237 【福利内容】每日任务/每周任务/章节奖励-服务端(增加物品效果281-给活跃度;每日任务奖励改为配置物品;)
7个文件已修改
11个文件已删除
1185 ■■■■■ 已修改文件
PySysDB/PySysDBPY.h 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py 86 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py 21 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py 21 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_AddCrossRealmPKCnt.py 46 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_Add_HPMP.py 300 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_Add_LimitingBuff.py 93 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_Add_PetHP.py 63 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_CleanGuilt.py 53 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_FamilyImpeach.py 67 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_ResetAttrPoint.py 98 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_RuneExp.py 37 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_SkillBook.py 114 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_Txt_Skill_ByItemList.py 64 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_UseItemGiveZhenQi.py 69 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActivity.py 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py 44 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
PySysDB/PySysDBPY.h
@@ -1240,7 +1240,7 @@
    BYTE        _TaskType;    //任务类型
    list        TaskConds;    //任务条件[...]
    DWORD        NeedValue;    //所需任务值
    BYTE        AwardLiveness;    //奖励活跃度
    list        AwardItemList;    //奖励物品列表
};
//每日活跃奖励表
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -498,10 +498,10 @@
Def_ItemType_Title = 4           #称号
Def_ItemType_SPValue = 5           #SPֵ
Def_ItemType_SPBook = 6           #SP技能书
Def_ItemType_HPMP = 7             #补红补篮
Def_ItemType_AddExpBuff = 8          #经验道具
Def_ItemType_AddLimitBuff = 9    #添加限时buff物品类型
Def_ItemType_AddLimitBuff2 = 18   #添加限时buff物品类型,效果相同,前端需求需要区分类型
#Def_ItemType_HPMP = 7             #补红补篮
#Def_ItemType_AddExpBuff = 8          #经验道具
#Def_ItemType_AddLimitBuff = 9    #添加限时buff物品类型
#Def_ItemType_AddLimitBuff2 = 18   #添加限时buff物品类型,效果相同,前端需求需要区分类型
Def_ItemType_OnhookCard = 10    #挂机卡
Def_ItemType_ChangePlayerName = 11          #改名贴
Def_ItemType_Transmit = 12          #传送道具
@@ -536,7 +536,7 @@
Def_ItemType_FamilyBossFood = 50       #仙盟兽粮
Def_ItemType_ActiveMWItem = 53     # 用于激活法宝的物品,不存在背包 (王者法宝)
Def_ItemType_ActiveMWItem2 = 56     # 用于激活法宝的物品,不存在背包(非王者法宝)
Def_ItemType_ResetAttrPoint = 59       #洗点卷轴 使用后将某个属性一定值变为未分配属性
#Def_ItemType_ResetAttrPoint = 59       #洗点卷轴 使用后将某个属性一定值变为未分配属性
Def_ItemType_GatherSoulExp = 61 #聚魂精华材料
Def_ItemType_GatherSoul = 62 #普通聚魂
Def_ItemType_GatherSoulCore = 63 #聚魂核心
@@ -574,7 +574,6 @@
Def_ItemType_DogzEquipTooth = 121   # 神兽獠牙
Def_ItemType_DogzEquipClaw = 122    # 神兽兽爪
Def_ItemType_DogzEquipScute = 123   # 神兽鳞甲
Def_ItemType_AddCrossRealmPKCnt = 127 #增加跨服PK次数
Def_ItemType_DogzStuff = 139 # 神兽材料
@@ -629,7 +628,7 @@
Def_Effect_GivePlayerMoneyGift = 202    #给人物金钱 绑定仙玉道具效果ID
Def_Effect_GivePlayerMoneyGold = 203    #给人物金钱 仙玉道具效果ID
