66 【公会】基础主体-服务端(公会GM命令支持跨服 CreateFamily、Family、Zhenbaoge;跨服公会聊天支持,包含公会聊天缓存;查看玩家A705回包增加公会所在服务器ID信息;)
12个文件已修改
459 ■■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyCrossServerPack.ini 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py 92 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChServerToServerPyPack.py 85 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/CreateFamily.py 30 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Family.py 49 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Zhenbaoge.py 70 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/GMShell.py 64 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/CrossMsg.py 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py 25 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTalk.py 22 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCache.py 7 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyCrossServerPack.ini
@@ -31,3 +31,14 @@
PacketCMD_1=0xC2
PacketSubCMD_1=0x10
PacketCallFunc_1=OnSSCommMsg
[GM]
ScriptName = GM\GMShell.py
Writer = hxp
Releaser = hxp
RegType = 0
RegisterPackCount = 1
PacketCMD_1=0xC2
PacketSubCMD_1=0x04
PacketCallFunc_1=OnSSGMCMD
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
@@ -13699,6 +13699,7 @@
    FamilyName = ""    #(char FamilyName[33])
    FamilyEmblemID = 0    #(DWORD FamilyEmblemID)//仙盟徽章ID
    FamilyEmblemWord = ""    #(char FamilyEmblemWord[3])//徽章文字
    FamilyDataServerID = 0    #(DWORD FamilyDataServerID)//公会数据所在服务器ID,A619查看公会用
    PlusDataSize = 0    #(DWORD PlusDataSize)
    PlusData = ""    #(String PlusData)//扩展记录    
    data = None
@@ -13729,6 +13730,7 @@
        self.FamilyName,_pos = CommFunc.ReadString(_lpData, _pos,33)
        self.FamilyEmblemID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.FamilyEmblemWord,_pos = CommFunc.ReadString(_lpData, _pos,3)
        self.FamilyDataServerID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.PlusDataSize,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.PlusData,_pos = CommFunc.ReadString(_lpData, _pos,self.PlusDataSize)
        return _pos
@@ -13755,6 +13757,7 @@
        self.FamilyName = ""
        self.FamilyEmblemID = 0
        self.FamilyEmblemWord = ""
        self.FamilyDataServerID = 0
        self.PlusDataSize = 0
        self.PlusData = ""
        return
@@ -13780,6 +13783,7 @@
        length += 4
        length += 3
        length += 4
        length += 4
        length += len(self.PlusData)
        return length
@@ -13804,6 +13808,7 @@
        data = CommFunc.WriteString(data, 33, self.FamilyName)
        data = CommFunc.WriteDWORD(data, self.FamilyEmblemID)
        data = CommFunc.WriteString(data, 3, self.FamilyEmblemWord)
        data = CommFunc.WriteDWORD(data, self.FamilyDataServerID)
        data = CommFunc.WriteDWORD(data, self.PlusDataSize)
        data = CommFunc.WriteString(data, self.PlusDataSize, self.PlusData)
        return data
@@ -13828,6 +13833,7 @@
                                FamilyName:%s,
                                FamilyEmblemID:%d,
                                FamilyEmblemWord:%s,
                                FamilyDataServerID:%d,
                                PlusDataSize:%d,
                                PlusData:%s
                                '''\
@@ -13850,6 +13856,7 @@
                                self.FamilyName,
                                self.FamilyEmblemID,
                                self.FamilyEmblemWord,
                                self.FamilyDataServerID,
                                self.PlusDataSize,
                                self.PlusData
                                )
@@ -45643,6 +45650,91 @@
#------------------------------------------------------
# C2 04 跨服GM命令 #tagSSGMCMD
class  tagSSGMCMD(Structure):
    Head = tagHead()
    FromServerID = 0    #(DWORD FromServerID)//哪个服发的
    ServerType = 0    #(BYTE ServerType)//服务器类型
    PlayerID = 0    #(DWORD PlayerID)//哪个玩家触发发送的
    CMDLen = 0    #(BYTE CMDLen)
    CMDStr = ""    #(String CMDStr)
    data = None
    def __init__(self):
        self.Clear()
        self.Head.Cmd = 0xC2
        self.Head.SubCmd = 0x04
        return
    def ReadData(self, _lpData, _pos=0, _Len=0):
        self.Clear()
        _pos = self.Head.ReadData(_lpData, _pos)
        self.FromServerID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.ServerType,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.PlayerID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.CMDLen,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.CMDStr,_pos = CommFunc.ReadString(_lpData, _pos,self.CMDLen)
        return _pos
    def Clear(self):
        self.Head = tagHead()
        self.Head.Clear()
        self.Head.Cmd = 0xC2
        self.Head.SubCmd = 0x04
        self.FromServerID = 0
        self.ServerType = 0
        self.PlayerID = 0
        self.CMDLen = 0
        self.CMDStr = ""
        return
    def GetLength(self):
        length = 0
        length += self.Head.GetLength()
        length += 4
        length += 1
        length += 4
        length += 1
        length += len(self.CMDStr)
        return length
    def GetBuffer(self):
        data = ''
        data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
