129 【战斗】战斗系统-服务端(去除0407通知;修复5011触发被动报错;)
2个文件已修改
20 ■■■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py 17 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5011.py 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
@@ -859,14 +859,15 @@
            return
        objID = batObj.objID
        GameWorld.DebugLog("回收战斗单位: objID=%s" % (objID))
        turnFight = batObj.GetTurnFight()
        if turnFight:
            # //04 07 NPC消失#tagNPCDisappear 此处通知消失,与回合制死亡区分
            clientPack = ChNetSendPack.tagNPCDisappear()
            clientPack.NPCID = [objID]
            clientPack.Count = len(clientPack.NPCID)
            turnFight.addBatPack(clientPack)
        #前端确认不需要通知消失
        #turnFight = batObj.GetTurnFight()
        #if turnFight:
        #    # //04 07 NPC消失#tagNPCDisappear 此处通知消失,与回合制死亡区分
        #    clientPack = ChNetSendPack.tagNPCDisappear()
        #    clientPack.NPCID = [objID]
        #    clientPack.Count = len(clientPack.NPCID)
        #    turnFight.addBatPack(clientPack)
        # 最后回收对象
        ObjPool.GetPoolMgr().release(batObj)
        if objID not in self._freeIDList: # 回收ID,重复利用
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5011.py
@@ -31,4 +31,5 @@
    return TurnSkill.OnUsePassiveSkill(turnFight, batObj, tagObj, passiveSkill, connSkill, effSkillID, effectID)
def DoBuffEffectLogic(turnFight, batObj, tagObj, effBuff, curEffect, connSkill):
    return DoSkillEffectLogic(turnFight, batObj, tagObj, None, curEffect, connSkill)
    effSkill = effBuff.GetSkillData().GetIpyData()
    return DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill)