer)
def UpdOSA_MinggeTrainBillboard(curPlayer):
    if GetOSAState(curPlayer, ShareDefine.Def_BT_OSA_MinggeTrain) != 1:
        return
    osaType = ShareDefine.Def_BT_OSA_MinggeTrain
    trainScoreList = IpyGameDataPY.GetFuncEvalCfg("OSABillboardTrain", 4)
    if not trainScoreList or len(trainScoreList) != 2:
        return
    tuiyanScore, lingyingScore = trainScoreList
    osaValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_OSAValue % osaType)
    curLingying = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MGLingying)
    trainScore = int(osaValue * tuiyanScore + curLingying * lingyingScore)
    GameWorld.DebugLog("命格冲榜: trainScore=%s,osaValue=%s,curLingying=%s" % (trainScore, osaValue, curLingying))
    PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_OSA_MinggeTrain, trainScore)
    return
def AddOSAValue(curPlayer, osaType, addValue):
    ## 增加开服冲榜活动值,功能未开启时也要加
    if GetOSAState(curPlayer, osaType, checkFuncOpen=False) != 1:
        return
    osaValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_OSAValue % osaType)
    updOSAValue = PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_OSAValue % osaType, osaValue + addValue)
    GameWorld.DebugLog("更新开服冲榜活动值: osaType=%s,addValue=%s,updOSAValue=%s" % (osaType, addValue, updOSAValue))
    return
def GetOSAState(curPlayer, osaType, checkFuncOpen=True):
    ## 玩家是否在开服冲榜活动中
    # @return: 0-未开启;1-活动中;2-结束显示期;3-结束关闭期
    funcID = OSAFuncIDDict.get(osaType)
    if not funcID:
        return 0
    if not GameFuncComm.GetFuncCanUse(curPlayer, funcID):
    if checkFuncOpen and not GameFuncComm.GetFuncCanUse(curPlayer, funcID):
        #GameWorld.DebugLog("开服冲榜功能未开启! osaType=%s,funcID=%s" % (osaType, funcID))
        return 0
    osaDayDict = IpyGameDataPY.GetFuncEvalCfg("OSABillboard", 1, {})
@@ -103,6 +261,15 @@
        elif osaType == ShareDefine.Def_BT_OSA_HeroCall:
            billboardAwardDict = IpyGameDataPY.GetFuncEvalCfg("OSABillboard", 3, {})
            PlayerBillboard.DoGiveBillboardAwardByMail(osaType, "OSAHeroCall", billboardAwardDict, "OSAHeroCall")
        elif osaType == ShareDefine.Def_BT_OSA_HeroTrain:
            billboardAwardDict = IpyGameDataPY.GetFuncEvalCfg("OSABillboardTrain", 3, {})
            PlayerBillboard.DoGiveBillboardAwardByMail(osaType, "OSAHeroTrain", billboardAwardDict, "OSAHeroTrain")
        elif osaType == ShareDefine.Def_BT_OSA_BeautyTrain:
            billboardAwardDict = IpyGameDataPY.GetFuncEvalCfg("OSABillboard", 4, {})
            PlayerBillboard.DoGiveBillboardAwardByMail(osaType, "OSABeautyTrain", billboardAwardDict, "OSABeautyTrain")
        elif osaType == ShareDefine.Def_BT_OSA_MinggeTrain:
            billboardAwardDict = IpyGameDataPY.GetFuncEvalCfg("OSABillboardTrain", 5, {})
            PlayerBillboard.DoGiveBillboardAwardByMail(osaType, "OSAMinggeTrain", billboardAwardDict, "OSAMinggeTrain")
            
    return
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBeauty.py
@@ -22,6 +22,7 @@
import PlayerControl
import IpyGameDataPY
import ChPyNetSendPack
import OpenServerActivity
import PlayerGoldRush
import NetPackCommon
import ItemControler
@@ -226,6 +227,19 @@
        actCnt += 1
    return actCnt
def GetBeautyLVTotal(curPlayer):
    ## 红颜总等级
    lvTotal = 0
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for index in range(ipyDataMgr.GetBeautyCount()):
        ipyData = ipyDataMgr.GetBeautyByIndex(index)
        beautyID = ipyData.GetBeautyID()
        if not GetBeautyState(curPlayer, beautyID):
            continue
        curLV = GetBeautyLVInfo(curPlayer, beautyID)[0]
        lvTotal += curLV
    return lvTotal
#// B2 20 红颜好感度升级 #tagCSBeautyLVUP
#
#struct    tagCSBeautyLVUP
@@ -315,6 +329,7 @@
    # 有升级额外处理
    if updLV > curLV:
        RefreshBeautyAttr(curPlayer)
        OpenServerActivity.UpdOSA_BeautyTrainBillboard(curPlayer)
        
