| | |
| | | "UnityEngine.AndroidJNIModule.dll", |
| | | "UnityEngine.AssetBundleModule.dll", |
| | | "UnityEngine.CoreModule.dll", |
| | | "UnityEngine.JSONSerializeModule.dll", |
| | | "UnityEngine.UI.dll", |
| | | "YooAsset.dll", |
| | | "mscorlib.dll", |
| | | "spine-csharp.dll", |
| | | }; |
| | |
| | | // }} |
| | | |
| | | // {{ AOT generic types |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<AdaptiveLayout.<Co_DelayShow>d__22> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<AssetBundleUtility.<Co_DoLoadAsset>d__23> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<AssetBundleUtility.<Co_DoLoadAsset>d__24> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<AssetBundleUtility.<Co_LoadAssetBundle>d__21,object> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<AssetBundleUtility.<Co_LoadAssetBundleDependenice>d__22> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<AssetBundleUtility.<Initialize>d__16> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ChatCenter.<Co_CheckAfterCollect>d__59> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ChatSendComponent.<Co_ClientBan>d__32> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ConfigManager.<InitConfigs>d__6> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<CyclicScroll.<Co_StepByStepAppear>d__68> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<DownLoadAndDiscompressTask.<Co_StartDownLoad>d__33> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<DownloadTask.<Co_DownloadFile>d__40> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<DownloadTask.<Co_GetHeader>d__39> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<EffectPlayer.<PlayAsync>d__34> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<EquipExchangeCell.<RefreshEffect>d__31> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<EquipOnMainUI.<FlyToEquipCell>d__12> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<EquipTipWin.<RefreshEffect>d__21> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<GameObjectPoolManager.<CheckPoolUsage>d__13> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<HeroCallResultCell.<DisplayAsync>d__7> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<HeroCallResultWin.<MoveToNextState>d__35> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<HeroGiftWashWin.<SendPack>d__19> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<HeroPosWin.<RunTaskAsync>d__46> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<HeroScenePosCell.<DelayShow>d__13> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<LayoutElementSizeClamp.<UpdateRect>d__9> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<Main.<InitManagers>d__4> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ServerTipDetails.<Co_StageLoadFinish>d__4> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<SmallTipWin.<UpdatePos>d__10> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<StageManager.<OnLoading>d__9> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<SysNotifyMgr.<Co_Instance>d__11> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<SystemSetting.<Co_WaitFewMinute>d__35> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UIBase.<ApplyClickEmptySpaceClose>d__34> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UniTaskExtension.<DelayFrameInternal>d__2> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UniTaskExtension.<DelayTimeInternal>d__8> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<AdaptiveLayout.<Co_DelayShow>d__22> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<AssetBundleUtility.<Co_DoLoadAsset>d__23> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<AssetBundleUtility.<Co_DoLoadAsset>d__24> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<AssetBundleUtility.<Co_LoadAssetBundle>d__21,object> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<AssetBundleUtility.<Co_LoadAssetBundleDependenice>d__22> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<AssetBundleUtility.<Initialize>d__16> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ChatCenter.<Co_CheckAfterCollect>d__59> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ChatSendComponent.<Co_ClientBan>d__32> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ConfigManager.<InitConfigs>d__6> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<CyclicScroll.<Co_StepByStepAppear>d__68> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<DownLoadAndDiscompressTask.<Co_StartDownLoad>d__33> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<DownloadTask.<Co_DownloadFile>d__40> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<DownloadTask.<Co_GetHeader>d__39> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<EffectPlayer.<PlayAsync>d__34> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<EquipExchangeCell.<RefreshEffect>d__31> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<EquipOnMainUI.<FlyToEquipCell>d__12> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<EquipTipWin.<RefreshEffect>d__21> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<GameObjectPoolManager.<CheckPoolUsage>d__13> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<HeroCallResultCell.<DisplayAsync>d__7> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<HeroCallResultWin.<MoveToNextState>d__35> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<HeroGiftWashWin.<SendPack>d__19> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<HeroPosWin.<RunTaskAsync>d__46> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<HeroScenePosCell.<DelayShow>d__13> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<LayoutElementSizeClamp.<UpdateRect>d__9> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<Main.<InitManagers>d__4> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ServerTipDetails.<Co_StageLoadFinish>d__4> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<SmallTipWin.<UpdatePos>d__10> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<StageManager.<OnLoading>d__9> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<SysNotifyMgr.<Co_Instance>d__11> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<SystemSetting.<Co_WaitFewMinute>d__35> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<UIBase.<ApplyClickEmptySpaceClose>d__34> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<UniTaskExtension.<DelayFrameInternal>d__2> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<UniTaskExtension.<DelayTimeInternal>d__8> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<object,System.ValueTuple<byte,object>> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<object,byte> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<object,int> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<object,object> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<object> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<object,System.ValueTuple<byte,object>> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<object,byte> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<object,int> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<object,object> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<object> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<System.ValueTuple<byte,object>> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<byte> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid.<>c<StageManager.<ToGameScene>d__8> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid.<>c<StageManager.<ToLoginScene>d__6> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid<StageManager.<ToGameScene>d__8> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid<StageManager.<ToLoginScene>d__6> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid.<>c<object> |
| | | // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid<object> |
| | | // Cysharp.Threading.Tasks.CompilerServices.IStateMachineRunnerPromise<System.ValueTuple<byte,object>> |
| | | // Cysharp.Threading.Tasks.CompilerServices.IStateMachineRunnerPromise<byte> |
| | | // Cysharp.Threading.Tasks.CompilerServices.IStateMachineRunnerPromise<int> |
| | | // Cysharp.Threading.Tasks.CompilerServices.IStateMachineRunnerPromise<object> |
| | | // Cysharp.Threading.Tasks.ITaskPoolNode<object> |
| | | // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>> |
| | | // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>> |
| | | // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>> |
| | | // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>> |
| | | // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>> |
| | | // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>> |
| | | // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>> |
| | | // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>> |
| | | // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>> |
| | | // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>> |
| | | // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>> |
| | | // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>> |
| | | // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>> |
| | | // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>> |
| | | // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>> |
| | | // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>> |
| | | // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>> |
| | | // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>> |
| | | // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>> |
| | | // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,byte>>> |
| | | // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,int>>> |
| | | // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,object>>> |
| | | // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,byte>> |
| | | // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,int>> |
| | | // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,object>> |
| | | // Cysharp.Threading.Tasks.IUniTaskSource<byte> |
| | | // Cysharp.Threading.Tasks.IUniTaskSource<int> |
| | | // Cysharp.Threading.Tasks.IUniTaskSource<object> |
| | | // Cysharp.Threading.Tasks.Internal.StatePool<Cysharp.Threading.Tasks.UniTask.Awaiter<object>> |
| | | // Cysharp.Threading.Tasks.Internal.StateTuple<Cysharp.Threading.Tasks.UniTask.Awaiter<object>> |
| | | // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>> |
| | | // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>> |
| | | // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>> |
| | | // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>> |
| | | // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>> |
| | | // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>> |
| | | // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>> |
| | | // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>> |
| | | // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>> |
| | | // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>> |
| | | // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>> |
| | | // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>> |
| | | // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>> |
| | | // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>> |
| | | // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>> |
| | | // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>> |
| | | // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>> |
| | | // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>> |
| | | // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>> |
| | | // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,byte>>> |
| | | // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,int>>> |
| | | // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,object>>> |
| | | // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,byte>> |
| | | // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,int>> |
| | | // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,object>> |
| | | // Cysharp.Threading.Tasks.UniTask.Awaiter<byte> |
| | | // Cysharp.Threading.Tasks.UniTask.Awaiter<int> |
| | | // Cysharp.Threading.Tasks.UniTask.Awaiter<object> |
| | | // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>> |
| | | // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>> |
| | | // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>> |
| | | // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>> |
| | | // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>> |
| | | // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>> |
| | | // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>> |
| | | // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>> |
| | | // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>> |
| | | // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>> |
| | | // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>> |
| | | // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>> |
| | | // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>> |
| | | // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>> |
| | | // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>> |
| | | // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>> |
| | | // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>> |
| | | // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>> |
| | | // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>> |
| | | // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,byte>>> |
| | | // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,int>>> |
| | | // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,object>>> |
| | | // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,byte>> |
| | | // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,int>> |
| | | // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,object>> |
| | | // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<byte> |
| | | // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<int> |
| | | // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<object> |
| | | // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>> |
| | | // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>> |
| | | // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>> |
| | | // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>> |
| | | // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>> |
| | | // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>> |
| | | // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>> |
| | | // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>> |
| | | // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>> |
| | | // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>> |
| | | // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>> |
| | | // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>> |
| | | // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>> |
| | | // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>> |
| | | // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>> |
| | | // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>> |
| | | // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>> |
| | | // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>> |
| | | // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>> |
| | | // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,byte>>> |
| | | // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,int>>> |
| | | // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,object>>> |
| | | // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,byte>> |
| | | // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,int>> |
| | | // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,object>> |
| | | // Cysharp.Threading.Tasks.UniTask.MemoizeSource<byte> |
| | | // Cysharp.Threading.Tasks.UniTask.MemoizeSource<int> |
| | | // Cysharp.Threading.Tasks.UniTask.MemoizeSource<object> |
| | | // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>>> |
| | | // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>> |
| | | // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>> |
| | | // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>> |
| | | // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>> |
| | | // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>> |
| | | // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>> |
| | | // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>> |
| | | // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>> |
| | | // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>> |
| | | // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>> |
| | | // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>> |
| | | // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>> |
| | | // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>> |
| | | // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>> |
| | | // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>> |
| | | // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>> |
| | | // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>> |
| | | // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>> |
| | | // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>> |
| | | // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>> |
| | | // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>> |
| | | // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,byte>>> |
| | | // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,int>>> |
| | | // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,object>>> |
| | | // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,byte>> |
| | | // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,int>> |
| | | // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,object>> |
| | | // Cysharp.Threading.Tasks.UniTask<byte> |
| | | // Cysharp.Threading.Tasks.UniTask<int> |
| | | // Cysharp.Threading.Tasks.UniTask<object> |
| | | // Cysharp.Threading.Tasks.UniTaskCompletionSourceCore<Cysharp.Threading.Tasks.AsyncUnit> |
| | | // Cysharp.Threading.Tasks.UniTaskCompletionSourceCore<System.ValueTuple<byte,object>> |
| | | // Cysharp.Threading.Tasks.UniTaskCompletionSourceCore<byte> |
| | | // Cysharp.Threading.Tasks.UniTaskCompletionSourceCore<int> |
| | | // Cysharp.Threading.Tasks.UniTaskCompletionSourceCore<object> |
| | | // Cysharp.Threading.Tasks.UniTaskExtensions.<>c__19<object> |
| | | // Cysharp.Threading.Tasks.UniTaskExtensions.<ContinueWith>d__22<byte> |
| | | // Cysharp.Threading.Tasks.UniTaskExtensions.<ContinueWith>d__22<object> |
| | | // Cysharp.Threading.Tasks.UniTaskExtensions.<ContinueWith>d__24<object,object> |
| | | // DG.Tweening.Core.DOGetter<float> |
| | | // DG.Tweening.Core.DOSetter<float> |
| | | // DG.Tweening.TweenCallback<float> |
| | | // SingletonMonobehaviour<object> |
| | | // Spine.ExposedList.Enumerator<object> |
| | | // Spine.ExposedList<object> |
| | | // System.Action<HourMinute> |
| | | // System.Action<InGameDownLoad.Reward> |
| | | // System.Action<BattleClickHeroData> |
| | | // System.Action<Cysharp.Threading.Tasks.UniTask> |
| | | // System.Action<Int2> |
| | | // System.Action<Item> |
| | | // System.Action<Jace.Execution.ParameterInfo> |
| | | // System.Action<Jace.Tokenizer.Token> |
| | | // System.Action<LanguageVerify.MatchString> |
| | | // System.Action<OperationTime> |
| | | // System.Action<RoleParticularModel.AlchemyDrug> |
| | | // System.Action<RoleParticularModel.HorseInfo> |
| | | // System.Action<RoleParticularModel.PetInfo> |
| | | // System.Action<ServerData> |
| | | // System.Action<ServerDataCouple> |
| | | // System.Action<ShopItemInfo> |
| | | // System.Action<System.Collections.Generic.KeyValuePair<int,int>> |
| | | // System.Action<System.Collections.Generic.KeyValuePair<object,object>> |
| | | // System.Action<System.ValueTuple<ulong,object>> |
| | | // System.Action<TimeMgr.Syntony> |
| | | // System.Action<UnityEngine.Color> |
| | | // System.Action<UnityEngine.EventSystems.RaycastResult> |
| | | // System.Action<UnityEngine.Rect> |
| | | // System.Action<UnityEngine.UIVertex> |
| | |
| | | // System.Action<WindowConfig.OrderTable> |
| | | // System.Action<byte,byte> |
| | | // System.Action<byte,int> |
| | | // System.Action<byte,object,int,object> |
| | | // System.Action<byte,object> |
| | | // System.Action<byte> |
| | | // System.Action<double> |
| | | // System.Action<float,int> |
| | | // System.Action<float> |
| | | // System.Action<int,byte,int,int,object> |
| | | // System.Action<int,byte> |
| | | // System.Action<int,int,int,byte> |
| | | // System.Action<int,int,int> |
| | | // System.Action<int,int,object> |
| | | // System.Action<int,int> |
| | | // System.Action<int,object,byte> |
| | | // System.Action<int,object,int,int,int> |
| | |
| | | // System.Action<int,object> |
| | | // System.Action<int> |
| | | // System.Action<long> |
| | | // System.Action<object,byte,byte> |
| | | // System.Action<object,byte> |
| | | // System.Action<object,int,UnityEngine.Vector3> |
| | | // System.Action<object,int> |
| | | // System.Action<object,object,object> |
| | | // System.Action<object,object> |
| | | // System.Action<object> |
| | | // System.Action<uint,uint> |
| | | // System.Action<uint> |
| | | // System.Action<ulong,ulong,int> |
| | | // System.Action<ulong,ulong> |
| | | // System.Action<ulong> |
| | | // System.Action<ushort> |
| | | // System.ArraySegment.Enumerator<UnityEngine.jvalue> |
| | | // System.ArraySegment.Enumerator<int> |
| | | // System.ArraySegment<UnityEngine.jvalue> |
| | | // System.ArraySegment<int> |
| | | // System.Buffers.ArrayPool<int> |
| | | // System.Buffers.TlsOverPerCoreLockedStacksArrayPool.LockedStack<int> |
| | | // System.Buffers.TlsOverPerCoreLockedStacksArrayPool.PerCoreLockedStacks<int> |
| | |
| | | // System.Collections.Concurrent.ConcurrentDictionary.Node<object,object> |
| | | // System.Collections.Concurrent.ConcurrentDictionary.Tables<object,object> |
| | | // System.Collections.Concurrent.ConcurrentDictionary<object,object> |
| | | // System.Collections.Generic.ArraySortHelper<HourMinute> |
| | | // System.Collections.Generic.ArraySortHelper<InGameDownLoad.Reward> |
| | | // System.Collections.Concurrent.ConcurrentQueue.<Enumerate>d__28<object> |
| | | // System.Collections.Concurrent.ConcurrentQueue.Segment<object> |
| | | // System.Collections.Concurrent.ConcurrentQueue<object> |
| | | // System.Collections.Generic.ArraySortHelper<Cysharp.Threading.Tasks.UniTask> |
| | | // System.Collections.Generic.ArraySortHelper<Int2> |
| | | // System.Collections.Generic.ArraySortHelper<Item> |
| | | // System.Collections.Generic.ArraySortHelper<Jace.Execution.ParameterInfo> |
| | | // System.Collections.Generic.ArraySortHelper<Jace.Tokenizer.Token> |
| | | // System.Collections.Generic.ArraySortHelper<LanguageVerify.MatchString> |
| | | // System.Collections.Generic.ArraySortHelper<OperationTime> |
| | | // System.Collections.Generic.ArraySortHelper<RoleParticularModel.AlchemyDrug> |
| | | // System.Collections.Generic.ArraySortHelper<RoleParticularModel.HorseInfo> |
| | | // System.Collections.Generic.ArraySortHelper<RoleParticularModel.PetInfo> |
| | | // System.Collections.Generic.ArraySortHelper<ServerData> |
| | | // System.Collections.Generic.ArraySortHelper<ServerDataCouple> |
| | | // System.Collections.Generic.ArraySortHelper<ShopItemInfo> |
