PySysDB/PySysDBPY.h
@@ -1240,7 +1240,7 @@ BYTE _TaskType; //任务类型 list TaskConds; //任务条件[...] DWORD NeedValue; //所需任务值 BYTE AwardLiveness; //奖励活跃度 list AwardItemList; //奖励物品列表 }; //每日活跃奖励表 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -498,10 +498,10 @@ Def_ItemType_Title = 4 #称号 Def_ItemType_SPValue = 5 #SPֵ Def_ItemType_SPBook = 6 #SP技能书 Def_ItemType_HPMP = 7 #补红补篮 Def_ItemType_AddExpBuff = 8 #经验道具 Def_ItemType_AddLimitBuff = 9 #添加限时buff物品类型 Def_ItemType_AddLimitBuff2 = 18 #添加限时buff物品类型,效果相同,前端需求需要区分类型 #Def_ItemType_HPMP = 7 #补红补篮 #Def_ItemType_AddExpBuff = 8 #经验道具 #Def_ItemType_AddLimitBuff = 9 #添加限时buff物品类型 #Def_ItemType_AddLimitBuff2 = 18 #添加限时buff物品类型,效果相同,前端需求需要区分类型 Def_ItemType_OnhookCard = 10 #挂机卡 Def_ItemType_ChangePlayerName = 11 #改名贴 Def_ItemType_Transmit = 12 #传送道具 @@ -536,7 +536,7 @@ Def_ItemType_FamilyBossFood = 50 #仙盟兽粮 Def_ItemType_ActiveMWItem = 53 # 用于激活法宝的物品,不存在背包 (王者法宝) Def_ItemType_ActiveMWItem2 = 56 # 用于激活法宝的物品,不存在背包(非王者法宝) Def_ItemType_ResetAttrPoint = 59 #洗点卷轴 使用后将某个属性一定值变为未分配属性 #Def_ItemType_ResetAttrPoint = 59 #洗点卷轴 使用后将某个属性一定值变为未分配属性 Def_ItemType_GatherSoulExp = 61 #聚魂精华材料 Def_ItemType_GatherSoul = 62 #普通聚魂 Def_ItemType_GatherSoulCore = 63 #聚魂核心 @@ -574,7 +574,6 @@ Def_ItemType_DogzEquipTooth = 121 # 神兽獠牙 Def_ItemType_DogzEquipClaw = 122 # 神兽兽爪 Def_ItemType_DogzEquipScute = 123 # 神兽鳞甲 Def_ItemType_AddCrossRealmPKCnt = 127 #增加跨服PK次数 Def_ItemType_DogzStuff = 139 # 神兽材料 @@ -629,7 +628,7 @@ Def_Effect_GivePlayerMoneyGift = 202 #给人物金钱 绑定仙玉道具效果ID Def_Effect_GivePlayerMoneyGold = 203 #给人物金钱 仙玉道具效果ID Def_Effect_AddDienstgrad = 204 #使用物品获得称号 Def_Effect_UseItemGiveZhenQi = 205 #使用道具给予真气 #205 #使用道具给予真气 Def_Effect_ItemGiveFamilyContribution = 209 #使用道具给予仙盟贡献 Def_Effect_ItemAddExp = 213 #给经验道具 Def_Effect_ItemAddLV = 214 #直接升级道具 @@ -638,16 +637,16 @@ Def_Effect_EquipStone = 225 #镶嵌宝石效果;A值-宝石镶嵌类型,B值-宝石等级,C值-下一级宝石ID Def_Effect_Reborn = 227 #复活物品(还阳咒)效果ID Def_Effect_PrizeCoin = 228 #奖励充值点券; A值点券;B值奖励点券 Def_Effect_AddVIPExp = 229 #增加VIP经验;A值经验点 Def_Effect_ResetBossKillCnt = 230 #重置boss击杀疲劳;A值重置的boss疲劳类型 #229 #增加VIP经验;A值经验点 #230 #重置boss击杀疲劳;A值重置的boss疲劳类型 Def_Effect_GivePlayerSilverPaper = 1915 #给人物金钱银票(恶魔精华)道具效果ID Def_Effect_ItemSpeak = 2700 #小喇叭效果ID Def_Effect_CleanGuilt = 2812 # 洗红名 #Def_Effect_CleanGuilt = 2812 # 洗红名 Def_Effect_ResetAttrPoint = 231 # 洗点 Def_Effect_AddFBCnt = 233 # 增加副本可进入次数,A值副本ID,B值是否自动使用 Def_Effect_AddKillBossCnt = 234 # 增加BOSS可击杀次数 #234 # 增加BOSS可击杀次数 Def_Effect_DogzEquipPlusExp = 235 # 神兽强化材料经验效果,A值基础经验,B值双倍强化消耗仙玉 Def_Effect_AddMagicWeaponUpExp = 236 # 增加法宝升星经验 A值法宝ID B值X经验 #236 # 增加法宝升星经验 A值法宝ID B值X经验 