hxp
2025-10-09 dae842ad6e4a43d66255251e3ca60880af8d08bb
242 【福利内容】每日签到-服务端
12个文件已修改
1个文件已删除
682 ■■■■■ 已修改文件
PySysDB/PySysDBPY.h 22 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py 14 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py 85 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/ClearOpenServerDay.py 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetSignDay.py 62 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py 63 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMail.py 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSignDay.py 365 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_522.py 44 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
PySysDB/PySysDBPY.h
@@ -1415,28 +1415,12 @@
    DWORD        PowerEx;    //额外固定战力
};
//连续签到奖励表
struct tagContineSignAward
{
    BYTE        _ContineDay;    //连续签到天数
    list        ItemID;    //奖励物品ID
    BYTE        IsBind;    //物品是否绑定
    list        ItemNum;    //物品奖励最小值
    list        JobItemList;    //职业物品列表
};
//签到奖励表
struct tagSignAward
struct SignIn
{
    BYTE        _RewardID;    //奖励ID
    list        ItemID;    //奖励物品ID
    BYTE        IsBind;    //物品是否绑定
    BYTE        VipLv;    //vip等级
    list        OrdinaryNum;    //奖励物品数量
    BYTE        VipMultiple;   //奖励倍率
    BYTE        _SignDay;    //签到天
    list        AwardItemList;    //奖励列表
};
//VIP礼包表
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -3423,12 +3423,6 @@
Def_PDict_ItemUseCntToday = "ItemUseCntToday_%s" # 物品今日使用次数, 参数为物品ID
Def_PDict_DayLoginSignIsMulti = "SignIsMulti" # 是否第二月以后
Def_PDict_DayLoginSignNum = "DayLoginSignNum" # 本轮已签到次数
Def_PDict_TotalSignNum = "TotalSignNum" # 累计已签到次数
Def_PDict_DayLoginSignState = "DayLoginSignState" # 当天登陆签到状态
Def_PDict_DayLoginSignStartTime = "SignStartTime" # 本轮签到开始时间
Def_PDict_GodWeaponLV = "GodWeaponLV_%s" # 神器等级, 参数神器索引
Def_PDict_GodWeaponExp = "GodWeaponExp_%s" # 神器等级对应祝福值经验, 参数神器索引
Def_PDict_GodWeaponState = "GodWeaponState" # 神器是否已经激活, 按索引位存储神器是否激活
@@ -3449,6 +3443,10 @@
Def_PDict_DropCountToday = "DropCountToday_%s" # 今日物品已掉落次数,参数(物品ID)
Def_PDict_DropColorToday = "DropColorToday_%s" # 今日装备品质已掉落次数,参数(装备品质)
# 签到
Def_PDict_SignInState = "SignInState_%s" # 按位记录每日签到状态,参数(key编号),状态:0-不可签到;1-已签到;2-可补签;3-已领取
Def_PDict_SignInLastDay = "SignInLastDay" # 最后一次签到是第x天
# 跑环
Def_PDict_RunTaskAwardState = "RunTaskAwardState_%s" # 是否已领取跑环本轮结束奖励 参数任务类型
Def_PDict_RunTaskAwardRecord = "RunTaskAwardRecord_%s" # 跑环本轮结束奖励记录 参数任务类型
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
@@ -5982,14 +5982,14 @@
#------------------------------------------------------
#A5 09 玩家签到 #tagCMDaySign
#A5 09 玩家签到领奖 #tagCSDaySign
class  tagCMDaySign(Structure):
class  tagCSDaySign(Structure):
    _pack_ = 1
    _fields_ = [
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ("Day", c_ubyte),    #默认0表示当日签到,可扩展做补签用
                  ("Day", c_ubyte),    # 第x天,从1开始
                  ]
    def __init__(self):
@@ -6010,13 +6010,13 @@
        return
    def GetLength(self):
        return sizeof(tagCMDaySign)
        return sizeof(tagCSDaySign)
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''//A5 09 玩家签到 //tagCMDaySign:
        DumpString = '''//A5 09 玩家签到领奖 //tagCSDaySign:
                                Cmd:%s,
                                SubCmd:%s,
                                Day:%d
@@ -6029,8 +6029,8 @@
        return DumpString
m_NAtagCMDaySign=tagCMDaySign()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMDaySign.Cmd,m_NAtagCMDaySign.SubCmd))] = m_NAtagCMDaySign
m_NAtagCSDaySign=tagCSDaySign()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCSDaySign.Cmd,m_NAtagCSDaySign.SubCmd))] = m_NAtagCSDaySign
