| | |
| | | PlayerFamily.SendFamilyActionInfo(curPlayer, familyID, ActionType)
|
| | | return
|
| | |
|
| | | def RefreshFamilyBuZhenInfo(family):
|
| | | ## 刷新公会公共布阵信息
|
| | | familyID = family.GetID()
|
| | | curTime = int(time.time())
|
| | | bzDuration = IpyGameDataPY.GetFuncCfg("FamilyTaofaBuzhen", 4) * 60 # 有效时长秒
|
| | | maxLayer = IpyGameDataPY.GetFuncCfg("FamilyTaofaBuzhen", 3)
|
| | | |
| | | gLayer = 0
|
| | | gEndTime = 0
|
| | | gActionData = None
|
| | | familyAction = DBDataMgr.GetFamilyActionMgr().GetFamilyAction(familyID, ActionType)
|
| | | for index in range(0, familyAction.Count()):
|
| | | actionData = familyAction.At(index)
|
| | | dataID = GetFAPlayerID(actionData)
|
| | | if dataID == ActionGlobalID:
|
| | | gActionData = actionData
|
| | | continue
|
| | | bzTime = GetFABuzhenTime(actionData)
|
| | | if not bzTime:
|
| | | continue
|
| | | endTime = bzTime + bzDuration
|
| | | if endTime <= curTime:
|
| | | continue
|
| | | |
| | | if not maxLayer or gLayer < maxLayer:
|
| | | gLayer += 1
|
| | | |
| | | if gEndTime < endTime:
|
| | | gEndTime = endTime
|
| | | |
| | | GameWorld.DebugLog("刷新公会公共布阵信息: familyID=%s,gLayer=%s,gEndTime=%s" % (familyID, gLayer, GameWorld.ChangeTimeNumToStr(gEndTime)))
|
| | | if not gActionData:
|
| | | gActionData = familyAction.AddAction()
|
| | | SetFAPlayerID(gActionData, ActionGlobalID)
|
| | | |
| | | SetFABuzhenEndTime(gActionData, gEndTime)
|
| | | SetFABuzhenLayer(gActionData, gLayer)
|
| | | PlayerFamily.SendFamilyAction(gActionData)
|
| | | return
|
| | | #def RefreshFamilyBuZhenInfo(family):
|
| | | # ## 刷新公会公共布阵信息
|
| | | # familyID = family.GetID()
|
| | | # curTime = int(time.time())
|
| | | # bzDuration = IpyGameDataPY.GetFuncCfg("FamilyTaofaBuzhen", 4) * 60 # 有效时长秒
|
| | | # maxLayer = IpyGameDataPY.GetFuncCfg("FamilyTaofaBuzhen", 3)
|
| | | # |
| | | # gLayer = 0
|
| | | # gEndTime = 0
|
| | | # gActionData = None
|
| | | # familyAction = DBDataMgr.GetFamilyActionMgr().GetFamilyAction(familyID, ActionType)
|
| | | # for index in range(0, familyAction.Count()):
|
| | | # actionData = familyAction.At(index)
|
| | | # dataID = GetFAPlayerID(actionData)
|
| | | # if dataID == ActionGlobalID:
|
| | | # gActionData = actionData
|
| | | # continue
|
| | | # bzTime = GetFABuzhenTime(actionData)
|
| | | # if not bzTime:
|
| | | # continue
|
| | | # endTime = bzTime + bzDuration
|
| | | # if endTime <= curTime:
|
| | | # continue
|
| | | # |
| | | # if not maxLayer or gLayer < maxLayer:
|
| | | # gLayer += 1
|
| | | # |
| | | # if gEndTime < endTime:
|
| | | # gEndTime = endTime
|
| | | # |
| | | # GameWorld.DebugLog("刷新公会公共布阵信息: familyID=%s,gLayer=%s,gEndTime=%s" % (familyID, gLayer, GameWorld.ChangeTimeNumToStr(gEndTime)))
|
| | | # if not gActionData:
|
| | | # gActionData = familyAction.AddAction()
|
| | | # SetFAPlayerID(gActionData, ActionGlobalID)
|
| | | # |
| | | # SetFABuzhenEndTime(gActionData, gEndTime)
|
| | | # SetFABuzhenLayer(gActionData, gLayer)
|
| | | # PlayerFamily.SendFamilyAction(gActionData)
|
| | | # return
|
| | |
|
| | | def RefreshPlayerAwardBoxCnt(family, curPlayer=None, unSyncIDList=[]):
|
| | | ## 刷新玩家可领取的宝箱数
|
| | |
| | | return
|
| | | gLayer, gActionData = GetFamilyBuzhenLayer(familyID)
|
| | | bzDuration = IpyGameDataPY.GetFuncCfg("FamilyTaofaBuzhen", 4) * 60 # 有效时长秒
|
| | | maxLayer = IpyGameDataPY.GetFuncCfg("FamilyTaofaBuzhen", 3)
|
| | | gEndTime = int(time.time()) + bzDuration # 直接覆盖更新
|
| | | if not maxLayer or gLayer < maxLayer:
|
| | | gLayer += 1
|
| | | |
| | | gLayer += 1 # 布阵不限制次数,直接加
|
| | | #if not maxLayer or gLayer < maxLayer:
|
| | | # gLayer += 1
|
| | | |
| | | GameWorld.DebugLog("公会讨伐布阵: gLayer=%s,gEndTime=%s" % (gLayer, GameWorld.ChangeTimeNumToStr(gEndTime)), playerID)
|
| | | # 公共信息
|
| | | SetFABuzhenEndTime(gActionData, gEndTime)
|
| | |
| | |
|
| | | # 计算属性
|
| | | gLayer, _ = GetFamilyBuzhenLayer(familyID)
|
| | | maxLayer = IpyGameDataPY.GetFuncCfg("FamilyTaofaBuzhen", 3)
|
| | | gLayer = min(gLayer, maxLayer) # 限制生效的最大布阵层数
|
| | | fightPower = PlayerControl.GetFightPower(curPlayer)
|
| | | superRate = IpyGameDataPY.GetFuncCfg("FamilyTaofaBuzhen", 1)
|
| | | superRatio = IpyGameDataPY.GetFuncCfg("FamilyTaofaAtk", 3) # 暴击伤害倍值
|