hxp
2026-01-21 81fd2426b2f8ca34e07e9eaea1f3af54b0ae9527
129 【战斗】战斗系统-服务端(命格技能玄武;增加效果7012;)
3个文件已修改
17 ■■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py 10 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
@@ -882,6 +882,12 @@
        curSkill = PySkill(ipyData, self._batObj.GetID())
        self._skillDict[skillID] = curSkill
        self._skillList.append(curSkill)
        learnSkillExEff = curSkill.GetEffectByID(ChConfig.SkillEff_LearnSkillEx)
        if learnSkillExEff:
            skillIDEx = learnSkillExEff.GetEffectValue(0)
            if skillIDEx:
                self.LearnSkillByID(skillIDEx)
        return curSkill
    
    def __deleteSkill(self, curSkill):
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -4123,6 +4123,7 @@
SkillEff_SkillUseCntLimit = 7009 # 限制技能最多触发次数
SkillEff_UseSkillStealBuff = 7010 # 释放技能前偷取buff
SkillEff_ReviveNoUse = 7011 # 没有复活目标时释放其他技能
SkillEff_LearnSkillEx = 7012 # 额外学习技能(用于拆分完全独立的技能,视为已学习)
(
TriggerType_BeSuperHit, # 被暴击触发技能 1
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
@@ -1569,6 +1569,10 @@
    
    # ========== 以下触发被动 ==========
    
    curBatLineup = curObj.GetTFBatLineup()
    curMGObj = curBatLineup.getMinggeObj()
    mgTriggerWayList = [] # 命格本次技能已触发方式列表,命格固定只触发一次
    # buff消失后置处理的被动,优先处理,如破盾,区别于被动方式  ChConfig.TriggerWay_BuffDel(立即触发)
    for buffObjID, buff, tagObjID, afterTriggerData in delBuffAfterEffList:
        triggerWay, effInfoList = afterTriggerData
@@ -1615,6 +1619,9 @@
        TurnBuff.DoBuffByRevive(turnFight, tagObj)
        TurnPassive.OnTriggerPassiveEffect(turnFight, tagObj, ChConfig.TriggerWay_Revive, curObj, connSkill=useSkill)
        TurnPassive.OnTriggerPassiveEffect(turnFight, tagObj, ChConfig.TriggerWay_InBattlefield, curObj, connSkill=useSkill)
    if reviveObjList and curMGObj:
        tagObj = reviveObjList[0]
        TurnPassive.OnTriggerPassiveEffect(turnFight, curMGObj, ChConfig.TriggerWay_Revive, tagObj, connSkill=useSkill, byFriendObj=curObj)
        
    # 曹仁防护触发,暂写死
    for tagObj in caorenProtectList:
@@ -1633,9 +1640,6 @@
    triggerOne = False
    batType = useSkill.GetBatType()
    isAttackDirect = (isUseSkill and SkillCommon.isAttackDirectSkill(useSkill)) # 是否直接攻击
    curBatLineup = curObj.GetTFBatLineup()
    curMGObj = curBatLineup.getMinggeObj()
    mgTriggerWayList = [] # 命格本次技能已触发方式列表,命格固定只触发一次
    for tagObj in tagObjListAll:
        tagID = tagObj.GetID()