121 【武将】武将系统-服务端(吞噬升星材料卡仅限制已觉醒的卡,已升级或突破的卡会返还材料;)
| | |
| | | if awakeRandCnt:
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| | | GameWorld.ErrLog("武将觉醒解锁天赋未选择,无法升星! itemIndex=%s,heroID=%s" % (itemIndex, heroID), playerID)
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| | | return
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| | | useBreakLV = useItem.GetUserAttr(ShareDefine.Def_IudetHeroBreakLV)
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| | | useAwakeLV = useItem.GetUserAttr(ShareDefine.Def_IudetHeroAwakeLV)
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| | | if useBreakLV or useAwakeLV:
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| | | GameWorld.DebugLog("材料卡突破或觉醒等级不为0暂时无法升星!useBreakLV=%s,useAwakeLV=%s" % (useBreakLV, useAwakeLV), playerID)
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| | | if useAwakeLV:
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| | | GameWorld.DebugLog("材料卡觉醒等级不为0暂时无法升星!useAwakeLV=%s" % (useAwakeLV), playerID)
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| | | return
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| | |
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| | | heroIpyData = IpyGameDataPY.GetIpyGameData("Hero", heroID)
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| | |
| | | useStar = useItem.GetUserAttr(ShareDefine.Def_IudetHeroStar)
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| | | addStar = useStar + 1
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| | | updStar = star + addStar
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| | | GameWorld.DebugLog("武将升星: itemIndex=%s,heroID=%s,star=%s,useStar=%s,addStar=%s,updStar=%s" |
| | | % (itemIndex, heroID, star, useStar, addStar, updStar), playerID)
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| | | useHeroLV = useItem.GetUserAttr(ShareDefine.Def_IudetHeroLV)
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| | | useBreakLV = useItem.GetUserAttr(ShareDefine.Def_IudetHeroBreakLV)
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| | | GameWorld.DebugLog("武将升星: itemIndex=%s,heroID=%s,star=%s,useStar=%s,addStar=%s,updStar=%s,useHeroLV=%s,useBreakLV=%s" |
| | | % (itemIndex, heroID, star, useStar, addStar, updStar, useHeroLV, useBreakLV), playerID)
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| | | ItemCommon.DelItem(curPlayer, useItem, useItem.GetCount(), False, "HeroStarUP")
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| | | DoHeroUpdStar(curPlayer, heroItem, updStar)
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| | | |
| | | returnItemDict = {}
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| | | if useHeroLV > 1:
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| | | __calcHeroLVReturnitem(quality, useHeroLV, returnItemDict)
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| | | if useBreakLV:
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| | | __calcHeroBreakReturnitem(quality, useBreakLV, returnItemDict)
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| | | if returnItemDict:
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| | | returnItemList = [[k, v] for k, v in returnItemDict.items()]
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| | | ItemControler.GivePlayerItemOrMail(curPlayer, returnItemList, event=["HeroStarUP", False, {}])
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| | | |
| | | return
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| | |
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| | | def GetHeroStarMax(heroItem):
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