| | |
| | | return
|
| | | oneActionUseCnt = turnFight.SetOneActionUseSkillCnt(objID, oneActionUseCnt + 1)
|
| | |
|
| | | # 子技能怒气溢出值也有效,所以子技能不处理
|
| | | curXP = curBatObj.GetXP()
|
| | | if batType == ChConfig.TurnBattleType_Enhance:
|
| | | pass
|
| | | elif SkillCommon.isAngerSkill(useSkill):
|
| | | maxXP = IpyGameDataPY.GetFuncCfg("AngerXP", 2)
|
| | | angerOverflow = max(curXP - maxXP, 0)
|
| | | curBatObj.SetAngerOverflow(angerOverflow)
|
| | | else:
|
| | | curBatObj.SetAngerOverflow(0) |
| | | angerOverflow = curBatObj.GetAngerOverflow()
|
| | | |
| | | bySkillID = bySkill.GetSkillID() if bySkill else 0
|
| | | GameWorld.DebugLog("◆使用技能: curID=%s,skillID=%s,tagCnt=%s,batType=%s,bySkillID=%s,HP:%s/%s,oneActionUseCnt=%s" |
| | | % (objID, skillID, len(tagObjList), batType, bySkillID, curBatObj.GetHP(), curBatObj.GetMaxHP(), oneActionUseCnt))
|
| | | GameWorld.DebugLog("◆使用技能: curID=%s,skillID=%s,tagCnt=%s,batType=%s,bySkillID=%s,HP:%s/%s,angerOverflow=%s,curXP=%s,oneActionUseCnt=%s" |
| | | % (objID, skillID, len(tagObjList), batType, bySkillID, curBatObj.GetHP(), curBatObj.GetMaxHP(), angerOverflow, curXP, oneActionUseCnt))
|
| | | # 以下为技能可以使用的处理,之后的逻辑默认技能使用成功
|
| | |
|
| | | poolMgr = ObjPool.GetPoolMgr()
|
| | |
| | | '''按公式计算伤害,默认按攻击计算
|
| | | '''
|
| | |
|
| | | mapID = turnFight.mapID
|
| | | #mapID = turnFight.mapID
|
| | | skillID = curSkill.GetSkillID()
|
| | | pmType = GetPMType(atkObj, curSkill)
|
| | | ignoreDef = IsIgnoreDef(curSkill)
|
| | |
| | | isTurnNormalSkill = SkillCommon.isTurnNormalSkill(curSkill)
|
| | | isAngerSkill = SkillCommon.isAngerSkill(curSkill)
|
| | | isDot = ("damageoftime" in kwargs)
|
| | | angerOverflow = 0 # 怒气溢出值
|
| | |
|
| | | mustHit = False # 是否必命中
|
| | | if not isTurnNormalSkill: # 仅普攻判断是否闪避
|
| | | mustHit = True
|
| | |
|
| | | angerOverflow = atkObj.GetAngerOverflow() # 怒气溢出值
|
| | | if isAngerSkill:
|
| | | curXP = atkObj.GetXP()
|
| | | angerOverflow = max(atkObj.GetXP() - IpyGameDataPY.GetFuncCfg("AngerXP", 2), 0)
|
| | | GameWorld.DebugLog("怒技攻击! curXP=%s,angerOverflow=%s" % (curXP, angerOverflow))
|
| | |
|
| | | #命中公式 攻击方类型不同,公式不同
|
| | |
| | |
|
| | | if isSuperHit:
|
| | | hurtTypes |= pow(2, ChConfig.HurtType_SuperHit)
|
| | | aSuperDamPer = atkObj.GetBatAttrValue(ChConfig.AttrID_SuperDamPer)
|
| | | aSuperDamPer = IpyGameDataPY.GetFuncCfg("SuperHitCfg", 2) * 10000
|
| | | aSuperDamPer += atkObj.GetBatAttrValue(ChConfig.AttrID_SuperDamPer)
|
| | | aSuperDamPer += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.AttrID_SuperDamPer, curSkill)
|
| | |
|