#------------------------------------------------------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
@@ -4395,71 +4395,70 @@
#------------------------------------------------------
#A3 0D 玩家签到信息记录 # tagMCDaySignInfo
#A3 0D 玩家签到信息记录 # tagSCDaySignInfo
class  tagMCDaySignInfo(Structure):
    _pack_ = 1
    _fields_ = [
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ("DaySignCount", c_ubyte),    #已经签到天数
                  ("ReplenishSignCount", c_ubyte),    # 可以补签天数
                  ("IsSign", c_ubyte),    #当天是否已经签到,发送0和1
                  ("IsFrist", c_ubyte),    #是否是第一个月
                  ("TotalSignCount", c_ushort),    #累计总签到天数
                  ]
class  tagSCDaySignInfo(Structure):
    Head = tagHead()
    Count = 0    #(BYTE Count)
    SignStateList = list()    #(vector<BYTE> SignStateList)//每日签到状态记录列表 [第1天状态, ...]  状态:0-不可签到;1-已签到;2-可补签;3-已领取
    data = None
    def __init__(self):
        self.Clear()
        self.Cmd = 0xA3
        self.SubCmd = 0x0D
        self.Head.Cmd = 0xA3
        self.Head.SubCmd = 0x0D
        return
    def ReadData(self, stringData, _pos=0, _len=0):
    def ReadData(self, _lpData, _pos=0, _Len=0):
        self.Clear()
        memmove(addressof(self), stringData[_pos:], self.GetLength())
        return _pos + self.GetLength()
        _pos = self.Head.ReadData(_lpData, _pos)
        self.Count,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        for i in range(self.Count):
            value,_pos=CommFunc.ReadBYTE(_lpData,_pos)
            self.SignStateList.append(value)
        return _pos
    def Clear(self):
        self.Cmd = 0xA3
        self.SubCmd = 0x0D
        self.DaySignCount = 0
        self.ReplenishSignCount = 0
        self.IsSign = 0
        self.IsFrist = 0
        self.TotalSignCount = 0
        self.Head = tagHead()
        self.Head.Clear()
        self.Head.Cmd = 0xA3
        self.Head.SubCmd = 0x0D
        self.Count = 0
        self.SignStateList = list()
        return
    def GetLength(self):
        return sizeof(tagMCDaySignInfo)
        length = 0
        length += self.Head.GetLength()
        length += 1
        length += 1 * self.Count
        return length
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
        data = ''
        data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
        data = CommFunc.WriteBYTE(data, self.Count)
        for i in range(self.Count):
            data = CommFunc.WriteBYTE(data, self.SignStateList[i])
        return data
    def OutputString(self):
        DumpString = '''//A3 0D 玩家签到信息记录 // tagMCDaySignInfo:
                                Cmd:%s,
                                SubCmd:%s,
                                DaySignCount:%d,
                                ReplenishSignCount:%d,
                                IsSign:%d,
                                IsFrist:%d,
                                TotalSignCount:%d
        DumpString = '''
                                Head:%s,
                                Count:%d,
                                SignStateList:%s
                                '''\
                                %(
                                self.Cmd,
                                self.SubCmd,
                                self.DaySignCount,
                                self.ReplenishSignCount,
                                self.IsSign,
                                self.IsFrist,
                                self.TotalSignCount
                                self.Head.OutputString(),
                                self.Count,
                                "..."
