271 【内政】古宝系统-服务端(增加特殊效果类型3~6;新增特权效果支持,增加特权效果类型1、2;)
9个文件已修改
109 ■■■■ 已修改文件
PySysDB/PySysDBPY.h 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevelBoss.py 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Tianzi.py 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Zhanchui.py 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGoldInvest.py 17 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGubao.py 49 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py 10 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTravel.py 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
PySysDB/PySysDBPY.h
@@ -942,6 +942,10 @@
    BYTE        SpecAttrID;    //特殊属性ID
    DWORD        SpecAttrValue;    //特殊属性初始值
    DWORD        SpecAttrPerStarAdd;    //特殊属性每星成长
    BYTE        PowerType;    //特权效果类型
    DWORD        PowerTypeValue;    //特权类型值
    DWORD        PowerValue;    //特权初始值
    DWORD        PowerPerStarAdd;    //特权每星值成长
};
//古宝共鸣属性表
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevelBoss.py
@@ -16,6 +16,7 @@
#-------------------------------------------------------------------------------
import GameWorld
import PlayerGubao
import IpyGameDataPY
import PlayerControl
import ItemControler
@@ -129,4 +130,6 @@
        GameWorld.DebugLog("未通关的刷怪进度设置为下一关的第1波: updNowValue=%s" % updNowValue, playerID)
    GameWorld.DebugLog("updPassValue=%s,updNowValue=%s" % (updPassValue, updNowValue), playerID)
    ItemControler.GivePlayerItemOrMail(curPlayer, itemList, event=["MainLevelBoss", False, {}], isNotifyAward=False)
    PlayerGubao.AddGubaoSpecEffLayer(curPlayer, PlayerGubao.GubaoEffType_MainLevelBoss, 1)
    return
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Tianzi.py
@@ -26,6 +26,7 @@
import DataRecordPack
import NetPackCommon
import IpyGameDataPY
import PlayerGubao
import ShareDefine
import PlayerTask
import PlayerMail
@@ -261,6 +262,7 @@
def __onFBTianzi(curPlayer):
    PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_FBTianzi)
    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_OSAFBTianzi, 1)
    PlayerGubao.AddGubaoSpecEffLayer(curPlayer, PlayerGubao.GubaoEffType_Tianzi, 1)
    return
def SyncTianziInfo(curPlayer, lineID=None, bossID=None):
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Zhanchui.py
@@ -16,6 +16,7 @@
#-------------------------------------------------------------------------------
import GameWorld
import PlayerGubao
import ItemControler
import PlayerBeauty
import FBCommon
@@ -58,6 +59,7 @@
    
    PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_FBZhanchui)
    #PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_OSAFBZhanchui, 1)
    __onFBAward(curPlayer)
    return
    
def OnPlayerFBSweepAsk(curPlayer, mapID, lineID, sweepCnt, dataEx):
@@ -90,4 +92,10 @@
    FBCommon.NotifyFBOver(curPlayer, mapID, lineID, isPass, overDict)
    