Def_Effect_ChatBubbleBox = 237 # 激活聊天气泡框,A值气泡框ID Def_Effect_ItemGiveRealmPoint = 238 #使用道具给予修行点 Def_Effect_ItemGiveSoulDust = 239 # 使用道具给予魂尘 @@ -656,14 +655,14 @@ Def_Effect_ItemGiveHonor = 242 #使用道具给予荣誉 Def_Effect_ItemGiveWeekPartyPoint = 245 #使用道具给予七日巡礼积分 Def_Effect_ItemGiveWeekPartyPoint1 = 246 #使用道具给予节日巡礼积分 Def_Effect_AddRealmExpRate = 251 #增加聚灵效率 Def_Effect_TouchMission = 252 #触发任务 #251 #增加聚灵效率 #252 #触发任务 #253 #骑宠觉醒值 Def_Effect_ItemGiveTreasureScore = 254 #使用道具给予寻宝积分 Def_Effect_VIPLVCard = 256 #VIP等级直升卡 直接升到VIPx级,只加经验,享受VIP特权 效果值A: vip等级 效果值B: 领取是否默认直接使用 Def_Effect_AddArenaBattleCount = 257 #增加竞技场挑战次数,A值为增加次数 #256 #VIP等级直升卡 直接升到VIPx级,只加经验,享受VIP特权 效果值A: vip等级 效果值B: 领取是否默认直接使用 #257 #增加竞技场挑战次数,A值为增加次数 Def_Effect_ItemGiveMoney = 264 #通用给货币道具,A值数量,B值货币类型 Def_Effect_GuajiAward = 266 #直接给挂机收益,A值分钟 #266 #直接给挂机收益,A值分钟 Def_Effect_ItemCount = 267 #自动转化为对应物品ID的个数,不存背包 Def_Effect_TrainRealmLV = 272 #境界培养卡,值A-功能(1-坐骑;2-灵宠;3-灵器), 值B-境界 Def_Effect_TiandaoQiyun = 273 #增加天道树气运;A值-增加值 效果值B: 领取是否默认直接使用 @@ -674,54 +673,14 @@ Def_Effect_FamilyEmblem = 278 #激活仙盟徽章; A值-徽章ID; Def_Effect_HeroSkin = 279 #激活武将皮肤; A值-武将ID;B值-皮肤索引 Def_Effect_FamilyTaofaCnt = 280 #增加公会讨伐次数; A值-讨伐次数 Def_Effect_AddActivity = 281 #给活跃度 #放入背包自动使用的物品效果ID AutoUseItemEffectIDList = [Def_Effect_ItemCount, Def_Effect_AddActivity] #----以下未使用或代码依然存在的--- Def_Effect_ItemGiveGongXun = 1920 #使用道具给予功勋 Def_Effect_ItemGiveRuneJH = 1925 #使用道具给予符印精华 Def_Effect_ItemGiveRuneSplinters = 1926 #使用道具给予符印碎片 Def_Effect_SuiteMark = 2838 #用于标示套装装备,过滤等使用 Def_Effect_ClothesCoatSkin = 1919 #玩家时装皮肤 #Def_Effect_PetReSet = 5500 #易髓丹 #Def_Effect_PetUpdateTalent = 5501 #造化丹 #Def_Effect_PetRePoint = 5505 #神泣之泪 #Def_Effect_PetEmptySoul = 5503 #宠物空魂 #Def_Effect_PetSoul = 5504 #宠物满魂 #Def_Effect_PetItemAddExp = 2006 #给宠物经验道具 #Def_Effect_EnergyItem = 2600 #精力药剂 #Def_Effect_PetRewashSkill = 5506 #重洗技能 #Def_Effect_AddStarItemNormal = 1157 #普通升星物品效果ID #Def_Effect_AddStarItemHighLevel = 1158 #高级升星物品效果ID #Def_Effect_CompoundJiePo = 1159 #结魄效果ID #Def_Effect_PickStone = 1160 #摘取符效果ID #Def_Effect_ItemJionFamilyBattle = 1800 #报名家族争霸赛效果ID #Def_Effect_ItemEnterMiJingDiTu = 1164 #进入密境地图效果ID #Def_Effect_FineSouleProtect = 1163 #精魄合成保护符效果ID #Def_Effect_ItemChangMaxEndure = 1165 #物品提高装备最大耐久 #Def_Effect_ItemNoLostEquipEndure = 1166 #物品不扣装备耐久 #Def_Effect_ItemRestoreEndure = 1167 #物品修复装备耐久 #Def_Effect_ItemWuXingJuan = 1171 #五行转换卷轴 #Def_Effect_ResetAttrItem = 1174 #属性重修丸效果ID #Def_Effect_PetReSetTalentl = 5507 #宠物道具, 重置资质 #Def_Effect_ResetQuestCount = 1175 #重置任务次数 #Def_Effect_MaxAddSkillCnt = 1184 #增加最大灵纹次数道具 #Def_Effect_FarSellItem = 2012 #远程贩卖所需物品 #Def_MagicStone_EffID = 1104 #灵石 #Def_SuperMagicStone_EffID = 1190 #圣石效果ID #Def_PhoneVip_EffID = 600 #手机VIP物品卡效果ID #Def_Effect_ItemEquipWakeUp = 1191 #神器唤醒效果 #Def_Effect_ItemEquipWakeUpStarLv = 1192 #最高级升星石 #Def_Effect_AddZhenQiByTimes = 2018 #增加真气按一天使用次数减少 #Def_Effect_AddPrestige = 2021 #增加威望 #Def_Effect_FamilyImpeach = 1193 #弹劾符 #Def_Item_150_Effect = 2010 #定点传送符 #Def_Item_152_Effect = 383 #山洞传送符 #Def_Effect_GetVIP = 2811 # 获取vip物品效果 #Def_ItemEff_WeaponType = 2808 # 武器类型分类(非物品类型) #Def_ItemEff_Flower = 2816 # 鲜花 #Def_Effect_AddMagicJifen = 1916 #使用道具给予幸运宝藏积分 #Def_Effect_AddSkyGodExp = 2854 #增加天神经验 A值天神经验 #Def_Effect_SummonNPC = 2855 #召唤NPC A值NPCID B值持续时间 C值是否不删除物品,默认0删除 #Def_Effect_AddOfficialExp = 2859 #增加爵位经验 #--------------------------------------------------------------------- Def_Max_Update_Talent_Time = 3 #最大使用造化丹次数 @@ -4484,7 +4443,7 @@ ItemDel_SellPackItem, # 出售物品 ItemDel_2, # 神兵 ItemDel_EquipEnchase, # 宝石镶嵌 ItemDel_Add_LimitingBuff, # 增加buff时间 ItemDel_4, # 增加buff时间 ItemDel_AddDienstgrad, # 增加称号 5 ItemDel_AddExp, # 增加经验 ItemDel_AddLV, # 增加等级 @@ -4534,7 +4493,6 @@ ItemDel_Unknown:"Unknown", ItemDel_SellPackItem:"SellPackItem", ItemDel_EquipEnchase:"EquipEnchase", ItemDel_Add_LimitingBuff:"Add_LimitingBuff", ItemDel_AddDienstgrad:"AddDienstgrad", ItemDel_AddExp:"AddExp", ItemDel_AddLV:"AddLV", ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -1013,7 +1013,7 @@ ("BYTE", "TaskType", 1), ("list", "TaskConds", 0), ("DWORD", "NeedValue", 0), ("BYTE", "AwardLiveness", 0), ("list", "AwardItemList", 0), ), "DailyLivenessReward":( @@ -3673,7 +3673,7 @@ def GetTaskType(self): return self.attrTuple[1] # 任务类型 BYTE def GetTaskConds(self): return self.attrTuple[2] # 任务条件[...] list def GetNeedValue(self): return self.attrTuple[3] # 所需任务值 DWORD def GetAwardLiveness(self): return self.attrTuple[4] # 奖励活跃度 BYTE def GetAwardItemList(self): return self.attrTuple[4] # 奖励物品列表 list # 每日活跃奖励表 class IPY_DailyLivenessReward(): ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
@@ -574,45 +574,24 @@ #根据物品类型使用{物品类型:call的py名} itemTypeCallFuncDic = { ChConfig.Def_ItemType_HPMP:"Item_Add_HPMP", # 补红补篮药剂 ChConfig.Def_ItemType_AddExp:"Item_AddExp", # 给经验道具 ChConfig.Def_ItemType_GiveMoney:"Item_GiveMoney", # 给人物金钱 ChConfig.Def_ItemType_AutoUseMoney:"Item_GiveMoney", # 给人物金钱 ChConfig.Def_ItemType_RuneExp:"Item_RuneExp", # 给人物符印精华 ChConfig.Def_ItemType_AddLimitBuff:"Item_Add_LimitingBuff", # 给限时buff物品 ChConfig.Def_ItemType_AddLimitBuff2:"Item_Add_LimitingBuff", # 给限时buff物品 ChConfig.Def_ItemType_AddExpBuff:"Item_Add_LimitingBuff", # 给限时buff物品 ChConfig.Def_ItemType_ResetAttrPoint:"Item_ResetAttrPoint", #单个属性点重置 