                                )
        return DumpString
m_NAtagMCDaySignInfo=tagMCDaySignInfo()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCDaySignInfo.Cmd,m_NAtagMCDaySignInfo.SubCmd))] = m_NAtagMCDaySignInfo
m_NAtagSCDaySignInfo=tagSCDaySignInfo()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagSCDaySignInfo.Head.Cmd,m_NAtagSCDaySignInfo.Head.SubCmd))] = m_NAtagSCDaySignInfo
#------------------------------------------------------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/ClearOpenServerDay.py
@@ -18,6 +18,7 @@
import GameWorld
import ShareDefine
import GameWorldEvent
import PlayerSignDay
import DBDataMgr
import ChPlayer
@@ -46,6 +47,7 @@
        MixDay = DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_MixServerDay) + 1
        OpenWeekday = DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_OpenServerWeekday)
        GameWorld.DebugAnswer(curPlayer, '开服星期%s, 天数:%s 是否合服:%s, 合服天数:%s' % (OpenWeekday, ServerDay, IsMixServer, MixDay))
        PlayerSignDay.ResetDaySign(curPlayer)
        
    # 暂时同步GameServer,之后可去除
    return True
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetSignDay.py
@@ -4,66 +4,38 @@
#
##@package GM.Commands.SetSignDay
#
# @todo:设置签到
# @todo:签到
# @author hxp
# @date 2018-03-29
# @date 2025-10-09
# @version 1.0
#
# 详细描述: 设置签到
# 详细描述: 签到
#
#-------------------------------------------------------------------------------
#"""Version = 2018-03-29 11:00"""
#"""Version = 2025-10-09 16:30"""
#-------------------------------------------------------------------------------
import PlayerControl
import PlayerSignDay
import GameWorld
import PlayerSignDay
import ChConfig
import datetime
import time
#---------------------------------------------------------------------
## 设置每日签到
#  @param curPlayer 玩家实例
#  @param cmdList 参数列表
#  @return None
#  @remarks
def OnExec(curPlayer, cmdList):
    if len(cmdList) == 1 and cmdList[0] == 0:
        PlayerSignDay.ResetDaySign(curPlayer)
        PlayerSignDay.Sync_SignDayInfo(curPlayer)
        startTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DayLoginSignStartTime) # 开始时间
        GameWorld.DebugAnswer(curPlayer, "重置签到OK!%s" % GameWorld.ChangeTimeNumToStr(startTime))
        PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
        return
    
    if not cmdList:
        GameWorld.DebugAnswer(curPlayer, "设置:SetSignDay 已签次数 可补次数 是否次月 累计签到次数")
        GameWorld.DebugAnswer(curPlayer, "重置:SetSignDay 0")
        GameWorld.DebugAnswer(curPlayer, "重置签到: SetSignDay 0")
        GameWorld.DebugAnswer(curPlayer, "设置签到: SetSignDay 天 状态")
        GameWorld.DebugAnswer(curPlayer, "状态:1-已签到;2-可补签;3-已领取")
        return
    
    signNum = cmdList[0]
    canAddSignNum = cmdList[1] if len(cmdList) > 1 else 0
    isMulti = cmdList[2] if len(cmdList) > 2 else 0
    totalSignNum = cmdList[3] if len(cmdList) > 3 else signNum
    value = cmdList[0]
    if value <= 0:
        GameWorld.DebugAnswer(curPlayer, "重置签到")
        PlayerSignDay.ResetDaySign(curPlayer)
        return
    
    curTime = int(time.time())
    curDateTime = GameWorld.ChangeTimeNumToDatetime(curTime)
    startDateTime = curDateTime - datetime.timedelta(days=(signNum + canAddSignNum))
    startTimeStr = str(startDateTime)
    startTime = GameWorld.ChangeTimeStrToNum(startTimeStr)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DayLoginSignState, 0) # 默认当前未签到
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DayLoginSignNum, signNum)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalSignNum, totalSignNum)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DayLoginSignIsMulti, isMulti)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DayLoginSignStartTime, startTime)
    day = value
    state = cmdList[1] if len(cmdList) > 1 else 0
    GameWorld.DebugAnswer(curPlayer, "设置签到: 天:%s, 状态:%s" % (day, state))
    GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_SignInState, day - 1, state, False)
    PlayerSignDay.Sync_SignDayInfo(curPlayer)
    PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
    GameWorld.DebugAnswer(curPlayer, "设置已签次数:%s,可补次数:%s,是否次月:%s" % (signNum, canAddSignNum, isMulti))
    GameWorld.DebugAnswer(curPlayer, "本轮开始签到时间:%s" % (startTimeStr))
    return
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -1156,21 +1156,9 @@
                        ("DWORD", "PowerEx", 0),
                        ),
