121 【武将】武将系统-服务端(优化广播支持按产出格子配置不同的广播;)
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| | | BYTE LuckyGridNum; //幸运格子编号
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| | | dict GridNumMaxLimitInfo; //格子最大产出次数限制,{"格子":最大可产出次数, ...}
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| | | list NotifyGridNumList; //需要额外广播的格子
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| | | char NotifyKey; //广播key
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| | | dict NotifyKeyDict; //广播key
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| | | BYTE AwardMoneyType; //额外奖励货币类型
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| | | WORD AwardMoneyValue; //单次奖励货币数
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| | | BYTE WishOutput; //心愿产出规则
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| | |
| | | ("BYTE", "LuckyGridNum", 0),
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| | | ("dict", "GridNumMaxLimitInfo", 0),
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| | | ("list", "NotifyGridNumList", 0),
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| | | ("char", "NotifyKey", 0),
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| | | ("dict", "NotifyKeyDict", 0),
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| | | ("BYTE", "AwardMoneyType", 0),
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| | | ("WORD", "AwardMoneyValue", 0),
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| | | ("BYTE", "WishOutput", 0),
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| | |
| | | def GetLuckyGridNum(self): return self.attrTuple[15] # 幸运格子编号 BYTE
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| | | def GetGridNumMaxLimitInfo(self): return self.attrTuple[16] # 格子最大产出次数限制,{"格子":最大可产出次数, ...} dict
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| | | def GetNotifyGridNumList(self): return self.attrTuple[17] # 需要额外广播的格子 list
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| | | def GetNotifyKey(self): return self.attrTuple[18] # 广播key char
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| | | def GetNotifyKeyDict(self): return self.attrTuple[18] # 广播key dict
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| | | def GetAwardMoneyType(self): return self.attrTuple[19] # 额外奖励货币类型 BYTE
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| | | def GetAwardMoneyValue(self): return self.attrTuple[20] # 单次奖励货币数 WORD
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| | | def GetWishOutput(self): return self.attrTuple[21] # 心愿产出规则 BYTE
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| | |
| | | GameWorld.DebugLog("beSureCountDict=%s" % beSureCountDict, playerID)
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| | | GameWorld.DebugLog("ensureCount=%s, %s" % (ensureCount, ensureRateList), playerID)
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| | | notifyGridNumList = setIpyData.GetNotifyGridNumList() # 额外需要广播的格子,幸运必出、次数必出可不配置
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| | | notifyKey = setIpyData.GetNotifyKey()
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| | | notifyKeyDict = setIpyData.GetNotifyKeyDict()
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| | | gridNumMaxLimitInfo = setIpyData.GetGridNumMaxLimitInfo() # {"格子":最大可产出次数, ...}
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| | | gridNumCountInfo = {} # 有限制产出次数的格子已经产出数
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| | | for gridNumStr in gridNumMaxLimitInfo.keys():
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| | |
| | | itemObj = ItemControler.GetOutPutItemObj(itemID, itemCount, isBind, curPlayer=curPlayer)
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| | | mailItemDict = ItemCommon.GetMailItemDict(itemObj)
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| | | if int(gridNum) in notifyGridNumList and notifyKey:
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| | | if int(gridNum) in notifyGridNumList and notifyKeyDict:
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| | | notifyKey = notifyKeyDict.get(int(gridNum), notifyKeyDict.get(0, ""))
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| | | if treasureType in TreasureType_HeroCallList:
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| | | if PlayerHero.GetHeroActivite(curPlayer, itemID):
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| | | notifyKey = ""
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| | | GameWorld.DebugLog("招募武将非首次获得的不广播了! itemID=%s" % itemID, playerID)
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| | | else:
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| | | elif notifyKey:
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| | | heroIpyData = IpyGameDataPY.GetIpyGameData("Hero", itemID)
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| | | if heroIpyData:
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| | | heroQuality = heroIpyData.GetQuality()
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| | | PlayerControl.WorldNotify(0, notifyKey, [curPlayer.GetPlayerName(), heroQuality, itemID])
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| | | else:
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| | | elif notifyKey:
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| | | PlayerControl.WorldNotify(0, notifyKey, [curPlayer.GetPlayerName(), itemID, itemObj.GetUserData(), itemCount])
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| | | if mailItemList or not itemControl.PutInItem(packType, itemObj, event=[ChConfig.ItemGive_Treasure, False, {}]):
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