ChConfig.Def_ItemType_AddCrossRealmPKCnt:"Item_AddCrossRealmPKCnt" #增加跨服PK次数 } #根据物品效果使用{物品效果ID:call的py名} itemEffIdCallFuncDic = { ChConfig.Def_Effect_UseItemGiveZhenQi:"Item_UseItemGiveZhenQi", # 使用道具给予真气 ChConfig.Def_Effect_ItemAddLV:"Item_AddLV", #升级道具 ChConfig.Def_Effect_GuajiAward:"Item_GuajiAward", #直接给挂机收益 ChConfig.Def_Effect_CleanGuilt:"Item_CleanGuilt", # 洗红名 ChConfig.Def_Effect_PrizeCoin:"Item_PrizeCoin", # 奖励充值点券 ChConfig.Def_Effect_AddVIPExp:"Item_AddVIPExp", # 增加VIP经验 ChConfig.Def_Effect_VIPLVCard:"Item_VIPLVCard", # VIP等级直升卡 ChConfig.Def_Effect_TiandaoQiyun:"Item_TiandaoQiyun", # 天道树气运 ChConfig.Def_Effect_TrainRealmLV:"Item_TrainRealmLV", # 境界培养卡 ChConfig.Def_Effect_ResetBossKillCnt:"Item_ResetBossKillCnt", # 重置boss击杀疲劳 ChConfig.Def_Effect_AddFBCnt:"Item_AddFBCnt", # 增加副本可进入次数 ChConfig.Def_Effect_AddKillBossCnt:"Item_AddKillBossCnt", # 增加BOSS可击杀次数 ChConfig.Def_Effect_AddMagicWeaponUpExp:"Item_AddMagicWeaponUpExp", # 增加法宝升星经验 ChConfig.Def_Effect_EmojiPack:"Item_EmojiPack", ChConfig.Def_Effect_FamilyEmblem:"Item_FamilyEmblem", ChConfig.Def_Effect_ItemGiveWeekPartyPoint:"Item_WeekPartyPoint", # 增加活动巡礼积分 ChConfig.Def_Effect_ItemGiveWeekPartyPoint1:"Item_WeekPartyPoint", # 增加活动巡礼积分 ChConfig.Def_Effect_AddRealmExpRate:"Item_AddRealmExpRate", # 增加聚灵效率 ChConfig.Def_Effect_TouchMission:"Item_TouchMission", # 触发任务接口 ChConfig.Def_Effect_HeroSkin:"Item_HeroSkin", # 武将皮肤 ChConfig.Def_Effect_FamilyTaofaCnt:"Item_FamilyTaofaCnt", # 增加公会讨伐次数 #ChConfig.Def_Effect_AddArenaBattleCount:"Item_AddArenaBattleCount", # 增加竞技场挑战次数 #ChConfig.Def_Effect_FamilyImpeach:"Item_FamilyImpeach", # 弹劾符 #ChConfig.Def_Effect_ClothesCoatSkin:"Item_ClothesCoatSkin", #激活时装皮肤 #ChConfig.Def_Effect_AddOfficialExp:"Item_AddOfficialExp", # 增加爵位经验 } callFuncName = itemTypeCallFuncDic.get(curItemType, "") ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -25,6 +25,7 @@ import traceback import random import ReadChConfig import PlayerActivity import ChPyNetSendPack import NetPackCommon import PlayerXiangong @@ -901,6 +902,18 @@ GameWorld.SendMsgToClientServer(ShareDefine.CrossServerMsg_PutInItem, itemMsg, [serverGroupID]) return def __autoUseByEffectID(self, curPlayer, tagItem, itemEff, itemID, itemCount): effectID = itemEff.GetEffectID() # 物品碎片 if effectID == ChConfig.Def_Effect_ItemCount: SetItemCountByID(curPlayer, itemID, GetItemCountByID(curPlayer, itemID) + itemCount) # 活跃度 elif effectID == ChConfig.Def_Effect_AddActivity: PlayerActivity.DoAddActivity(curPlayer, itemCount) return ## 放入物品 # @param packIndex 背包索引 # @param tagItem 物品 @@ -939,11 +952,11 @@ # tagItem.Clear() # return True itemEff = tagItem.GetEffectByIndex(0) #物品碎片 if itemEff.GetEffectID() == ChConfig.Def_Effect_ItemCount: SetItemCountByID(curPlayer, itemID, GetItemCountByID(curPlayer, itemID) + tagItemCount) if itemEff.GetEffectID() in ChConfig.AutoUseItemEffectIDList: self.