                "ContineSignAward":(
                        ("BYTE", "ContineDay", 1),
                        ("list", "ItemID", 0),
                        ("BYTE", "IsBind", 0),
                        ("list", "ItemNum", 0),
                        ("list", "JobItemList", 0),
                        ),
                "SignAward":(
                        ("BYTE", "RewardID", 1),
                        ("list", "ItemID", 0),
                        ("BYTE", "IsBind", 0),
                        ("BYTE", "VipLv", 0),
                        ("list", "OrdinaryNum", 0),
                        ("BYTE", "VipMultiple", 0),
                "SignIn":(
                        ("BYTE", "SignDay", 1),
                        ("list", "AwardItemList", 0),
                        ),
                "VIPAward":(
@@ -4192,32 +4180,15 @@
    def GetUnLockSkill(self): return self.attrTuple[4] # 解锁的技能 list
    def GetPowerEx(self): return self.attrTuple[5] # 额外固定战力 DWORD
# 连续签到奖励表
class IPY_ContineSignAward():
    def __init__(self):
        self.attrTuple = None
        return
    def GetContineDay(self): return self.attrTuple[0] # 连续签到天数 BYTE
    def GetItemID(self): return self.attrTuple[1] # 奖励物品ID list
    def GetIsBind(self): return self.attrTuple[2] # 物品是否绑定 BYTE
    def GetItemNum(self): return self.attrTuple[3] # 物品奖励最小值 list
    def GetJobItemList(self): return self.attrTuple[4] # 职业物品列表 list
# 签到奖励表
class IPY_SignAward():
class IPY_SignIn():
    
    def __init__(self):
        self.attrTuple = None
        return
        
    def GetRewardID(self): return self.attrTuple[0] # 奖励ID BYTE
    def GetItemID(self): return self.attrTuple[1] # 奖励物品ID list
    def GetIsBind(self): return self.attrTuple[2] # 物品是否绑定 BYTE
    def GetVipLv(self): return self.attrTuple[3] # vip等级 BYTE
    def GetOrdinaryNum(self): return self.attrTuple[4] # 奖励物品数量 list
    def GetVipMultiple(self): return self.attrTuple[5] # 奖励倍率 BYTE
    def GetSignDay(self): return self.attrTuple[0] # 签到天 BYTE
    def GetAwardItemList(self): return self.attrTuple[1] # 奖励列表 list
# VIP礼包表
class IPY_VIPAward():
@@ -6537,8 +6508,7 @@
        self.__LoadFileData("TongTianTask", onlyCheck)
        self.__LoadFileData("Treasure", onlyCheck)
        self.__LoadFileData("TreasureUp", onlyCheck)
        self.__LoadFileData("ContineSignAward", onlyCheck)
        self.__LoadFileData("SignAward", onlyCheck)
        self.__LoadFileData("SignIn", onlyCheck)
        self.__LoadFileData("VIPAward", onlyCheck)
        self.__LoadFileData("AuctionItem", onlyCheck)
        self.__LoadFileData("VipPrivilege", onlyCheck)
@@ -7626,19 +7596,12 @@
        self.CheckLoadData("TreasureUp")
        return self.ipyTreasureUpCache[index]
    def GetContineSignAwardCount(self):
        self.CheckLoadData("ContineSignAward")
        return self.ipyContineSignAwardLen
    def GetContineSignAwardByIndex(self, index):
        self.CheckLoadData("ContineSignAward")
        return self.ipyContineSignAwardCache[index]
    def GetSignAwardCount(self):
        self.CheckLoadData("SignAward")
        return self.ipySignAwardLen
    def GetSignAwardByIndex(self, index):
        self.CheckLoadData("SignAward")
        return self.ipySignAwardCache[index]
    def GetSignInCount(self):
        self.CheckLoadData("SignIn")
        return self.ipySignInLen
    def GetSignInByIndex(self, index):
        self.CheckLoadData("SignIn")
        return self.ipySignInCache[index]
    def GetVIPAwardCount(self):
        self.CheckLoadData("VIPAward")
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -854,6 +854,8 @@
    
    curPlayer.SetDict(ChConfig.Def_PlayerKey_MixServerFirstLogin, 1)
    
    PlayerSignDay.ResetDaySign(curPlayer) # 重置签到
    # 重置首充双倍
    PlayerCoin.DoResetCTGCount(curPlayer, "MixServer")
    
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
@@ -27,7 +27,6 @@
import ShareDefine
import IpyGameDataPY
import PlayerControl
import PlayerSignDay
import PlayerActBuyCountGift
import PlayerActLoginNew
import PlayerActTask
@@ -40,7 +39,6 @@
# 功能开启需执行的函数{功能ID:执行函数, ...} 函数需返回是否激活成功, 功能开启有需要处理功能逻辑的这里增加函数调用配置即可
FuncOpenLogicDict = {
                     ShareDefine.GameFuncID_SignDay:lambda curObj:PlayerSignDay.DoSignDayOpen(curObj),
                     ShareDefine.GameFuncID_Arena:lambda curObj:PlayerArena.DoArenaOpen(curObj),
                     }
