129 【战斗】战斗系统-服务端(词条技能1011 1012 1013:增加属性ID19-怒气恢复加成;增加技能伤害计算类型7-按最后受到攻击的技能伤害;5001效果支持永久buff不扣除回合数;)
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| | | AttrID_AtkPer, # 攻击加成 16
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| | | AttrID_DefPer, # 防御加成 17
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| | | AttrID_MaxHPPer, # 生命加成 18
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| | | AttrID_19,
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| | | AttrID_XPRecoverPer, # 怒气恢复 19
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| | | AttrID_20,
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| | | AttrID_StunRate, # 击晕 21
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| | | AttrID_StunRateDef, # 抗击晕 22
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| | | AttrID_WeiFinalDamPer, AttrID_WeiFinalDamPerDef, AttrID_ShuFinalDamPer, AttrID_ShuFinalDamPerDef,
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| | | AttrID_WuFinalDamPer, AttrID_WuFinalDamPerDef, AttrID_QunFinalDamPer, AttrID_QunFinalDamPerDef,
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| | | AttrID_SkillPer, AttrID_SkillPerDef, AttrID_PursueDamPer, AttrID_PursueDamPerDef,
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| | | AttrID_ComboDamPer, AttrID_ComboDamPerDef,
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| | | AttrID_ComboDamPer, AttrID_ComboDamPerDef, AttrID_XPRecoverPer,
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| | | ]
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| | |
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| | | # 基础三维属性ID列表
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| | |
| | | ##-----------------------------------------------------------------------------------------------
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| | |
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| | | Def_Calc_AllAttrType_MAX = 192
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| | | #基本属性BUFF计算,顺序与 ObjProperty_AttrByIndex 对应,同时也为buff效果ID同步通知策划
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| | | #基本属性BUFF计算,顺序与 ObjProperty_AttrByIndex 对应,同时也为buff效果ID同步通知策划【废弃】
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| | | TYPE_Calc_AttrList = (
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| | | TYPE_Calc_Metal, # 金 1
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| | | TYPE_Calc_Wood, # ľ 2
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| | |
| | | Def_Calc_ByBuffValue, # 触发buff的buff值 4
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| | | Def_Calc_TagLostHP, # 目标已损失生命 5
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| | | Def_Calc_HarmSelfHP, # 按本次自残耗血值 6
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| | | ) = range(7)
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| | | Def_Calc_AtkedSkillHurtHP, # 按最后受到攻击的技能伤害 7
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| | | ) = range(8)
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| | |
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| | | #治疗类型(影响公式参数)
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| | | Def_CureTypeList = (
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| | |
| | | #-------------------------------------------------------------------------------
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| | |
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| | | import TurnBuff
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| | | import GameWorld
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| | |
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| | | def DoBuffEffectLogic(turnFight, batObj, tagObj, effBuff, curEffect, connSkill, connBuff, **kwargs):
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| | | #结算一次扣除1回合
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| | | remainTime = max(0, effBuff.GetRemainTime() - 1)
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| | | effBuff.SetRemainTime(remainTime)
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| | | remainTime = effBuff.GetRemainTime()
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| | |
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| | | TurnBuff.DoBuffProcess(turnFight, batObj, effBuff)
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| | |
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| | | if remainTime == 0:
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| | | GameWorld.DebugLog("永久buff,不扣回合数")
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| | | return True
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| | | |
| | | remainTime -= 1
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| | | if remainTime <= 0:
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| | | TurnBuff.DoBuffDel(turnFight, batObj, effBuff)
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| | | else:
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| | | effBuff.SetRemainTime(remainTime)
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| | | TurnBuff.SyncBuffRefresh(turnFight, batObj, effBuff)
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| | | return True
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| | |
| | | else:
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| | | diffType = 1
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| | | tagXP = tagBatObj.GetXP()
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| | | diffValue = calcValue
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| | | diffValue = GetEnhanceXP(tagBatObj, calcValue)
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| | | updValue = tagXP + diffValue
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| | | tagBatObj.SetXP(updValue, False)
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| | | GameWorld.DebugLog(" 加怒气: tagID=%s,diffValue=%s,tagXP=%s,updXP=%s" % (tagID, diffValue, tagXP, updValue))
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| | |
| | | if curStealTotal > 0:
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| | | diffType = 1
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| | | curXP = curBatObj.GetXP()