| | | // System.Collections.Generic.ArraySortHelper<System.Collections.Generic.KeyValuePair<int,int>> |
| | | // System.Collections.Generic.ArraySortHelper<System.Collections.Generic.KeyValuePair<object,object>> |
| | | // System.Collections.Generic.ArraySortHelper<System.ValueTuple<ulong,object>> |
| | | // System.Collections.Generic.ArraySortHelper<TimeMgr.Syntony> |
| | | // System.Collections.Generic.ArraySortHelper<UnityEngine.EventSystems.RaycastResult> |
| | | // System.Collections.Generic.ArraySortHelper<UnityEngine.Rect> |
| | | // System.Collections.Generic.ArraySortHelper<UnityEngine.UIVertex> |
| | | // System.Collections.Generic.ArraySortHelper<UnityEngine.Vector3> |
| | | // System.Collections.Generic.ArraySortHelper<WindowConfig.OrderTable> |
| | | // System.Collections.Generic.ArraySortHelper<byte> |
| | | // System.Collections.Generic.ArraySortHelper<double> |
| | | // System.Collections.Generic.ArraySortHelper<int> |
| | | // System.Collections.Generic.ArraySortHelper<long> |
| | |
| | | // System.Collections.Generic.ArraySortHelper<uint> |
| | | // System.Collections.Generic.ArraySortHelper<ulong> |
| | | // System.Collections.Generic.ArraySortHelper<ushort> |
| | | // System.Collections.Generic.Comparer<HourMinute> |
| | | // System.Collections.Generic.Comparer<InGameDownLoad.Reward> |
| | | // System.Collections.Generic.Comparer<Cysharp.Threading.Tasks.UniTask> |
| | | // System.Collections.Generic.Comparer<Int2> |
| | | // System.Collections.Generic.Comparer<Item> |
| | | // System.Collections.Generic.Comparer<Jace.Execution.ParameterInfo> |
| | | // System.Collections.Generic.Comparer<Jace.Tokenizer.Token> |
| | | // System.Collections.Generic.Comparer<LanguageVerify.MatchString> |
| | | // System.Collections.Generic.Comparer<OperationTime> |
| | | // System.Collections.Generic.Comparer<RoleParticularModel.AlchemyDrug> |
| | | // System.Collections.Generic.Comparer<RoleParticularModel.HorseInfo> |
| | | // System.Collections.Generic.Comparer<RoleParticularModel.PetInfo> |
| | | // System.Collections.Generic.Comparer<ServerData> |
| | | // System.Collections.Generic.Comparer<ServerDataCouple> |
| | | // System.Collections.Generic.Comparer<ShopItemInfo> |
| | | // System.Collections.Generic.Comparer<System.Collections.Generic.KeyValuePair<int,int>> |
| | | // System.Collections.Generic.Comparer<System.Collections.Generic.KeyValuePair<object,object>> |
| | | // System.Collections.Generic.Comparer<System.DateTime> |
| | | // System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>> |
| | | // System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>> |
| | | // System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>> |
| | | // System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>> |
| | | // System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>> |
| | | // System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>> |
| | | // System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>> |
| | | // System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>> |
| | | // System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>> |
| | | // System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>> |
| | | // System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>> |
| | | // System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>> |
| | | // System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>> |
| | | // System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>> |
| | | // System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>> |
| | | // System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>> |
| | | // System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,byte>>> |
| | | // System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,int>>> |
| | | // System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,object>>> |
| | | // System.Collections.Generic.Comparer<System.ValueTuple<byte,byte>> |
| | | // System.Collections.Generic.Comparer<System.ValueTuple<byte,int>> |
| | | // System.Collections.Generic.Comparer<System.ValueTuple<byte,object>> |
| | | // System.Collections.Generic.Comparer<System.ValueTuple<ulong,object>> |
| | | // System.Collections.Generic.Comparer<TimeMgr.Syntony> |
| | | // System.Collections.Generic.Comparer<UnityEngine.EventSystems.RaycastResult> |
| | | // System.Collections.Generic.Comparer<UnityEngine.Rect> |
| | |
| | | // System.Collections.Generic.Comparer<WindowConfig.OrderTable> |
| | | // System.Collections.Generic.Comparer<byte> |
| | | // System.Collections.Generic.Comparer<double> |
| | | // System.Collections.Generic.Comparer<float> |
| | | // System.Collections.Generic.Comparer<int> |
| | | // System.Collections.Generic.Comparer<long> |
| | | // System.Collections.Generic.Comparer<object> |
| | | // System.Collections.Generic.Comparer<uint> |
| | | // System.Collections.Generic.Comparer<ulong> |
| | | // System.Collections.Generic.Comparer<ushort> |
| | | // System.Collections.Generic.Dictionary.Enumerator<Int2,Item> |
| | | // System.Collections.Generic.Dictionary.Enumerator<Int2,object> |
| | | // System.Collections.Generic.Dictionary.Enumerator<UnityEngine.Vector2,object> |
| | | // System.Collections.Generic.Dictionary.Enumerator<int,ChatBubbleManager.BubbleBox> |
| | | // System.Collections.Generic.Dictionary.Enumerator<int,ChatBubbleManager.ChatBubble> |
| | | // System.Collections.Generic.Dictionary.Enumerator<int,DailyQuestTimes> |
| | | // System.Collections.Generic.Dictionary.Enumerator<int,InvestModel.InvestInfo> |
| | | // System.Collections.Generic.Dictionary.Enumerator<int,Item> |
| | | // System.Collections.Generic.Dictionary.Enumerator<int,RechargeCount> |
| | | // System.Collections.Generic.Dictionary.Enumerator<int,System.Collections.Generic.KeyValuePair<int,int>> |
| | | // System.Collections.Generic.Dictionary.Enumerator<int,System.DateTime> |
| | | // System.Collections.Generic.Dictionary.Enumerator<int,System.Collections.Generic.KeyValuePair<object,object>> |
| | | // System.Collections.Generic.Dictionary.Enumerator<int,UnityEngine.Color32> |
| | | // System.Collections.Generic.Dictionary.Enumerator<int,byte> |
| | | // System.Collections.Generic.Dictionary.Enumerator<int,float> |
| | | // System.Collections.Generic.Dictionary.Enumerator<int,int> |
| | | // System.Collections.Generic.Dictionary.Enumerator<int,long> |
| | | // System.Collections.Generic.Dictionary.Enumerator<int,object> |
| | | // System.Collections.Generic.Dictionary.Enumerator<int,ulong> |
| | | // System.Collections.Generic.Dictionary.Enumerator<int,uint> |
| | | // System.Collections.Generic.Dictionary.Enumerator<long,long> |
| | | // System.Collections.Generic.Dictionary.Enumerator<long,object> |
| | | // System.Collections.Generic.Dictionary.Enumerator<object,Cysharp.Threading.Tasks.UniTask<object>> |
| | | // System.Collections.Generic.Dictionary.Enumerator<object,System.DateTime> |
| | | // System.Collections.Generic.Dictionary.Enumerator<object,double> |
| | | // System.Collections.Generic.Dictionary.Enumerator<object,float> |
| | | // System.Collections.Generic.Dictionary.Enumerator<object,int> |
| | | // System.Collections.Generic.Dictionary.Enumerator<object,object> |
| | | // System.Collections.Generic.Dictionary.Enumerator<object,ulong> |
| | | // System.Collections.Generic.Dictionary.Enumerator<uint,object> |
| | | // System.Collections.Generic.Dictionary.Enumerator<ushort,int> |
| | | // System.Collections.Generic.Dictionary.Enumerator<ushort,object> |
| | | // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<Int2,Item> |
| | | // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<Int2,object> |
| | | // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<UnityEngine.Vector2,object> |
| | | // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,ChatBubbleManager.BubbleBox> |
| | | // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,ChatBubbleManager.ChatBubble> |
| | | // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,DailyQuestTimes> |
| | | // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,InvestModel.InvestInfo> |
| | | // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,Item> |
| | | // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,RechargeCount> |
| | | // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,System.Collections.Generic.KeyValuePair<int,int>> |
| | | // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,System.DateTime> |
| | | // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,System.Collections.Generic.KeyValuePair<object,object>> |
| | | // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,UnityEngine.Color32> |
| | | // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,byte> |
| | | // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,float> |
| | | // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,int> |
| | | // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,long> |
| | | // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,object> |
| | | // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,ulong> |
| | | // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,uint> |
| | | // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<long,long> |
| | | // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<long,object> |
| | | // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,Cysharp.Threading.Tasks.UniTask<object>> |
| | | // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,System.DateTime> |
| | | // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,double> |
| | | // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,float> |
| | | // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,int> |
| | | // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,object> |
| | | // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,ulong> |
| | | // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<uint,object> |
| | | // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<ushort,int> |
| | | // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<ushort,object> |
| | | // System.Collections.Generic.Dictionary.KeyCollection<Int2,Item> |
| | | // System.Collections.Generic.Dictionary.KeyCollection<Int2,object> |
| | | // System.Collections.Generic.Dictionary.KeyCollection<UnityEngine.Vector2,object> |
| | | // System.Collections.Generic.Dictionary.KeyCollection<int,ChatBubbleManager.BubbleBox> |
| | | // System.Collections.Generic.Dictionary.KeyCollection<int,ChatBubbleManager.ChatBubble> |
| | | // System.Collections.Generic.Dictionary.KeyCollection<int,DailyQuestTimes> |
| | | // System.Collections.Generic.Dictionary.KeyCollection<int,InvestModel.InvestInfo> |
| | | // System.Collections.Generic.Dictionary.KeyCollection<int,Item> |
| | | // System.Collections.Generic.Dictionary.KeyCollection<int,RechargeCount> |
| | | // System.Collections.Generic.Dictionary.KeyCollection<int,System.Collections.Generic.KeyValuePair<int,int>> |
| | | // System.Collections.Generic.Dictionary.KeyCollection<int,System.DateTime> |
| | | // System.Collections.Generic.Dictionary.KeyCollection<int,System.Collections.Generic.KeyValuePair<object,object>> |
| | | // System.Collections.Generic.Dictionary.KeyCollection<int,UnityEngine.Color32> |
| | | // System.Collections.Generic.Dictionary.KeyCollection<int,byte> |
| | | // System.Collections.Generic.Dictionary.KeyCollection<int,float> |
| | | // System.Collections.Generic.Dictionary.KeyCollection<int,int> |
| | | // System.Collections.Generic.Dictionary.KeyCollection<int,long> |
| | | // System.Collections.Generic.Dictionary.KeyCollection<int,object> |
| | | // System.Collections.Generic.Dictionary.KeyCollection<int,ulong> |