    return
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -4149,8 +4149,7 @@
        PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_MainLevel)
        PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_MainLevel, lvID)
        PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_OSAMainLevel, lvID)
        if OpenServerActivity.GetOSAState(curPlayer, ShareDefine.Def_BT_OSA_MainLevel) == 1:
            PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_OSA_MainLevel, lvID)
        OpenServerActivity.UpdOSA_MainLevelBillboard(curPlayer, lvID)
        DataRecordPack.DR_MainLevelPass(curPlayer, lvID)
    return value
def GetMainLevelPassInfo(curPlayer):
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
@@ -22,6 +22,7 @@
import ItemControler
import PlayerSuccess
import ChPyNetSendPack
import OpenServerActivity
import PlayerActivity
import NetPackCommon
import PlayerControl
@@ -190,6 +191,7 @@
        #首次获得图鉴额外逻辑 ...
        Sync_HeroInfo(curPlayer, [heroID])
        PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate(heroItem) # 首次获得
        OpenServerActivity.UpdOSA_HeroTrainBillboard(curPlayer) # 首次获得
        
    return
@@ -321,6 +323,7 @@
    PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_HeroLVUP, 1)
    PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_HeroLVUP)
    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_OSAHeroLVUP, 1)
    OpenServerActivity.UpdOSA_HeroTrainBillboard(curPlayer) # 升级
    return
def GetHeroLVMax(heroItem):
@@ -412,6 +415,7 @@
            returnItemList.append([itemID, returnCnt])
        ItemControler.GivePlayerItemOrMail(curPlayer, returnItemList, event=["HeroStarUPReturn", False, {}])
        
    OpenServerActivity.UpdOSA_HeroTrainBillboard(curPlayer) # 升星
    return
def GetHeroStarMax(heroID, heroItem=None):
@@ -667,6 +671,7 @@
    SetHeroBreakLV(curPlayer, heroItem, nextBreakLV)
    
    PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate(heroItem) # 突破
    OpenServerActivity.UpdOSA_HeroTrainBillboard(curPlayer) # 突破
    return
def SetHeroBreakLV(curPlayer, heroItem, breakLV, isSync=True):
@@ -733,6 +738,7 @@
    SetHeroAwakeLV(heroItem, nextAwakeLV)
    
    PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate(heroItem) # 觉醒
    OpenServerActivity.UpdOSA_HeroTrainBillboard(curPlayer) # 觉醒
    return
def SetHeroAwakeLV(heroItem, awakeLV, isSync=True):
@@ -1010,6 +1016,8 @@
    heroItem.Sync_Item()
    GameWorld.DebugLog("武将洗炼结果! itemIndex=%s,heroID=%s,washIDList=%s,lockTalentIndexs=%s" 
                       % (itemIndex, heroID, washIDList, lockTalentIndexs))
    OpenServerActivity.AddOSAValue(curPlayer, ShareDefine.Def_BT_OSA_HeroTrain, washCostItemCount)
    OpenServerActivity.UpdOSA_HeroTrainBillboard(curPlayer) # 洗炼
    return
def HeroTalentWashReplace(curPlayer, itemIndex, heroItem):
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMingge.py
@@ -20,6 +20,7 @@
import PlayerControl
import ItemControler
import IpyGameDataPY
import OpenServerActivity
import ChPyNetSendPack
import NetPackCommon
import PlayerOnline
@@ -183,6 +184,9 @@
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MGGanwuExp, updExp)
    Sync_MinggeInfo(curPlayer)
    
    OpenServerActivity.AddOSAValue(curPlayer, ShareDefine.Def_BT_OSA_MinggeTrain, succCount)
    OpenServerActivity.UpdOSA_MinggeTrainBillboard(curPlayer) # 推演
    ItemCommon.SyncMakeItemAnswer(curPlayer, ShareDefine.Def_mitMGTuiyan, ChConfig.Def_ComposeState_Sucess, succCount)
    return True
@@ -342,6 +346,8 @@
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MGLingying, updLingying)
    GameWorld.DebugLog("    updLingying=%s,useCount=%s" % (updLingying, useCount))
    Sync_MinggeInfo(curPlayer)
    OpenServerActivity.UpdOSA_MinggeTrainBillboard(curPlayer)
    return
def RefreshMinggeAttr(curPlayer, mgNum=0):
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py
@@ -27,6 +27,7 @@
import FormulaControl
import PlayerPrestigeSys
import GameLogic_Dingjunge
import OpenServerActivity
import PlayerMingge
import PlayerBeauty
import PlayerHorse
@@ -34,7 +35,6 @@
import PlayerHero
import PlayerHJG
import GameWorld
import ChPlayer
import ChConfig
import ChEquip
@@ -94,6 +94,7 @@
        self._effectiveCardDict[heroID] = [cardAddPer, itemIndex, inThis]
        return
        