        data = CommFunc.WriteDWORD(data, self.FromServerID)
        data = CommFunc.WriteBYTE(data, self.ServerType)
        data = CommFunc.WriteDWORD(data, self.PlayerID)
        data = CommFunc.WriteBYTE(data, self.CMDLen)
        data = CommFunc.WriteString(data, self.CMDLen, self.CMDStr)
        return data
    def OutputString(self):
        DumpString = '''
                                Head:%s,
                                FromServerID:%d,
                                ServerType:%d,
                                PlayerID:%d,
                                CMDLen:%d,
                                CMDStr:%s
                                '''\
                                %(
                                self.Head.OutputString(),
                                self.FromServerID,
                                self.ServerType,
                                self.PlayerID,
                                self.CMDLen,
                                self.CMDStr
                                )
        return DumpString
m_NAtagSSGMCMD=tagSSGMCMD()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagSSGMCMD.Head.Cmd,m_NAtagSSGMCMD.Head.SubCmd))] = m_NAtagSSGMCMD
#------------------------------------------------------
# C2 02 服务器连接跨服成功 #tagSSServerConnOK
class  tagSSServerConnOK(Structure):
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChServerToServerPyPack.py
@@ -161,6 +161,91 @@
#------------------------------------------------------
# C2 04 跨服GM命令 #tagSSGMCMD
class  tagSSGMCMD(Structure):
    Head = tagHead()
    FromServerID = 0    #(DWORD FromServerID)//哪个服发的
    ServerType = 0    #(BYTE ServerType)//服务器类型
    PlayerID = 0    #(DWORD PlayerID)//哪个玩家触发发送的
    CMDLen = 0    #(BYTE CMDLen)
    CMDStr = ""    #(String CMDStr)
    data = None
    def __init__(self):
        self.Clear()
        self.Head.Cmd = 0xC2
        self.Head.SubCmd = 0x04
        return
    def ReadData(self, _lpData, _pos=0, _Len=0):
        self.Clear()
        _pos = self.Head.ReadData(_lpData, _pos)
        self.FromServerID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.ServerType,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.PlayerID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.CMDLen,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.CMDStr,_pos = CommFunc.ReadString(_lpData, _pos,self.CMDLen)
        return _pos
    def Clear(self):
        self.Head = tagHead()
        self.Head.Clear()
        self.Head.Cmd = 0xC2
        self.Head.SubCmd = 0x04
        self.FromServerID = 0
        self.ServerType = 0
        self.PlayerID = 0
        self.CMDLen = 0
        self.CMDStr = ""
        return
    def GetLength(self):
        length = 0
        length += self.Head.GetLength()
        length += 4
        length += 1
        length += 4
        length += 1
        length += len(self.CMDStr)
        return length
    def GetBuffer(self):
        data = ''
        data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
        data = CommFunc.WriteDWORD(data, self.FromServerID)
        data = CommFunc.WriteBYTE(data, self.ServerType)
        data = CommFunc.WriteDWORD(data, self.PlayerID)
        data = CommFunc.WriteBYTE(data, self.CMDLen)
        data = CommFunc.WriteString(data, self.CMDLen, self.CMDStr)
        return data
    def OutputString(self):
        DumpString = '''
                                Head:%s,
                                FromServerID:%d,
                                ServerType:%d,
                                PlayerID:%d,
                                CMDLen:%d,
                                CMDStr:%s
                                '''\
                                %(
                                self.Head.OutputString(),
                                self.FromServerID,
                                self.ServerType,
                                self.PlayerID,
                                self.CMDLen,
                                self.CMDStr
                                )
        return DumpString
m_NAtagSSGMCMD=tagSSGMCMD()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagSSGMCMD.Head.Cmd,m_NAtagSSGMCMD.Head.SubCmd))] = m_NAtagSSGMCMD
#------------------------------------------------------
# C2 02 服务器连接跨服成功 #tagSSServerConnOK
class  tagSSServerConnOK(Structure):
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/CreateFamily.py
@@ -27,27 +27,20 @@
def GetGMServerIDList(curPlayer):
    ## 获取命令额外发送到其他服务器,如跨服
    crossServerID = DBDataMgr.GetFamilyMgr().GetCurCrossServerID()
    GameWorld.DebugAnswer(curPlayer, "本服公会互通跨服ID:%s" % crossServerID)
    if crossServerID:
        GameWorld.DebugAnswer(curPlayer, "本服公会已互通跨服ID:%s" % crossServerID)
        return [crossServerID]
    GameWorld.DebugAnswer(curPlayer, "本服公会未互通")
    return []
def OnExecCross(crossPlayer, gmList):
    ## 跨服执行命令
    playerID = crossPlayer.GetPlayerID()
    familyMgr = DBDataMgr.GetFamilyMgr()
    familyID = familyMgr.GetPlayerFamilyID(playerID)
    zoneID = familyMgr.GetFamilyZoneID(familyID)
    GameWorld.DebugAnswer(crossPlayer, "跨服公会ID:%s,zoneID=%s" % (familyID, zoneID))
    OnExec(crossPlayer, gmList)
    return
def OnExec(curPlayer, gmList):
    ## 游戏服执行命令
    