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMail.py
@@ -110,6 +110,7 @@
def SendMailByKey(mailTypeKey, playerID, itemList, paramList=[], limitDays=7):
    ## 发送个人邮件魔板
    # @param itemList: 元素支持字典{itemID:itemCount, ...} 或列表 [itemID, itemCount, 可选是否拍品, 物品UserData]
    if not mailTypeKey:
        mailTypeKey = ShareDefine.DefaultLackSpaceMailType
    title = "<T>%s</T>" % mailTypeKey
@@ -119,9 +120,11 @@
def SendMail(playerID, title, text, itemList=None, limitDays=7, mailType=0):
    ## 发送个人邮件
    # @param itemList: 元素支持字典{itemID:itemCount, ...} 或列表 [itemID, itemCount, 可选是否拍品, 物品UserData]
    if itemList == None:
        itemList = []
    if isinstance(itemList, dict):
        itemList = [[itemID, itemCount] for itemID, itemCount in itemList.items()]
    mailMgr = DBDataMgr.GetMailMgr()
    mailMax = IpyGameDataPY.GetFuncCfg("PersonalMail", 1)
    mailCnt = mailMgr.GetPersonalMailCount(playerID)
@@ -174,11 +177,16 @@
def SendSeverMail(guid, title, text, itemList=None, limitDays=7, mailType=0, limitLV=0, limitLVType=0, checkState=0):
    '''发送全服邮件
    @param guid: 可传入空,则系统自动生成guid
    @param itemList: 元素支持字典{itemID:itemCount, ...} 或列表 [itemID, itemCount, 可选是否拍品, 物品UserData]
    @param limitLV: 限制可领的最低等级
    @param limitLVType: 等级达到后是否可领,默认不可
    @param checkState: 是否需要审核,默认不需要
    @return: None - 发送失败; mailObj - 成功发送的邮件实例
    '''
    if itemList == None:
        itemList = []
    if isinstance(itemList, dict):
        itemList = [[itemID, itemCount] for itemID, itemCount in itemList.items()]
    mailMgr = DBDataMgr.GetMailMgr()
    mailObj = mailMgr.AddServerMail(guid, title, text, itemList, limitDays, mailType)
    if not mailObj:
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSignDay.py
@@ -1,277 +1,160 @@
#!/usr/bin/python
# -*- coding: GBK -*-
#
#
##@package PlayerSignDay
#
# @todo: 每日签到
#
# @author jiang
# @date 2012-03-23
# @version 1.8
# @note:
# @change: "2013-03-13 17:00" wdb 删除封包
# @change: "2013-10-31 11:00" hxp 修改每日签到逻辑
# @change: "2013-11-05 20:20" hxp 增加过天通知签到记录情况
# @change: "2014-04-03 22:00" xmnathan 每日签到逻辑修改,增加VIP补签
# @change: "2015-06-16 15:40" ljd 修改成类登陆奖励,补登
# @change: "2015-08-03 16:40" ljd 补签次数从VIP 挪到 贵族
# @change: "2015-08-24 14:40" zqx 增加签到成就
# @change: "2016-10-26 11:00" hxp 签到逻辑修改
#-------------------------------------------------------------------------------
#"""Version = 2016-10-26 11:00"""
#
##@package Player.PlayerSignDay
#
# @todo:签到
# @author hxp
# @date 2025-10-09
# @version 1.0
#
# 详细描述: 签到
#
#-------------------------------------------------------------------------------
#"""Version = 2025-10-09 16:30"""
#-------------------------------------------------------------------------------
import ObjPool
import DBDataMgr
import PlayerMail
import ShareDefine
import NetPackCommon
import IPY_GameWorld
import ItemControler
import DataRecordPack
import ChPyNetSendPack
import PlayerTongTianLing
import PlayerActTask
import PlayerPet
import PlayerControl
import IpyGameDataPY
import GameWorld
import ChConfig
import GameFuncComm
import IpyGameDataPY
import ItemCommon
import time
#===============================================================================
#//A5 09 玩家签到 #tagCMDaySign
# struct    tagCMDaySign
SignInState_None = 0
SignInState_Sign = 1 # 已签到
SignInState_Supplement = 2 # 可补签
SignInState_Got = 3 # 已领取
#//A5 09 玩家签到领奖 #tagCSDaySign
#
#struct    tagCSDaySign
#{
#    tagHead        Head;
#    BYTE        Day;    //默认0表示当日签到,从1表示补签。
# };
#===============================================================================
## 玩家签到封包入口
#  @param index: 玩家索引
#  @param clientData: 封包结构体
#  @param tick: 时间戳
#  @return: None
#    tagHead         Head;
#    BYTE        Day;    // 第x天,从1开始
#};
def OnSignDay(index, clientData, tick):
    # 跨服服务器功能限制
    if GameWorld.IsCrossServer():
        return
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    #功能开启判断
    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_SignDay):
        GameWorld.DebugLog("玩家等级不足,未开启签到功能 PlayerLv=%s" % curPlayer.GetLV())
        return
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    signDay = clientData.Day # 0-正常签到;1-补签
    isAddLogin = 1 if signDay else 0 # 是否补签
    signDay = clientData.Day
    
    if not isAddLogin:
        #是否今天已经签到
        signState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DayLoginSignState)
        if signState:
            GameWorld.DebugLog("今日已签到过!")