| | | // System.Collections.Generic.Dictionary.KeyCollection<int,uint> |
| | | // System.Collections.Generic.Dictionary.KeyCollection<long,long> |
| | | // System.Collections.Generic.Dictionary.KeyCollection<long,object> |
| | | // System.Collections.Generic.Dictionary.KeyCollection<object,Cysharp.Threading.Tasks.UniTask<object>> |
| | | // System.Collections.Generic.Dictionary.KeyCollection<object,System.DateTime> |
| | | // System.Collections.Generic.Dictionary.KeyCollection<object,double> |
| | | // System.Collections.Generic.Dictionary.KeyCollection<object,float> |
| | | // System.Collections.Generic.Dictionary.KeyCollection<object,int> |
| | | // System.Collections.Generic.Dictionary.KeyCollection<object,object> |
| | | // System.Collections.Generic.Dictionary.KeyCollection<object,ulong> |
| | | // System.Collections.Generic.Dictionary.KeyCollection<uint,object> |
| | | // System.Collections.Generic.Dictionary.KeyCollection<ushort,int> |
| | | // System.Collections.Generic.Dictionary.KeyCollection<ushort,object> |
| | | // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<Int2,Item> |
| | | // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<Int2,object> |
| | | // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<UnityEngine.Vector2,object> |
| | | // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,ChatBubbleManager.BubbleBox> |
| | | // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,ChatBubbleManager.ChatBubble> |
| | | // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,DailyQuestTimes> |
| | | // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,InvestModel.InvestInfo> |
| | | // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,Item> |
| | | // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,RechargeCount> |
| | | // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,System.Collections.Generic.KeyValuePair<int,int>> |
| | | // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,System.DateTime> |
| | | // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,System.Collections.Generic.KeyValuePair<object,object>> |
| | | // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,UnityEngine.Color32> |
| | | // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,byte> |
| | | // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,float> |
| | | // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,int> |
| | | // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,long> |
| | | // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,object> |
| | | // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,ulong> |
| | | // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,uint> |
| | | // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<long,long> |
| | | // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<long,object> |
| | | // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,Cysharp.Threading.Tasks.UniTask<object>> |
| | | // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,System.DateTime> |
| | | // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,double> |
| | | // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,float> |
| | | // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,int> |
| | | // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,object> |
| | | // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,ulong> |
| | | // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<uint,object> |
| | | // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<ushort,int> |
| | | // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<ushort,object> |
| | | // System.Collections.Generic.Dictionary.ValueCollection<Int2,Item> |
| | | // System.Collections.Generic.Dictionary.ValueCollection<Int2,object> |
| | | // System.Collections.Generic.Dictionary.ValueCollection<UnityEngine.Vector2,object> |
| | | // System.Collections.Generic.Dictionary.ValueCollection<int,ChatBubbleManager.BubbleBox> |
| | | // System.Collections.Generic.Dictionary.ValueCollection<int,ChatBubbleManager.ChatBubble> |
| | | // System.Collections.Generic.Dictionary.ValueCollection<int,DailyQuestTimes> |
| | | // System.Collections.Generic.Dictionary.ValueCollection<int,InvestModel.InvestInfo> |
| | | // System.Collections.Generic.Dictionary.ValueCollection<int,Item> |
| | | // System.Collections.Generic.Dictionary.ValueCollection<int,RechargeCount> |
| | | // System.Collections.Generic.Dictionary.ValueCollection<int,System.Collections.Generic.KeyValuePair<int,int>> |
| | | // System.Collections.Generic.Dictionary.ValueCollection<int,System.DateTime> |
| | | // System.Collections.Generic.Dictionary.ValueCollection<int,System.Collections.Generic.KeyValuePair<object,object>> |
| | | // System.Collections.Generic.Dictionary.ValueCollection<int,UnityEngine.Color32> |
| | | // System.Collections.Generic.Dictionary.ValueCollection<int,byte> |
| | | // System.Collections.Generic.Dictionary.ValueCollection<int,float> |
| | | // System.Collections.Generic.Dictionary.ValueCollection<int,int> |
| | | // System.Collections.Generic.Dictionary.ValueCollection<int,long> |
| | | // System.Collections.Generic.Dictionary.ValueCollection<int,object> |
| | | // System.Collections.Generic.Dictionary.ValueCollection<int,ulong> |
| | | // System.Collections.Generic.Dictionary.ValueCollection<int,uint> |
| | | // System.Collections.Generic.Dictionary.ValueCollection<long,long> |
| | | // System.Collections.Generic.Dictionary.ValueCollection<long,object> |
| | | // System.Collections.Generic.Dictionary.ValueCollection<object,Cysharp.Threading.Tasks.UniTask<object>> |
| | | // System.Collections.Generic.Dictionary.ValueCollection<object,System.DateTime> |
| | | // System.Collections.Generic.Dictionary.ValueCollection<object,double> |
| | | // System.Collections.Generic.Dictionary.ValueCollection<object,float> |
| | | // System.Collections.Generic.Dictionary.ValueCollection<object,int> |
| | | // System.Collections.Generic.Dictionary.ValueCollection<object,object> |
| | | // System.Collections.Generic.Dictionary.ValueCollection<object,ulong> |
| | | // System.Collections.Generic.Dictionary.ValueCollection<uint,object> |
| | | // System.Collections.Generic.Dictionary.ValueCollection<ushort,int> |
| | | // System.Collections.Generic.Dictionary.ValueCollection<ushort,object> |
| | | // System.Collections.Generic.Dictionary<Int2,Item> |
| | | // System.Collections.Generic.Dictionary<Int2,object> |
| | | // System.Collections.Generic.Dictionary<UnityEngine.Vector2,object> |
| | | // System.Collections.Generic.Dictionary<int,ChatBubbleManager.BubbleBox> |
| | | // System.Collections.Generic.Dictionary<int,ChatBubbleManager.ChatBubble> |
| | | // System.Collections.Generic.Dictionary<int,DailyQuestTimes> |
| | | // System.Collections.Generic.Dictionary<int,InvestModel.InvestInfo> |
| | | // System.Collections.Generic.Dictionary<int,Item> |
| | | // System.Collections.Generic.Dictionary<int,RechargeCount> |
| | | // System.Collections.Generic.Dictionary<int,System.Collections.Generic.KeyValuePair<int,int>> |
| | | // System.Collections.Generic.Dictionary<int,System.DateTime> |
| | | // System.Collections.Generic.Dictionary<int,System.Collections.Generic.KeyValuePair<object,object>> |
| | | // System.Collections.Generic.Dictionary<int,UnityEngine.Color32> |
| | | // System.Collections.Generic.Dictionary<int,byte> |
| | | // System.Collections.Generic.Dictionary<int,float> |
| | | // System.Collections.Generic.Dictionary<int,int> |
| | | // System.Collections.Generic.Dictionary<int,long> |
| | | // System.Collections.Generic.Dictionary<int,object> |
| | | // System.Collections.Generic.Dictionary<int,ulong> |
| | | // System.Collections.Generic.Dictionary<int,uint> |
| | | // System.Collections.Generic.Dictionary<long,long> |
| | | // System.Collections.Generic.Dictionary<long,object> |
| | | // System.Collections.Generic.Dictionary<object,Cysharp.Threading.Tasks.UniTask<object>> |
| | | // System.Collections.Generic.Dictionary<object,System.DateTime> |
| | | // System.Collections.Generic.Dictionary<object,double> |
| | | // System.Collections.Generic.Dictionary<object,float> |
| | | // System.Collections.Generic.Dictionary<object,int> |
| | | // System.Collections.Generic.Dictionary<object,object> |
| | | // System.Collections.Generic.Dictionary<object,ulong> |
| | | // System.Collections.Generic.Dictionary<uint,object> |
| | | // System.Collections.Generic.Dictionary<ushort,int> |
| | | // System.Collections.Generic.Dictionary<ushort,object> |
| | | // System.Collections.Generic.EqualityComparer<ChatBubbleManager.BubbleBox> |
| | | // System.Collections.Generic.EqualityComparer<ChatBubbleManager.ChatBubble> |
| | | // System.Collections.Generic.EqualityComparer<DailyQuestTimes> |
| | | // System.Collections.Generic.EqualityComparer<Cysharp.Threading.Tasks.UniTask<object>> |
| | | // System.Collections.Generic.EqualityComparer<Int2> |
| | | // System.Collections.Generic.EqualityComparer<InvestModel.InvestInfo> |
| | | // System.Collections.Generic.EqualityComparer<Item> |
| | | // System.Collections.Generic.EqualityComparer<RechargeCount> |
| | | // System.Collections.Generic.EqualityComparer<System.Collections.Generic.KeyValuePair<int,int>> |
| | | // System.Collections.Generic.EqualityComparer<System.Collections.Generic.KeyValuePair<object,object>> |
| | | // System.Collections.Generic.EqualityComparer<System.DateTime> |
| | | // System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>> |
| | | // System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>> |
| | | // System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>> |
| | | // System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>> |
| | | // System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>> |
| | | // System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>> |
| | | // System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>> |
| | | // System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>> |
| | | // System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>> |
| | | // System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>> |
| | | // System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>> |
| | | // System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>> |
| | | // System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>> |
| | | // System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>> |
| | | // System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>> |
| | | // System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>> |
| | | // System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,byte>>> |
| | | // System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,int>>> |
| | | // System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,object>>> |
| | | // System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,byte>> |
| | | // System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,int>> |
| | | // System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,object>> |
| | | // System.Collections.Generic.EqualityComparer<UnityEngine.Color32> |
| | | // System.Collections.Generic.EqualityComparer<UnityEngine.Vector2> |
| | | // System.Collections.Generic.EqualityComparer<byte> |
| | | // System.Collections.Generic.EqualityComparer<double> |
| | |
| | | // System.Collections.Generic.EqualityComparer<ushort> |
| | | // System.Collections.Generic.HashSet.Enumerator<int> |
| | | // System.Collections.Generic.HashSet.Enumerator<object> |
| | | // System.Collections.Generic.HashSet.Enumerator<uint> |
| | | // System.Collections.Generic.HashSet<int> |
| | | // System.Collections.Generic.HashSet<object> |
| | | // System.Collections.Generic.HashSet<uint> |
| | | // System.Collections.Generic.HashSetEqualityComparer<int> |
| | | // System.Collections.Generic.HashSetEqualityComparer<object> |
| | | // System.Collections.Generic.ICollection<HourMinute> |
| | | // System.Collections.Generic.ICollection<InGameDownLoad.Reward> |
| | | // System.Collections.Generic.HashSetEqualityComparer<uint> |
| | | // System.Collections.Generic.ICollection<Cysharp.Threading.Tasks.UniTask> |
| | | // System.Collections.Generic.ICollection<Int2> |
| | | // System.Collections.Generic.ICollection<Item> |
| | | // System.Collections.Generic.ICollection<Jace.Execution.ParameterInfo> |
| | | // System.Collections.Generic.ICollection<Jace.Tokenizer.Token> |
| | | // System.Collections.Generic.ICollection<LanguageVerify.MatchString> |
| | | // System.Collections.Generic.ICollection<OperationTime> |
| | | // System.Collections.Generic.ICollection<RoleParticularModel.AlchemyDrug> |
| | | // System.Collections.Generic.ICollection<RoleParticularModel.HorseInfo> |
| | | // System.Collections.Generic.ICollection<RoleParticularModel.PetInfo> |
| | | // System.Collections.Generic.ICollection<ServerData> |
| | | // System.Collections.Generic.ICollection<ServerDataCouple> |
| | | // System.Collections.Generic.ICollection<ShopItemInfo> |
| | | // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<Int2,Item>> |
| | | // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<Int2,object>> |
| | | // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<UnityEngine.Vector2,object>> |
| | | // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,ChatBubbleManager.BubbleBox>> |
| | | // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,ChatBubbleManager.ChatBubble>> |
| | | // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,DailyQuestTimes>> |
| | | // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,InvestModel.InvestInfo>> |
| | | // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,Item>> |
| | | // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,RechargeCount>> |
| | | // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,System.Collections.Generic.KeyValuePair<int,int>>> |
| | | // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,System.DateTime>> |
| | | // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,System.Collections.Generic.KeyValuePair<object,object>>> |
| | | // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,UnityEngine.Color32>> |
| | | // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,byte>> |
| | | // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,float>> |
| | | // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,int>> |
| | | // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,long>> |
| | | // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,object>> |
| | | // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,ulong>> |
| | | // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,uint>> |
| | | // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<long,long>> |
| | | // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<long,object>> |
| | | // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,Cysharp.Threading.Tasks.UniTask<object>>> |
| | | // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,System.DateTime>> |
| | | // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,double>> |
| | | // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,float>> |
| | | // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,int>> |
| | | // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,object>> |
| | | // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,ulong>> |
| | | // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<uint,object>> |
| | | // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<ushort,int>> |
| | | // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<ushort,object>> |
| | | // System.Collections.Generic.ICollection<System.ValueTuple<ulong,object>> |
| | | // System.Collections.Generic.ICollection<TimeMgr.Syntony> |
| | | // System.Collections.Generic.ICollection<UnityEngine.EventSystems.RaycastResult> |
| | | // System.Collections.Generic.ICollection<UnityEngine.Rect> |
| | | // System.Collections.Generic.ICollection<UnityEngine.UIVertex> |
| | | // System.Collections.Generic.ICollection<UnityEngine.Vector3> |
| | | // System.Collections.Generic.ICollection<WindowConfig.OrderTable> |
| | | // System.Collections.Generic.ICollection<byte> |
| | | // System.Collections.Generic.ICollection<double> |
| | | // System.Collections.Generic.ICollection<float> |
| | | // System.Collections.Generic.ICollection<int> |
| | |
| | | // System.Collections.Generic.ICollection<uint> |
| | | // System.Collections.Generic.ICollection<ulong> |
| | | // System.Collections.Generic.ICollection<ushort> |
| | | // System.Collections.Generic.IComparer<HourMinute> |
| | | // System.Collections.Generic.IComparer<InGameDownLoad.Reward> |
| | | // System.Collections.Generic.IComparer<Cysharp.Threading.Tasks.UniTask> |
| | | // System.Collections.Generic.IComparer<Int2> |
| | | // System.Collections.Generic.IComparer<Item> |
| | | // System.Collections.Generic.IComparer<Jace.Execution.ParameterInfo> |
| | | // System.Collections.Generic.IComparer<Jace.Tokenizer.Token> |
| | | // System.Collections.Generic.IComparer<LanguageVerify.MatchString> |
| | | // System.Collections.Generic.IComparer<OperationTime> |
| | | // System.Collections.Generic.IComparer<RoleParticularModel.AlchemyDrug> |
| | | // System.Collections.Generic.IComparer<RoleParticularModel.HorseInfo> |
| | | // System.Collections.Generic.IComparer<RoleParticularModel.PetInfo> |
| | | // System.Collections.Generic.IComparer<ServerData> |
| | | // System.Collections.Generic.IComparer<ServerDataCouple> |
| | | // System.Collections.Generic.IComparer<ShopItemInfo> |
| | | // System.Collections.Generic.IComparer<System.Collections.Generic.KeyValuePair<int,int>> |
| | | // System.Collections.Generic.IComparer<System.Collections.Generic.KeyValuePair<object,object>> |
| | | // System.Collections.Generic.IComparer<System.DateTime> |
| | | // System.Collections.Generic.IComparer<System.ValueTuple<ulong,object>> |
| | | // System.Collections.Generic.IComparer<TimeMgr.Syntony> |
| | | // System.Collections.Generic.IComparer<UnityEngine.EventSystems.RaycastResult> |
| | | // System.Collections.Generic.IComparer<UnityEngine.Rect> |
| | | // System.Collections.Generic.IComparer<UnityEngine.UIVertex> |
| | | // System.Collections.Generic.IComparer<UnityEngine.Vector3> |
| | | // System.Collections.Generic.IComparer<WindowConfig.OrderTable> |
| | | // System.Collections.Generic.IComparer<byte> |
| | | // System.Collections.Generic.IComparer<double> |
| | | // System.Collections.Generic.IComparer<float> |
| | | // System.Collections.Generic.IComparer<int> |
| | | // System.Collections.Generic.IComparer<long> |
| | | // System.Collections.Generic.IComparer<object> |
| | |
| | | // System.Collections.Generic.IDictionary<object,LitJson.PropertyMetadata> |
| | | // System.Collections.Generic.IDictionary<object,double> |
| | | // System.Collections.Generic.IDictionary<object,object> |
| | | // System.Collections.Generic.IEnumerable<HourMinute> |
| | | // System.Collections.Generic.IEnumerable<InGameDownLoad.Reward> |
| | | // System.Collections.Generic.IEnumerable<Cysharp.Threading.Tasks.UniTask> |
| | | // System.Collections.Generic.IEnumerable<Int2> |
| | | // System.Collections.Generic.IEnumerable<Item> |
| | | // System.Collections.Generic.IEnumerable<Jace.Execution.ParameterInfo> |
| | | // System.Collections.Generic.IEnumerable<Jace.Tokenizer.Token> |
| | | // System.Collections.Generic.IEnumerable<LanguageVerify.MatchString> |
| | | // System.Collections.Generic.IEnumerable<OperationTime> |
| | | // System.Collections.Generic.IEnumerable<RoleParticularModel.AlchemyDrug> |
| | | // System.Collections.Generic.IEnumerable<RoleParticularModel.HorseInfo> |
| | | // System.Collections.Generic.IEnumerable<RoleParticularModel.PetInfo> |
| | | // System.Collections.Generic.IEnumerable<ServerData> |
| | | // System.Collections.Generic.IEnumerable<ServerDataCouple> |
| | | // System.Collections.Generic.IEnumerable<ShopItemInfo> |
| | | // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<Int2,Item>> |
| | | // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<Int2,object>> |
| | | // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<UnityEngine.Vector2,object>> |
| | | // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,ChatBubbleManager.BubbleBox>> |
| | | // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,ChatBubbleManager.ChatBubble>> |
| | | // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,DailyQuestTimes>> |
| | | // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,InvestModel.InvestInfo>> |
| | | // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,Item>> |
| | | // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,RechargeCount>> |
| | | // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,System.Collections.Generic.KeyValuePair<int,int>>> |
| | | // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,System.DateTime>> |
| | | // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,System.Collections.Generic.KeyValuePair<object,object>>> |
| | | // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,UnityEngine.Color32>> |
| | | // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,byte>> |
| | | // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,float>> |
| | | // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,int>> |
| | | // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,long>> |
| | | // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,object>> |
| | | // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,ulong>> |
| | | // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,uint>> |
| | | // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<long,long>> |
| | | // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<long,object>> |
| | | // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,Cysharp.Threading.Tasks.UniTask<object>>> |
| | | // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,System.DateTime>> |
| | | // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,double>> |
| | | // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,float>> |
| | | // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,int>> |
| | | // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,object>> |
| | | // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,ulong>> |
| | | // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<uint,object>> |
| | | // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<ushort,int>> |
| | | // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<ushort,object>> |
| | | // System.Collections.Generic.IEnumerable<System.ValueTuple<ulong,object>> |
| | | // System.Collections.Generic.IEnumerable<TimeMgr.Syntony> |
| | | // System.Collections.Generic.IEnumerable<UnityEngine.EventSystems.RaycastResult> |
| | | // System.Collections.Generic.IEnumerable<UnityEngine.Rect> |
| | | // System.Collections.Generic.IEnumerable<UnityEngine.UIVertex> |
| | | // System.Collections.Generic.IEnumerable<UnityEngine.Vector3> |
| | | // System.Collections.Generic.IEnumerable<WindowConfig.OrderTable> |
| | | // System.Collections.Generic.IEnumerable<byte> |
| | | // System.Collections.Generic.IEnumerable<double> |
| | | // System.Collections.Generic.IEnumerable<float> |
| | | // System.Collections.Generic.IEnumerable<int> |
| | |
| | | // System.Collections.Generic.IEnumerable<uint> |
