| | |
| | | import IPY_GameWorld
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| | | import ItemControler
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| | | import GameFuncComm
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| | | import PlayerMail
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| | | import PlayerTask
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| | | import DBDataMgr
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| | | import DirtyList
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| | |
| | | member.SetDonateCntDay(0)
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| | |
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| | | Broadcast_FamilyChange(familyID, FamilyChangeType_OnDay)
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| | | |
| | | return
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| | |
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| | | def FamilyOnHour():
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| | | if GameWorld.IsCrossServer():
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| | | return
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| | | |
| | | familyManager = DBDataMgr.GetFamilyMgr()
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| | | for i in range(0, familyManager.GetCount()):
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| | | family = familyManager.GetAt(i)
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| | | #自动传位
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| | | __AutoChangeLeader(family)
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| | |
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| | | return
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| | |
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| | |
| | | #GetFamilyMgr().SetSyncCrossFamilyUpd(familyMember.GetFamilyID(), familyMember.GetPlayerID(), syncNow=True) # 成员职位变更
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| | | return
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| | |
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| | | def __AutoChangeLeader(curFamily):
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| | | ## 自动传位
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| | | leaderID = curFamily.GetLeaderID()
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| | | leaderMem = curFamily.FindMember(leaderID)
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| | | if not leaderMem:
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| | | return
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| | | offTime = leaderMem.GetOffTime()
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| | | if not offTime:
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| | | return
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| | | familyID = curFamily.GetID()
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| | | curTime = int(time.time())
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| | | passTime = curTime - offTime
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| | | passHours = passTime / 3600.0
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| | | needHours = IpyGameDataPY.GetFuncCfg("FamilyLeaderAutoChange", 1)
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| | | if passHours < needHours:
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| | | GameWorld.DebugLogEx("盟主离线未超过限制小时,不处理自动传位!familyID=%s,leaderID=%s,offTime=%s,passHours=%s < %s", |
| | | familyID, leaderID, GameWorld.ChangeTimeNumToStr(offTime), passHours, needHours)
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| | | return
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| | | |
| | | priorityHours = IpyGameDataPY.GetFuncCfg("FamilyLeaderAutoChange", 1) # 优先传给离线不超过x小时的成员,一样按优先级
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| | | |
| | | priorityList = []
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| | | commList = []
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| | | for i in range(0, curFamily.GetCount()):
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| | | member = curFamily.GetAt(i)
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| | | if member.GetFmLV() == IPY_PlayerDefine.fmlLeader:
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| | | continue
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| | | |
| | | memOffTime = member.GetOffTime()
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| | | memPassTime = curTime - memOffTime
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| | | memPassHours = memPassTime / 3600.0
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| | | sortTime = memOffTime if memOffTime else curTime # 排序用的时间,越大越优先
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| | | |
| | | fmLV = member.GetFmLV() # ְλ
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| | | contribTotal = member.GetContribTotal() # 总贡献
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| | | |
| | | commList.append([fmLV, sortTime, contribTotal, member])
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| | | if priorityHours and memPassHours <= priorityHours:
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| | | priorityList.append([fmLV, sortTime, contribTotal, member])
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| | | |
| | | if not priorityList and not commList:
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| | | # 没有可传位的目标成员
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| | | return
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| | | |
| | | toMember = None
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| | | if priorityList:
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| | | priorityList.sort(reverse=True)
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| | | toMember = priorityList[0][-1]
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| | | else:
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| | | commList.sort(reverse=True)
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| | | toMember = commList[0][-1]
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| | | |
| | | if not toMember:
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| | | return
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| | | |
| | | newLeaderID = toMember.GetPlayerID()
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| | | GameWorld.Log("公会自动传位: familyID=%s,leaderID=%s,offTime=%s,passHours=%s,newLeaderID=%s" |
| | | % (familyID, leaderID, GameWorld.ChangeTimeNumToStr(offTime), passHours, newLeaderID))
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| | | ChangeFamilyLeader(curFamily, toMember)
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| | | Broadcast_FamilyChange(familyID, FamilyChangeType_LeaderChange, excludeIDList=[leaderID, newLeaderID])
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| | | |
| | | # 邮件通知
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| | | PlayerMail.SendMailByKey("FamilyLeaderAutoChange", newLeaderID, [], [curFamily.GetName()])
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| | | return
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| | |
|
| | | #// A6 26 请求家族成员列表 #tagCMGetFamilyInfo
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| | | #
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| | | #struct tagCMGetFamilyInfo
|