| | | dSuperDamPerDef = atkObj.GetBatAttrValue(ChConfig.AttrID_SuperDamPerDef)
|
| | | dSuperDamPerDef = defObj.GetBatAttrValue(ChConfig.AttrID_SuperDamPerDef)
|
| | | GameWorld.DebugLog("aSuperDamPer=%s,dSuperDamPerDef=%s" % (aSuperDamPer, dSuperDamPerDef))
|
| | |
|
| | | if isParry:
|
| | | hurtTypes |= pow(2, ChConfig.HurtType_Parry)
|
| | |
| | |
|
| | | dAngerSkillPerDef = defObj.GetBatAttrValue(ChConfig.AttrID_AngerSkillPerDef) # 怒技减伤
|
| | |
|
| | | aDOTPer, dDOTPerDef = 0, 0
|
| | | if isDot:
|
| | | aDOTPer = atkObj.GetBatAttrValue(ChConfig.AttrID_DOTPer)
|
| | | dDOTPerDef = defObj.GetBatAttrValue(ChConfig.AttrID_DOTPerDef)
|
| | | GameWorld.DebugLog("aDOTPer=%s,dDOTPerDef=%s" % (aDOTPer, dDOTPerDef))
|
| | | |
| | | aAddSkillPer = 0 # 技能增伤
|
| | | aAddSkillPer += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.AttrID_SkillPer, curSkill)
|
| | |
|
| | |
| | | aPMDamPer = atkObj.GetBatAttrValue(ChConfig.AttrID_PhyDamPer)
|
| | | dPMDamPerDef = defObj.GetBatAttrValue(ChConfig.AttrID_PhyDamPerDef)
|
| | |
|
| | | aComboDamPer = 0 # 连击增伤
|
| | | # 阵营增减伤
|
| | | aCountry = atkObj.GetCountry()
|
| | | dCountry = defObj.GetCountry()
|
| | | countryAttrIDDict = {1:[ChConfig.AttrID_WeiFinalDamPer, ChConfig.AttrID_WeiFinalDamPerDef], |
| | | 2:[ChConfig.AttrID_ShuFinalDamPer, ChConfig.AttrID_ShuFinalDamPerDef],
|
| | | 3:[ChConfig.AttrID_WuFinalDamPer, ChConfig.AttrID_WuFinalDamPerDef],
|
| | | 4:[ChConfig.AttrID_QunFinalDamPer, ChConfig.AttrID_QunFinalDamPerDef],
|
| | | }
|
| | | aCountryDamPer = atkObj.GetBatAttrValue(countryAttrIDDict.get(dCountry, [0, 0])[0])
|
| | | dCountryDamPerDef = defObj.GetBatAttrValue(countryAttrIDDict.get(aCountry, [0, 0])[1])
|
| | | |
| | | aComboDamPer, dComboDamPerDef = 0, 0 # 连击增伤
|
| | | if batType == ChConfig.TurnBattleType_Combo:
|
| | | aComboDamPer = atkObj.GetBatAttrValue(ChConfig.AttrID_ComboDamPer)
|
| | | dComboDamPerDef = defObj.GetBatAttrValue(ChConfig.AttrID_ComboDamPerDef)
|
| | |
|
| | | aPursueDamPer = 0 # 追击增伤
|
| | | aPursueDamPer, dPursueDamPerDef = 0, 0 # 追击增伤
|
| | | if batType == ChConfig.TurnBattleType_Pursue:
|
| | | aPursueDamPer = atkObj.GetBatAttrValue(ChConfig.AttrID_PursueDamPer)
|
| | | dPursueDamPerDef = defObj.GetBatAttrValue(ChConfig.AttrID_PursueDamPerDef)
|
| | |
|
| | | aArenaDamPer, dArenaDamPerDef = 0, 0 # 竞技增伤、竞技减伤
|
| | | if mapID == ChConfig.Def_FBMapID_ArenaBattle:
|
| | | aArenaDamPer = atkObj.GetBatAttrValue(ChConfig.AttrID_ArenaDamPer)
|
| | | dArenaDamPerDef = atkObj.GetBatAttrValue(ChConfig.AttrID_ArenaDamPerDef)
|
| | | aPVPDamPer, dPVPDamPerDef = 0, 0 # PVP
|
| | | if turnFight.getPVPPlayerID() > 0:
|
