129 【战斗】战斗系统-服务端(修复关羽潜能触发怒气追击会消耗怒气bug;)
2个文件已修改
13 ■■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5012.py 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py 10 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5012.py
@@ -49,6 +49,9 @@
        passiveSkill = IpyGameDataPY.GetIpyGameData("Skill", skillID)
    if not passiveSkill:
        return
    noUseXP = curEffect.GetEffectValue(4) # 怒气追击时是否不消耗怒气
    if noUseXP:
        kwargs["noUseXP"] = 1
    return TurnSkill.OnUseSkill(turnFight, batObj, passiveSkill, batType=ChConfig.TurnBattleType_Pursue, bySkill=connSkill, byBuff=connBuff, **kwargs)
def DoBuffEffectLogic(turnFight, batObj, tagObj, effBuff, curEffect, connSkill, connBuff, **kwargs):
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
@@ -1172,7 +1172,7 @@
    if IsNeedSyncSkill(useSkill):
        Sync_UseSkill(turnFight, curBatObj, useSkill)
        
    __doSkillUserAnger(turnFight, curBatObj, useSkill)
    __doSkillUserAnger(turnFight, curBatObj, useSkill, **kwargs)
    
    DoBeAttackResult(turnFight, curBatObj, useSkill)
    return
@@ -1644,10 +1644,14 @@
        
    return
def __doSkillUserAnger(turnFight, curBatObj, useSkill):
def __doSkillUserAnger(turnFight, curBatObj, useSkill, **kwargs):
    ## 技能释放者怒气相关
    if SkillCommon.isAngerSkill(useSkill):
        curBatObj.SetXP(0)
        if "noUseXP" in kwargs:
            kwargs.pop("noUseXP")
            GameWorld.DebugLogEx("本次不消耗怒气")
        else:
            curBatObj.SetXP(0)
    elif SkillCommon.isTurnNormalSkill(useSkill) and useSkill.GetBatType() == ChConfig.TurnBattleType_Normal:
        addXP = IpyGameDataPY.GetFuncCfg("AngerXP", 3)
        AddFightXP(curBatObj, addXP, "skillID:%s" % useSkill.GetSkillID())