| | |
| | | GameWorld.DebugAnswer(curPlayer, "武将皮肤: Hero sk 武将ID 皮肤索引 是否解锁")
|
| | | GameWorld.DebugAnswer(curPlayer, "重置宿缘: Hero sy 0")
|
| | | GameWorld.DebugAnswer(curPlayer, "设置宿缘: Hero sy 宿缘ID 等级 [是否激活]")
|
| | | GameWorld.DebugAnswer(curPlayer, "清空武将: ClearPack 35")
|
| | | GameWorld.DebugAnswer(curPlayer, "清未生效: Hero clear [是否包含生效卡]")
|
| | | #GameWorld.DebugAnswer(curPlayer, "清空武将: ClearPack 35")
|
| | | GameWorld.DebugAnswer(curPlayer, "新增武将: MakeItemCount 英雄ID [个数]")
|
| | | GameWorld.DebugAnswer(curPlayer, "阵容上阵: Hero f 阵容ID [武将ID ...]")
|
| | | GameWorld.DebugAnswer(curPlayer, "阵容武将: Hero h 阵容ID 武将ID 等级 星级 突破等级 觉醒等级 皮肤")
|
| | | GameWorld.DebugAnswer(curPlayer, "阵容满级: Hero h 阵容ID 1")
|
| | | GameWorld.DebugAnswer(curPlayer, "一键满级: Hero max [指定等级 星级 突破 觉醒]")
|
| | | GameWorld.DebugAnswer(curPlayer, "清空武将: Hero clear [是否包含生效卡]")
|
| | | return
|
| | |
|
| | | PlayerOnline.GetOnlinePlayer(curPlayer).RefreshRoleAttr()
|
| | |
| | | # 阵容上阵
|
| | | if value == "f":
|
| | | __oneKeyLineup(curPlayer, msgList)
|
| | | return
|
| | | |
| | | # 一键满级
|
| | | if value == "max":
|
| | | __oneKeyMax(curPlayer, msgList)
|
| | | return
|
| | |
|
| | | # 阵容武将
|
| | |
| | | if curItem.GetUserAttr(ShareDefine.Def_IudetHeroCardEffective):
|
| | | continue
|
| | | curItem.Clear()
|
| | | |
| | | if isAll:
|
| | | PlayerOnline.GetOnlinePlayer(curPlayer).SetEffectiveCardDict({}) # 清空生效缓存
|
| | | return
|
| | |
|
| | | # 宿缘
|
| | |
| | | GameWorld.DebugAnswer(curPlayer, "设置武将觉醒: %s,itemIndex=%s" % (awakeLV, itemIndex))
|
| | |
|
| | | PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate(heroItem) # GM修改
|
| | | return
|
| | |
|
| | | def __oneKeyMax(curPlayer, msgList):
|
| | | ## 一键满级: Hero max [指定等级 星级 突破 觉醒]
|
| | | setLV = msgList[2] if len(msgList) > 2 else None
|
| | | setStar = msgList[3] if len(msgList) > 3 else None
|
| | | setBreakLV = msgList[4] if len(msgList) > 4 else None
|
| | | setAwakeLV = msgList[5] if len(msgList) > 5 else None
|
| | | |
| | | heroIDList = []
|
| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
|
| | | for index in range(ipyDataMgr.GetHeroCount()):
|
| | | ipyData = ipyDataMgr.GetHeroByIndex(index)
|
| | | if not ipyData.GetPlayerCanUse():
|
| | | continue
|
| | | heroIDList.append(ipyData.GetHeroID())
|
| | | |
| | | curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptHero)
|
| | | for index in range(curPack.GetCount()):
|
| | | heroItem = curPack.GetAt(index)
|
| | | if not heroItem or heroItem.IsEmpty():
|
| | | continue
|
| | | heroID = heroItem.GetItemTypeID()
|
| | | if heroID in heroIDList:
|
| | | heroIDList.remove(heroID)
|
| | | |
| | | # 给没有的武将
|
| | | for heroID in heroIDList:
|
| | | ItemControler.GivePlayerItem(curPlayer, heroID, 1, False)
|
| | | |
| | | # 设置一键满
|
| | | for index in range(curPack.GetCount()):
|
| | | heroItem = curPack.GetAt(index)
|
| | | if not heroItem or heroItem.IsEmpty():
|
| | | continue
|
| | | __setHeroItem(curPlayer, heroItem, setLV, setStar, setBreakLV, setAwakeLV)
|
| | | |
| | | GameWorld.DebugAnswer(curPlayer, "一键OK!")
