129 【战斗】战斗系统-服务端(关兴技能;增加击杀目标触发方式支持;)
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| | | if not connSkillTypeID and connSkill:
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| | | connSkillTypeID = connSkill.GetSkillTypeID()
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| | | if connSkill:
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| | | if connSkill and self._batObj.GetID() == connSkill.GetObjID():
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| | | skillID = connSkill.GetSkillID()
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| | | skillManager = self._batObj.GetSkillManager()
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| | | # 非对象身上的技能,读取本技能被动触发的效果,一般是主技能拆分的子技能
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| | | class PySkill():
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| | | def __init__(self, ipyData):
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| | | def __init__(self, ipyData, objID):
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| | | self._objID = objID # 该技能谁的
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| | | self._skillData = ObjPool.GetPoolMgr().acquire(SklllData, ipyData)
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| | | self._calcTime = 0
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| | | self._remainTime = 0
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| | | self.ClearHurtObj()
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| | | return
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| | | def GetObjID(self): return self._objID
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| | | def GetSkillID(self): return self._skillData.GetSkillID()
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| | | def GetSkillTypeID(self): return self._skillData.GetSkillTypeID()
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| | | def GetSkillLV(self): return self._skillData.GetSkillLV()
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| | |
| | | class SkillManager():
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| | | ## 战斗对象技能管理器
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| | | def __init__(self):
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| | | def __init__(self, batObj):
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| | | self._batObj = batObj
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| | | self._skillList = [] # 技能列表 [PySkill, ...]
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| | | self._skillDict = {} # {skillID:PySkill, ...}
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| | | return
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| | |
| | | self.__deleteSkill(curSkill)
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| | | # 学新技能
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| | | curSkill = ObjPool.GetPoolMgr().acquire(PySkill, ipyData)
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| | | curSkill = ObjPool.GetPoolMgr().acquire(PySkill, ipyData, self._batObj.GetID())
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| | | self._skillDict[skillID] = curSkill
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| | | self._skillList.append(curSkill)
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| | | return curSkill
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| | |
| | | self._kvDict = {} # 自定义kv字典
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| | | self._skillUseCntDict = {} # 技能累计使用次数 {skillID:useCnt, ...}
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| | | self._skillTurnUseCntDict = {} # 技能单回合累计使用次数 {skillID:useCnt, ...}
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| | | self._skillMgr = ObjPool.GetPoolMgr().acquire(SkillManager)
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| | | self._skillMgr = ObjPool.GetPoolMgr().acquire(SkillManager, self)
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| | | self._buffMgr = ObjPool.GetPoolMgr().acquire(BuffManager, self)
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| | | self._passiveEffMgr = ObjPool.GetPoolMgr().acquire(PassiveEffManager, self)
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| | | self._lastHurtValue = 0
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| | |
| | | TriggerWay_ShieldBroken, # 承伤盾被击破时 12
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| | | TriggerWay_CurSkillEff, # 本技能/buff释放后,一般用于本技能/buff释放后触发,仅该技能释放后有效 13
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| | | TriggerWay_CurSkillEffLst, # 本持续buff结算后额外触发效果,仅该持续buff结算后有效 14
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| | | ) = range(1, 1 + 14)
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| | | TriggerWay_KillOneObj, # 击杀目标后(单次击杀多目标只触发一次) 15
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| | | TriggerWay_KillTagObj, # 击杀每目标后(单次击杀多目标每个目标触发一次) 16
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| | | ) = range(1, 1 + 16)
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| | |
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| | | # 被动触发有效来源
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| | | TriggerSrc_Skill = 1 # 身上技能有效
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| | |
| | | skillIpyData = IpyGameDataPY.GetIpyGameData("Skill", skillID)
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| | | if not skillIpyData:
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| | | return
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| | | ownerID = buffOwner.GetID() if buffOwner else 0
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| | | tagObjList = [batObj]
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| | | poolMgr = ObjPool.GetPoolMgr()
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| | | useSkill = poolMgr.acquire(BattleObj.PySkill, skillIpyData)
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| | | useSkill = poolMgr.acquire(BattleObj.PySkill, skillIpyData, ownerID)
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| | | useSkill.SetTagObjList(tagObjList)
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| | | OnAddBuff(turnFight, batObj, useSkill, buffOwner, bySkill, afterLogic)
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| | |
| | | oneActionUseCnt = turnFight.SetOneActionUseSkillCnt(objID, oneActionUseCnt + 1)
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| | | bySkillID = bySkill.GetSkillID() if bySkill else 0
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| | | GameWorld.DebugLog("使用技能: curID=%s,skillID=%s,tagCnt=%s,batType=%s,bySkillID=%s,HP:%s/%s,oneActionUseCnt=%s" |
| | | GameWorld.DebugLog("●使用技能: curID=%s,skillID=%s,tagCnt=%s,batType=%s,bySkillID=%s,HP:%s/%s,oneActionUseCnt=%s" |
| | | % (objID, skillID, len(tagObjList), batType, bySkillID, curBatObj.GetHP(), curBatObj.GetMaxHP(), oneActionUseCnt))
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| | | # 以下为技能可以使用的处理,之后的逻辑默认技能使用成功
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| | | if isinstance(useSkill, IpyGameDataPY.IPY_Skill):
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| | | usePoolSkill = True
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| | | # 统一使用 BattleObj.PySkill
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| | | useSkill = poolMgr.acquire(BattleObj.PySkill, useSkill)
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| | | useSkill = poolMgr.acquire(BattleObj.PySkill, useSkill, objID)
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| | |
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| | | useSkill.ResetUseRec()
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| | | useSkill.SetTagObjList(tagObjList)
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| | |
| | | TurnPassive.OnTriggerPassiveEffect(turnFight, curObj, ChConfig.TriggerWay_AttackOverDirect, tagObj, connSkill=useSkill)
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| | | TurnPassive.OnTriggerPassiveEffect(turnFight, tagObj, ChConfig.TriggerWay_BeAttackedDirect, curObj, connSkill=useSkill)
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| | | if killObjList:
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| | | tagObj = killObjList[0]
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| | | TurnPassive.OnTriggerPassiveEffect(turnFight, curObj, ChConfig.TriggerWay_KillOneObj, tagObj, connSkill=useSkill)
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| | | for tagObj in killObjList:
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| | | TurnPassive.OnTriggerPassiveEffect(turnFight, curObj, ChConfig.TriggerWay_KillTagObj, tagObj, connSkill=useSkill)
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| | | |
| | | return
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| | |
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| | | def __doCostZhanchui(turnFight, curBatObj, useSkill):
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| | |
| | | tagObjList = [defObj]
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| | | poolMgr = ObjPool.GetPoolMgr()
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| | | useSkill = poolMgr.acquire(BattleObj.PySkill, skillIpyData)
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| | | useSkill = poolMgr.acquire(BattleObj.PySkill, skillIpyData, atkID)
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| | | useSkill.SetTagObjList(tagObjList)
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| | | useSkill.ClearHurtObj()
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| | | hurtObj = useSkill.AddHurtObj(defID)
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