54 【三国主界面】核心主体-服务端(仙树;增加货币41-战锤;42-结晶)
9个文件已修改
1个文件已添加
450 ■■■■■ 已修改文件
PySysDB/PySysDBPY.h 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini 16 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py 108 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py 60 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py 29 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTree.py 206 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
PySysDB/PySysDBPY.h
@@ -3426,3 +3426,14 @@
    DWORD        NeedQiyun;    //所需气运值
    list        AwardItemList;    //奖励物品列表
};
//仙树等级表
struct tagTreeLV
{
    BYTE        _TreeLV;    //仙树等级
    DWORD        LVUPNeedMoney;    //升到下一级所需货币数
    DWORD        LVUPNeedTime;    //升级下一级所需所需秒
    list        EquipColorRateList;    //产出装备品质概率列表,[0品质万分率, 1品质万分率, ...]
    list        ExAwardItemRateList;    //每次砍树概率额外产出道具饼图,[[万分率,[物品ID,个数]], ...]
};
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
@@ -2019,6 +2019,22 @@
PacketSubCMD_2=0x11
PacketCallFunc_2=OnMirrorFight
;仙树
[PlayerTree]
ScriptName = Player\PlayerTree.py
Writer = hxp
Releaser = hxp
RegType = 0
RegisterPackCount = 2
PacketCMD_1=0xB2
PacketSubCMD_1=0x23
PacketCallFunc_1=OnTreeLVUP
PacketCMD_2=0xB2
PacketSubCMD_2=0x24
PacketCallFunc_2=OnUseTreeLVUPTimeItem
;福地
[PlayerMineArea]
ScriptName = Player\PlayerMineArea.py
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -4529,6 +4529,12 @@
Def_PDict_CustomAwardCanGet = "CustomAwardCanGet_%s" # 是否可领取,参数(key编号)
Def_PDict_CustomAwardGetState = "CustomAwardGetState_%s" # 是否已领取,参数(key编号)
#仙树
Def_PDict_TreeLV = "TreeLV" # 仙树等级,从1开始,代表1级
Def_PDict_TreeLVUPState = "TreeLVUPState" # 仙树升级状态;0-未升级;1-升级中
Def_PDict_TreeLVUPRemainTime = "TreeLVUPRemainTime" # 仙树升级剩余时间,秒
Def_PDict_TreeLVUPRefreshTime = "TreeLVUPRefreshTime" # 仙树升级上次刷新时间戳
#福地
Def_PDict_MineWorkerCount = "MineWorkerCount" # 已雇佣工人数
Def_PDict_MineWorkerEnergyUsed = "MineWorkerEnergyUsed" # 今日已消耗体力
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
@@ -20967,6 +20967,114 @@
#------------------------------------------------------
# B2 23 仙树升级 #tagCMTreeLVUP
class  tagCMTreeLVUP(Structure):
    _pack_ = 1
    _fields_ = [
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ("Type", c_ubyte),    # 0-开始升级(请求扣除消耗,开始升级倒计时);1-执行升级(前端自行倒计时,时间到后发送该类型)
                  ]
    def __init__(self):
        self.Clear()
        self.Cmd = 0xB2
        self.SubCmd = 0x23
        return
    def ReadData(self, stringData, _pos=0, _len=0):
        self.Clear()
        memmove(addressof(self), stringData[_pos:], self.GetLength())
        return _pos + self.GetLength()
    def Clear(self):
        self.Cmd = 0xB2
        self.SubCmd = 0x23
        self.Type = 0
        return
    def GetLength(self):
        return sizeof(tagCMTreeLVUP)
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''// B2 23 仙树升级 //tagCMTreeLVUP:
                                Cmd:%s,
                                SubCmd:%s,
                                Type:%d
                                '''\
                                %(
                                self.Cmd,
                                self.SubCmd,
                                self.Type
                                )
        return DumpString
m_NAtagCMTreeLVUP=tagCMTreeLVUP()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMTreeLVUP.Cmd,m_NAtagCMTreeLVUP.SubCmd))] = m_NAtagCMTreeLVUP