|
| | | return
|
| | |
|
| | | def __oneKeyLineup(curPlayer, msgList):
|
| | |
| | | heroItem = curPack.GetAt(itemIndex)
|
| | | if not heroItem or heroItem.IsEmpty():
|
| | | continue
|
| | | heroID = heroItem.GetItemTypeID()
|
| | | heroIpyData = IpyGameDataPY.GetIpyGameData("Hero", heroID)
|
| | | if not heroIpyData:
|
| | | continue
|
| | | quality = heroIpyData.GetQuality()
|
| | | qualityIpyData = IpyGameDataPY.GetIpyGameData("HeroQuality", quality)
|
| | | if not qualityIpyData:
|
| | | continue
|
| | | singleItem = heroItem.GetItem()
|
| | | |
| | | # 天赋 |
| | | if setAwakeLV != None:
|
| | | awakeLV = setAwakeLV
|
| | | if not IpyGameDataPY.GetIpyGameData("HeroQualityAwake", quality, awakeLV):
|
| | | GameWorld.DebugAnswer(curPlayer, "觉醒等级不存在:%s 品质:%s" % (awakeLV, quality))
|
| | | return
|
| | | else:
|
| | | awakeLV = 0
|
| | | for aLV in range(1, 100):
|
| | | if not IpyGameDataPY.GetIpyGameDataNotLog("HeroQualityAwake", quality, aLV):
|
| | | break
|
| | | awakeLV = aLV
|
| | | PlayerHero.SetHeroAwakeLV(heroItem, awakeLV, False)
|
| | | |
| | | doCnt = 0
|
| | | awakeRandCnt = singleItem.GetUserAttrCount(ShareDefine.Def_IudetHeroTalentIDAwakeRand)
|
| | | while awakeRandCnt and doCnt <= 10:
|
| | | doCnt += 1
|
| | | selectIndex = random.randint(0, awakeRandCnt - 1)
|
| | | PlayerHero.doSelectAwakeTalent(curPlayer, itemIndex, selectIndex, False)
|
| | | awakeRandCnt = singleItem.GetUserAttrCount(ShareDefine.Def_IudetHeroTalentIDAwakeRand)
|
| | | |
| | | # 突破
|
| | | if setBreakLV != None:
|
| | | breakLV = setBreakLV
|
| | | if not IpyGameDataPY.GetIpyGameData("HeroQualityBreak", quality, breakLV):
|
| | | GameWorld.DebugAnswer(curPlayer, "突破等级不存在:%s 品质:%s" % (breakLV, quality))
|
| | | return
|
| | | else:
|
| | | breakLV = 0
|
| | | for bLV in range(1, 100):
|
| | | if not IpyGameDataPY.GetIpyGameDataNotLog("HeroQualityBreak", quality, bLV):
|
| | | break
|
| | | breakLV = bLV
|
| | | PlayerHero.SetHeroBreakLV(curPlayer, heroItem, breakLV, False)
|
| | | |
| | | # 星级
|
| | | starMax = PlayerHero.GetHeroStarMax(heroItem)
|
| | | if setStar != None:
|
| | | updStar = min(setStar, starMax)
|
| | | else:
|
| | | updStar = starMax
|
| | | PlayerHero.DoHeroUpdStar(curPlayer, heroItem, updStar, False)
|
| | | |
| | | # 等级
|
| | | lvMax = PlayerHero.GetHeroLVMax(heroItem)
|
| | | if setLV != None:
|
| | | updHeroLV = min(setLV, lvMax)
|
| | | else:
|
| | | updHeroLV = lvMax
|
| | | singleItem.SetUserAttr(ShareDefine.Def_IudetHeroLV, updHeroLV)
|
| | | |
| | | # 皮肤
|
| | | skinIDList = heroIpyData.GetSkinIDList()
|
| | | if setSkinID != None:
|
| | | if setSkinID not in skinIDList:
|
| | | GameWorld.DebugAnswer(curPlayer, "皮肤不存在:%s 品质:%s" % (heroID, setSkinID))
|
| | | return
|
| | | skinIndex = skinIDList.index(setSkinID)
|
| | | singleItem.SetUserAttr(ShareDefine.Def_IudetHeroSkin, skinIndex) |
| | | |
| | | heroItem.Sync_Item()
|
| | | PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate(heroItem) # GM修改阵容
|
| | | __setHeroItem(curPlayer, heroItem, setLV, setStar, setBreakLV, setAwakeLV, setSkinID)