__autoUseByEffectID(curPlayer, tagItem, itemEff, itemID, tagItemCount) tagItem.Clear() return True #气运 if itemEff.GetEffectID() == ChConfig.Def_Effect_TiandaoQiyun: isAutoUse = itemEff.GetEffectValue(1) @@ -2179,7 +2192,7 @@ if itemData.GetItemTypeID() in ChConfig.Def_TransformItemIDList or itemData.GetType() == ChConfig.Def_ItemType_AutoUseMoney: return True itemEff = itemData.GetEffectByIndex(0) if itemEff.GetEffectID() == ChConfig.Def_Effect_ItemCount: if itemEff.GetEffectID() in ChConfig.AutoUseItemEffectIDList: return True return False ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_AddCrossRealmPKCnt.py
File was deleted ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_Add_HPMP.py
File was deleted ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_Add_LimitingBuff.py
File was deleted ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_Add_PetHP.py
File was deleted ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_CleanGuilt.py
File was deleted ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_FamilyImpeach.py
File was deleted ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_ResetAttrPoint.py
File was deleted ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_RuneExp.py
File was deleted ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_SkillBook.py
File was deleted ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_Txt_Skill_ByItemList.py
File was deleted ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_UseItemGiveZhenQi.py
File was deleted ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActivity.py
@@ -125,7 +125,8 @@ updState = taskState|pow(2, taskID) GameWorld.DebugLog("每日任务领奖! taskID=%s,updState=%s" % (taskID, updState), playerID) PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DailyTaskState, updState) DoAddActivity(curPlayer, ipyData.GetAwardLiveness()) awardItemList = ipyData.GetAwardItemList() ItemControler.GivePlayerItemOrMail(curPlayer, awardItemList, event=["DailyTaskAward", False, {}]) return def DoAddActivity(curPlayer, addValue): ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -757,36 +757,36 @@ # 自定义积分及通知字典 {货币类型:通知客户端刷新类型, ...