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| | | diffValue = curStealTotal
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| | | diffValue = GetEnhanceXP(tagBatObj, curStealTotal)
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| | | updValue = curXP + diffValue
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| | | curBatObj.SetXP(updValue, False)
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| | | GameWorld.DebugLog(" 加总怒气: curID=%s,curStealTotal=%s,curXP=%s,updXP=%s" % (curID, curStealTotal, curXP, updValue))
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| | | GameWorld.DebugLog(" 加总怒气: curID=%s,curStealTotal=%s,curXP=%s,diffValue=%s,updXP=%s" % (curID, curStealTotal, curXP, diffValue, updValue))
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| | | Sync_PropertyRefreshView(turnFight, curBatObj, attrID, updValue, diffValue, diffType, skillID, relatedSkillID)
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| | |
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| | | return
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| | |
| | | if posNum <= 0:
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| | | #非主战单位不加
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| | | return
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| | | addXP = GetEnhanceXP(gameObj, addXP)
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| | | curXP = gameObj.GetXP()
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| | | updXP = curXP + addXP
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| | | gameObj.SetXP(updXP)
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| | |
| | | if str(specialty) not in specialtyAddXPDict:
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| | | return
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| | | addXP = specialtyAddXPDict[str(specialty)]
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| | | addXP = GetEnhanceXP(gameObj, addXP)
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| | | curXP = gameObj.GetXP()
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| | | updXP = curXP + addXP
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| | | gameObj.SetXP(updXP, False)
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| | | GameWorld.DebugLog(" 特长加XP: curID=%s,curXP=%s,addXP=%s,updXP=%s,特性=%s" % (gameObj.GetID(), curXP, addXP, updXP, specialty))
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| | | Sync_PropertyRefreshView(turnFight, gameObj, ChConfig.AttrID_XP, updXP, addXP, diffType=1, relatedSkillID=relatedSkillID)
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| | | return
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| | |
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| | | def GetEnhanceXP(gameObj, addXP):
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| | | ## 获取提升后的xp值
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| | | addPer = gameObj.GetBatAttrValue(ChConfig.AttrID_XPRecoverPer)
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| | | # 其他强化、弱化
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| | | if addPer == 0:
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| | | return addXP
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| | | objID = gameObj.GetID()
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| | | updAddXP = int(addXP * max(10000 + addPer, 0) / 10000.0)
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| | | GameWorld.DebugLog("怒气恢复提升: objID=%s,addXP=%s,addPer=%s,updAddXP=%s" % (objID, addXP, addPer, updAddXP))
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| | | return updAddXP
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| | |
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| | | def __DoCurSkillEff(turnFight, curObj, useSkill, effIgnoreObjIDList, isUseSkill):
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| | | ## 执行本技能/buff释放后额外效果
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| | | killObjList = useSkill.GetKillObjList()
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| | | if killObjList:
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| | | invalidSkillID = TurnPassive.GetTriggerEffectValue(turnFight, curBatObj, None, ChConfig.PassiveEff_SkillInvalid, useSkill, |
| | | invalidSkillID = TurnPassive.GetTriggerEffectValue(turnFight, curBatObj, None, ChConfig.PassiveEff_SkillInvalid, useSkill,
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| | | triggerWay=ChConfig.TriggerWay_KillOneObj)
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| | | if invalidSkillID and invalidSkillID == enhanceSkillID:
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| | | GameWorld.DebugLog("有击杀目标时该技能无效! enhanceSkillID=%s" % enhanceSkillID)
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| | |
| | | elif calcType == ChConfig.Def_Calc_HarmSelfHP:
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| | | baseValue = curObj.GetHarmSelfHP()
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| | | GameWorld.DebugLog("根据自残值: %s" % baseValue)
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| | | elif calcType == ChConfig.Def_Calc_AtkedSkillHurtHP:
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| | | bySkill = curSkill.GetBySkill()
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| | | bySkillID = 0
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| | | if bySkill:
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| | | bySkillID = bySkill.GetSkillID()
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| | | curID = curObj.GetID()
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| | | for hurtObj in bySkill.GetHurtObjList():
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| | | if curID == hurtObj.GetObjID():
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| | | baseValue += hurtObj.GetHurtHP()
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| | | GameWorld.DebugLog("根据最后受击技能伤害: %s,bySkillID=%s" % (baseValue, bySkillID))
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| | |
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| | | return baseValue
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