| | | // System.Collections.Generic.IEnumerable<ulong> |
| | | // System.Collections.Generic.IEnumerable<ushort> |
| | | // System.Collections.Generic.IEnumerator<HourMinute> |
| | | // System.Collections.Generic.IEnumerator<InGameDownLoad.Reward> |
| | | // System.Collections.Generic.IEnumerator<Cysharp.Threading.Tasks.UniTask> |
| | | // System.Collections.Generic.IEnumerator<Int2> |
| | | // System.Collections.Generic.IEnumerator<Item> |
| | | // System.Collections.Generic.IEnumerator<Jace.Execution.ParameterInfo> |
| | | // System.Collections.Generic.IEnumerator<Jace.Tokenizer.Token> |
| | | // System.Collections.Generic.IEnumerator<LanguageVerify.MatchString> |
| | | // System.Collections.Generic.IEnumerator<OperationTime> |
| | | // System.Collections.Generic.IEnumerator<RoleParticularModel.AlchemyDrug> |
| | | // System.Collections.Generic.IEnumerator<RoleParticularModel.HorseInfo> |
| | | // System.Collections.Generic.IEnumerator<RoleParticularModel.PetInfo> |
| | | // System.Collections.Generic.IEnumerator<ServerData> |
| | | // System.Collections.Generic.IEnumerator<ServerDataCouple> |
| | | // System.Collections.Generic.IEnumerator<ShopItemInfo> |
| | | // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<Int2,Item>> |
| | | // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<Int2,object>> |
| | | // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<UnityEngine.Vector2,object>> |
| | | // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,ChatBubbleManager.BubbleBox>> |
| | | // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,ChatBubbleManager.ChatBubble>> |
| | | // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,DailyQuestTimes>> |
| | | // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,InvestModel.InvestInfo>> |
| | | // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,Item>> |
| | | // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,RechargeCount>> |
| | | // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,System.Collections.Generic.KeyValuePair<int,int>>> |
| | | // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,System.DateTime>> |
| | | // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,System.Collections.Generic.KeyValuePair<object,object>>> |
| | | // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,UnityEngine.Color32>> |
| | | // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,byte>> |
| | | // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,float>> |
| | | // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,int>> |
| | | // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,long>> |
| | | // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,object>> |
| | | // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,ulong>> |
| | | // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,uint>> |
| | | // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<long,long>> |
| | | // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<long,object>> |
| | | // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,Cysharp.Threading.Tasks.UniTask<object>>> |
| | | // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,System.DateTime>> |
| | | // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,double>> |
| | | // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,float>> |
| | | // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,int>> |
| | | // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,object>> |
| | | // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,ulong>> |
| | | // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<uint,object>> |
| | | // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<ushort,int>> |
| | | // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<ushort,object>> |
| | | // System.Collections.Generic.IEnumerator<System.ValueTuple<ulong,object>> |
| | | // System.Collections.Generic.IEnumerator<TimeMgr.Syntony> |
| | | // System.Collections.Generic.IEnumerator<UnityEngine.EventSystems.RaycastResult> |
| | | // System.Collections.Generic.IEnumerator<UnityEngine.Rect> |
| | | // System.Collections.Generic.IEnumerator<UnityEngine.UIVertex> |
| | | // System.Collections.Generic.IEnumerator<UnityEngine.Vector3> |
| | | // System.Collections.Generic.IEnumerator<WindowConfig.OrderTable> |
| | | // System.Collections.Generic.IEnumerator<byte> |
| | | // System.Collections.Generic.IEnumerator<double> |
| | | // System.Collections.Generic.IEnumerator<float> |
| | | // System.Collections.Generic.IEnumerator<int> |
| | |
| | | // System.Collections.Generic.IEnumerator<uint> |
| | | // System.Collections.Generic.IEnumerator<ulong> |
| | | // System.Collections.Generic.IEnumerator<ushort> |
| | | // System.Collections.Generic.IEqualityComparer<Int2> |
| | | // System.Collections.Generic.IEqualityComparer<UnityEngine.Vector2> |
| | | // System.Collections.Generic.IEqualityComparer<int> |
| | | // System.Collections.Generic.IEqualityComparer<long> |
| | | // System.Collections.Generic.IEqualityComparer<object> |
| | | // System.Collections.Generic.IEqualityComparer<uint> |
| | | // System.Collections.Generic.IEqualityComparer<ushort> |
| | | // System.Collections.Generic.IList<HourMinute> |
| | | // System.Collections.Generic.IList<InGameDownLoad.Reward> |
| | | // System.Collections.Generic.IList<Cysharp.Threading.Tasks.UniTask> |
| | | // System.Collections.Generic.IList<Int2> |
| | | // System.Collections.Generic.IList<Item> |
| | | // System.Collections.Generic.IList<Jace.Execution.ParameterInfo> |
| | | // System.Collections.Generic.IList<Jace.Tokenizer.Token> |
| | | // System.Collections.Generic.IList<LanguageVerify.MatchString> |
| | | // System.Collections.Generic.IList<OperationTime> |
| | | // System.Collections.Generic.IList<RoleParticularModel.AlchemyDrug> |
| | | // System.Collections.Generic.IList<RoleParticularModel.HorseInfo> |
| | | // System.Collections.Generic.IList<RoleParticularModel.PetInfo> |
| | | // System.Collections.Generic.IList<ServerData> |
| | | // System.Collections.Generic.IList<ServerDataCouple> |
| | | // System.Collections.Generic.IList<ShopItemInfo> |
| | | // System.Collections.Generic.IList<System.Collections.Generic.KeyValuePair<int,int>> |
| | | // System.Collections.Generic.IList<System.Collections.Generic.KeyValuePair<object,object>> |
| | | // System.Collections.Generic.IList<System.ValueTuple<ulong,object>> |
| | | // System.Collections.Generic.IList<TimeMgr.Syntony> |
| | | // System.Collections.Generic.IList<UnityEngine.EventSystems.RaycastResult> |
| | | // System.Collections.Generic.IList<UnityEngine.Rect> |
| | | // System.Collections.Generic.IList<UnityEngine.UIVertex> |
| | | // System.Collections.Generic.IList<UnityEngine.Vector3> |
| | | // System.Collections.Generic.IList<WindowConfig.OrderTable> |
| | | // System.Collections.Generic.IList<byte> |
| | | // System.Collections.Generic.IList<double> |
| | | // System.Collections.Generic.IList<float> |
| | | // System.Collections.Generic.IList<int> |
| | |
| | | // System.Collections.Generic.IList<uint> |
| | | // System.Collections.Generic.IList<ulong> |
| | | // System.Collections.Generic.IList<ushort> |
| | | // System.Collections.Generic.KeyValuePair<Int2,Item> |
| | | // System.Collections.Generic.KeyValuePair<Int2,object> |
| | | // System.Collections.Generic.KeyValuePair<UnityEngine.Vector2,object> |
| | | // System.Collections.Generic.KeyValuePair<int,ChatBubbleManager.BubbleBox> |
| | | // System.Collections.Generic.KeyValuePair<int,ChatBubbleManager.ChatBubble> |
| | | // System.Collections.Generic.KeyValuePair<int,DailyQuestTimes> |
| | | // System.Collections.Generic.KeyValuePair<int,InvestModel.InvestInfo> |
| | | // System.Collections.Generic.KeyValuePair<int,Item> |
| | | // System.Collections.Generic.KeyValuePair<int,RechargeCount> |
| | | // System.Collections.Generic.KeyValuePair<int,System.Collections.Generic.KeyValuePair<int,int>> |
| | | // System.Collections.Generic.KeyValuePair<int,System.DateTime> |
| | | // System.Collections.Generic.KeyValuePair<int,System.Collections.Generic.KeyValuePair<object,object>> |
| | | // System.Collections.Generic.KeyValuePair<int,UnityEngine.Color32> |
| | | // System.Collections.Generic.KeyValuePair<int,byte> |
| | | // System.Collections.Generic.KeyValuePair<int,float> |
| | | // System.Collections.Generic.KeyValuePair<int,int> |
| | | // System.Collections.Generic.KeyValuePair<int,long> |
| | | // System.Collections.Generic.KeyValuePair<int,object> |
| | | // System.Collections.Generic.KeyValuePair<int,ulong> |
| | | // System.Collections.Generic.KeyValuePair<int,uint> |
| | | // System.Collections.Generic.KeyValuePair<long,long> |
| | | // System.Collections.Generic.KeyValuePair<long,object> |
| | | // System.Collections.Generic.KeyValuePair<object,Cysharp.Threading.Tasks.UniTask<object>> |
| | | // System.Collections.Generic.KeyValuePair<object,System.DateTime> |
| | | // System.Collections.Generic.KeyValuePair<object,double> |
| | | // System.Collections.Generic.KeyValuePair<object,float> |
| | | // System.Collections.Generic.KeyValuePair<object,int> |
| | | // System.Collections.Generic.KeyValuePair<object,long> |
| | | // System.Collections.Generic.KeyValuePair<object,object> |
| | | // System.Collections.Generic.KeyValuePair<object,ulong> |
| | | // System.Collections.Generic.KeyValuePair<uint,object> |
| | | // System.Collections.Generic.KeyValuePair<ushort,int> |
| | | // System.Collections.Generic.KeyValuePair<ushort,object> |
| | | // System.Collections.Generic.List.Enumerator<HourMinute> |
| | | // System.Collections.Generic.List.Enumerator<InGameDownLoad.Reward> |
| | | // System.Collections.Generic.List.Enumerator<Cysharp.Threading.Tasks.UniTask> |
| | | // System.Collections.Generic.List.Enumerator<Int2> |
| | | // System.Collections.Generic.List.Enumerator<Item> |
| | | // System.Collections.Generic.List.Enumerator<Jace.Execution.ParameterInfo> |
| | | // System.Collections.Generic.List.Enumerator<Jace.Tokenizer.Token> |
| | | // System.Collections.Generic.List.Enumerator<LanguageVerify.MatchString> |
| | | // System.Collections.Generic.List.Enumerator<OperationTime> |
| | | // System.Collections.Generic.List.Enumerator<RoleParticularModel.AlchemyDrug> |
| | | // System.Collections.Generic.List.Enumerator<RoleParticularModel.HorseInfo> |
| | | // System.Collections.Generic.List.Enumerator<RoleParticularModel.PetInfo> |
| | | // System.Collections.Generic.List.Enumerator<ServerData> |
| | | // System.Collections.Generic.List.Enumerator<ServerDataCouple> |
| | | // System.Collections.Generic.List.Enumerator<ShopItemInfo> |
| | | // System.Collections.Generic.List.Enumerator<System.Collections.Generic.KeyValuePair<int,int>> |
| | | // System.Collections.Generic.List.Enumerator<System.Collections.Generic.KeyValuePair<object,object>> |
| | | // System.Collections.Generic.List.Enumerator<System.ValueTuple<ulong,object>> |
| | | // System.Collections.Generic.List.Enumerator<TimeMgr.Syntony> |
| | | // System.Collections.Generic.List.Enumerator<UnityEngine.EventSystems.RaycastResult> |
| | | // System.Collections.Generic.List.Enumerator<UnityEngine.Rect> |
| | | // System.Collections.Generic.List.Enumerator<UnityEngine.UIVertex> |
| | | // System.Collections.Generic.List.Enumerator<UnityEngine.Vector3> |
| | | // System.Collections.Generic.List.Enumerator<WindowConfig.OrderTable> |
| | | // System.Collections.Generic.List.Enumerator<byte> |
| | | // System.Collections.Generic.List.Enumerator<double> |
| | | // System.Collections.Generic.List.Enumerator<int> |
| | | // System.Collections.Generic.List.Enumerator<long> |
| | |
| | | // System.Collections.Generic.List.Enumerator<uint> |
