PySysDB/PySysDBPY.h
@@ -1240,19 +1240,6 @@ DWORD ADMapID; //对应副本ID,默认给该副本1次次数 }; //副本通用养成表 struct tagFBGeneralTrain { DWORD _DataMapID; //数据地图ID BYTE _LineID; //功能线路ID WORD LVLimit; //多少级可挑战, 0为不限制 WORD RealmLimit; //多少境界可挑战, 0为不限制 DWORD BossNPCID; //过关bossID list OtherNPCIDList; //其他NPCIDList list PassAwardItemList; //过关奖励列表 }; //日常活动表 struct tagDailyAction ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
@@ -1311,9 +1311,6 @@ if mapID in value: return key if mapID in FBCommon.GetGeneralTrainMapIDList(): return "GeneralTrain" #for key , value in ReadChConfig.GetEvalChConfig("MapID_ProcessPy").items(): # if mapID in value: # return key ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
@@ -1678,22 +1678,6 @@ # return dataMapID return mapID def GetGeneralTrainMapIDList(): ## 获取通用养成副本 GeneralTrainMapIDList = IpyGameDataPY.GetConfigEx("GeneralTrainMapIDList") if not GeneralTrainMapIDList: GeneralTrainMapIDList = [] ipyDataMgr = IpyGameDataPY.IPY_Data() for i in xrange(ipyDataMgr.GetFBGeneralTrainCount()): ipyData = ipyDataMgr.GetFBGeneralTrainByIndex(i) dMapID = ipyData.GetDataMapID() if dMapID not in GeneralTrainMapIDList: GeneralTrainMapIDList.append(dMapID) GeneralTrainMapIDList = IpyGameDataPY.SetConfigEx("GeneralTrainMapIDList", GeneralTrainMapIDList) #GameWorld.Log("加载GeneralTrainMapIDList=%s" % GeneralTrainMapIDList) return GeneralTrainMapIDList def Sync_FBPlayerFBInfoData(curPlayer, mapIDInfo=None): ## 通知个人通用副本信息 if not mapIDInfo: ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossChampionship.py
File was deleted ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossFamilyFlagwar.py
File was deleted ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossRealmPK.py
File was deleted ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_GeneralTrain.py
File was deleted ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -1011,16 +1011,6 @@ ("DWORD", "ADMapID", 0), ), "FBGeneralTrain":( ("DWORD", "DataMapID", 1), ("BYTE", "LineID", 1), ("WORD", "LVLimit", 0), ("WORD", "RealmLimit", 0), ("DWORD", "BossNPCID", 0), ("list", "OtherNPCIDList", 0), ("list", "PassAwardItemList", 0), ), "DailyAction":( ("DWORD", "DailyID", 1), ("dict", "OpenTimeDict", 0), @@ -3960,21 +3950,6 @@ def GetADAwardItemList(self): return self.attrTuple[2] # 广告奖励物品列表 list def GetADMapID(self): return self.attrTuple[3] # 对应副本ID,默认给该副本1次次数 DWORD # 副本通用养成表 class IPY_FBGeneralTrain(): def __init__(self): self.attrTuple = None return def GetDataMapID(self): return self.attrTuple[0] # 数据地图ID DWORD def GetLineID(self): return self.attrTuple[1] # 功能线路ID BYTE def GetLVLimit(self): return self.attrTuple[2] # 多少级可挑战, 0为不限制 WORD def GetRealmLimit(self): return self.attrTuple[3] # 多少境界可挑战, 0为不限制 WORD def GetBossNPCID(self): return self.attrTuple[4] # 过关bossID DWORD def GetOtherNPCIDList(self): return self.attrTuple[5] # 其他NPCIDList list def GetPassAwardItemList(self): return self.attrTuple[6] # 过关奖励列表 list # 日常活动表 class IPY_DailyAction(): @@ -6433,7 +6408,6 @@ self.__LoadFileData("FBLine", onlyCheck) self.__LoadFileData("Tianzi", onlyCheck) self.__LoadFileData("ADAward", onlyCheck) self.__LoadFileData("FBGeneralTrain", onlyCheck) self.__LoadFileData("DailyAction", onlyCheck) self.__LoadFileData("EquipGSParam", onlyCheck) self.__LoadFileData("Success", onlyCheck) @@ -7457,13 +7431,6 @@ def GetADAwardByIndex(self, index): self.CheckLoadData("ADAward") return self.ipyADAwardCache[index] def GetFBGeneralTrainCount(self): self.CheckLoadData("FBGeneralTrain") return self.ipyFBGeneralTrainLen def GetFBGeneralTrainByIndex(self, index): self.CheckLoadData("FBGeneralTrain") return self.ipyFBGeneralTrainCache[index] def GetDailyActionCount(self): self.CheckLoadData("DailyAction")