    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_OSAFBZhanchui, 1)
    __onFBAward(curPlayer)
    return True
def __onFBAward(curPlayer):
    ## 过关、扫荡都算
    PlayerGubao.AddGubaoSpecEffLayer(curPlayer, PlayerGubao.GubaoEffType_Zhanchui, 1)
    return
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -790,6 +790,10 @@
                        ("BYTE", "SpecAttrID", 0),
                        ("DWORD", "SpecAttrValue", 0),
                        ("DWORD", "SpecAttrPerStarAdd", 0),
                        ("BYTE", "PowerType", 0),
                        ("DWORD", "PowerTypeValue", 0),
                        ("DWORD", "PowerValue", 0),
                        ("DWORD", "PowerPerStarAdd", 0),
                        ),
                "GubaoResonanceAttr":(
@@ -3353,7 +3357,11 @@
    def GetSpecEffLayerMax(self): return self.attrTuple[8] # 特殊效果最大层数 BYTE
    def GetSpecAttrID(self): return self.attrTuple[9] # 特殊属性ID BYTE
    def GetSpecAttrValue(self): return self.attrTuple[10] # 特殊属性初始值 DWORD
    def GetSpecAttrPerStarAdd(self): return self.attrTuple[11] # 特殊属性每星成长 DWORD
    def GetSpecAttrPerStarAdd(self): return self.attrTuple[11] # 特殊属性每星成长 DWORD
    def GetPowerType(self): return self.attrTuple[12] # 特权效果类型 BYTE
    def GetPowerTypeValue(self): return self.attrTuple[13] # 特权类型值 DWORD
    def GetPowerValue(self): return self.attrTuple[14] # 特权初始值 DWORD
    def GetPowerPerStarAdd(self): return self.attrTuple[15] # 特权每星值成长 DWORD
# 古宝共鸣属性表
class IPY_GubaoResonanceAttr():
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGoldInvest.py
@@ -21,6 +21,7 @@
import ChPyNetSendPack
import ItemControler
import PlayerControl
import PlayerGubao
import PlayerMail
import ChConfig
@@ -264,6 +265,22 @@
    if not rewardItemList:
        return
    
    if investType == ChConfig.InvestType_Month:
        # 古宝月卡奖励双倍特权
        exItemList = []
        gubaoExSign = 10 # 标记古宝额外奖励
        for itemInfo in rewardItemList:
            itemID, itemCount = itemInfo[:2]
            addPer = PlayerGubao.GetGubaoPowerValue(curPlayer, PlayerGubao.GubaoPowerType_InvestMonthAwardPer, itemID)
            if not addPer:
                continue
            countEx = int(itemCount * addPer / 100.0)
            if not countEx:
                continue
            exItemList.append([itemID, countEx, gubaoExSign])
        if exItemList:
            rewardItemList += exItemList
    if rewardIndex == 0:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_InvestRewardTime % (investType), int(time.time()))
    GameWorld.DebugLog("更新领奖:investType=%s,rewardItemList=%s" % (investType, rewardItemList))
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGubao.py
@@ -26,8 +26,17 @@
import PlayerOnline
import ChConfig
# 特殊效果类型
GubaoEffType_GoldRush = 1 # 参与淘金
GubaoEffType_Arena = 2 # 参与演武场
GubaoEffType_Tianzi = 3 # 每参加1次天子的考验
GubaoEffType_MainLevelBoss = 4 # 每击败1只主线BOSS
GubaoEffType_Zhanchui = 5 # 每完成1次白骨盈野
GubaoEffType_Travel = 6 # 每游历1次(消耗体力)
# 特权效果类型
GubaoPowerType_TravelMultiRate = 1 # 游历双倍奖励概率
GubaoPowerType_InvestMonthAwardPer = 2 # 月卡领取额外奖励
def GetGubaoInfo(curPlayer, gubaoID):
    info = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GubaoInfo % gubaoID)
@@ -247,6 +256,7 @@
    
    playerID = curPlayer.GetPlayerID()
    attrDict = {}
    powerDict = {}
    
    gubaoStarDict = {}
    ipyDataMgr = IpyGameDataPY.IPY_Data()
@@ -271,12 +281,12 @@
            perStarAdd = BaseAttrPerStarAddList[bIndex]
            attrValue = baseValue + perStarAdd * star
            attrDict[attrID] = attrDict.get(attrID, 0) + attrValue
        GameWorld.DebugLog("古宝基础属性! gubaoID=%s,star=%s,addAttr=%s,v:%s,perStar:%s,%s"
                           % (gubaoID, star, BaseAttrIDList, BaseAttrValueList, BaseAttrPerStarAddList, attrDict), playerID)
        #GameWorld.DebugLog("古宝基础属性! gubaoID=%s,star=%s,addAttr=%s,v:%s,perStar:%s,%s"
        #                   % (gubaoID, star, BaseAttrIDList, BaseAttrValueList, BaseAttrPerStarAddList, attrDict), playerID)
        