#------------------------------------------------------
# B2 24 使用仙树升级减时物品 #tagCMUseTreeLVUPTimeItem
class  tagCMUseTreeLVUPTimeItem(Structure):
    _pack_ = 1
    _fields_ = [
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ("UseCount", c_int),    # 使用个数
                  ("IsAutoBuy", c_ubyte),    # 不足个数是否自动购买
                  ]
    def __init__(self):
        self.Clear()
        self.Cmd = 0xB2
        self.SubCmd = 0x24
        return
    def ReadData(self, stringData, _pos=0, _len=0):
        self.Clear()
        memmove(addressof(self), stringData[_pos:], self.GetLength())
        return _pos + self.GetLength()
    def Clear(self):
        self.Cmd = 0xB2
        self.SubCmd = 0x24
        self.UseCount = 0
        self.IsAutoBuy = 0
        return
    def GetLength(self):
        return sizeof(tagCMUseTreeLVUPTimeItem)
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''// B2 24 使用仙树升级减时物品 //tagCMUseTreeLVUPTimeItem:
                                Cmd:%s,
                                SubCmd:%s,
                                UseCount:%d,
                                IsAutoBuy:%d
                                '''\
                                %(
                                self.Cmd,
                                self.SubCmd,
                                self.UseCount,
                                self.IsAutoBuy
                                )
        return DumpString
m_NAtagCMUseTreeLVUPTimeItem=tagCMUseTreeLVUPTimeItem()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMUseTreeLVUPTimeItem.Cmd,m_NAtagCMUseTreeLVUPTimeItem.SubCmd))] = m_NAtagCMUseTreeLVUPTimeItem
#------------------------------------------------------
# B3 17 情戒解锁 #tagCMLoveRingUnlock
class  tagCMLoveRingUnlock(Structure):
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
@@ -56484,6 +56484,66 @@
#------------------------------------------------------
# B1 21 仙树信息 #tagMCTreeInfo
class  tagMCTreeInfo(Structure):
    _pack_ = 1
    _fields_ = [
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ("TreeLV", c_ubyte),    # 当前仙树等级
                  ("LVUPState", c_ubyte),    # 0-非升级中;1-升级中
                  ("LVUPRemainTime", c_int),    # 升级剩余时间,秒;当升级中且倒计时为0时可发送B223执行升级包进行升级
                  ]
    def __init__(self):
        self.Clear()
        self.Cmd = 0xB1
        self.SubCmd = 0x21
        return
    def ReadData(self, stringData, _pos=0, _len=0):
        self.Clear()
        memmove(addressof(self), stringData[_pos:], self.GetLength())
        return _pos + self.GetLength()
    def Clear(self):
        self.Cmd = 0xB1
        self.SubCmd = 0x21
        self.TreeLV = 0
        self.LVUPState = 0
        self.LVUPRemainTime = 0
        return
    def GetLength(self):
        return sizeof(tagMCTreeInfo)
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''// B1 21 仙树信息 //tagMCTreeInfo:
                                Cmd:%s,
                                SubCmd:%s,
                                TreeLV:%d,
                                LVUPState:%d,
                                LVUPRemainTime:%d
                                '''\
                                %(
                                self.Cmd,
                                self.SubCmd,
                                self.TreeLV,
                                self.LVUPState,
                                self.LVUPRemainTime
                                )
