121 【武将】武将系统-服务端(寻宝结果A350增加寻宝类型等通知;)
2个文件已修改
24 ■■■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py 21 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
@@ -9008,6 +9008,9 @@
class  tagMCTreasureResult(Structure):
    Head = tagHead()
    TreasureType = 0    #(BYTE TreasureType)//寻宝类型
    TreasureIndex = 0    #(BYTE TreasureIndex)//寻宝索引
    CostType = 0    #(BYTE CostType)//消耗类型:0-默认仙玉;1-免费次数;2-寻宝道具
    AddMoneyType = 0    #(BYTE AddMoneyType)// 本次寻宝增加的积分货币类型,可能为0
    AddMoneyValue = 0    #(WORD AddMoneyValue)// 本次寻宝增加的积分货币值,可能为0
    AddTreasureLuck = 0    #(WORD AddTreasureLuck)// 本次寻宝增加的幸运值
@@ -9024,6 +9027,9 @@
    def ReadData(self, _lpData, _pos=0, _Len=0):
        self.Clear()
        _pos = self.Head.ReadData(_lpData, _pos)
        self.TreasureType,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.TreasureIndex,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.CostType,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.AddMoneyType,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.AddMoneyValue,_pos = CommFunc.ReadWORD(_lpData, _pos)
        self.AddTreasureLuck,_pos = CommFunc.ReadWORD(_lpData, _pos)
@@ -9036,6 +9042,9 @@
        self.Head.Clear()
        self.Head.Cmd = 0xA3
        self.Head.SubCmd = 0x50
        self.TreasureType = 0
        self.TreasureIndex = 0
        self.CostType = 0
        self.AddMoneyType = 0
        self.AddMoneyValue = 0
        self.AddTreasureLuck = 0
@@ -9047,6 +9056,9 @@
        length = 0
        length += self.Head.GetLength()
        length += 1
        length += 1
        length += 1
        length += 1
        length += 2
        length += 2
        length += 2
@@ -9057,6 +9069,9 @@
    def GetBuffer(self):
        data = ''
        data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
        data = CommFunc.WriteBYTE(data, self.TreasureType)
        data = CommFunc.WriteBYTE(data, self.TreasureIndex)
        data = CommFunc.WriteBYTE(data, self.CostType)
        data = CommFunc.WriteBYTE(data, self.AddMoneyType)
        data = CommFunc.WriteWORD(data, self.AddMoneyValue)
        data = CommFunc.WriteWORD(data, self.AddTreasureLuck)
@@ -9067,6 +9082,9 @@
    def OutputString(self):
        DumpString = '''
                                Head:%s,
                                TreasureType:%d,
                                TreasureIndex:%d,
                                CostType:%d,
                                AddMoneyType:%d,
                                AddMoneyValue:%d,
                                AddTreasureLuck:%d,
@@ -9075,6 +9093,9 @@
                                '''\
                                %(
                                self.Head.OutputString(),
                                self.TreasureType,
                                self.TreasureIndex,
                                self.CostType,
                                self.AddMoneyType,
                                self.AddMoneyValue,
                                self.AddTreasureLuck,
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
@@ -751,6 +751,9 @@
    # 通知前端
    sendPack = ChPyNetSendPack.tagMCTreasureResult()
    sendPack.Clear()
    sendPack.TreasureType = treasureType
    sendPack.TreasureIndex = treasureIndex
    sendPack.CostType = costType
    sendPack.AddMoneyType = addScoreType
    sendPack.AddMoneyValue = addScore
    sendPack.AddTreasureLuck = addLuck