Def_Effect_AddDienstgrad = 204   #使用物品获得称号
Def_Effect_UseItemGiveZhenQi = 205      #使用道具给予真气
#205      #使用道具给予真气
Def_Effect_ItemGiveFamilyContribution = 209      #使用道具给予仙盟贡献
Def_Effect_ItemAddExp = 213      #给经验道具 
Def_Effect_ItemAddLV = 214       #直接升级道具 
@@ -638,16 +637,16 @@
Def_Effect_EquipStone = 225   #镶嵌宝石效果;A值-宝石镶嵌类型,B值-宝石等级,C值-下一级宝石ID
Def_Effect_Reborn = 227                 #复活物品(还阳咒)效果ID
Def_Effect_PrizeCoin = 228                 #奖励充值点券; A值点券;B值奖励点券
Def_Effect_AddVIPExp = 229                 #增加VIP经验;A值经验点
Def_Effect_ResetBossKillCnt = 230                 #重置boss击杀疲劳;A值重置的boss疲劳类型
#229                 #增加VIP经验;A值经验点
#230                 #重置boss击杀疲劳;A值重置的boss疲劳类型
Def_Effect_GivePlayerSilverPaper = 1915    #给人物金钱银票(恶魔精华)道具效果ID
Def_Effect_ItemSpeak = 2700              #小喇叭效果ID
Def_Effect_CleanGuilt = 2812   # 洗红名
#Def_Effect_CleanGuilt = 2812   # 洗红名
Def_Effect_ResetAttrPoint = 231   # 洗点
Def_Effect_AddFBCnt = 233   # 增加副本可进入次数,A值副本ID,B值是否自动使用
Def_Effect_AddKillBossCnt = 234   # 增加BOSS可击杀次数
#234   # 增加BOSS可击杀次数
Def_Effect_DogzEquipPlusExp = 235   # 神兽强化材料经验效果,A值基础经验,B值双倍强化消耗仙玉
Def_Effect_AddMagicWeaponUpExp = 236   # 增加法宝升星经验 A值法宝ID B值X经验
#236   # 增加法宝升星经验 A值法宝ID B值X经验
Def_Effect_ChatBubbleBox = 237   # 激活聊天气泡框,A值气泡框ID
Def_Effect_ItemGiveRealmPoint = 238      #使用道具给予修行点
Def_Effect_ItemGiveSoulDust = 239   # 使用道具给予魂尘
@@ -656,14 +655,14 @@
Def_Effect_ItemGiveHonor = 242      #使用道具给予荣誉
Def_Effect_ItemGiveWeekPartyPoint = 245      #使用道具给予七日巡礼积分
Def_Effect_ItemGiveWeekPartyPoint1 = 246      #使用道具给予节日巡礼积分
Def_Effect_AddRealmExpRate = 251 #增加聚灵效率
Def_Effect_TouchMission = 252 #触发任务
#251 #增加聚灵效率
#252 #触发任务
#253 #骑宠觉醒值
Def_Effect_ItemGiveTreasureScore = 254      #使用道具给予寻宝积分
Def_Effect_VIPLVCard = 256    #VIP等级直升卡 直接升到VIPx级,只加经验,享受VIP特权    效果值A: vip等级    效果值B: 领取是否默认直接使用
Def_Effect_AddArenaBattleCount = 257    #增加竞技场挑战次数,A值为增加次数
#256    #VIP等级直升卡 直接升到VIPx级,只加经验,享受VIP特权    效果值A: vip等级    效果值B: 领取是否默认直接使用
#257    #增加竞技场挑战次数,A值为增加次数
Def_Effect_ItemGiveMoney = 264    #通用给货币道具,A值数量,B值货币类型
Def_Effect_GuajiAward = 266    #直接给挂机收益,A值分钟
#266    #直接给挂机收益,A值分钟
Def_Effect_ItemCount = 267     #自动转化为对应物品ID的个数,不存背包
Def_Effect_TrainRealmLV = 272     #境界培养卡,值A-功能(1-坐骑;2-灵宠;3-灵器), 值B-境界
Def_Effect_TiandaoQiyun = 273   #增加天道树气运;A值-增加值   效果值B: 领取是否默认直接使用
@@ -674,54 +673,14 @@
Def_Effect_FamilyEmblem = 278   #激活仙盟徽章; A值-徽章ID;
Def_Effect_HeroSkin = 279   #激活武将皮肤; A值-武将ID;B值-皮肤索引
Def_Effect_FamilyTaofaCnt = 280   #增加公会讨伐次数; A值-讨伐次数
Def_Effect_AddActivity = 281   #给活跃度
#放入背包自动使用的物品效果ID
AutoUseItemEffectIDList = [Def_Effect_ItemCount, Def_Effect_AddActivity]
#----以下未使用或代码依然存在的---
Def_Effect_ItemGiveGongXun = 1920        #使用道具给予功勋
Def_Effect_ItemGiveRuneJH = 1925       #使用道具给予符印精华
Def_Effect_ItemGiveRuneSplinters = 1926       #使用道具给予符印碎片
Def_Effect_SuiteMark = 2838    #用于标示套装装备,过滤等使用
Def_Effect_ClothesCoatSkin = 1919   #玩家时装皮肤
#Def_Effect_PetReSet = 5500        #易髓丹
#Def_Effect_PetUpdateTalent = 5501 #造化丹
#Def_Effect_PetRePoint = 5505      #神泣之泪
#Def_Effect_PetEmptySoul = 5503    #宠物空魂
