129 【战斗】战斗系统-服务端(修复吕玲绮队友死亡触发怒技回合受限无效bug;7009效果支持纯被动效果技能;)
2个文件已修改
25 ■■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py 21 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py
@@ -20,6 +20,7 @@
import IpyGameDataPY
import BattleObj
import ChConfig
import TurnSkill
GameWorld.ImportAll("Script\\Skill\\", "PassiveTrigger")
@@ -88,14 +89,28 @@
            return
        kwargs["byEffSkill"] = effSkill # 目前用于触发被动技能时,该效果技能提前先设置CD,防止嵌套触发时CD后置才设置,如关羽的怒技追击
        
    # 没有类型的,纯配被动效果,有类型的技能在 OnUseSkill 统一处理回合次数,这里只处理纯被动效果的
    useCntLimit = None
    if not effSkill.GetSkillType():
        useCntLimit = TurnSkill.CheckSkillUseCntLimit(batObj, effSkill)
        if useCntLimit:
            return
    isOK = False
    kwargs["byTriggerWay"] = triggerWay
    for effID in effIDList:
        curEffect = effSkill.GetEffectByID(effID, triggerWay)
        if not curEffect:
            continue
        DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff, **kwargs)
        if DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff, **kwargs):
            isOK = True # 有效果触发就算
        
    return
    if isOK:
        if useCntLimit != None:
            #GameWorld.DebugLogEx("增加被动效果回合触发次数! skillID=%s", effSkill.GetSkillID())
            batObj.AddSkillUseCnt(effSkill.GetSkillID())
    return isOK
def DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff=None, **kwargs):
    effID = curEffect.GetEffectID()
@@ -115,7 +130,7 @@
        if hasattr(effSkill, "GetRemainTime"):
            effSkill.SetRemainTime(cdTime)
            
    return
    return True
def __doTriggerPassiveEffectByBuff(turnFight, batObj, tagObj, triggerWay, buffID, effIDList, connSkill=None, connBuff=None, **kwargs):
    buffMgr = batObj.GetBuffManager()
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
@@ -203,7 +203,7 @@
def CheckSkillUseCntLimit(batObj, useSkill):
    ## 检查技能使用次数是否受限
    # @return: 是否受限
    # @return: 是否受限,None-没有受限效果,False-不受限,True-受限了
    if not hasattr(useSkill, "GetEffectByID"):
        return
    effect = useSkill.GetEffectByID(ChConfig.SkillEff_SkillUseCntLimit)
@@ -225,7 +225,7 @@
            GameWorld.DebugLogEx("技能每大回合使用次数受限! skillID=%s,turnUseCnt=%s >= %s", skillID, turnUseCnt, turnUseCntLimit)
            return True
        
    return
    return False
def IsNeedSyncSkill(useSkill):
    ## 使用需要同步B427使用技能