129 【战斗】战斗系统-服务端(周瑜技能,除了最后一个觉醒;增加效果5028 5509;)
2个文件已添加
2个文件已修改
137 ■■■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5008.py 15 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5028.py 79 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5509.py 41 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5008.py
@@ -47,20 +47,21 @@
        effSkillTypeID = effSkill.GetSkillTypeID()
        changeLayers += TurnPassive.GetTriggerEffectValue(turnFight, batObj, tagObj, ChConfig.PassiveEff_AddChangeLayers5008, connSkillTypeID=effSkillTypeID, **kwargs)
        
    changeToLayer = 0
    remainLayers = changeLayers # 剩余可转层数
    changeToLayer = 0 # 最终转层数
    for tagBuff in tagBuffList:
        if changeLayers <= 0:
        if remainLayers <= 0:
            break
        skillID = tagBuff.GetSkillID()
        curLayer = max(1, tagBuff.GetLayer()) # 至少算1层
        if curLayer > changeLayers:
            updLayer = curLayer - changeLayers
            changeLayers = 0
            changeToLayer += changeLayers
        if curLayer > remainLayers:
            updLayer = curLayer - remainLayers
            changeToLayer += remainLayers
            remainLayers = 0
        else:
            updLayer = 0
            changeLayers -= curLayer
            changeToLayer += curLayer
            remainLayers -= curLayer
        GameWorld.DebugLog("转化buff: tagID=%s,tagBuffID=%s,skillID=%s,curLayer=%s,updLayer=%s,changeToLayer=%s" 
                           % (tagObj.GetID(), tagBuff.GetBuffID(), skillID, curLayer, updLayer, changeToLayer))
        TurnBuff.DoBuffLayerChange(turnFight, tagObj, tagBuff, updLayer, connSkill)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5028.py
New file
@@ -0,0 +1,79 @@
#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package Skill.PassiveTrigger.PassiveEff_5028
#
# @todo:转化目标身上某种状态buff(删除旧的转换成其他buff)
# @author hxp
# @date 2025-12-22
# @version 1.0
#
# 详细描述: 转化目标身上某种状态buff(删除旧的转换成其他buff)
#
#-------------------------------------------------------------------------------
#"""Version = 2025-12-22 16:30"""
#-------------------------------------------------------------------------------
import TurnBuff
import GameWorld
import TurnPassive
import ChConfig
import random
def DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff, **kwargs):
    buffState = curEffect.GetEffectValue(0) # buff״̬
    changeLayers = max(1, curEffect.GetEffectValue(1)) # 转化层数
    rate = curEffect.GetEffectValue(2) # 转化概率
    changeToSkillID = curEffect.GetEffectValue(3) # 转化为其他buff技能ID
    if not GameWorld.CanHappen(rate):
        GameWorld.DebugLogEx("5028概率不转化! rate=%s", rate)
        return
    tagBuffList = []
    buffMgr = tagObj.GetBuffManager()
    for buff in buffMgr.FindBuffListByState(buffState):
        skillData = buff.GetSkillData()
        if skillData.GetDispersedLimit():
            continue
        tagBuffList.append(buff)
    if not tagBuffList:
        GameWorld.DebugLog("目标没有可转化的buff: tagID=%s,buffState=%s" % (tagObj.GetID(), buffState))
        return
    random.shuffle(tagBuffList) # 随机
    if changeLayers < len(tagBuffList):
        # 不足时才额外取其他被动增加的
        effSkillTypeID = effSkill.GetSkillTypeID()
        changeLayers += TurnPassive.GetTriggerEffectValue(turnFight, batObj, tagObj, ChConfig.PassiveEff_AddChangeLayers5008, connSkillTypeID=effSkillTypeID, **kwargs)
    remainLayers = changeLayers # 剩余可转层数
    changeToLayer = 0 # 最终转层数
    for tagBuff in tagBuffList:
        if remainLayers <= 0:
            break
        skillID = tagBuff.GetSkillID()
        curLayer = max(1, tagBuff.GetLayer()) # 至少算1层
        if curLayer > remainLayers:
            updLayer = curLayer - remainLayers
            changeToLayer += remainLayers
            remainLayers = 0
        else:
            updLayer = 0
            changeToLayer += curLayer
            remainLayers -= curLayer
        GameWorld.DebugLog("转化buff: tagID=%s,tagBuffID=%s,skillID=%s,curLayer=%s,updLayer=%s,changeToLayer=%s"
                           % (tagObj.GetID(), tagBuff.GetBuffID(), skillID, curLayer, updLayer, changeToLayer))
        TurnBuff.DoBuffLayerChange(turnFight, tagObj, tagBuff, updLayer, connSkill)
    if changeToLayer <= 0:
        return
    if not changeToSkillID:
        changeToSkillID = effSkill.GetSkillID()
    buffOwner = batObj
    TurnBuff.DoAddBuffBySkillID(turnFight, tagObj, changeToSkillID, buffOwner, connSkill, setLayerCnt=changeToLayer)
    return True
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5509.py
New file
@@ -0,0 +1,41 @@
#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package Skill.PassiveTrigger.PassiveEff_5509
#
# @todo:触发释放技能(验证是否为指定友军来源)
# @author hxp
# @date 2025-12-22
# @version 1.0
#
# 详细描述: 触发释放技能(验证是否为指定友军来源)
#
#-------------------------------------------------------------------------------
#"""Version = 2025-12-22 16:30"""
#-------------------------------------------------------------------------------
import TurnSkill
import GameWorld
def DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff, **kwargs):
    if "byFriendObj" not in kwargs:
        return
    byFriendObj = kwargs.pop("byFriendObj") # 直接取出,防止传递
    passiveSkillID = curEffect.GetEffectValue(0) # 技能ID,为0时释放本技能
    byHeorID = curEffect.GetEffectValue(1) # 仅友军武将ID时有效(验证用,不一定是技能目标)
    friendHeroID = byFriendObj.GetHeroID()
    if friendHeroID != byHeorID:
        GameWorld.DebugLogEx("5509非友军触发来源不处理! friendHeroID=%s != %s", friendHeroID, byHeorID)
        return
    if not passiveSkillID:
        passiveSkillID = effSkill.GetSkillID()
    if not passiveSkillID:
        return
    effectID = curEffect.GetEffectID()
    effSkillID = effSkill.GetSkillID()
    return TurnSkill.OnUsePassiveSkill(turnFight, batObj, byFriendObj, passiveSkillID, connSkill, effSkillID, effectID, connBuff, **kwargs)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
@@ -1469,7 +1469,7 @@
                            TurnPassive.OnTriggerPassiveEffect(turnFight, lineupObj, ChConfig.TriggerWay_EnemyDie, dieObj, connSkill=useSkill)
                        # 己方单位死亡时
                        else:
                            TurnPassive.OnTriggerPassiveEffect(turnFight, lineupObj, ChConfig.TriggerWay_FriendDie, dieObj, connSkill=useSkill)
                            TurnPassive.OnTriggerPassiveEffect(turnFight, lineupObj, ChConfig.TriggerWay_FriendDie, dieObj, connSkill=useSkill, byFriendObj=dieObj)
                 
    # 复活时
    for tagObj in reviveObjList: