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5 天以前 b98731470242d54f521793934edcd0e19141a85f
129 【战斗】战斗系统-服务端(7002效果支持均摊承伤盾值;)
1个文件已修改
6 ■■■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuffs/BuffAtkType_1003.py 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuffs/BuffAtkType_1003.py
@@ -41,4 +41,10 @@
    shieldValue = eval(IpyGameDataPY.GetFuncCompileCfg("ShieldFormula", 1))
    GameWorld.DebugLog("计算护盾值(%s):skillID=%s,calcType=%s,baseValue=%s,skillPer=%s,aShieldPer=%s,dShieldPerDef=%s,angerOverflow=%s" 
                       % (shieldValue, skillID, calcType, baseValue, skillPer, aShieldPer, dShieldPerDef, angerOverflow))
    # 均摊
    hurtShareEff = curSkill.GetEffectByID(ChConfig.SkillEff_HurtShare)
    if hurtShareEff:
        tagCnt = max(1, len(curSkill.GetTagObjList()))
        shieldValue = shieldValue / tagCnt
        GameWorld.DebugLogEx("    目标均摊盾值: shieldValue=%s,tagCnt=%s", shieldValue, tagCnt)
    return [shieldValue % ChConfig.Def_PerPointValue, shieldValue / ChConfig.Def_PerPointValue]