|
| | |
|
| | | GameWorld.DebugAnswer(curPlayer, "设置阵容武将OK")
|
| | | return
|
| | | |
| | | def __setHeroItem(curPlayer, heroItem, setLV=None, setStar=None, setBreakLV=None, setAwakeLV=None, setSkinID=None):
|
| | | heroID = heroItem.GetItemTypeID()
|
| | | heroIpyData = IpyGameDataPY.GetIpyGameData("Hero", heroID)
|
| | | if not heroIpyData:
|
| | | return
|
| | | quality = heroIpyData.GetQuality()
|
| | | qualityIpyData = IpyGameDataPY.GetIpyGameData("HeroQuality", quality)
|
| | | if not qualityIpyData:
|
| | | return
|
| | | singleItem = heroItem.GetItem()
|
| | | |
| | | # 天赋 |
| | | if setAwakeLV != None:
|
| | | awakeLV = setAwakeLV
|
| | | if not IpyGameDataPY.GetIpyGameData("HeroQualityAwake", quality, awakeLV):
|
| | | GameWorld.DebugAnswer(curPlayer, "觉醒等级不存在:%s 品质:%s" % (awakeLV, quality))
|
| | | return
|
| | | else:
|
| | | awakeLV = 0
|
| | | for aLV in range(1, 100):
|
| | | if not IpyGameDataPY.GetIpyGameDataNotLog("HeroQualityAwake", quality, aLV):
|
| | | break
|
| | | awakeLV = aLV
|
| | | PlayerHero.SetHeroAwakeLV(heroItem, awakeLV, False)
|
| | | |
| | | doCnt = 0
|
| | | awakeRandCnt = singleItem.GetUserAttrCount(ShareDefine.Def_IudetHeroTalentIDAwakeRand)
|
| | | while awakeRandCnt and doCnt <= 10:
|
| | | doCnt += 1
|
| | | selectIndex = random.randint(0, awakeRandCnt - 1)
|
| | | itemIndex = heroItem.GetItemPlaceIndex()
|
| | | PlayerHero.doSelectAwakeTalent(curPlayer, itemIndex, selectIndex, False)
|
| | | awakeRandCnt = singleItem.GetUserAttrCount(ShareDefine.Def_IudetHeroTalentIDAwakeRand)
|
| | | |
| | | # 突破
|
| | | if setBreakLV != None:
|
| | | breakLV = setBreakLV
|
| | | if not IpyGameDataPY.GetIpyGameData("HeroQualityBreak", quality, breakLV):
|
| | | GameWorld.DebugAnswer(curPlayer, "突破等级不存在:%s 品质:%s" % (breakLV, quality))
|
| | | return
|
| | | else:
|
| | | breakLV = 0
|
| | | for bLV in range(1, 100):
|
| | | if not IpyGameDataPY.GetIpyGameDataNotLog("HeroQualityBreak", quality, bLV):
|
| | | break
|
| | | breakLV = bLV
|
| | | PlayerHero.SetHeroBreakLV(curPlayer, heroItem, breakLV, False)
|
| | | |
| | | # 星级
|
| | | starMax = PlayerHero.GetHeroStarMax(heroItem)
|
| | | if setStar != None:
|
| | | updStar = min(setStar, starMax)
|
| | | else:
|
| | | updStar = starMax
|
| | | PlayerHero.DoHeroUpdStar(curPlayer, heroItem, updStar, False)
|
| | | |
| | | # 等级
|
| | | lvMax = PlayerHero.GetHeroLVMax(heroItem)
|
| | | if setLV != None:
|
| | | updHeroLV = min(setLV, lvMax)
|
| | | else:
|
| | | updHeroLV = lvMax
|
| | | singleItem.SetUserAttr(ShareDefine.Def_IudetHeroLV, updHeroLV)
|
| | | |
| | | # 皮肤
|
| | | skinIDList = heroIpyData.GetSkinIDList()
|
| | | if setSkinID != None:
|
| | | if setSkinID not in skinIDList:
|
| | | GameWorld.DebugAnswer(curPlayer, "皮肤不存在:%s 品质:%s" % (heroID, setSkinID))
|
| | | return
|
| | | skinIndex = skinIDList.index(setSkinID)
|
| | | singleItem.SetUserAttr(ShareDefine.Def_IudetHeroSkin, skinIndex) |
| | | |
| | | heroItem.Sync_Item()
|
| | | PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate(heroItem) # GM修改阵容
|
| | | return
|