    isMainServer = GameWorld.IsMainServer()
    if not gmList:
        if GameWorld.IsCrossServer():
        if not isMainServer:
            return
        GameWorld.DebugAnswer(curPlayer, "-----%s-----" % GameWorld.GetCurrentDataTimeStr())
        GameWorld.DebugAnswer(curPlayer, "创建假人公会: CreatFamily 个数 [总战力 ServerID 等级 成员数  是否审核 官职限制]")
        GameWorld.DebugAnswer(curPlayer, "删除假人公会: CreatFamily 0")
        GameWorld.DebugAnswer(curPlayer, "输出公会列表: CreatFamily pl [条数 从第x名]")
@@ -56,10 +49,23 @@
        GameWorld.DebugAnswer(curPlayer, "添加公会成员: CreatFamily m 人数 [公会ID]")
        return
    
    if isMainServer:
        crossServerID = DBDataMgr.GetFamilyMgr().GetCurCrossServerID()
        if crossServerID:
            # 本服公会已互通不再执行本服命令
            return
    crossPlayer = CrossPlayer.GetCrossPlayerMgr().FindCrossPlayer(curPlayer.GetPlayerID())
    if not crossPlayer:
        return
    
    if GameWorld.IsCrossServer():
        playerID = crossPlayer.GetPlayerID()
        familyMgr = DBDataMgr.GetFamilyMgr()
        familyID = familyMgr.GetPlayerFamilyID(playerID)
        zoneID = familyMgr.GetFamilyZoneID(familyID)
        GameWorld.DebugAnswer(crossPlayer, "跨服公会ID:%s,zoneID=%s" % (familyID, zoneID))
    value1 = gmList[0]
    if value1 == "pl":
        __printFamilyList(crossPlayer, gmList)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Family.py
@@ -4,12 +4,12 @@
#
##@package GM.Commands.Family
#
# @todo:仙盟
# @todo:公会
# @author hxp
# @date 2025-10-10
# @version 1.0
#
# 详细描述: 仙盟
# 详细描述: 公会
#
#-------------------------------------------------------------------------------
#"""Version = 2025-10-10 21:00"""
@@ -23,33 +23,25 @@
import PlayerFamily
import CrossPlayer
import DBDataMgr
import DBFamily
import time
def GetGMServerIDList(curPlayer):
    ## 获取命令额外发送到其他服务器,如跨服
    crossServerID = DBDataMgr.GetFamilyMgr().GetCurCrossServerID()
    GameWorld.DebugAnswer(curPlayer, "本服公会互通跨服ID:%s" % crossServerID)
    if crossServerID:
        GameWorld.DebugAnswer(curPlayer, "本服公会已互通跨服ID:%s" % crossServerID)
        return [crossServerID]
    GameWorld.DebugAnswer(curPlayer, "本服公会未互通")
    return []
def OnExecCross(crossPlayer, gmList):
    ## 跨服执行命令
    playerID = crossPlayer.GetPlayerID()
    familyMgr = DBDataMgr.GetFamilyMgr()
    familyID = familyMgr.GetPlayerFamilyID(playerID)
    zoneID = familyMgr.GetFamilyZoneID(familyID)
    GameWorld.DebugAnswer(crossPlayer, "跨服公会ID:%s,zoneID=%s" % (familyID, zoneID))
    OnExec(crossPlayer, gmList)
    return
def OnExec(curPlayer, msgList):
    ## 游戏服执行命令
    