#Def_Effect_PetSoul = 5504         #宠物满魂
#Def_Effect_PetItemAddExp = 2006   #给宠物经验道具
#Def_Effect_EnergyItem = 2600             #精力药剂
#Def_Effect_PetRewashSkill = 5506         #重洗技能
#Def_Effect_AddStarItemNormal = 1157      #普通升星物品效果ID
#Def_Effect_AddStarItemHighLevel = 1158   #高级升星物品效果ID
#Def_Effect_CompoundJiePo = 1159          #结魄效果ID
#Def_Effect_PickStone = 1160              #摘取符效果ID
#Def_Effect_ItemJionFamilyBattle = 1800   #报名家族争霸赛效果ID
#Def_Effect_ItemEnterMiJingDiTu = 1164    #进入密境地图效果ID
#Def_Effect_FineSouleProtect = 1163       #精魄合成保护符效果ID
#Def_Effect_ItemChangMaxEndure = 1165     #物品提高装备最大耐久
#Def_Effect_ItemNoLostEquipEndure = 1166  #物品不扣装备耐久
#Def_Effect_ItemRestoreEndure = 1167      #物品修复装备耐久
#Def_Effect_ItemWuXingJuan = 1171         #五行转换卷轴
#Def_Effect_ResetAttrItem = 1174          #属性重修丸效果ID
#Def_Effect_PetReSetTalentl = 5507        #宠物道具, 重置资质
#Def_Effect_ResetQuestCount = 1175        #重置任务次数
#Def_Effect_MaxAddSkillCnt = 1184         #增加最大灵纹次数道具
#Def_Effect_FarSellItem = 2012            #远程贩卖所需物品
#Def_MagicStone_EffID = 1104              #灵石
#Def_SuperMagicStone_EffID = 1190         #圣石效果ID
#Def_PhoneVip_EffID = 600                 #手机VIP物品卡效果ID
#Def_Effect_ItemEquipWakeUp = 1191        #神器唤醒效果
#Def_Effect_ItemEquipWakeUpStarLv = 1192  #最高级升星石
#Def_Effect_AddZhenQiByTimes = 2018       #增加真气按一天使用次数减少
#Def_Effect_AddPrestige = 2021            #增加威望
#Def_Effect_FamilyImpeach = 1193          #弹劾符
#Def_Item_150_Effect = 2010                 #定点传送符
#Def_Item_152_Effect = 383                  #山洞传送符
#Def_Effect_GetVIP = 2811   # 获取vip物品效果
#Def_ItemEff_WeaponType = 2808   # 武器类型分类(非物品类型)
#Def_ItemEff_Flower = 2816   # 鲜花
#Def_Effect_AddMagicJifen = 1916      #使用道具给予幸运宝藏积分
#Def_Effect_AddSkyGodExp = 2854   #增加天神经验 A值天神经验
#Def_Effect_SummonNPC = 2855   #召唤NPC A值NPCID B值持续时间 C值是否不删除物品,默认0删除
#Def_Effect_AddOfficialExp = 2859   #增加爵位经验
#---------------------------------------------------------------------
Def_Max_Update_Talent_Time = 3    #最大使用造化丹次数
@@ -4484,7 +4443,7 @@
ItemDel_SellPackItem, # 出售物品
ItemDel_2, # 神兵
ItemDel_EquipEnchase, # 宝石镶嵌
ItemDel_Add_LimitingBuff, # 增加buff时间
ItemDel_4, # 增加buff时间
ItemDel_AddDienstgrad, # 增加称号 5
ItemDel_AddExp, # 增加经验
ItemDel_AddLV, # 增加等级
@@ -4534,7 +4493,6 @@
                   ItemDel_Unknown:"Unknown",
                   ItemDel_SellPackItem:"SellPackItem",
                   ItemDel_EquipEnchase:"EquipEnchase",
                   ItemDel_Add_LimitingBuff:"Add_LimitingBuff",
                   ItemDel_AddDienstgrad:"AddDienstgrad",
                   ItemDel_AddExp:"AddExp",
                   ItemDel_AddLV:"AddLV",
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -1013,7 +1013,7 @@
                        ("BYTE", "TaskType", 1),
                        ("list", "TaskConds", 0),
                        ("DWORD", "NeedValue", 0),
                        ("BYTE", "AwardLiveness", 0),
                        ("list", "AwardItemList", 0),
                        ),
                "DailyLivenessReward":(
@@ -3673,7 +3673,7 @@
    def GetTaskType(self): return self.attrTuple[1] # 任务类型 BYTE
    def GetTaskConds(self): return self.attrTuple[2] # 任务条件[...] list
    def GetNeedValue(self): return self.attrTuple[3] # 所需任务值 DWORD
    def GetAwardLiveness(self): return self.attrTuple[4] # 奖励活跃度 BYTE
    def GetAwardItemList(self): return self.attrTuple[4] # 奖励物品列表 list
# 每日活跃奖励表
class IPY_DailyLivenessReward():
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
@@ -574,45 +574,24 @@
    
    #根据物品类型使用{物品类型:call的py名}
    itemTypeCallFuncDic = {
                           ChConfig.Def_ItemType_HPMP:"Item_Add_HPMP",                # 补红补篮药剂
                           ChConfig.Def_ItemType_AddExp:"Item_AddExp",         # 给经验道具
                           ChConfig.Def_ItemType_GiveMoney:"Item_GiveMoney",         # 给人物金钱
                           ChConfig.Def_ItemType_AutoUseMoney:"Item_GiveMoney",         # 给人物金钱
                           ChConfig.Def_ItemType_RuneExp:"Item_RuneExp",         # 给人物符印精华
                           ChConfig.Def_ItemType_AddLimitBuff:"Item_Add_LimitingBuff",         # 给限时buff物品
                           ChConfig.Def_ItemType_AddLimitBuff2:"Item_Add_LimitingBuff",         # 给限时buff物品
                           ChConfig.Def_ItemType_AddExpBuff:"Item_Add_LimitingBuff",         # 给限时buff物品
                           ChConfig.Def_ItemType_ResetAttrPoint:"Item_ResetAttrPoint",    #单个属性点重置
                           ChConfig.Def_ItemType_AddCrossRealmPKCnt:"Item_AddCrossRealmPKCnt"    #增加跨服PK次数
                           } 
    
    #根据物品效果使用{物品效果ID:call的py名}
    itemEffIdCallFuncDic = {
                            ChConfig.Def_Effect_UseItemGiveZhenQi:"Item_UseItemGiveZhenQi", # 使用道具给予真气
                            ChConfig.Def_Effect_ItemAddLV:"Item_AddLV", #升级道具
                            ChConfig.Def_Effect_GuajiAward:"Item_GuajiAward", #直接给挂机收益
                            ChConfig.Def_Effect_CleanGuilt:"Item_CleanGuilt", # 洗红名
                            ChConfig.Def_Effect_PrizeCoin:"Item_PrizeCoin", # 奖励充值点券
                            ChConfig.Def_Effect_AddVIPExp:"Item_AddVIPExp", # 增加VIP经验
                            ChConfig.Def_Effect_VIPLVCard:"Item_VIPLVCard", # VIP等级直升卡
                            ChConfig.Def_Effect_TiandaoQiyun:"Item_TiandaoQiyun", # 天道树气运
                            ChConfig.Def_Effect_TrainRealmLV:"Item_TrainRealmLV", # 境界培养卡
                            ChConfig.Def_Effect_ResetBossKillCnt:"Item_ResetBossKillCnt", # 重置boss击杀疲劳
                            ChConfig.Def_Effect_AddFBCnt:"Item_AddFBCnt", # 增加副本可进入次数
                            ChConfig.Def_Effect_AddKillBossCnt:"Item_AddKillBossCnt", # 增加BOSS可击杀次数
                            ChConfig.Def_Effect_AddMagicWeaponUpExp:"Item_AddMagicWeaponUpExp", # 增加法宝升星经验
                            ChConfig.Def_Effect_EmojiPack:"Item_EmojiPack",
                            ChConfig.Def_Effect_FamilyEmblem:"Item_FamilyEmblem",
                            ChConfig.Def_Effect_ItemGiveWeekPartyPoint:"Item_WeekPartyPoint", # 增加活动巡礼积分
                            ChConfig.Def_Effect_ItemGiveWeekPartyPoint1:"Item_WeekPartyPoint", # 增加活动巡礼积分
                            ChConfig.Def_Effect_AddRealmExpRate:"Item_AddRealmExpRate", # 增加聚灵效率
                            ChConfig.Def_Effect_TouchMission:"Item_TouchMission",  # 触发任务接口
                            ChConfig.Def_Effect_HeroSkin:"Item_HeroSkin",  # 武将皮肤
                            ChConfig.Def_Effect_FamilyTaofaCnt:"Item_FamilyTaofaCnt",  # 增加公会讨伐次数
                            #ChConfig.Def_Effect_AddArenaBattleCount:"Item_AddArenaBattleCount", # 增加竞技场挑战次数
                            #ChConfig.Def_Effect_FamilyImpeach:"Item_FamilyImpeach",  # 弹劾符
                            #ChConfig.Def_Effect_ClothesCoatSkin:"Item_ClothesCoatSkin", #激活时装皮肤
                            #ChConfig.Def_Effect_AddOfficialExp:"Item_AddOfficialExp", # 增加爵位经验
                            }
    
    callFuncName = itemTypeCallFuncDic.get(curItemType, "")
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -25,6 +25,7 @@
import traceback
import random
import ReadChConfig
import PlayerActivity
import ChPyNetSendPack
import NetPackCommon
import PlayerXiangong
@@ -901,6 +902,18 @@
        GameWorld.SendMsgToClientServer(ShareDefine.CrossServerMsg_PutInItem, itemMsg, [serverGroupID])
        return
    
    def __autoUseByEffectID(self, curPlayer, tagItem, itemEff, itemID, itemCount):
        effectID = itemEff.GetEffectID()
        # 物品碎片
        if effectID == ChConfig.Def_Effect_ItemCount:
            SetItemCountByID(curPlayer, itemID, GetItemCountByID(curPlayer, itemID) + itemCount)
        # 活跃度
        elif effectID == ChConfig.Def_Effect_AddActivity:
            PlayerActivity.DoAddActivity(curPlayer, itemCount)
        return
    ## 放入物品 
    #  @param packIndex 背包索引
    #  @param tagItem 物品
@@ -939,11 +952,11 @@
        #    tagItem.Clear()
        #    return True
        itemEff = tagItem.GetEffectByIndex(0)
        #物品碎片
        if itemEff.GetEffectID() == ChConfig.Def_Effect_ItemCount:
            SetItemCountByID(curPlayer, itemID, GetItemCountByID(curPlayer, itemID) + tagItemCount)
        if itemEff.GetEffectID() in ChConfig.AutoUseItemEffectIDList:
            self.__autoUseByEffectID(curPlayer, tagItem, itemEff, itemID, tagItemCount)
            tagItem.Clear()
            return True
        #气运
        if itemEff.GetEffectID() == ChConfig.Def_Effect_TiandaoQiyun:
            isAutoUse = itemEff.GetEffectValue(1)
@@ -2179,7 +2192,7 @@
    if itemData.GetItemTypeID() in ChConfig.Def_TransformItemIDList or itemData.GetType() == ChConfig.Def_ItemType_AutoUseMoney:
        return True
    itemEff = itemData.GetEffectByIndex(0)
    if itemEff.GetEffectID() == ChConfig.Def_Effect_ItemCount:
    if itemEff.GetEffectID() in ChConfig.AutoUseItemEffectIDList:
        return True
    return False
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_AddCrossRealmPKCnt.py
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ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_Add_HPMP.py