        # 特殊属性
        attrID = ipyData.GetSpecAttrID()
        effType = ipyData.GetSpecEffType()
        #effType = ipyData.GetSpecEffType()
        layerMax = ipyData.GetSpecEffLayerMax()
        SpecAttrValue = ipyData.GetSpecAttrValue()
        SpecAttrPerStarAdd = ipyData.GetSpecAttrPerStarAdd()
@@ -292,9 +302,19 @@
            layer, layerMax = 1, 1 # 无层级限制的默认1层
        attrValue = int((SpecAttrValue + SpecAttrPerStarAdd * star + specLVAttr / float(layerMax)) * layer)
        attrDict[attrID] = attrDict.get(attrID, 0) + attrValue
        GameWorld.DebugLog("古宝特殊属性! gubaoID=%s,quality=%s,lv=%s,star=%s,effType=%s,layer=%s/%s,attrID=%s,v=%s,perStar=%s,specLVAttr=%s,attrValue=%s,%s"
                           % (gubaoID, quality, lv, star, effType, layer, layerMax, attrID, SpecAttrValue, SpecAttrPerStarAdd, specLVAttr, attrValue, attrDict), playerID)
        #GameWorld.DebugLog("古宝特殊属性! gubaoID=%s,quality=%s,lv=%s,star=%s,effType=%s,layer=%s/%s,attrID=%s,v=%s,perStar=%s,specLVAttr=%s,attrValue=%s,%s"
        #                   % (gubaoID, quality, lv, star, effType, layer, layerMax, attrID, SpecAttrValue, SpecAttrPerStarAdd, specLVAttr, attrValue, attrDict), playerID)
        
        # 特权
        powerType = ipyData.GetPowerType()
        if powerType:
            powerTypeValue = ipyData.GetPowerTypeValue()
            powerValue = ipyData.GetPowerValue()
            powerPerStarAdd = ipyData.GetPowerPerStarAdd()
            powerValueTotal = powerValue + powerPerStarAdd * star
            powerKey = (powerType, powerTypeValue)
            powerDict[powerKey] = powerDict.get(powerKey, 0) + powerValueTotal
    # 共鸣
    for index in range(ipyDataMgr.GetGubaoResonanceCount()):
        ipyData = ipyDataMgr.GetGubaoResonanceByIndex(index)
@@ -317,7 +337,7 @@
            resonanceAttrIpyData = attrIpyData
            
        if not resonanceAttrIpyData:
            GameWorld.DebugLog("没有古宝共鸣属性! resonanceID=%s,minStar=%s,starList=%s" % (resonanceID, minStar, starList), playerID)
            #GameWorld.DebugLog("没有古宝共鸣属性! resonanceID=%s,minStar=%s,starList=%s" % (resonanceID, minStar, starList), playerID)
            continue
        
        resonanceAttrIDList = resonanceAttrIpyData.GetResonanceAttrIDList()
@@ -325,15 +345,24 @@
        for i, attrID in enumerate(resonanceAttrIDList):
            attrValue = resonanceAttrValueList[i]
            attrDict[attrID] = attrDict.get(attrID, 0) + attrValue
        GameWorld.DebugLog("古宝共鸣: resonanceID=%s,resonanceStar=%s,starList=%s,addAttr=%s,%s,%s"
                           % (resonanceID, resonanceAttrIpyData.GetResonanceStar(), starList,
                              resonanceAttrIDList, resonanceAttrValueList, attrDict), playerID)
        #GameWorld.DebugLog("古宝共鸣: resonanceID=%s,resonanceStar=%s,starList=%s,addAttr=%s,%s,%s"
        #                   % (resonanceID, resonanceAttrIpyData.GetResonanceStar(), starList,
        #                      resonanceAttrIDList, resonanceAttrValueList, attrDict), playerID)
        