        return DumpString
m_NAtagMCTreeInfo=tagMCTreeInfo()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCTreeInfo.Cmd,m_NAtagMCTreeInfo.SubCmd))] = m_NAtagMCTreeInfo
#------------------------------------------------------
# B1 16 累计消耗货币信息 #tagMCUseMoneyTotalInfo
class  tagMCUseMoneyTotal(Structure):
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -2639,6 +2639,14 @@
                        ("DWORD", "NeedQiyun", 0),
                        ("list", "AwardItemList", 0),
                        ),
                "TreeLV":(
                        ("BYTE", "TreeLV", 1),
                        ("DWORD", "LVUPNeedMoney", 0),
                        ("DWORD", "LVUPNeedTime", 0),
                        ("list", "EquipColorRateList", 0),
                        ("list", "ExAwardItemRateList", 0),
                        ),
                }
@@ -6607,6 +6615,19 @@
    def GetNeedQiyun(self): return self.attrTuple[1] # 所需气运值 DWORD
    def GetAwardItemList(self): return self.attrTuple[2] # 奖励物品列表 list
# 仙树等级表
class IPY_TreeLV():
    def __init__(self):
        self.attrTuple = None
        return
    def GetTreeLV(self): return self.attrTuple[0] # 仙树等级 BYTE
    def GetLVUPNeedMoney(self): return self.attrTuple[1] # 升到下一级所需货币数 DWORD
    def GetLVUPNeedTime(self): return self.attrTuple[2] # 升级下一级所需所需秒 DWORD
    def GetEquipColorRateList(self): return self.attrTuple[3] # 产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
    def GetExAwardItemRateList(self): return self.attrTuple[4] # 每次砍树概率额外产出道具饼图,[[万分率,[物品ID,个数]], ...] list
def Log(msg, playerID=0, par=0):
    LogUI.Msg("%s\t%s\t%s" % (par, playerID, msg))
@@ -6934,6 +6955,7 @@
        self.__LoadFileData("Zhanling", onlyCheck)
        self.__LoadFileData("Xiangong", onlyCheck)
        self.__LoadFileData("TiandaoTree", onlyCheck)
        self.__LoadFileData("TreeLV", onlyCheck)
        Log("IPY_DataMgr ReloadOK! onlyCheck=%s" % onlyCheck)
        return
    
@@ -9049,6 +9071,13 @@
        self.CheckLoadData("TiandaoTree")
        return self.ipyTiandaoTreeCache[index]
    def GetTreeLVCount(self):
        self.CheckLoadData("TreeLV")
        return self.ipyTreeLVLen
    def GetTreeLVByIndex(self, index):
        self.CheckLoadData("TreeLV")
        return self.ipyTreeLVCache[index]
IPYData = IPY_DataMgr()
def IPY_Data(): return IPYData
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -154,7 +154,9 @@
import PlayerShentong
import PlayerCustomAward
import PlayerZhanling
import PlayerTree
import PlayerLianTi
#import PlayerTask
import PlayerYinji
import PlayerLove
import GameObj
@@ -982,6 +984,8 @@
        PlayerGubao.OnPlayerLogin(curPlayer)
        PlayerShentong.OnPlayerLogin(curPlayer)
        PlayerZhanling.OnPlayerLogin(curPlayer)
        #PlayerTask.OnPlayerLogin(curPlayer)
        PlayerTree.OnPlayerLogin(curPlayer)
        PlayerMineArea.OnPlayerLogin(curPlayer)
        PlayerGuaji.OnPlayerLogin(curPlayer)
        PlayerActFamilyGCZ.OnPlayerLogin(curPlayer)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -3249,7 +3249,7 @@
                GameWorld.Log("等价货币补足扣除: type_Price%s, price=%s, curCurrency=%s, lackPrice=%s, tagMoneyType=%s, tagMoneyValue=%s" 
                                   % (type_Price, price, curCurrency, lackPrice, tagMoneyType, tagMoneyValue), curPlayer.GetPlayerID())
            else:
                #GameWorld.Log("没有等价货币,无法扣除")
