129 【战斗】战斗系统-服务端(战斗结果增加通知是否阵亡,"Dead":是否阵亡)
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| | | cureHP = batObj.cureStat
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| | | batLineup.totalHurt += atkHurt
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| | | batFaction.totalHurt += atkHurt
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| | | dead = 0 if batObj.IsAlive() else 1
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| | | GameWorld.DebugLog(" Pos:%s ID=%s,npcID=%s,heroID=%s,HP=%s/%s, 输出=%s,承伤=%s,治疗=%s"
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| | | % (posNum, objID, npcID, heroID, batObj.GetHP(), batObj.GetMaxHP(), atkHurt, defHurt, cureHP))
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| | | lineupStatInfo[str(posNum)] = {"ObjID":objID, "HeroID":heroID, "NPCID":npcID, "AtkHurt":atkHurt, "DefHurt":defHurt, "CureHP":cureHP,
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| | | "LV":batObj.GetLV(), "Star":batObj.GetStar(), "Skin":batObj.GetSkinID()}
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| | | "LV":batObj.GetLV(), "Star":batObj.GetStar(), "Skin":batObj.GetSkinID(), "Dead":dead}
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| | | statMsg = {"winFaction":winFaction, "statInfo":statInfo}
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