    def GetEffectiveCardDict(self): return self._effectiveCardDict
    def SetEffectiveCardDict(self, effectiveCardDict): self._effectiveCardDict = effectiveCardDict
    def GetEffCardAddPer(self):
        effCardAddPer = 0
@@ -619,6 +620,7 @@
    for syncItem in syncItemDict.values():
        syncItem.Sync_Item()
        
    OpenServerActivity.UpdOSA_HeroTrainBillboard(curPlayer) # 重载生效卡
    return
def getHeroCardAddPer(heroItem):
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTask.py
@@ -47,7 +47,7 @@
            if taskID not in taskIDList:
                taskIDList.append(taskID)
        IpyGameDataPY.SetConfigEx(key, taskIDListDict)
        GameWorld.Log("任务ID列表: %s" % taskIDListDict)
        #GameWorld.Log("任务ID列表: %s" % taskIDListDict)
    return taskIDListDict.get(taskGroup, [])
def OnPlayerLogin(curPlayer):
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
@@ -779,8 +779,7 @@
        PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_HeroCall, treasureCount)
        PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_HeroCall, treasureCount)
        heroCallCnt = GetHeroCallCnt(curPlayer)
        if OpenServerActivity.GetOSAState(curPlayer, ShareDefine.Def_BT_OSA_HeroCall) == 1:
            PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_OSA_HeroCall, heroCallCnt)
        OpenServerActivity.UpdOSA_HeroCallBillboard(curPlayer, heroCallCnt)
        PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_OSAHeroCall, heroCallCnt)
        
    PlayerActLunhuidian.AddLunhuidianValue(curPlayer, PlayerActLunhuidian.AwardType_Treasure, treasureType, treasureCount)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -326,7 +326,10 @@
Def_BT_OSA_HeroCall,    # 开服招募榜 4
Def_BT_Dingjunge,    # 定军阁过关榜 5
Def_BT_ActHeroAppear,    # 武将登场招募榜 6
) = range(0, 7)
Def_BT_OSA_HeroTrain,    # 开服武将冲榜 7
Def_BT_OSA_BeautyTrain,    # 开服红颜冲榜 8
Def_BT_OSA_MinggeTrain,    # 开服命格冲榜 9
) = range(0, 10)
''' 跨服排行榜类型, 从 150 开始,最大条数在功能配置表 CrossBillboardSet 配置,没配默认100
与本服榜单存储的是不一样的数据库表格,理论上类型可以和本服榜单类型重复,为了做下区分防误导,跨服榜单从 150 开始
@@ -341,7 +344,8 @@
BillboardNameDict = {Def_BT_MainLevel:"主线过关榜", Def_BT_Arena:"演武场积分周榜", Def_BT_Tianzi:"天子考验伤害榜", 
                     Def_BT_OSA_MainLevel:"开服关卡榜", Def_BT_OSA_HeroCall:"开服招募榜", Def_BT_Dingjunge:"定军阁过关榜", 
                     Def_BT_ActHeroAppear:"武将登场招募榜(分组值1-ActNum)"
                     Def_BT_OSA_HeroTrain:"开服武将冲榜", Def_BT_OSA_BeautyTrain:"开服红颜冲榜", Def_BT_OSA_MinggeTrain:"开服命格冲榜",
                     Def_BT_ActHeroAppear:"武将登场招募榜(分组值1-ActNum)",
                     }
#仙盟榜单类型
@@ -707,6 +711,9 @@
GameFuncID_OSA_HeroCall = 46    # 开服招募榜
GameFuncID_OSA_Celebration = 47 # 开服庆典
GameFuncID_Mingge = 54          # 命格
GameFuncID_OSA_HeroTrain = 59   # 开服武将冲榜
GameFuncID_OSA_BeautyTrain = 60 # 开服红颜冲榜
GameFuncID_OSA_MinggeTrain = 61 # 开服命格冲榜
# 以下为暂时无用的
GameFuncID_Pet = -1             # 宠物,灵宠 6