} , 如果不通知的话刷新类型则配置 None TYPE_Price_CurrencyDict = { TYPE_Price_Rune:CDBPlayerRefresh_Rune, TYPE_Price_RuneSplinters:CDBPlayerRefresh_RuneSplinters, TYPE_Price_TreasureScore:CDBPlayerRefresh_TreasureScore, TYPE_Price_BourseMoney:None, TYPE_Price_RealmPoint:CDBPlayerRefresh_RealmPoint, TYPE_Price_Ysog:CDBPlayerRefresh_Ysog, TYPE_Price_FamilyCoin:CDBPlayerRefresh_FamilyCoin, TYPE_Price_Danjing:CDBPlayerRefresh_Danjing, TYPE_Price_SoulDust:CDBPlayerRefresh_SoulDust, TYPE_Price_SoulSplinters:CDBPlayerRefresh_SoulSplinters, TYPE_Price_SoulCore:CDBPlayerRefresh_SoulCore, TYPE_Price_Honor:CDBPlayerRefresh_Honor, TYPE_Price_BossActScore:CDBPlayerRefresh_BossActScore, TYPE_Price_FuncSysPrivilege:CDBPlayerRefresh_FuncSysPrivilege, TYPE_Price_Environment:CDBPlayerRefresh_Environment, TYPE_Price_BTGMPoint:CDBPlayerRefresh_BTGMPoint, TYPE_Price_GuShenMoney:CDBPlayerRefresh_GuShenMoney, TYPE_Price_GongdePoint:CDBPlayerRefresh_GongdePoint, TYPE_Price_Xiantao:CDBPlayerRefresh_Xiantao, TYPE_Price_Lingyu:CDBPlayerRefresh_Lingyu, TYPE_Price_HeroSoul:CDBPlayerRefresh_HeroSoul, TYPE_Price_FamilyFlagWarPoint:CDBPlayerRefresh_FamilyFlagWarPoint, TYPE_Price_GatherSoul:CDBPlayerRefresh_GatherSoul, TYPE_Price_TiandaoFruit:CDBPlayerRefresh_TiandaoFruit, TYPE_Price_XianyuanScore:CDBPlayerRefresh_XianyuanScore, TYPE_Price_HuanjinggeScore:CDBPlayerRefresh_HuanjinggeScore, TYPE_Price_HeroScore:CDBPlayerRefresh_HeroScore, TYPE_Price_GoldRushEnergy:CDBPlayerRefresh_GoldRushEnergy, TYPE_Price_ArenaTicket:CDBPlayerRefresh_ArenaTicket, TYPE_Price_PayCoinDay:CDBPlayerRefresh_PayCoinDay, #TYPE_Price_Rune:CDBPlayerRefresh_Rune, #TYPE_Price_RuneSplinters:CDBPlayerRefresh_RuneSplinters, #TYPE_Price_TreasureScore:CDBPlayerRefresh_TreasureScore, #TYPE_Price_BourseMoney:None, #TYPE_Price_RealmPoint:CDBPlayerRefresh_RealmPoint, #TYPE_Price_Ysog:CDBPlayerRefresh_Ysog, #TYPE_Price_Danjing:CDBPlayerRefresh_Danjing, #TYPE_Price_SoulDust:CDBPlayerRefresh_SoulDust, #TYPE_Price_SoulSplinters:CDBPlayerRefresh_SoulSplinters, #TYPE_Price_SoulCore:CDBPlayerRefresh_SoulCore, #TYPE_Price_Honor:CDBPlayerRefresh_Honor, #TYPE_Price_BossActScore:CDBPlayerRefresh_BossActScore, #TYPE_Price_FuncSysPrivilege:CDBPlayerRefresh_FuncSysPrivilege, #TYPE_Price_Environment:CDBPlayerRefresh_Environment, #TYPE_Price_BTGMPoint:CDBPlayerRefresh_BTGMPoint, #TYPE_Price_GuShenMoney:CDBPlayerRefresh_GuShenMoney, #TYPE_Price_GongdePoint:CDBPlayerRefresh_GongdePoint, #TYPE_Price_FamilyFlagWarPoint:CDBPlayerRefresh_FamilyFlagWarPoint, #TYPE_Price_GatherSoul:CDBPlayerRefresh_GatherSoul, #TYPE_Price_TiandaoFruit:CDBPlayerRefresh_TiandaoFruit, #TYPE_Price_XianyuanScore:CDBPlayerRefresh_XianyuanScore, #TYPE_Price_HuanjinggeScore:CDBPlayerRefresh_HuanjinggeScore, } # 支持负值的货币及对应0418刷新类型