    isMainServer = GameWorld.IsMainServer()
    if not msgList:
        if GameWorld.IsCrossServer():
        if not isMainServer:
            return
        GameWorld.DebugAnswer(curPlayer, "-----%s-----" % GameWorld.GetCurrentDataTimeStr())
        GameWorld.DebugAnswer(curPlayer, "设置等级: Family lv 等级 经验")
        GameWorld.DebugAnswer(curPlayer, "设置徽章: Family e 徽章ID [剩余时间秒]")
        GameWorld.DebugAnswer(curPlayer, "设置贡献: Family c 今日贡献 累计贡献 [成员ID]")
@@ -64,8 +56,9 @@
    if not crossPlayer:
        return
    
    isMainServer = GameWorld.IsMainServer()
    value = msgList[0]
    # 都在本服执行的
    if value == "l":
        if not isMainServer:
            return
@@ -78,26 +71,33 @@
        GameWorld.DebugAnswer(curPlayer, "设置离开: Info=%s,%s" % (leaveInfo, GameWorld.ChangeTimeNumToStr(leaveTime)))
        return
    
    if isMainServer and DBFamily.IsFamilyCross():
        GameWorld.DebugAnswer(curPlayer, "公会已跨服由跨服执行命令")
    if isMainServer:
        crossServerID = DBDataMgr.GetFamilyMgr().GetCurCrossServerID()
        if crossServerID:
            # 本服公会已互通不再执行本服命令
        return
    
    familyID = crossPlayer.GetFamilyID()
    familyMgr = DBDataMgr.GetFamilyMgr()
    curFamily = familyMgr.FindFamily(familyID) if familyID else None
    if not curFamily:
        GameWorld.DebugAnswer(crossPlayer, "玩家未加入仙盟!")
        GameWorld.DebugAnswer(crossPlayer, "玩家未加入公会!")
        return
    
    if GameWorld.IsCrossServer():
        zoneID = familyMgr.GetFamilyZoneID(familyID)
        GameWorld.DebugAnswer(crossPlayer, "跨服公会ID:%s,zoneID=%s" % (familyID, zoneID))
    syncMemIDList = []
    if value == "lv":
        lv = msgList[1] if len(msgList) > 1 else 1
        exp = msgList[2] if len(msgList) > 2 else 0
        if not IpyGameDataPY.GetIpyGameData("Family", lv):
            GameWorld.DebugAnswer(crossPlayer, "仙盟等级不存在: %s" % (lv))
            GameWorld.DebugAnswer(crossPlayer, "公会等级不存在: %s" % (lv))
            return
        curFamily.SetLV(lv)
        curFamily.SetExp(exp)
        GameWorld.DebugAnswer(crossPlayer, "设置仙盟等级:%s, exp=%s" % (lv, exp))
        GameWorld.DebugAnswer(crossPlayer, "设置公会等级:%s, exp=%s" % (lv, exp))
        
    elif value == "e":
        emblemID = msgList[1] if len(msgList) > 1 else 0
@@ -116,7 +116,7 @@
    
    elif value == "n":
        PlayerFamily.SetRenameTime(curFamily, 0)
        GameWorld.DebugAnswer(crossPlayer, "重置改名CD")
        GameWorld.DebugAnswer(crossPlayer, "重置公会改名CD")
        
    elif value == "c":
        contribDay = msgList[1] if len(msgList) > 1 else 0
@@ -129,6 +129,7 @@
        member.SetContribDay(contribDay)
        member.SetContribTotal(contribTotal)
        GameWorld.DebugAnswer(crossPlayer, "设置贡献:%s/%s, ID:%s" % (contribDay, contribTotal, memID))
        syncMemIDList.append(memID)
        
    elif value == "ml":
        memID = msgList[1] if len(msgList) > 1 else 0
@@ -139,6 +140,8 @@
            return
        member.SetOffTime(int(time.time()) - logoutMinutes * 60)
        GameWorld.DebugAnswer(crossPlayer, "成员ID:%s,离线时间:%s" % (memID, GameWorld.ChangeTimeNumToStr(member.GetOffTime())))
        syncMemIDList.append(memID)
        
