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| | |
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| | | import ChConfig
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| | | import GameWorld
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| | | import ChPyNetPack
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| | | import ChPyNetSendPack
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| | | import NetPackCommon
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| | | import TurnAttack
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| | |
| | | # @remarks 函数详细说明.
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| | | def OnExec(curPlayer, msgList):
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| | | if not msgList:
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| | | GameWorld.DebugAnswer(curPlayer, "发起战斗: TurnFight mapID [lineID 玩家ID]")
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| | | GameWorld.DebugAnswer(curPlayer, "设置属性: TurnFight a 属性ID 值 [阵营 位置] ")
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| | | GameWorld.DebugAnswer(curPlayer, "击杀目标: TurnFight k 阵营 [位置 ...] ")
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| | | GameWorld.DebugAnswer(curPlayer, "添加buff: TurnFight b 阵营 位置 buff技能ID")
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| | |
| | | __doAddBuff(curPlayer, msgList)
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| | | elif value == "p":
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| | | __printInfo(curPlayer, msgList)
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| | | |
| | | elif value > 0 and value != ChConfig.Def_FBMapID_Main:
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| | | __reqTurnFight(curPlayer, msgList)
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| | | return
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| | |
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| | | def __reqTurnFight(curPlayer, msgList):
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| | | mapID = msgList[0]
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| | | funcLineID = msgList[1] if len(msgList) > 1 else 0
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| | | tagPlayerID = msgList[2] if len(msgList) > 2 else 0
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| | | clientData = ChPyNetPack.tagCMTurnFight()
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| | | clientData.MapID = mapID
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| | | clientData.FuncLineID = funcLineID
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| | | clientData.TagType = 0 if not tagPlayerID else 1
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| | | clientData.TagID = tagPlayerID
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| | | index = curPlayer.GetIndex()
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| | | tick = GameWorld.GetGameWorld().GetTick()
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| | | TurnAttack.OnTurnFight(index, clientData, tick)
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| | | return
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| | |
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| | | def __doSetAttr(curPlayer, msgList):
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