                GameWorld.DebugLog("货币不足! type_Price=%s,curCurrency=%s < %s" % (type_Price, curCurrency, price))
                return False
        #有足够的钱支付
        SetPlayerCurrency(curPlayer, type_Price, curCurrency - lostMoney)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTree.py
New file
@@ -0,0 +1,206 @@
#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package Player.PlayerTree
#
# @todo:仙树
# @author hxp
# @date 2025-05-28
# @version 1.0
#
# 详细描述: 仙树
#
#-------------------------------------------------------------------------------
#"""Version = 2025-05-28 12:00"""
#-------------------------------------------------------------------------------
import GameWorld
import ItemCommon
import NetPackCommon
import IpyGameDataPY
import ChPyNetSendPack
import PlayerControl
import IPY_GameWorld
#import PlayerTask
import ChConfig
import time
def OnPlayerLogin(curPlayer):
    treeLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLV)
    if not treeLV:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreeLV, 1)
    RefreshTreeLVUPTime(curPlayer)
    SyncTreeInfo(curPlayer)
    return
#// B2 23 仙树升级 #tagCMTreeLVUP
#
#struct    tagCMTreeLVUP
#{
#    tagHead         Head;
#    BYTE        Type;    // 0-开始升级(请求扣除消耗,开始升级倒计时);1-执行升级(倒计时时间到后发送该类型)
#};
def OnTreeLVUP(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    upType = clientData.Type
    if upType == 1:
        if not DoTreeLVUP(curPlayer):
            SyncTreeInfo(curPlayer)
        return
    playerID = curPlayer.GetPlayerID()
    lvupState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLVUPState)
    if lvupState:
        GameWorld.DebugLog("仙树已经在升级中! lvupState=%s" % lvupState, playerID)
        return
    treeLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLV)
    ipyData = IpyGameDataPY.GetIpyGameData("TreeLV", treeLV)
    if not ipyData:
        return
    needMoney = ipyData.GetLVUPNeedMoney()
    nextTreeLV = treeLV + 1
    nextIpyData = IpyGameDataPY.GetIpyGameDataNotLog("TreeLV", nextTreeLV)
    if needMoney <= 0 or not nextIpyData:
        GameWorld.DebugLog("仙树已满级! treeLV=%s" % treeLV, playerID)
        return
    moneyType = IpyGameDataPY.GetFuncCfg("TreeLVUP", 1)
    if not PlayerControl.PayMoney(curPlayer, moneyType, needMoney, "TreeLVUP", {"treeLV":treeLV}):
        return
    needTime = ipyData.GetLVUPNeedTime()
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreeLVUPState, 1)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreeLVUPRemainTime, needTime)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreeLVUPRefreshTime, int(time.time()))
    GameWorld.DebugLog("仙树请求开始升级! treeLV=%s,nextTreeLV=%s,needTime=%s" % (treeLV, nextTreeLV, needTime), playerID)
    SyncTreeInfo(curPlayer)
    return
#// B2 24 使用仙树升级减时物品 #tagCMUseTreeLVUPTimeItem
#
#struct    tagCMUseTreeLVUPTimeItem
#{
#    tagHead         Head;
#    DWORD        UseCount;    // 使用个数
#    BYTE        IsAutoBuy;    // 不足个数是否自动购买
#};
def OnUseTreeLVUPTimeItem(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    useCount = clientData.UseCount
    isAutoBuy = clientData.IsAutoBuy
    playerID = curPlayer.GetPlayerID()
    lvupState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLVUPState)
    LVUPRemainTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLVUPRemainTime)
    if not lvupState or not LVUPRemainTime:
        GameWorld.DebugLog("仙树非升级中或剩余时间为0,不需要减少时间! lvupState=%s,LVUPRemainTime=%s"
