358 【内政】红颜系统-服务端(白骨盈野特殊效果改为固定奖励)
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| | | itemList += FBCommon.GetSweepAwardList(mapID, lineID, sweepCnt)
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| | | GameWorld.DebugLog("白骨盈野扫荡: mapID=%s,lineID=%s,sweepCnt=%s,itemList=%s" % (mapID, lineID, sweepCnt, itemList))
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| | | addPer = PlayerBeauty.GetBeautyEffInfo(curPlayer, PlayerBeauty.EffType_FBZhanchuiAwardPer)[0] # 扫荡奖励百分比
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| | | if addPer:
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| | | GameWorld.DebugLog("红颜额外增加扫荡奖励百分比: %s, itemList=%s" % (addPer, itemList))
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| | | itemListEx = []
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| | | for itemInfo in itemList:
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| | | itemID = itemInfo[0]
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| | | itemCount = itemInfo[1]
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| | | addCount = int(itemCount * addPer / 100.0)
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| | | if addCount > 0:
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| | | itemListEx.append([itemID, addCount, 1]) # 标记是红颜效果额外获得的
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| | | itemList += itemListEx
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| | | GameWorld.DebugLog("itemListEx=%s,itemList=%s" % (itemListEx, itemList))
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| | | exItemCount, exItemID = PlayerBeauty.GetBeautyEffInfo(curPlayer, PlayerBeauty.EffType_FBZhanchuiItemEx) # 扫荡额外物品奖励
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| | | if exItemCount and exItemID:
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| | | itemList += [[exItemID, exItemCount, 1]] # 标记是红颜效果额外获得的
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| | | GameWorld.DebugLog("红颜额外增加扫荡物品奖励: exItemID=%s, exItemCount=%s, itemList=%s" % (exItemID, exItemCount, itemList))
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| | | ItemControler.GivePlayerItemOrMail(curPlayer, itemList, event=["Zhanchui", False, {}], isNotifyAward=False)
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| | | isPass = 1
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| | | jsonItemList = []
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| | | for itemInfo in itemList:
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| | | itemID = itemInfo[0]
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| | | itemCount = itemInfo[1]
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| | | itemDict = {"ItemID":itemInfo[0], "Count":itemInfo[1]}
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| | | if len(itemInfo) > 2:
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| | | itemDict['BeautyEx'] = itemInfo[2]
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| | | EffType_BootyPer, # 1. 主线战利品上限提高百分比(对所有主线战利品生效) Value:百分比
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| | | EffType_ArenaItemEx, # 2. 演武场挑战胜利,概率额外获得1个物品的概率 TypeValue:物品ID Value:概率
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| | | EffType_TravelEnergy, # 3.游历体力上限增加 Value:增加上限
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| | | EffType_FBZhanchuiAwardPer, # 4.白骨盈野扫荡奖励增加百分比 Value:百分比
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| | | EffType_FBZhanchuiItemEx, # 4.白骨盈野扫荡额外物品奖励 TypeValue:物品ID Value:数量
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| | | ) = range(1, 1 + 4)
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| | | def OnPlayerLogin(curPlayer):
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