| | |
| | | # @return None
|
| | | def SendEventPack(eventTypeStr, dataDict, curPlayer=None):
|
| | |
|
| | | if GameWorld.IsBattleServer():
|
| | | GameWorld.DebugLogEx("战斗服务器暂不做流向记录")
|
| | | return
|
| | | |
| | | if curPlayer:
|
| | | if not GameWorld.IsNormalPlayer(curPlayer):
|
| | | return
|
| | |
| | | def GetServerVersion():
|
| | | return GetGameWorld().GetServerVersion()
|
| | |
|
| | | def IsBattleServer():
|
| | | ## 是否战斗服务器
|
| | | return ToIntDef(ReadChConfig.GetPyMongoConfig("platform", "BattleServer"), 0) == 1
|
| | |
|
| | | def GetServerGroupID():
|
| | | ## 服务器组ID,必须唯一,代表这台物理服务器
|
| | | return ToIntDef(ReadChConfig.GetPyMongoConfig("platform", "GroupID"), 0)
|