            return
        signCost = 0
    else:
        #本轮累计可补签次数
        canAddSignNum = GetCanAddSignNum(curPlayer)
        #是否有剩余补签次数
        if canAddSignNum <= 0:
            GameWorld.DebugLog("已经没有补签次数,补签失败!canAddSignNum=%s" % canAddSignNum)
            return
        #获取需要消耗玩家仙玉
        signCost = IpyGameDataPY.GetFuncCfg("SignConsumption")
        if not PlayerControl.HaveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, signCost, True):
            GameWorld.DebugLog("补签所需货币不足! signCost=%s" % signCost)
            return
    #获得签到天数
    curSignNum = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DayLoginSignNum) + 1
    totalSignNum = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalSignNum) + 1
    #获得签到累计奖励表某日信息
    awardInfo = IpyGameDataPY.GetIpyGameData("SignAward", curSignNum)
    if not awardInfo:
        GameWorld.DebugLog("找不到签到奖励! 签到第(%s)次" % curSignNum)
    bit = signDay - 1
    state = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_SignInState, bit, False)
    if state == SignInState_Got:
        GameWorld.DebugLog("该天已签到领奖过了! signDay=%s" % signDay)
        return
    #获得列信息
    itemIDList = awardInfo.GetItemID()
    ordinaryNumList = awardInfo.GetOrdinaryNum()
    isBind = awardInfo.GetIsBind()
    vipLv = awardInfo.GetVipLv()
    vipMultiple = awardInfo.GetVipMultiple()
    #判断是否是第二月以后
    isMulti = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DayLoginSignIsMulti)
    if not isMulti:
        itemID = itemIDList[0]
        ordinaryNum = ordinaryNumList[0]
    else:
        itemID = itemIDList[1]
        ordinaryNum = ordinaryNumList[1]
    #判断是否需要Vip多倍
    curVipLV = curPlayer.GetVIPLv()
    if curVipLV >= vipLv:
        ordinaryNum *= vipMultiple
    #记录签到信息
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DayLoginSignNum, curSignNum)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalSignNum, totalSignNum)
    if not isAddLogin:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DayLoginSignState, 1)
    #支付仙玉
    if signCost > 0:
        PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, signCost, ChConfig.Def_Cost_AddSignDay)
    #签到奖励信息
    awardInfoList = [[itemID, ordinaryNum, isBind]]
    
    #给予签到奖励物品
    __GivePlayerItemByItemInfoList(curPlayer, awardInfoList, "SignToPlayer")
    ipyData = IpyGameDataPY.GetIpyGameData("SignIn", signDay)
    if not ipyData:
        return
    awardItemList = ipyData.GetAwardItemList()
    if not awardItemList:
        return
    
    #累计签到奖励信息
    contineAwardInfoList = []
    moneyType, moneyValue = 0, 0
    # 补签
    if state == SignInState_Supplement:
        moneyType, moneyValue = IpyGameDataPY.GetFuncEvalCfg("SignInSet", 1)
        if not PlayerControl.HaveMoney(curPlayer, moneyType, moneyValue):
            return
    elif state != SignInState_Sign:
        GameWorld.DebugLog("当前天签到状态不可领取签到奖励! signDay=%s,state=%s" % (signDay, state))
        return
    
    #获得连续签到奖励表信息
    contineAwardInfo = IpyGameDataPY.GetIpyGameData("ContineSignAward", curSignNum)
    if not contineAwardInfo:
        GameWorld.DebugLog("找不到连续签到奖励! 签到第(%s)次" % curSignNum)
    else:
        jobItemList = contineAwardInfo.GetJobItemList()
        itemIDList = contineAwardInfo.GetItemID()
        itemNumList = contineAwardInfo.GetItemNum()
        awardIndex = 1 if (len(itemIDList) > 1 and isMulti) else 0
        itemID = itemIDList[awardIndex]
        itemCount = itemNumList[awardIndex]
        if itemID in jobItemList and curPlayer.GetJob() <= len(jobItemList):
            itemID = jobItemList[curPlayer.GetJob() - 1]
        contineAwardInfoList = [[itemID, itemCount, contineAwardInfo.GetIsBind()]]
        #for index in xrange(len(itemIDList)):
        #    contineAwardInfoList.append([itemIDList[index], itemNumList[index], itemIsBind])
    #给予累计奖励物品
    __GivePlayerItemByItemInfoList(curPlayer, contineAwardInfoList, "ContineSignToPlayer")
    PlayerControl.NotifyCode(curPlayer, 'SignInText')
    #同步客户端
    if moneyType and moneyValue:
        PlayerControl.PayMoney(curPlayer, moneyType, moneyValue, ChConfig.Def_Cost_AddSignDay)
    befValue, updValue = GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_SignInState, bit, SignInState_Got, False)
    GameWorld.DebugLog("签到领奖: signDay=%s,state=%s,befValue=%s,updValue=%s" % (signDay, state, befValue, updValue))