    PlayerFamily.Sync_FamilyInfo(crossPlayer)
    isSyncMem = True if syncMemIDList else False
    PlayerFamily.Sync_FamilyInfo(crossPlayer, syncMemIDList=syncMemIDList, isSyncMem=isSyncMem)
    return
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Zhenbaoge.py
@@ -17,6 +17,7 @@
import ChConfig
import GameWorld
import CrossPlayer
import PlayerControl
import PlayerFamilyZhenbaoge
import PlayerFamily
@@ -24,14 +25,22 @@
import random
import time
## GM命令执行入口
#  @param curPlayer 当前玩家
#  @param msgList 参数列表 [addSkillID]
#  @return None
#  @remarks 函数详细说明.
def GetGMServerIDList(curPlayer):
    ## 获取命令额外发送到其他服务器,如跨服
    crossServerID = DBDataMgr.GetFamilyMgr().GetCurCrossServerID()
    if crossServerID:
        GameWorld.DebugAnswer(curPlayer, "本服公会已互通跨服ID:%s" % crossServerID)
        return [crossServerID]
    GameWorld.DebugAnswer(curPlayer, "本服公会未互通")
    return []
def OnExec(curPlayer, msgList):
    
    isMainServer = GameWorld.IsMainServer()
    if not msgList:
        if not isMainServer:
            return
        GameWorld.DebugAnswer(curPlayer, "-----%s-----" % GameWorld.GetCurrentDataTimeStr())
        GameWorld.DebugAnswer(curPlayer, "重置公会珍宝阁: Zhenbaoge 0")
        GameWorld.DebugAnswer(curPlayer, "重置今日状态值: Zhenbaoge d")
        GameWorld.DebugAnswer(curPlayer, "设置退公会时间: Zhenbaoge ft x分钟前")
@@ -39,21 +48,20 @@
        GameWorld.DebugAnswer(curPlayer, "AB值没有填则按常规砍价价格计算")
        return
    
    familyID = curPlayer.GetFamilyID()
    crossPlayer = CrossPlayer.GetCrossPlayerMgr().FindCrossPlayer(curPlayer.GetPlayerID())
    if not crossPlayer:
        return
    familyID = crossPlayer.GetFamilyID()
    if not familyID:
        GameWorld.DebugAnswer(curPlayer, "没有仙盟")
        GameWorld.DebugAnswer(crossPlayer, "没有仙盟")
        return
    curFamily = DBDataMgr.GetFamilyMgr().FindFamily(familyID)
    if not curFamily:
        return
    value1 = msgList[0]
    if value1 == 0:
        PlayerFamilyZhenbaoge.OnZhenbaogeReset(curFamily)
        GameWorld.DebugAnswer(curPlayer, "重置仙盟珍宝阁OK")
        return
        
    elif value1 == "d":
    # 默认本服执行的
    if value1 == "d":
        if not isMainServer:
            return
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyZhenbaogeCut, 0)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyZhenbaogeBuy, 0)
        PlayerFamilyZhenbaoge.Sync_ZhenbaogeInfo(curPlayer)
@@ -61,16 +69,40 @@
        return
    
    elif value1 == "ft":
        if not isMainServer:
            return
        minutes = msgList[1] if len(msgList) > 1 else 0
        leaveFamilyTimeEx = int(time.time()) - minutes * 60
        PlayerControl.SetLeaveFamilyTimeEx(curPlayer, leaveFamilyTimeEx)
        GameWorld.DebugAnswer(curPlayer, "设置退仙盟时间:%s" % GameWorld.ChangeTimeNumToStr(leaveFamilyTimeEx))
        return
    
    if isMainServer:
        crossServerID = DBDataMgr.GetFamilyMgr().GetCurCrossServerID()
        if crossServerID:
            # 本服公会已互通不再执行本服命令
            return
    # 本服、跨服通用
    familyMgr = DBDataMgr.GetFamilyMgr()
    curFamily = familyMgr.FindFamily(familyID)
    if not curFamily:
        GameWorld.DebugAnswer(crossPlayer, "玩家未加入公会!")
        return
    if GameWorld.IsCrossServer():
        zoneID = familyMgr.GetFamilyZoneID(familyID)
        GameWorld.DebugAnswer(crossPlayer, "跨服公会ID:%s,zoneID=%s" % (familyID, zoneID))
    if value1 == 0:
        PlayerFamilyZhenbaoge.OnZhenbaogeReset(curFamily)
        GameWorld.DebugAnswer(crossPlayer, "重置仙盟珍宝阁OK")
        return
    #添加假砍价
    gActionData = PlayerFamilyZhenbaoge.GetZhenbaogeActionData(familyID, PlayerFamilyZhenbaoge.ActionGlobalID)
    if not gActionData:
        GameWorld.DebugAnswer(curPlayer, "请先重置珍宝阁")
        GameWorld.DebugAnswer(crossPlayer, "请先重置珍宝阁")
        return
    