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ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_Add_LimitingBuff.py
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ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_Add_PetHP.py
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ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_CleanGuilt.py
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ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_FamilyImpeach.py
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ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_ResetAttrPoint.py
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ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_RuneExp.py
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ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_SkillBook.py
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ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_Txt_Skill_ByItemList.py
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ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_UseItemGiveZhenQi.py
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ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActivity.py
@@ -125,7 +125,8 @@
    updState = taskState|pow(2, taskID)
    GameWorld.DebugLog("每日任务领奖! taskID=%s,updState=%s" % (taskID, updState), playerID)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DailyTaskState, updState)
    DoAddActivity(curPlayer, ipyData.GetAwardLiveness())
    awardItemList = ipyData.GetAwardItemList()
    ItemControler.GivePlayerItemOrMail(curPlayer, awardItemList, event=["DailyTaskAward", False, {}])
    return
def DoAddActivity(curPlayer, addValue):
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -757,36 +757,36 @@
# 自定义积分及通知字典 {货币类型:通知客户端刷新类型, ...} , 如果不通知的话刷新类型则配置 None
TYPE_Price_CurrencyDict = {
                           TYPE_Price_Rune:CDBPlayerRefresh_Rune,
                           TYPE_Price_RuneSplinters:CDBPlayerRefresh_RuneSplinters,
                           TYPE_Price_TreasureScore:CDBPlayerRefresh_TreasureScore,
                           TYPE_Price_BourseMoney:None,
                           TYPE_Price_RealmPoint:CDBPlayerRefresh_RealmPoint,
                           TYPE_Price_Ysog:CDBPlayerRefresh_Ysog,
                           TYPE_Price_FamilyCoin:CDBPlayerRefresh_FamilyCoin,
                           TYPE_Price_Danjing:CDBPlayerRefresh_Danjing,
                           TYPE_Price_SoulDust:CDBPlayerRefresh_SoulDust,
                           TYPE_Price_SoulSplinters:CDBPlayerRefresh_SoulSplinters,
                           TYPE_Price_SoulCore:CDBPlayerRefresh_SoulCore,
                           TYPE_Price_Honor:CDBPlayerRefresh_Honor,
                           TYPE_Price_BossActScore:CDBPlayerRefresh_BossActScore,
                           TYPE_Price_FuncSysPrivilege:CDBPlayerRefresh_FuncSysPrivilege,
                           TYPE_Price_Environment:CDBPlayerRefresh_Environment,
                           TYPE_Price_BTGMPoint:CDBPlayerRefresh_BTGMPoint,
                           TYPE_Price_GuShenMoney:CDBPlayerRefresh_GuShenMoney,
                           TYPE_Price_GongdePoint:CDBPlayerRefresh_GongdePoint,
                           TYPE_Price_Xiantao:CDBPlayerRefresh_Xiantao,
                           TYPE_Price_Lingyu:CDBPlayerRefresh_Lingyu,
                           TYPE_Price_HeroSoul:CDBPlayerRefresh_HeroSoul,
                           TYPE_Price_FamilyFlagWarPoint:CDBPlayerRefresh_FamilyFlagWarPoint,
                           TYPE_Price_GatherSoul:CDBPlayerRefresh_GatherSoul,
                           TYPE_Price_TiandaoFruit:CDBPlayerRefresh_TiandaoFruit,
                           TYPE_Price_XianyuanScore:CDBPlayerRefresh_XianyuanScore,
                           TYPE_Price_HuanjinggeScore:CDBPlayerRefresh_HuanjinggeScore,
                           TYPE_Price_HeroScore:CDBPlayerRefresh_HeroScore,
                           TYPE_Price_GoldRushEnergy:CDBPlayerRefresh_GoldRushEnergy,
                           TYPE_Price_ArenaTicket:CDBPlayerRefresh_ArenaTicket,
                           TYPE_Price_PayCoinDay:CDBPlayerRefresh_PayCoinDay,
                           #TYPE_Price_Rune:CDBPlayerRefresh_Rune,
                           #TYPE_Price_RuneSplinters:CDBPlayerRefresh_RuneSplinters,
                           #TYPE_Price_TreasureScore:CDBPlayerRefresh_TreasureScore,
                           #TYPE_Price_BourseMoney:None,
                           #TYPE_Price_RealmPoint:CDBPlayerRefresh_RealmPoint,
                           #TYPE_Price_Ysog:CDBPlayerRefresh_Ysog,
                           #TYPE_Price_Danjing:CDBPlayerRefresh_Danjing,
                           #TYPE_Price_SoulDust:CDBPlayerRefresh_SoulDust,
                           #TYPE_Price_SoulSplinters:CDBPlayerRefresh_SoulSplinters,
                           #TYPE_Price_SoulCore:CDBPlayerRefresh_SoulCore,
                           #TYPE_Price_Honor:CDBPlayerRefresh_Honor,
                           #TYPE_Price_BossActScore:CDBPlayerRefresh_BossActScore,
                           #TYPE_Price_FuncSysPrivilege:CDBPlayerRefresh_FuncSysPrivilege,
                           #TYPE_Price_Environment:CDBPlayerRefresh_Environment,
                           #TYPE_Price_BTGMPoint:CDBPlayerRefresh_BTGMPoint,
                           #TYPE_Price_GuShenMoney:CDBPlayerRefresh_GuShenMoney,
                           #TYPE_Price_GongdePoint:CDBPlayerRefresh_GongdePoint,
                           #TYPE_Price_FamilyFlagWarPoint:CDBPlayerRefresh_FamilyFlagWarPoint,
                           #TYPE_Price_GatherSoul:CDBPlayerRefresh_GatherSoul,
                           #TYPE_Price_TiandaoFruit:CDBPlayerRefresh_TiandaoFruit,
                           #TYPE_Price_XianyuanScore:CDBPlayerRefresh_XianyuanScore,
                           #TYPE_Price_HuanjinggeScore:CDBPlayerRefresh_HuanjinggeScore,
                           }
# 支持负值的货币及对应0418刷新类型