    ItemControler.GivePlayerItemOrMail(curPlayer, awardItemList, event=["SignDay", False, {}])
    Sync_SignDayInfo(curPlayer)
    addDataDict = {"signNum":curSignNum, "vipLV":curVipLV, "itemInfo":str(awardInfoList + contineAwardInfoList),
                   "isAddSign":isAddLogin, "CostMoney":str([IPY_GameWorld.TYPE_Price_Gold_Money, signCost])}
    DataRecordPack.DR_FuncGiveItem(curPlayer, "DayLoginSignAward", addDataDict)
    GameWorld.DebugLog("%s: %s" % ("补签" if isAddLogin else "签到", addDataDict), curPlayer.GetPlayerID())
    ItemControler.NotifyGiveAwardInfo(curPlayer, awardInfoList + contineAwardInfoList, "SignDay")
    # 刷签到附加功能属性
    PlayerPet.CalcPetItemAddPlayerAttr(curPlayer)
    PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
    petLearnSkillList, petPassiveSkillList = PlayerPet.GetPetLearnSkill(curPlayer)
    if ChConfig.Def_SkillID_PetSignDay in petPassiveSkillList:
        signDayAttrSkill = GameWorld.GetGameData().GetSkillBySkillID(ChConfig.Def_SkillID_PetSignDay)
        if signDayAttrSkill:
            curEffect = signDayAttrSkill.GetEffect(0)
            PlayerControl.NotifyCode(curPlayer, "SignInText2", [ChConfig.Def_SkillID_PetSignDay, curEffect.GetEffectID(), curEffect.GetEffectValue(0)])
    PlayerTongTianLing.AddTongTianTaskValue(curPlayer, ChConfig.TTLTaskType_Sign, 1)
    PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_Sign)
    return
## 签到总奖励天数
def GetSignAwardCountMax(): return IpyGameDataPY.IPY_Data().GetSignAwardCount()
def DoSignDayOpen(curPlayer):
    ResetDaySign(curPlayer)
    return
def GetSignAwardCountMax(): return IpyGameDataPY.IPY_Data().GetSignInCount()
def SignDayOnLogin(curPlayer):
    ''' 玩家上线 '''
    #功能开启判断
    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_SignDay):
        #GameWorld.DebugLog("玩家未开启签到功能 PlayerLv=%s" % curPlayer.GetLV())
        return
    Sync_SignDayInfo(curPlayer)
    __doAutoSingIn(curPlayer)
    return
def SignDayOnDay(curPlayer):
    ''' 玩家过天 '''
    #功能开启判断
    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_SignDay):
        GameWorld.DebugLog("玩家攻击不足,未开启签到功能 PlayerLv=%s" % curPlayer.GetLV())
        return
    curSignNum = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DayLoginSignNum)
    #签到天数已满最大值,刷新榜单
    if curSignNum >= GetSignAwardCountMax():
        GameWorld.DebugLog("累计签到天数满重置! curSignNum=%s" % curSignNum)
        ResetDaySign(curPlayer, 1)
        return
    #刷新是否签到记录
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DayLoginSignState, 0)
    Sync_SignDayInfo(curPlayer)
    __doAutoSingIn(curPlayer)
    return
def ResetDaySign(curPlayer, isMulti=0):
    ''' 重置签到
    @param isMulti: 是否次月起
    '''
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DayLoginSignIsMulti, isMulti)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DayLoginSignNum, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DayLoginSignState, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DayLoginSignStartTime, int(time.time()))
    if isMulti:
        Sync_SignDayInfo(curPlayer)
def ResetDaySign(curPlayer):
    ## 重置签到
    signInMax = GetSignAwardCountMax()
    GameWorld.DebugLog("重置签到: signInMax=%s" % (signInMax), curPlayer.GetPlayerID())
    #补发未领取奖励
    mailItemDict = {}
    for day in range(1, 1 + signInMax):
        state = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_SignInState, day - 1, False)
        if state != SignInState_Sign: # 已签到未领取的
            continue
        ipyData = IpyGameDataPY.GetIpyGameData("SignIn", day)
        if not ipyData:
            break
        awardItemList = ipyData.GetAwardItemList()
        for itemInfo in awardItemList:
            itemID, itemCount = itemInfo[:2]
            mailItemDict[itemID] = mailItemDict.get(itemID, 0) + itemCount
        GameWorld.DebugLog("签到未领取奖励补发: day=%s,awardItemList=%s,%s" % (day, awardItemList, mailItemDict), curPlayer.GetPlayerID())
    if mailItemDict:
        PlayerMail.SendMailByKey("SignDay", curPlayer.GetPlayerID(), mailItemDict)
    keyNumMax = signInMax / 9 + 1 # 每个可以记录9天的状态
    for num in range(keyNumMax):
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SignInState % num, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SignInLastDay, 0)
    __doAutoSingIn(curPlayer)
    return
def __doAutoSingIn(curPlayer):
    ## 执行自动签到,仅做签到标记,非领奖