    familyAction = DBDataMgr.GetFamilyActionMgr().GetFamilyAction(familyID, PlayerFamilyZhenbaoge.ActionType)
@@ -98,9 +130,9 @@
        actionData = PlayerFamilyZhenbaoge.AddCutPrice(familyID, playerID, playerName, cutPrice, gActionData, False)
        syncActionDataList.append(actionData)
        nowPrice = PlayerFamilyZhenbaoge.GetFAPriceFinal(gActionData)
        GameWorld.DebugAnswer(curPlayer, "砍价人次:%s,砍价:%s,现价:%s" % (fackID % 1000, cutPrice, nowPrice))
        GameWorld.DebugAnswer(crossPlayer, "砍价人次:%s,砍价:%s,现价:%s" % (fackID % 1000, cutPrice, nowPrice))
        
    PlayerFamily.SendFamilyAction(syncActionDataList)
    nowPrice = PlayerFamilyZhenbaoge.GetFAPriceFinal(gActionData)
    GameWorld.DebugAnswer(curPlayer, "添加假砍价数:%s,总砍价数:%s,当前价格:%s" % (fackCount, familyAction.Count() - 1, nowPrice))
    GameWorld.DebugAnswer(crossPlayer, "添加假砍价数:%s,总砍价数:%s,当前价格:%s" % (fackCount, familyAction.Count() - 1, nowPrice))
    return
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/GMShell.py
@@ -25,12 +25,13 @@
import Commands
import IPY_GameWorld
import DataRecordPack
import ChServerToServerPyPack
import NetPackCommon
import PlayerControl
import ReadChConfig
import traceback
import FBLogic
import GameObj
import CrossMsg
import ShareDefine
import CrossPlayer
#---------------------------------------------------------------------
@@ -108,18 +109,25 @@
                continue
            inputList[i] = value
            
        if GameWorld.IsMainServer():
            callFunc = GameWorld.GetExecFunc(Commands, "%s.%s"%(callFunName, "GetGMServerIDList"))
            if callFunc != None:
                gmServerIDList = callFunc(curPlayer)
                if gmServerIDList:
                    CrossMsg.SendToCrossServer(ShareDefine.S2C_GMCMD, {"CMD":inputList}, gmServerIDList, curPlayer.GetPlayerID())
                    
        callFunc = GameWorld.GetExecFunc(Commands, "%s.%s"%(callFunName, "OnExec"))
        if callFunc:
            #删除命令,只将参数传入            
            callFunc(curPlayer, inputList[1:])
            DR_UseGMCMD(curPlayer, inputStr)
            # 检查是否额外发给其他跨服服务器
            if GameWorld.IsMainServer():
                callFunc = GameWorld.GetExecFunc(Commands, "%s.%s"%(callFunName, "GetGMServerIDList"))
                if callFunc != None:
                    gmServerIDList = callFunc(curPlayer)
                    pack = ChServerToServerPyPack.tagSSGMCMD()
                    pack.FromServerID = GameWorld.GetGameWorld().GetServerID()
                    pack.ServerType = GameWorld.GetServerType()
                    pack.PlayerID = curPlayer.GetPlayerID()
                    pack.CMDStr = str(inputList)
                    pack.CMDLen = len(pack.CMDStr)
                    NetPackCommon.SendCrossServerToServerPack(pack, gmServerIDList, dirType=ShareDefine.dirType_Cross)
            return
        
