92 【主界面】主线任务-服务端(增加任务类型10-挑战主线关卡xxx; 主线任务奖励支持给定制属性装备;)
3个文件已修改
34 ■■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevelBoss.py 5 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTask.py 26 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -5124,7 +5124,8 @@
TaskType_KillNPC, # 击败X只怪物 7
TaskType_GetMoney, # 累计获得xx货币 8
TaskType_EquipColor, # 穿戴x件x品质及以上装备 9
) = range(1, 1 + 9)
TaskType_MainLevelChallenge, # 主线挑战xxx 10
) = range(1, 1 + 10)
# 任务分组
TaskGroupList = (
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevelBoss.py
@@ -19,8 +19,9 @@
import IpyGameDataPY
import PlayerControl
import ItemControler
import PlayerTask
import FBCommon
import ChConfig
def OnTurnFightRequest(curPlayer, mapID, funcLineID, tagType, tagID, valueList):
    ## 回合战斗请求 
@@ -59,6 +60,8 @@
        GameWorld.DebugLog("最后一波未通过,无法挑战本关boss! passWave=%s < %s" % (wave, waveMax))
        return
    
    PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_MainLevelChallenge, 1, [levelID])
    return True, levelID
def GetFBNPCLineupInfo(curPlayer, mapID, funcLineID):
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTask.py
@@ -231,6 +231,16 @@
        if conds[0] != taskConds[0]:
            return
        
    # 挑战主线关
    elif taskType == ChConfig.TaskType_MainLevelChallenge:
        taskConds = ipyData.GetTaskConds()
        if not conds or len(conds) != len(taskConds):
            return
        if conds[0] < taskConds[0]:
            #GameWorld.DebugLog("挑战小于的不算完成: %s < TaskCond:%s" % (conds[0], taskConds[0]))
            return
        #GameWorld.DebugLog("挑战大于等于都算完整: %s >= TaskCond:%s" % (conds[0], taskConds[0]))
    return True
def SetTaskValue(curPlayer, taskIpyData, value=0, isNotify=True):
@@ -298,15 +308,25 @@
    if curState != ChConfig.TaskState_CanGet:
        GameWorld.DebugLog("任务未完成无法领奖: taskID=%s,curValue=%s/%s,curState=%s" % (taskID, curValue, needValue, curState), playerID)
        return
    #if not ItemControler.CheckPackSpaceEnough(curPlayer, awardItemList):
    #    return
    if not ItemControler.CheckPackSpaceEnough(curPlayer, awardItemList):
        return
    
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TaskIDLast % taskGroup, taskID)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TaskID % taskGroup, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TaskValue % taskGroup, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TaskState % taskGroup, 0)
    
    ItemControler.GivePlayerItemOrMail(curPlayer, awardItemList, event=["Task", False, {}])
    # 支持定制属性物品
    isAuctionItem = 0
    notifyAwardList = []
    appointInfo = {}
    for itemID, itemCount, appointID in awardItemList:
        setAttrDict = {ShareDefine.Def_CItemKey_AppointID:appointID} if appointID else {}
        if not ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isAuctionItem, event=["Task", False, {}], setAttrDict=setAttrDict):
            continue
        notifyAwardList.append([itemID, itemCount, isAuctionItem])
        appointInfo[itemID] = appointID
    ItemControler.NotifyGiveAwardInfo(curPlayer, notifyAwardList, "Task", dataEx={"appointInfo":appointInfo})
    
    if not __giveNewTask(curPlayer, taskGroup):
        SyncTaskInfo(curPlayer, [taskGroup])