    # 保存计算值
    GameWorld.DebugLog("古宝属性: %s" % attrDict, playerID)
    PlayerOnline.GetOnlinePlayer(curPlayer).SetCalcAttr(ChConfig.Def_CalcAttr_Gubao, attrDict)
    GameWorld.DebugLog("古宝特权: %s" % powerDict, playerID)
    PlayerOnline.GetOnlinePlayer(curPlayer).SetCalcAttr(ChConfig.Def_CalcAttr_Gubao, attrDict, powerDict)
    return
def GetGubaoPowerValue(curPlayer, powerType, powerTypeValue=0):
    ## 获取古宝特权值
    powerDict = PlayerOnline.GetOnlinePlayer(curPlayer).GetCalcSpecInfo(ChConfig.Def_CalcAttr_Gubao)
    powerKey = (powerType, powerTypeValue)
    if powerKey not in powerDict:
        return 0
    return powerDict[powerKey]
def AddGubaoSpecEffLayer(curPlayer, effType, addLayer):
    ## 增加古宝特殊效果属性层级
    gubaoIDList = []
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py
@@ -157,7 +157,8 @@
        self.curPlayer = None
        
        # 属性、阵容
        self._calcAttrDict = {} # 非武将功能点属性统计 {calcIndex:{attrID:value, ...}, ...}
        self._calcAttrDict = {} # 功能点属性统计 {calcIndex:{attrID:value, ...}, ...}
        self._calcSpecEffDict = {} # 功能点特殊效果统计 {calcIndex:effInfo, ...}
        self._lineupDict = {} # 上阵阵容 {lineupID:Lineup, ...}
        self._effectiveCardDict = {} # 加成属性生效的武将卡牌信息 {heroID:[cardAddPer, itemIndex, inMain], ...}
        
@@ -202,10 +203,14 @@
    def SetEffectiveCardDict(self, effectiveCardDict): self._effectiveCardDict = effectiveCardDict
    def GetEffectiveCardDict(self): return self._effectiveCardDict
    
    def GetCalcSpecInfo(self, calcIndex): return self._calcSpecEffDict.get(calcIndex, {})
    def GetCalcAttr(self, calcIndex): return self._calcAttrDict.get(calcIndex, {})
    def SetCalcAttr(self, calcIndex, attrDict):
    def SetCalcAttr(self, calcIndex, attrDict, specEffInfo=None):
        ## 设置某个功能点计算的属性
        # @param specEffDict: 特殊效果缓存,功能自定义数据结构
        self._calcAttrDict[calcIndex] = attrDict
        if specEffInfo != None:
            self._calcSpecEffDict[calcIndex] = specEffInfo
        return
    
    def ReCalcAllAttr(self):
@@ -214,6 +219,7 @@
        GameWorld.DebugLog("ReCalcAllAttr...", self.playerID)
        
        self._calcAttrDict = {}
        self._calcSpecEffDict = {}
        self._lineupDict = {}
        self._effectiveCardDict = {}
        
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTravel.py
@@ -22,6 +22,7 @@
import NetPackCommon
import ItemControler
import PlayerBeauty
import PlayerGubao
import GameWorld
import random
@@ -257,6 +258,9 @@
        GameWorld.DebugLog("更新体力: energy=%s,travelCnt=%s" % (energy, travelCnt))
        CheckTravelEnergyRecover(curPlayer, False)
        SyncTravelInfo(curPlayer, [[row, col]], Result_Comm)
        PlayerGubao.AddGubaoSpecEffLayer(curPlayer, PlayerGubao.GubaoEffType_Travel, 1)
    else:
        __doClickGridEvent(curPlayer, row, col)
        
@@ -304,6 +308,8 @@
            
        if awardItemID:
            multiRate = IpyGameDataPY.GetFuncCfg("TravelRate", 2)
            multiRate += PlayerGubao.GetGubaoPowerValue(curPlayer, PlayerGubao.GubaoPowerType_TravelMultiRate)
            GameWorld.DebugLog("multiRate=%s" % multiRate)
            if GameWorld.CanHappen(multiRate):
                multi = 2
    SetGridMulti(curPlayer, row, col, multi)