        # GameObj 的 Get、Set函数
@@ -205,22 +213,40 @@
        #    raise Exception(errorMsg)
    return
def S2C_GMCMD(dataMsg, fromServerID, playerID):
    cmdList = dataMsg["CMD"]
    callName = "%s.%s" % (cmdList[0], "OnExecCross")
    callFunc = GameWorld.GetExecFunc(Commands, callName)
    if callFunc == None:
        GameWorld.ErrLog("找不到此GM命令处理函数%s" % callName)
        return
    GameWorld.Log("跨服执行GM命令:%s" % cmdList)
#// C2 04 跨服GM命令 #tagSSGMCMD
#
#struct    tagSSGMCMD
#{
#    tagHead        Head;
#    DWORD        FromServerID;    //哪个服发的
#    BYTE        ServerType;    //服务器类型
#    DWORD        PlayerID;        //哪个玩家触发发送的
#    BYTE        CMDLen;
#    char        CMDStr[CMDLen];
#};
def OnSSGMCMD(netPack):
    fromServerID = netPack.FromServerID
    playerID = netPack.PlayerID
    cmdStr = netPack.CMDStr
    GameWorld.Log("OnSSGMCMD cmdStr=%s,fromServerID=%s" % (cmdStr, fromServerID), playerID)
    crossPlayer = CrossPlayer.GetCrossPlayerMgr().FindCrossPlayer(playerID)
    if not crossPlayer:
        crossPlayer = CrossPlayer.GetCrossPlayerMgr().RegistPlayer(playerID)
        GameWorld.ErrLog("本服找不到crossPlayer!", playerID)
        return
    cmdList = eval(cmdStr)
    callFunName = cmdList[0]
    callName = "%s.%s" % (callFunName, "OnExec")
    callFunc = GameWorld.GetExecFunc(Commands, callName)
    if not callFunc:
        GameWorld.DebugAnswer(crossPlayer, "找不到该跨服命令! %s" % callName)
        return
    try:
    #只将实际参数传入
    callFunc(crossPlayer, cmdList[1:])
    except BaseException:
        GameWorld.DebugAnswer(crossPlayer, "跨服执行GM命令错误!serverID=%s" % GameWorld.GetGameWorld().GetServerID())
        errorMsg = str(traceback.format_exc())
        GameWorld.ErrLog('GM命令错误 - > %s' % errorMsg, crossPlayer.GetPlayerID())
    return
## 使用GM命令流向
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/CrossMsg.py
@@ -21,7 +21,6 @@
import ShareDefine
import NetPackCommon
import ChServerToServerPyPack
from GM import GMShell
import PlayerViewCache
import PlayerFamily
import CrossPlayer
@@ -181,8 +180,6 @@
                    DBFamily.S2C_FamilyData(dataMsg, fromServerID)
                elif msgType == ShareDefine.S2C_FamilyPyPack: # 公会功能玩家请求py包转发
                    PlayerFamily.S2C_FamilyPyPack(dataMsg, fromServerID, playerID)
                elif msgType == ShareDefine.S2C_GMCMD:
                    GMShell.S2C_GMCMD(dataMsg, fromServerID, playerID)
                    
            # 游戏服务器要处理的消息
            elif curServerType == ShareDefine.serverType_Main:
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
@@ -31,6 +31,7 @@
import PlayerMail
import PlayerTask
import CrossPlayer
import PlayerTalk
import DirtyList
import DBDataMgr
import DBFamily
@@ -164,6 +165,7 @@
    ## 玩家上线,游戏服跨服通用,流程上当做以前GameServer处理公会一样,处理后再通知地图(现在的游戏服)
    PlayerLoginRefreshFamily(crossPlayer)
    Sync_RequestAddFamilyInfo(crossPlayer, False)
    PlayerTalk.NotifyTalkCache(crossPlayer, [IPY_GameWorld.tcFamily]) # 公会聊天缓存
    #PlayerFamilyTaofa.OnPlayerLogin(curPlayer) 讨伐待修改
    return
@@ -2014,6 +2016,29 @@
    CrossPlayer.SendFakePackByFamily(familyID, clientPack)
    return
def OnFamilyTalk(curPlayer, familyID, talkPack, tick):
    clientData, tick = None, 0
    reqDataEx = {"talkBuffer":talkPack.GetBuffer()}
    FamilyPyPackForwarding(curPlayer, clientData, tick, "__OnFamilyTalk", reqCD=0, reqDataEx=reqDataEx)
    return
def __OnFamilyTalk(crossPlayer, clientData, tick, fromServerID=0, reqDataEx=None):
    talkBuffer = reqDataEx["talkBuffer"]
    playerID = crossPlayer.GetPlayerID()
    familyID = crossPlayer.GetFamilyID()
    if not familyID or not talkBuffer:
        return
    clientPack = ChPyNetSendPack.tagMCTalk()
    clientPack.ReadData(talkBuffer)
    CrossPlayer.SendFakePackByFamily(familyID, clientPack)
    # 聊天缓存
    channelType = clientPack.ChannelType
    content = clientPack.Content
    bubbleBox = clientPack.BubbleBox
    PlayerTalk.DoTalkCache(channelType, playerID, content, bubbleBox, familyID)
    return
## -------------------------------------- 游戏服本服处理 --------------------------------------------
'''
为方便本服、跨服互通公会逻辑统一,公会相关数据处理统一使用 CrossPlayer,视为以前的GameServer处理,这样本服跨服的公会管理通用
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTalk.py
@@ -25,6 +25,7 @@
import IpyGameDataPY
import PlayerControl
import PlayerFamily
import CrossPlayer
import DBDataMgr
import math
@@ -35,7 +36,8 @@
                   }
    