                           % (lvupState, LVUPRemainTime), playerID)
        return
    costItemID, reduceSeconds = IpyGameDataPY.GetFuncEvalCfg("TreeLVUP", 2)
    GameWorld.DebugLog("使用仙树升级减时物品! costItemID=%s,reduceSeconds=%s,useCount=%s" % (costItemID, reduceSeconds, useCount), playerID)
    if not costItemID or not useCount:
        return
    costItemIndexList, bindCnt, unBindCnt = ItemCommon.GetPackItemBindStateIndexInfo(curPlayer, costItemID, useCount)
    lackCnt = useCount - bindCnt - unBindCnt
    if lackCnt > 0 and not isAutoBuy:
        GameWorld.DebugLog("消耗道具不足! costItemID=%s,useCount=%s,bindCnt=%s,unBindCnt=%s,lackCnt=%s"
                           % (costItemID, useCount, bindCnt, unBindCnt, lackCnt), playerID)
        return
    delCnt = useCount
    if lackCnt > 0:
        moneyType = IPY_GameWorld.TYPE_Price_Gold_Money
        lackCost = ItemCommon.GetAutoBuyItemNeedGold({costItemID:lackCnt})
        if lackCost <= 0:
            return
        GameWorld.DebugLog("自动购买道具: lackCnt=%s,moneyType=%s,lackCost=%s" % (lackCnt, moneyType, lackCost), playerID)
        infoDict = {ChConfig.Def_Cost_Reason_SonKey:costItemID}
        if not PlayerControl.PayMoney(curPlayer, moneyType, lackCost, ChConfig.Def_Cost_BuyStoreItem, infoDict):
            return
        delCnt -= lackCnt
    # 扣除消耗
    if delCnt:
        ItemCommon.DelCostItemByBind(curPlayer, costItemIndexList, bindCnt, unBindCnt, delCnt, "TreeLVUPTimeItem")
    reduceTime = reduceSeconds * useCount
    ReduceTreeLVUPTime(curPlayer, reduceTime)
    return
def RefreshTreeLVUPTime(curPlayer):
    ## 刷新仙树升级剩余时间
    lvupState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLVUPState)
    LVUPRemainTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLVUPRemainTime)
    if not lvupState or not LVUPRemainTime:
        return
    curTime = int(time.time())
    lastRefreshTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLVUPRefreshTime)
    if not lastRefreshTime:
        lastRefreshTime = curTime
    passSeconds = max(0, curTime - lastRefreshTime)
    updLVUPRemainTime = max(0, LVUPRemainTime - passSeconds)
    treeLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLV)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreeLVUPRemainTime, updLVUPRemainTime)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreeLVUPRefreshTime, curTime)
    GameWorld.DebugLog("刷新仙树升级剩余时间! updLVUPRemainTime=%s,treeLV=%s,LVUPRemainTime=%s,passSeconds=%s,lastRefreshTime=%s"
                       % (updLVUPRemainTime, treeLV, LVUPRemainTime, passSeconds, lastRefreshTime), curPlayer.GetPlayerID())
    return
def ReduceTreeLVUPTime(curPlayer, reduceTime):
    ## 减少仙树升级剩余时间,可能是使用道具或其他功能等
    RefreshTreeLVUPTime(curPlayer)
    lvupState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLVUPState)
    LVUPRemainTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLVUPRemainTime)
    if not lvupState or not LVUPRemainTime:
        GameWorld.DebugLog("仙树非升级中或剩余时间为0,不需要减少时间! lvupState=%s,LVUPRemainTime=%s"
                           % (lvupState, LVUPRemainTime), curPlayer.GetPlayerID())
        return
    updLVUPRemainTime = max(0, LVUPRemainTime - reduceTime)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreeLVUPRemainTime, updLVUPRemainTime)
    GameWorld.DebugLog("减少仙树升级剩余时间! updLVUPRemainTime=%s,LVUPRemainTime=%s,reduceTime=%s"