| | | // System.Collections.Generic.List.Enumerator<ulong> |
| | | // System.Collections.Generic.List.Enumerator<ushort> |
| | | // System.Collections.Generic.List<HourMinute> |
| | | // System.Collections.Generic.List<InGameDownLoad.Reward> |
| | | // System.Collections.Generic.List<Cysharp.Threading.Tasks.UniTask> |
| | | // System.Collections.Generic.List<Int2> |
| | | // System.Collections.Generic.List<Item> |
| | | // System.Collections.Generic.List<Jace.Execution.ParameterInfo> |
| | | // System.Collections.Generic.List<Jace.Tokenizer.Token> |
| | | // System.Collections.Generic.List<LanguageVerify.MatchString> |
| | | // System.Collections.Generic.List<OperationTime> |
| | | // System.Collections.Generic.List<RoleParticularModel.AlchemyDrug> |
| | | // System.Collections.Generic.List<RoleParticularModel.HorseInfo> |
| | | // System.Collections.Generic.List<RoleParticularModel.PetInfo> |
| | | // System.Collections.Generic.List<ServerData> |
| | | // System.Collections.Generic.List<ServerDataCouple> |
| | | // System.Collections.Generic.List<ShopItemInfo> |
| | | // System.Collections.Generic.List<System.Collections.Generic.KeyValuePair<int,int>> |
| | | // System.Collections.Generic.List<System.Collections.Generic.KeyValuePair<object,object>> |
| | | // System.Collections.Generic.List<System.ValueTuple<ulong,object>> |
| | | // System.Collections.Generic.List<TimeMgr.Syntony> |
| | | // System.Collections.Generic.List<UnityEngine.EventSystems.RaycastResult> |
| | | // System.Collections.Generic.List<UnityEngine.Rect> |
| | | // System.Collections.Generic.List<UnityEngine.UIVertex> |
| | | // System.Collections.Generic.List<UnityEngine.Vector3> |
| | | // System.Collections.Generic.List<WindowConfig.OrderTable> |
| | | // System.Collections.Generic.List<byte> |
| | | // System.Collections.Generic.List<double> |
| | | // System.Collections.Generic.List<int> |
| | | // System.Collections.Generic.List<long> |
| | |
| | | // System.Collections.Generic.List<uint> |
| | | // System.Collections.Generic.List<ulong> |
| | | // System.Collections.Generic.List<ushort> |
| | | // System.Collections.Generic.ObjectComparer<HourMinute> |
| | | // System.Collections.Generic.ObjectComparer<InGameDownLoad.Reward> |
| | | // System.Collections.Generic.ObjectComparer<Cysharp.Threading.Tasks.UniTask> |
| | | // System.Collections.Generic.ObjectComparer<Int2> |
| | | // System.Collections.Generic.ObjectComparer<Item> |
| | | // System.Collections.Generic.ObjectComparer<Jace.Execution.ParameterInfo> |
| | | // System.Collections.Generic.ObjectComparer<Jace.Tokenizer.Token> |
| | | // System.Collections.Generic.ObjectComparer<LanguageVerify.MatchString> |
| | | // System.Collections.Generic.ObjectComparer<OperationTime> |
| | | // System.Collections.Generic.ObjectComparer<RoleParticularModel.AlchemyDrug> |
| | | // System.Collections.Generic.ObjectComparer<RoleParticularModel.HorseInfo> |
| | | // System.Collections.Generic.ObjectComparer<RoleParticularModel.PetInfo> |
| | | // System.Collections.Generic.ObjectComparer<ServerData> |
| | | // System.Collections.Generic.ObjectComparer<ServerDataCouple> |
| | | // System.Collections.Generic.ObjectComparer<ShopItemInfo> |
| | | // System.Collections.Generic.ObjectComparer<System.Collections.Generic.KeyValuePair<int,int>> |
| | | // System.Collections.Generic.ObjectComparer<System.Collections.Generic.KeyValuePair<object,object>> |
| | | // System.Collections.Generic.ObjectComparer<System.DateTime> |
| | | // System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>> |
| | | // System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>> |
| | | // System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>> |
| | | // System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>> |
| | | // System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>> |
| | | // System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>> |
| | | // System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>> |
| | | // System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>> |
| | | // System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>> |
| | | // System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>> |
| | | // System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>> |
| | | // System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>> |
| | | // System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>> |
| | | // System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,byte>>> |
| | | // System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,int>>> |
| | | // System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,object>>> |
| | | // System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,byte>> |
| | | // System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,int>> |
| | | // System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,object>> |
| | | // System.Collections.Generic.ObjectComparer<System.ValueTuple<ulong,object>> |
| | | // System.Collections.Generic.ObjectComparer<TimeMgr.Syntony> |
| | | // System.Collections.Generic.ObjectComparer<UnityEngine.EventSystems.RaycastResult> |
| | | // System.Collections.Generic.ObjectComparer<UnityEngine.Rect> |
| | |
| | | // System.Collections.Generic.ObjectComparer<WindowConfig.OrderTable> |
| | | // System.Collections.Generic.ObjectComparer<byte> |
| | | // System.Collections.Generic.ObjectComparer<double> |
| | | // System.Collections.Generic.ObjectComparer<float> |
| | | // System.Collections.Generic.ObjectComparer<int> |
| | | // System.Collections.Generic.ObjectComparer<long> |
| | | // System.Collections.Generic.ObjectComparer<object> |
| | | // System.Collections.Generic.ObjectComparer<uint> |
| | | // System.Collections.Generic.ObjectComparer<ulong> |
| | | // System.Collections.Generic.ObjectComparer<ushort> |
| | | // System.Collections.Generic.ObjectEqualityComparer<ChatBubbleManager.BubbleBox> |
| | | // System.Collections.Generic.ObjectEqualityComparer<ChatBubbleManager.ChatBubble> |
| | | // System.Collections.Generic.ObjectEqualityComparer<DailyQuestTimes> |
| | | // System.Collections.Generic.ObjectEqualityComparer<Cysharp.Threading.Tasks.UniTask<object>> |
| | | // System.Collections.Generic.ObjectEqualityComparer<Int2> |
| | | // System.Collections.Generic.ObjectEqualityComparer<InvestModel.InvestInfo> |
| | | // System.Collections.Generic.ObjectEqualityComparer<Item> |
| | | // System.Collections.Generic.ObjectEqualityComparer<RechargeCount> |
| | | // System.Collections.Generic.ObjectEqualityComparer<System.Collections.Generic.KeyValuePair<int,int>> |
| | | // System.Collections.Generic.ObjectEqualityComparer<System.Collections.Generic.KeyValuePair<object,object>> |
| | | // System.Collections.Generic.ObjectEqualityComparer<System.DateTime> |
| | | // System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>> |
| | | // System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>> |
| | | // System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>> |
| | | // System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>> |
| | | // System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>> |
| | | // System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>> |
| | | // System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>> |
| | | // System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>> |
| | | // System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>> |
| | | // System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>> |
| | | // System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>> |
| | | // System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>> |
| | | // System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>> |
| | | // System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,byte>>> |
| | | // System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,int>>> |
| | | // System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,object>>> |
| | | // System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,byte>> |
| | | // System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,int>> |
| | | // System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,object>> |
| | | // System.Collections.Generic.ObjectEqualityComparer<UnityEngine.Color32> |
| | | // System.Collections.Generic.ObjectEqualityComparer<UnityEngine.Vector2> |
| | | // System.Collections.Generic.ObjectEqualityComparer<byte> |
| | | // System.Collections.Generic.ObjectEqualityComparer<double> |
| | |
| | | // System.Collections.Generic.Stack<int> |
| | | // System.Collections.Generic.Stack<object> |
| | | // System.Collections.Generic.ValueListBuilder<int> |
| | | // System.Collections.ObjectModel.ReadOnlyCollection<HourMinute> |
| | | // System.Collections.ObjectModel.ReadOnlyCollection<InGameDownLoad.Reward> |
| | | // System.Collections.ObjectModel.ReadOnlyCollection<Cysharp.Threading.Tasks.UniTask> |
| | | // System.Collections.ObjectModel.ReadOnlyCollection<Int2> |
| | | // System.Collections.ObjectModel.ReadOnlyCollection<Item> |
| | | // System.Collections.ObjectModel.ReadOnlyCollection<Jace.Execution.ParameterInfo> |
| | | // System.Collections.ObjectModel.ReadOnlyCollection<Jace.Tokenizer.Token> |
| | | // System.Collections.ObjectModel.ReadOnlyCollection<LanguageVerify.MatchString> |
| | | // System.Collections.ObjectModel.ReadOnlyCollection<OperationTime> |
| | | // System.Collections.ObjectModel.ReadOnlyCollection<RoleParticularModel.AlchemyDrug> |
| | | // System.Collections.ObjectModel.ReadOnlyCollection<RoleParticularModel.HorseInfo> |
| | | // System.Collections.ObjectModel.ReadOnlyCollection<RoleParticularModel.PetInfo> |
| | | // System.Collections.ObjectModel.ReadOnlyCollection<ServerData> |
| | | // System.Collections.ObjectModel.ReadOnlyCollection<ServerDataCouple> |
| | | // System.Collections.ObjectModel.ReadOnlyCollection<ShopItemInfo> |
| | | // System.Collections.ObjectModel.ReadOnlyCollection<System.Collections.Generic.KeyValuePair<int,int>> |
| | | // System.Collections.ObjectModel.ReadOnlyCollection<System.Collections.Generic.KeyValuePair<object,object>> |
| | | // System.Collections.ObjectModel.ReadOnlyCollection<System.ValueTuple<ulong,object>> |
| | | // System.Collections.ObjectModel.ReadOnlyCollection<TimeMgr.Syntony> |
| | | // System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.EventSystems.RaycastResult> |
| | | // System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.Rect> |
| | | // System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.UIVertex> |
| | | // System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.Vector3> |
| | | // System.Collections.ObjectModel.ReadOnlyCollection<WindowConfig.OrderTable> |
| | | // System.Collections.ObjectModel.ReadOnlyCollection<byte> |
| | | // System.Collections.ObjectModel.ReadOnlyCollection<double> |
| | | // System.Collections.ObjectModel.ReadOnlyCollection<int> |
| | | // System.Collections.ObjectModel.ReadOnlyCollection<long> |
| | |
| | | // System.Collections.ObjectModel.ReadOnlyCollection<uint> |
| | | // System.Collections.ObjectModel.ReadOnlyCollection<ulong> |
| | | // System.Collections.ObjectModel.ReadOnlyCollection<ushort> |
| | | // System.Comparison<HourMinute> |
| | | // System.Comparison<InGameDownLoad.Reward> |
| | | // System.Comparison<Cysharp.Threading.Tasks.UniTask> |
| | | // System.Comparison<Int2> |
| | | // System.Comparison<Item> |
| | | // System.Comparison<Jace.Execution.ParameterInfo> |
| | | // System.Comparison<Jace.Tokenizer.Token> |
| | | // System.Comparison<LanguageVerify.MatchString> |
| | | // System.Comparison<OperationTime> |