def OnPlayerLogin(curPlayer):
    NotifyTalkCache(curPlayer)
    crossPlayer = CrossPlayer.GetCrossPlayerMgr().FindCrossPlayer(curPlayer.GetPlayerID())
    NotifyTalkCache(crossPlayer, [IPY_GameWorld.tcWorld])
    return
#// B3 20 聊天 #tagCSTalk
@@ -94,10 +96,10 @@
    
    if channelType == IPY_GameWorld.tcWorld:
        NetPackCommon.SendFackPackOnline(clientPack)
    elif channelType == IPY_GameWorld.tcFamily:
        PlayerFamily.Broadcast_FamilyPack(familyID, clientPack)
    DoTalkCache(channelType, playerID, content, bubbleBox, familyID)
    elif channelType == IPY_GameWorld.tcFamily:
        PlayerFamily.OnFamilyTalk(curPlayer, familyID, clientPack, tick)
    return
def __CheckTalk(curPlayer, channelType, content, tick, checkGMForbidenTalk=True):
@@ -164,13 +166,17 @@
        
    return
def NotifyTalkCache(curPlayer):
def NotifyTalkCache(crossPlayer, channelTypeList):
    ##上线通知聊天缓存
    # @param channelTypeList: 指定需要通知聊天缓存频道列表,不同频道的缓存可能存储在不同的服务器,如公会在公会数据所在服等
    if not crossPlayer:
        return
    for channelType in ChannelCacheMax.keys():
        if channelType not in channelTypeList:
            continue
        cacheList = []
        if channelType == IPY_GameWorld.tcFamily:
            familyID = curPlayer.GetFamilyID()
            familyID = crossPlayer.GetFamilyID()
            if not familyID:
                continue
            familyActonMgr = DBDataMgr.GetFamilyActionMgr().GetFamilyAction(familyID, ShareDefine.Def_ActionType_TalkCache)
@@ -227,6 +233,6 @@
        clientPack.ChannelType = channelType
        clientPack.InfoList = packCacheList
        clientPack.Count = len(clientPack.InfoList)
        NetPackCommon.SendFakePack(curPlayer, clientPack)
        CrossPlayer.SendFakePack(crossPlayer, clientPack)
        
    return
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCache.py
@@ -565,10 +565,15 @@
    clientPack.ServerID = curCache.GetServerID()
    clientPack.FightPower = curCache.GetFightPower()
    clientPack.FightPowerEx = curCache.GetFightPowerEx()
    clientPack.FamilyID = curCache.GetFamilyID()
    familyID = curCache.GetFamilyID()
    familyDataServerID = DBDataMgr.GetFamilyMgr().GetCurCrossServerID()
    if familyDataServerID <= 0:
        familyDataServerID = GameWorld.GetGameWorld().GetServerID() # 公会未跨服时默认就是玩家所在服
    clientPack.FamilyID = familyID
    clientPack.FamilyName = curCache.GetFamilyName()
    clientPack.FamilyEmblemID = curCache.GetFamilyEmblemID()
    clientPack.FamilyEmblemWord = curCache.GetFamilyEmblemWord()
    clientPack.FamilyDataServerID = familyDataServerID
    clientPack.PlusData = curCache.GetPlusData()
    clientPack.PlusDataSize = len(clientPack.PlusData)
    return clientPack
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -1057,7 +1057,6 @@
S2C_PlayerBaseInfo = "S2C_PlayerBaseInfo"               # 玩家基础信息同步
S2C_FamilyData = "S2C_FamilyData"                       # 公会首次跨服互通时同步数据
S2C_FamilyPyPack = "S2C_FamilyPyPack"                   # 公会功能玩家请求包
S2C_GMCMD = "S2C_GMCMD"                                 # GM命令
# 游戏服  -> 任意服务器
S2S_ViewTagFamily = "S2S_ViewTagFamily"                 # 查看目标公会