                       % (updLVUPRemainTime, LVUPRemainTime, reduceTime), curPlayer.GetPlayerID())
    SyncTreeInfo(curPlayer)
    return True
def DoTreeLVUP(curPlayer):
    ## 执行仙树升级
    RefreshTreeLVUPTime(curPlayer)
    playerID = curPlayer.GetPlayerID()
    lvupState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLVUPState)
    if not lvupState:
        GameWorld.DebugLog("仙树非升级中,无法执行升级! lvupState=%s" % lvupState, playerID)
        return
    LVUPRemainTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLVUPRemainTime)
    if LVUPRemainTime > 0:
        GameWorld.DebugLog("仙树升级剩余时间未到,无法执行升级! LVUPRemainTime=%s" % LVUPRemainTime, playerID)
        return
    treeLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLV)
    updTreeLV = treeLV + 1
    ipyData = IpyGameDataPY.GetIpyGameData("TreeLV", updTreeLV)
    if not ipyData:
        return
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreeLV, updTreeLV)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreeLVUPState, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreeLVUPRemainTime, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreeLVUPRefreshTime, 0)
    GameWorld.DebugLog("执行仙树升级! updTreeLV=%s" % updTreeLV, playerID)
    SyncTreeInfo(curPlayer)
    #PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_TreeLV)
    return True
def SyncTreeInfo(curPlayer):
    clientPack = ChPyNetSendPack.tagMCTreeInfo()
    clientPack.TreeLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLV)
    clientPack.LVUPState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLVUPState)
    clientPack.LVUPRemainTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLVUPRemainTime)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -1248,8 +1248,8 @@
TYPE_Price_BTGMYuE = 38    # GM余额
TYPE_Price_SuccessSocre = 39    # 成就积分
TYPE_Price_FamilyFlagWarPoint = 40    # 万界积分
TYPE_Price_Xiantao = 41    # 仙桃
TYPE_Price_Lingyu = 42    # 灵玉
TYPE_Price_Xiantao = 41    # 仙桃/战锤
TYPE_Price_Lingyu = 42    # 灵玉/结晶
TYPE_Price_BossTrial = 43    # boss历练凭证积分
TYPE_Price_GatherSoul = 44    # 聚魂精华
TYPE_Price_HorsePetTrainScore = 45    # 骑宠养成积分
@@ -1266,7 +1266,7 @@
                 1:"仙玉", 2:"绑玉", 3:"铜钱", 6:"战盟贡献度", 10:"战盟仓库积分", 13:"境界修行点", 14:"符印融合石", 15:"仙盟活跃令", 
                 16:"助战积分", 18:"荣誉", 19:"Boss积分", 23:"符印精华", 24:"符印碎片", 25:"寻宝积分", 26:"集市额度", 27:"丹精", 28:"魂尘", 
                 29:"聚魂碎片", 30:"核心环", 31:"功能特权令", 32:"环保值", 33:"GM令", 34:"古神币", 35:"功德点", 
                 39:"成就积分", 40:"万界积分", 43:"凭证积分", 44:"聚魂精华", 45:"骑宠养成积分", 46:"古宝养成积分", 47:"天道果",
                 39:"成就积分", 40:"万界积分", 41:"战锤", 42:"结晶", 43:"凭证积分", 44:"聚魂精华", 45:"骑宠养成积分", 46:"古宝养成积分", 47:"天道果",
                 49:"仙缘积分", 50:"幻境阁积分",
                 98:"代币时效", 99:"代币"
                 }
@@ -1302,6 +1302,8 @@
                           TYPE_Price_GuShenMoney:CDBPlayerRefresh_GuShenMoney,
                           TYPE_Price_GongdePoint:CDBPlayerRefresh_GongdePoint,
                           TYPE_Price_SuccessSocre:CDBPlayerRefresh_SuccessScore,
                           TYPE_Price_Xiantao:CDBPlayerRefresh_Xiantao,
                           TYPE_Price_Lingyu:CDBPlayerRefresh_Lingyu,
                           TYPE_Price_FamilyFlagWarPoint:CDBPlayerRefresh_FamilyFlagWarPoint,
                           TYPE_Price_BossTrial:CDBPlayerRefresh_BossTrial,
                           TYPE_Price_GatherSoul:CDBPlayerRefresh_GatherSoul,