    signInMax = GetSignAwardCountMax()
    lastDay = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_SignInLastDay)
    isMixServer = DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_IsMixServer)
    if isMixServer:
        serverDay = DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_MixServerDay) + 1
    else:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalSignNum, 0)
    return
        serverDay = DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_ServerDay) + 1
    if lastDay:
        signInRound = (serverDay - 1) / signInMax
        signInRoundLast = (lastDay - 1) / signInMax
        if signInRound != signInRoundLast:
            ResetDaySign(curPlayer)
            return
    canSignInMax = (serverDay - 1) % signInMax + 1
    for day in range(1, 1 + canSignInMax):
        bit = day - 1
        if GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_SignInState, bit, False):
            continue
        state = SignInState_Sign if day == canSignInMax else SignInState_Supplement
        GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_SignInState, bit, state, False)
        GameWorld.DebugLog("更新签到状态: day=%s/%s,state=%s,isMixServer=%s,serverDay=%s" % (day, signInMax, state, isMixServer, serverDay))
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SignInLastDay, serverDay)
    Sync_SignDayInfo(curPlayer)
    return True
def GetCanAddSignNum(curPlayer):
    ## 获取可补签天数
    curTime = int(time.time())
    startTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DayLoginSignStartTime) # 开始时间
    if not startTime:
        return 0
    if curTime < startTime:
        return 0
    signNumMax = GetSignAwardCountMax()
    signNumMax = min(GameWorld.GetDiff_Day(curTime, startTime) + 1, signNumMax) # 最大可签到次数
    signState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DayLoginSignState) # 今日是否已签到
    signCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DayLoginSignNum) # 已签到次数
    signNumRemain = signNumMax - signCount # 剩余可签到次数
    if not signState:
        signNumRemain -= 1
    signNumRemain = max(0, signNumRemain)
    #GameWorld.DebugLog("最大可签到次数=%s,已签到次数=%s,今天是否已签到=%s,可补签次数=%s"
    #                   % (signNumMax, signCount, signState, signNumRemain), curPlayer.GetPlayerID())
    return signNumRemain
## 通知签到次数奖励领取情况
#  @param curPlayer: 玩家实例
#  @return: None
def Sync_SignDayInfo(curPlayer):
    signInfo = ChPyNetSendPack.tagMCDaySignInfo()
    signInfo.Clear()
    signInfo.DaySignCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DayLoginSignNum)
    signInfo.ReplenishSignCount = GetCanAddSignNum(curPlayer)
    signInfo.IsSign = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DayLoginSignState)
    isFrist = 0 if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DayLoginSignIsMulti) else 1
    signInfo.IsFrist = isFrist
    signInfo.TotalSignCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalSignNum)
    NetPackCommon.SendFakePack(curPlayer, signInfo)
    signInMax = GetSignAwardCountMax()
    clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCDaySignInfo)
    clientPack.SignStateList = []
    for bit in range(signInMax):
        state = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_SignInState, bit, False)
        clientPack.SignStateList.append(state)
    clientPack.Count = len(clientPack.SignStateList)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return
##给予玩家物品
def __GivePlayerItemByItemInfoList(curPlayer, awardInfoList, mailTypeKey):
    signCount = len(awardInfoList)
    packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, signCount)
    if packSpace >= signCount:
        for awardInfo in awardInfoList:
            ItemControler.GivePlayerItem(curPlayer, awardInfo[0], awardInfo[1], 0, [IPY_GameWorld.rptItem])
    else:
        GameWorld.DebugLog("背包已满 邮件发送物品")
        PlayerControl.SendMailByKey(mailTypeKey, [curPlayer.GetPlayerID()], awardInfoList)
    return
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -850,7 +850,6 @@
# 游戏功能ID定义,需确保唯一,与PyGameFuncControl.txt中FuncId一致
GameFuncID_Official = 12        # 官爵,境界
GameFuncID_Family = 15          # 战盟,仙盟
GameFuncID_SignDay = 81         # 签到
GameFuncID_Arena = 195          # 竞技场
# 以下为暂时无用的
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_522.py
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