hxp
8 天以前 eaacbe4d04de3500764587a6e0f3e3f22d1aba20
129 【战斗】战斗系统-服务端(修复貂蝉倾城潜能增加值计算;)
2个文件已修改
16 ■■■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_6029.py 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_6029.py
@@ -16,7 +16,7 @@
#-------------------------------------------------------------------------------
import TurnBuff
import GameWorld
#import GameWorld
def GetHappenValue(attacker, defender, curEffect, effSkill, effBuff, connSkill, **skillkwargs):
    if "turnFight" not in skillkwargs:
@@ -42,5 +42,5 @@
        if isDelBuff:
            TurnBuff.DoBuffDel(turnFight, attacker, buff, connSkill)
            
    GameWorld.DebugLogEx("6029战斗增伤: buffState=%s,layerTotal=%s,addPer=%s", buffState, layerTotal, addPer)
    #GameWorld.DebugLogEx("6029战斗增伤: buffState=%s,layerTotal=%s,addPer=%s", buffState, layerTotal, addPer)
    return addPer
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
@@ -781,22 +781,24 @@
            addPer = addPerMax
        GameWorld.DebugLogEx("司马懿特殊潜能技能额外增加比例: frozenCnt=%s,addPer=%s" % (frozenCnt, addPer))
        
    addBatDamPer = TurnPassive.GetTriggerEffectValue(turnFight, curBatObj, None, ChConfig.PassiveEff_AddBatDamPerByLayer, useSkill)
    # 计算伤害
    calcHurtResults = []
    for tagBatObj in useSkill.GetTagObjList():
        hurtValue, hurtTypes, immuneHurt = __calcSkillHurt(turnFight, curBatObj, tagBatObj, useSkill, addPer)
        hurtValue, hurtTypes, immuneHurt = __calcSkillHurt(turnFight, curBatObj, tagBatObj, useSkill, addPer, addBatDamPer)
        calcHurtResults.append([tagBatObj, hurtValue, hurtTypes, immuneHurt])
        
    DoSkillHurtHP(turnFight, curBatObj, useSkill, calcHurtResults)        
    return
def __calcSkillHurt(turnFight, atkObj, defObj, curSkill, addPer=0):
def __calcSkillHurt(turnFight, atkObj, defObj, curSkill, addPer=0, addBatDamPer=0):
    ## 计算技能伤害,只计算值,不做实际处理
    # @param addPer: 外部指定增加的比例
    # @return: hurtValue, hurtTypes, immuneHurt
    atkSkillPer = curSkill.GetSkillPer() + addPer
    atkSkillValue = curSkill.GetSkillValue()
    hurtValue, hurtTypes = CalcFormatHurt(turnFight, atkObj, defObj, curSkill, atkSkillValue, atkSkillPer)
    hurtValue, hurtTypes = CalcFormatHurt(turnFight, atkObj, defObj, curSkill, atkSkillValue, atkSkillPer, addBatDamPer)
    hurtValue, hurtTypes, immuneHurt = CalcHurtWithBuff(turnFight, atkObj, defObj, hurtValue, hurtTypes)
    return hurtValue, hurtTypes, immuneHurt
@@ -1885,7 +1887,7 @@
        
    return isOK
def CalcFormatHurt(turnFight, atkObj, defObj, curSkill, atkSkillValue, atkSkillPer, **kwargs):
def CalcFormatHurt(turnFight, atkObj, defObj, curSkill, atkSkillValue, atkSkillPer, addBatDamPer=0, **kwargs):
    '''按公式计算伤害,默认按攻击计算
    '''
    
@@ -2000,7 +2002,7 @@
    aBatDamPer, dBatDamPerDef = 0, 0 # 战斗增减伤
    aBatDamPer += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.AttrID_BatDamPer, curSkill)
    aBatDamPer += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.PassiveEff_AddBatDamPerByTagLostHP, curSkill)
    aBatDamPer += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.PassiveEff_AddBatDamPerByLayer, curSkill)
    aBatDamPer += addBatDamPer
    
    # 物法增减伤
    if pmType == IPY_GameWorld.ghtMag: # 法伤