| ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
@@ -1114,11 +1114,12 @@ if useSkill.GetCoolDownTime(): useSkill.SetRemainTime(useSkill.GetCoolDownTime()) __doCostZhanchui(turnFight, curBatObj, useSkill) # 先扣除再同步技能 # 需先技能使用 - 前端按顺序优先表现技能释放内容,前端需要动作或有伤血则通知 if IsNeedSyncSkill(useSkill): Sync_UseSkill(turnFight, curBatObj, useSkill) __doCostZhanchui(turnFight, curBatObj, useSkill) __doSkillUserAnger(turnFight, curBatObj, useSkill) DoBeAttackResult(turnFight, curBatObj, useSkill)