526 【挑战】PVP群英榜-后端(战斗日志Value1增加存储ServerID;群英榜单10的UserData增加Json格式存储FightPower;)
3个文件已修改
22 ■■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DB/StructData/DBBillboard.py 16 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Qunying.py 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBillboard.py 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DB/StructData/DBBillboard.py
@@ -22,6 +22,7 @@
import IpyGameDataPY
import DBDataMgr
import CommFunc
import DBComm
import json
import time
@@ -31,6 +32,7 @@
    
    def __init__(self, dbData=None):
        self.__dbData = DBStruct.tagDBBillboard() if not dbData else dbData
        self.__dataDict = DBComm.UserDataDict(self.__dbData, "UserData", "DataLen", True)
        return
    
    def GetType(self): return self.__dbData.BillboardType
@@ -73,17 +75,9 @@
    def SetCmpValue3(self, cmpValue3): self.__dbData.CmpValue3 = cmpValue3
    def GetTime(self): return self.__dbData.Time
    def SetTime(self, updTime): self.__dbData.Time = updTime
    def GetUserData(self): return self.__dbData.UserData
    def SetUserData(self, userData):
        if not isinstance(userData, str):
            if isinstance(userData, dict) or isinstance(userData, list):
                userData = json.dumps(userData, ensure_ascii=False)
            else:
                userData = ""
        userData = userData.replace(" ", "")
        self.__dbData.UserData = userData
        self.__dbData.DataLen = len(self.__dbData.UserData)
        return
    def GetUserDict(self): return self.__dataDict.GetData()
    def GetUserData(self): return self.__dataDict.ToString()
    def SetUserData(self, value): self.__dataDict.SetData(value)
    def GetBuffer(self): return self.__dbData.getBuffer()
    def Clear(self): return self.__dbData.clear()
    def Copy(self, setType=None):
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Qunying.py
@@ -38,6 +38,8 @@
RecAtkType_Atk = 1 # 发起攻击
RecAtkType_Def = 2 # 被攻击的
def GetRecServerID(recData): return recData.GetValue1() # 目标ServerID
def SetRecServerID(recData, serverID): return recData.SetValue1(serverID)
def GetRecAtkType(recData): return recData.GetValue2() # 攻击类型 1-发起攻击的,2-被攻击的
def SetRecAtkType(recData, atkType): return recData.SetValue2(atkType)
def GetRecTagPlayerID(recData): return recData.GetValue3() # 相对攻击类型的目标玩家ID
@@ -306,6 +308,7 @@
    SetRecAtkType(recData, RecAtkType_Atk)
    SetRecTagPlayerID(recData, tagPlayerID)
    SetRecIsWin(recData, isWin)
    SetRecServerID(recData, tagViewCache.GetServerID() if tagViewCache else 0)
    SetRecFace(recData, tagViewCache.GetFace() if tagViewCache else 0)
    SetRecFacePic(recData, tagViewCache.GetFacePic() if tagViewCache else 0)
    SetRecRealmLV(recData, tagViewCache.GetRealmLV() if tagViewCache else 1)
@@ -334,6 +337,7 @@
    SetRecAtkType(recData, RecAtkType_Def)
    SetRecTagPlayerID(recData, playerID)
    SetRecIsWin(recData, not isWin)
    SetRecServerID(recData, curPlayer.GetServerID())
    SetRecFace(recData, curPlayer.GetFace())
    SetRecFacePic(recData, curPlayer.GetFacePic())
    SetRecRealmLV(recData, curPlayer.GetOfficialRank())
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBillboard.py
@@ -121,6 +121,8 @@
    billData.SetValue4(curCache.GetFacePic())
    billData.SetValue5(curCache.GetModelMark())
    billData.SetValue6(curCache.GetEquipShowSwitch())
    userDict = billData.GetUserDict()
    userDict.update({"FightPower":curCache.GetFightPowerTotal()})
    return
def UpdateBillboardLayer(dataID, billboardType, cmpValue, groupValue1=0, autoSort=True):