| | | aPVPDamPer = atkObj.GetBatAttrValue(ChConfig.AttrID_PVPDamPer)
|
| | | dPVPDamPerDef = defObj.GetBatAttrValue(ChConfig.AttrID_PVPDamPerDef)
|
| | | GameWorld.DebugLog("PVP aPVPDamPer=%s,dPVPDamPerDef=%s" % (aPVPDamPer, dPVPDamPerDef))
|
| | |
|
| | | # 所有万分率参数统一除10000.0
|
| | | atkSkillPer /= 10000.0
|
| | |
| | | dNormalSkillPerDef /= 10000.0
|
| | | aAngerSkillPer /= 10000.0
|
| | | dAngerSkillPerDef /= 10000.0
|
| | | aDOTPer /= 10000.0
|
| | | dDOTPerDef /= 10000.0
|
| | | aAddSkillPer /= 10000.0
|
| | | aPMDamPer /= 10000.0
|
| | | dPMDamPerDef /= 10000.0
|
| | |
| | | dSuperDamPerDef /= 10000.0
|
| | | aFinalDamPer /= 10000.0
|
| | | dFinalDamPerDef /= 10000.0
|
| | | aCountryDamPer /= 10000.0
|
| | | dCountryDamPerDef /= 10000.0
|
| | | aComboDamPer /= 10000.0
|
| | | dComboDamPerDef /= 10000.0
|
| | | aPursueDamPer /= 10000.0
|
| | | aArenaDamPer /= 10000.0
|
| | | dArenaDamPerDef /= 10000.0
|
| | | dPursueDamPerDef /= 10000.0
|
| | | aPVPDamPer /= 10000.0
|
| | | dPVPDamPerDef /= 10000.0
|
| | |
|
| | | if calcType != ChConfig.Def_Calc_Attack:
|
| | | aAtk = GetCalcBaseValue(calcType, atkObj, defObj, curSkill)
|
| | | GameWorld.DebugLog("伤血计算: atkID=%s,defID=%s,skillID=%s,atkSkillPer=%s,calcType=%s,aAtk=%s,dDef=%s,dHP=%s/%s,hurtTypes=%s,aAddSkillPer=%s,aFinalDamPer=%s"
|
| | | % (atkID, defID, skillID, atkSkillPer, calcType, aAtk, dDef, dHP, dMaxHP, hurtTypes, aAddSkillPer, aFinalDamPer))
|
| | | GameWorld.DebugLog("aCountry=%s,dCountry=%s,aCountryDamPer=%s,dCountryDamPerDef=%s" % (aCountry, dCountry, aCountryDamPer, dCountryDamPerDef))
|
| | |
|
| | | if isTurnNormalSkill:
|
| | | hurtValue = eval(IpyGameDataPY.GetFuncCompileCfg("HurtFormula", 1))
|
| | |
| | | hurtValue = eval(IpyGameDataPY.GetFuncCompileCfg("CalcTypeFormula", 1))
|
| | | GameWorld.DebugLog(" 非按攻击力伤害=%s,calcType=%s,aAtk=%s" % (hurtValue, calcType, aAtk))
|
| | | else:
|
| | | hurtValue = eval(IpyGameDataPY.GetFuncCompileCfg("HurtFormula", 4))
|
| | | hurtValue = eval(IpyGameDataPY.GetFuncCompileCfg("HurtFormula", 3))
|
| | | GameWorld.DebugLog(" 其他伤害=%s" % (hurtValue))
|
| | |
|
| | | if isParry:
|
| | |
| | | return
|
| | |
|
| | | aSuckHPPer = atkObj.GetBatAttrValue(ChConfig.AttrID_SuckHPPer)
|
| | | aCurePer = atkObj.GetBatAttrValue(ChConfig.AttrID_CurePer)
|
| | | |
| | | dSuckHPPerDef = defObj.GetBatAttrValue(ChConfig.AttrID_SuckHPPerDef)
|
| | | dCureDefPer = defObj.GetBatAttrValue(ChConfig.AttrID_CurePerDef)
|
| | | |
| | | aSuckHPPer /= float(ChConfig.Def_MaxRateValue)
|
| | | aCurePer /= float(ChConfig.Def_MaxRateValue)
|
| | | dSuckHPPerDef /= float(ChConfig.Def_MaxRateValue)
|
| | | dCureDefPer /= float(ChConfig.Def_MaxRateValue)
|
| | | |
| | | suckHP = int(eval(IpyGameDataPY.GetFuncCompileCfg("SuckHPCfg", 1)))
|
| | | if suckHP <= 0:
|
| | | return
|
| | |
| | |
|
| | | hurtObj.SetSuckHP(suckHP)
|
| | | atkObj.SetHP(remainHP)
|
| | | GameWorld.DebugLog(" 吸血=%s,remainHP=%s/%s,aSuckHPPer=%s,dSuckHPPerDef=%s" % (suckHP, remainHP, maxHP, aSuckHPPer, dSuckHPPerDef))
|
| | | GameWorld.DebugLog(" 吸血=%s,remainHP=%s/%s,aSuckHPPer=%s,dSuckHPPerDef=%s,aCurePer=%s,dCureDefPer=%s" |
| | | % (suckHP, remainHP, maxHP, aSuckHPPer, dSuckHPPerDef, aCurePer, dCureDefPer))
|
| | |
|
| | | # 吸血暂定算治疗
|
| | | TurnAttack.AddTurnObjCureHP(atkObj, atkObj, suckHP, cureHP)
|
| | |
| | |
|
| | | skillPer += GetAddSkillPer(turnFight, userObj, tagObj, curSkill)
|
| | |
|
| | | curePer = userObj.GetBatAttrValue(ChConfig.AttrID_CurePer) # 治疗加成
|
| | | cureDefPer = relativeObj.GetBatAttrValue(ChConfig.AttrID_CurePerDef) # 对位的弱化治疗
|
| | | angerOverflow = 0 # 怒气溢出值
|
| | | if SkillCommon.isAngerSkill(curSkill):
|
| | | angerOverflow = max(userObj.GetXP() - IpyGameDataPY.GetFuncCfg("AngerXP", 2), 0)
|
| | | aCurePer = userObj.GetBatAttrValue(ChConfig.AttrID_CurePer) # 治疗加成
|
| | | dCureDefPer = relativeObj.GetBatAttrValue(ChConfig.AttrID_CurePerDef) # 对位的弱化治疗
|
| | | |
| | | angerOverflow = userObj.GetAngerOverflow() # 怒气溢出值
|
| | |
|
| | | skillPer /= float(ChConfig.Def_MaxRateValue)
|
| | | curePer /= float(ChConfig.Def_MaxRateValue)
|
| | | cureDefPer /= float(ChConfig.Def_MaxRateValue)
|
| | | aCurePer /= float(ChConfig.Def_MaxRateValue)
|
| | | dCureDefPer /= float(ChConfig.Def_MaxRateValue)
|
| | |
|
| | | baseValue = GetCalcBaseValue(cureType, userObj, tagObj, curSkill)
|
| | |
|
| | | cureHP = eval(IpyGameDataPY.GetFuncCompileCfg("CureFormula", 1))
|
| | | GameWorld.DebugLog("计算治疗值(%s):skillID=%s,cureType=%s,baseValue=%s,skillPer=%s,curePer=%s,cureDefPer=%s,angerOverflow=%s" |
| | | % (cureHP, skillID, cureType, baseValue, skillPer, curePer, cureDefPer, angerOverflow))
|
| | | GameWorld.DebugLog("计算治疗值(%s):skillID=%s,cureType=%s,baseValue=%s,skillPer=%s,aCurePer=%s,dCureDefPer=%s,angerOverflow=%s" |
| | | % (cureHP, skillID, cureType, baseValue, skillPer, aCurePer, dCureDefPer, angerOverflow))
|
| | |
|
| | | # 额外治疗值
|
| | | cureWayExEff = curSkill.GetEffectByID(ChConfig.SkillEff_CureWayEx)
|
| | |
| | | if cureHP < 1:
|
| | | cureHP = 1
|
| | | GameWorld.DebugLog(" 保底治疗值: cureHP=%s" % (cureHP))
|
| | | return cureHP
|
| | | return int(cureHP)
|
| | |
|
| | | def GetCalcBaseValue(calcType, curObj, tagObj, curSkill):
|
| | | ##获得基础计算值
|