| | | // System.Comparison<RoleParticularModel.AlchemyDrug> |
| | | // System.Comparison<RoleParticularModel.HorseInfo> |
| | | // System.Comparison<RoleParticularModel.PetInfo> |
| | | // System.Comparison<ServerData> |
| | | // System.Comparison<ServerDataCouple> |
| | | // System.Comparison<ShopItemInfo> |
| | | // System.Comparison<System.Collections.Generic.KeyValuePair<int,int>> |
| | | // System.Comparison<System.Collections.Generic.KeyValuePair<object,object>> |
| | | // System.Comparison<System.ValueTuple<ulong,object>> |
| | | // System.Comparison<TimeMgr.Syntony> |
| | | // System.Comparison<UnityEngine.EventSystems.RaycastResult> |
| | | // System.Comparison<UnityEngine.Rect> |
| | | // System.Comparison<UnityEngine.UIVertex> |
| | | // System.Comparison<UnityEngine.Vector3> |
| | | // System.Comparison<WindowConfig.OrderTable> |
| | | // System.Comparison<byte> |
| | | // System.Comparison<double> |
| | | // System.Comparison<int> |
| | | // System.Comparison<long> |
| | |
| | | // System.Comparison<ushort> |
| | | // System.Dynamic.Utils.CacheDict.Entry<object,object> |
| | | // System.Dynamic.Utils.CacheDict<object,object> |
| | | // System.EventHandler<float> |
| | | // System.Func<Cysharp.Threading.Tasks.UniTask<object>> |
| | | // System.Func<Cysharp.Threading.Tasks.UniTask> |
| | | // System.Func<Jace.Execution.ParameterInfo,byte> |
| | | // System.Func<System.Collections.Generic.KeyValuePair<int,int>,byte> |
| | | // System.Func<System.Collections.Generic.KeyValuePair<int,int>,object> |
| | | // System.Func<System.Collections.Generic.KeyValuePair<object,double>,byte> |
| | | // System.Func<System.Collections.Generic.KeyValuePair<object,object>,byte> |
| | | // System.Func<System.Collections.Generic.KeyValuePair<object,object>,float> |
| | | // System.Func<System.Collections.Generic.KeyValuePair<object,object>,long> |
| | | // System.Func<System.Collections.Generic.KeyValuePair<object,object>,object> |
| | | // System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>> |
| | | // System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>> |
| | | // System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>> |
| | | // System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>> |
| | | // System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>> |
| | | // System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>> |
| | | // System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>> |
| | | // System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>> |
| | | // System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>> |
| | | // System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>> |
| | | // System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>> |
| | | // System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>> |
| | | // System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>> |
| | | // System.Func<System.ValueTuple<byte,System.ValueTuple<byte,byte>>> |
| | | // System.Func<System.ValueTuple<byte,System.ValueTuple<byte,int>>> |
| | | // System.Func<System.ValueTuple<byte,System.ValueTuple<byte,object>>> |
| | | // System.Func<System.ValueTuple<byte,byte>> |
| | | // System.Func<System.ValueTuple<byte,int>> |
| | | // System.Func<System.ValueTuple<byte,object>> |
| | | // System.Func<byte,object,byte> |
| | | // System.Func<byte> |
| | |
| | | // System.Func<double> |
| | | // System.Func<float> |
| | | // System.Func<int,byte> |
| | | // System.Func<int,int> |
| | | // System.Func<int,object> |
| | | // System.Func<int> |
| | | // System.Func<long,byte> |
| | | // System.Func<long,object> |
| | | // System.Func<object,System.DateTime> |
| | | // System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>> |
| | | // System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>> |
| | | // System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>> |
| | | // System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>> |
| | | // System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>> |
| | | // System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>> |
| | | // System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>> |
| | | // System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>> |
| | | // System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>> |
| | | // System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>> |
| | | // System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>> |
| | | // System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>> |
| | | // System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>> |
| | | // System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,byte>>> |
| | | // System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,int>>> |
| | | // System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,object>>> |
| | | // System.Func<object,System.ValueTuple<byte,byte>> |
| | | // System.Func<object,System.ValueTuple<byte,int>> |
| | | // System.Func<object,System.ValueTuple<byte,object>> |
| | | // System.Func<object,byte> |
| | | // System.Func<object,double> |
| | | // System.Func<object,int> |
| | | // System.Func<object,long> |
| | | // System.Func<object,object,byte,object,object> |
| | | // System.Func<object,object,byte> |
| | | // System.Func<object,object,double> |
| | | // System.Func<object,object,object> |
| | | // System.Func<object,object> |
| | | // System.Func<object,uint> |
| | | // System.Func<object,ushort> |
| | | // System.Func<object> |
| | | // System.Func<ushort,byte> |
| | | // System.IComparable<double> |
| | | // System.IComparable<object> |
| | | // System.IProgress<float> |
| | | // System.Linq.Buffer<Jace.Execution.ParameterInfo> |
| | | // System.Linq.Buffer<System.Collections.Generic.KeyValuePair<object,object>> |
| | | // System.Linq.Buffer<int> |
| | | // System.Linq.Buffer<object> |
| | | // System.Linq.Buffer<ushort> |
| | | // System.Linq.Enumerable.<CastIterator>d__99<object> |
| | | // System.Linq.Enumerable.<ConcatIterator>d__59<int> |
| | | // System.Linq.Enumerable.<DistinctIterator>d__68<int> |
| | | // System.Linq.Enumerable.<TakeIterator>d__25<object> |
| | | // System.Linq.Enumerable.Iterator<System.Collections.Generic.KeyValuePair<int,int>> |
| | | // System.Linq.Enumerable.Iterator<System.Collections.Generic.KeyValuePair<object,object>> |
| | | // System.Linq.Enumerable.Iterator<double> |
| | | // System.Linq.Enumerable.Iterator<int> |
| | | // System.Linq.Enumerable.Iterator<long> |
| | | // System.Linq.Enumerable.Iterator<object> |
| | | // System.Linq.Enumerable.Iterator<ushort> |
| | | // System.Linq.Enumerable.WhereArrayIterator<System.Collections.Generic.KeyValuePair<object,object>> |
| | | // System.Linq.Enumerable.WhereArrayIterator<object> |
| | | // System.Linq.Enumerable.WhereEnumerableIterator<System.Collections.Generic.KeyValuePair<object,object>> |
| | | // System.Linq.Enumerable.WhereEnumerableIterator<double> |
| | | // System.Linq.Enumerable.WhereEnumerableIterator<int> |
| | | // System.Linq.Enumerable.WhereEnumerableIterator<long> |
| | | // System.Linq.Enumerable.WhereEnumerableIterator<object> |
| | | // System.Linq.Enumerable.WhereEnumerableIterator<ushort> |
| | | // System.Linq.Enumerable.WhereListIterator<System.Collections.Generic.KeyValuePair<object,object>> |
| | | // System.Linq.Enumerable.WhereListIterator<object> |
| | | // System.Linq.Enumerable.WhereSelectArrayIterator<System.Collections.Generic.KeyValuePair<int,int>,object> |
| | | // System.Linq.Enumerable.WhereSelectArrayIterator<System.Collections.Generic.KeyValuePair<object,object>,object> |
| | | // System.Linq.Enumerable.WhereSelectArrayIterator<double,object> |
| | | // System.Linq.Enumerable.WhereSelectArrayIterator<int,object> |
| | | // System.Linq.Enumerable.WhereSelectArrayIterator<object,double> |
| | | // System.Linq.Enumerable.WhereSelectArrayIterator<object,int> |
| | | // System.Linq.Enumerable.WhereSelectArrayIterator<object,long> |
| | | // System.Linq.Enumerable.WhereSelectArrayIterator<object,object> |
| | | // System.Linq.Enumerable.WhereSelectArrayIterator<object,ushort> |
| | | // System.Linq.Enumerable.WhereSelectEnumerableIterator<System.Collections.Generic.KeyValuePair<int,int>,object> |
| | | // System.Linq.Enumerable.WhereSelectEnumerableIterator<System.Collections.Generic.KeyValuePair<object,object>,object> |
| | | // System.Linq.Enumerable.WhereSelectEnumerableIterator<double,object> |
| | | // System.Linq.Enumerable.WhereSelectEnumerableIterator<int,object> |
| | | // System.Linq.Enumerable.WhereSelectEnumerableIterator<object,double> |
| | | // System.Linq.Enumerable.WhereSelectEnumerableIterator<object,int> |
| | | // System.Linq.Enumerable.WhereSelectEnumerableIterator<object,long> |
| | | // System.Linq.Enumerable.WhereSelectEnumerableIterator<object,object> |
| | | // System.Linq.Enumerable.WhereSelectEnumerableIterator<object,ushort> |
| | | // System.Linq.Enumerable.WhereSelectListIterator<System.Collections.Generic.KeyValuePair<int,int>,object> |
| | | // System.Linq.Enumerable.WhereSelectListIterator<System.Collections.Generic.KeyValuePair<object,object>,object> |
| | | // System.Linq.Enumerable.WhereSelectListIterator<double,object> |
| | | // System.Linq.Enumerable.WhereSelectListIterator<int,object> |
| | | // System.Linq.Enumerable.WhereSelectListIterator<object,double> |
| | | // System.Linq.Enumerable.WhereSelectListIterator<object,int> |
| | | // System.Linq.Enumerable.WhereSelectListIterator<object,long> |
| | | // System.Linq.Enumerable.WhereSelectListIterator<object,object> |
| | | // System.Linq.Enumerable.WhereSelectListIterator<object,ushort> |
| | | // System.Linq.EnumerableSorter<System.Collections.Generic.KeyValuePair<object,object>,float> |
| | | // System.Linq.EnumerableSorter<System.Collections.Generic.KeyValuePair<object,object>,long> |
| | | // System.Linq.EnumerableSorter<System.Collections.Generic.KeyValuePair<object,object>> |
| | | // System.Linq.EnumerableSorter<int,byte> |
| | | // System.Linq.EnumerableSorter<int,int> |
| | | // System.Linq.EnumerableSorter<int> |
| | | // System.Linq.EnumerableSorter<object,System.DateTime> |
| | | // System.Linq.EnumerableSorter<object,byte> |
| | | // System.Linq.EnumerableSorter<object,int> |
| | | // System.Linq.EnumerableSorter<object,long> |
| | | // System.Linq.EnumerableSorter<object,uint> |
| | | // System.Linq.EnumerableSorter<object> |
| | | // System.Linq.Expressions.Expression<object> |
| | | // System.Linq.IOrderedEnumerable<int> |
| | | // System.Linq.IOrderedEnumerable<object> |
| | | // System.Linq.OrderedEnumerable.<GetEnumerator>d__1<System.Collections.Generic.KeyValuePair<object,object>> |
| | | // System.Linq.OrderedEnumerable.<GetEnumerator>d__1<int> |
| | | // System.Linq.OrderedEnumerable.<GetEnumerator>d__1<object> |
| | | // System.Linq.OrderedEnumerable<System.Collections.Generic.KeyValuePair<object,object>,float> |
| | | // System.Linq.OrderedEnumerable<System.Collections.Generic.KeyValuePair<object,object>,long> |
| | | // System.Linq.OrderedEnumerable<System.Collections.Generic.KeyValuePair<object,object>> |
| | | // System.Linq.OrderedEnumerable<int,byte> |
| | | // System.Linq.OrderedEnumerable<int,int> |
| | | // System.Linq.OrderedEnumerable<int> |
| | | // System.Linq.OrderedEnumerable<object,System.DateTime> |
| | | // System.Linq.OrderedEnumerable<object,byte> |
| | | // System.Linq.OrderedEnumerable<object,int> |
| | | // System.Linq.OrderedEnumerable<object,long> |
| | | // System.Linq.OrderedEnumerable<object,uint> |
| | | // System.Linq.OrderedEnumerable<object> |
| | | // System.Linq.Set<int> |
| | | // System.Nullable<CellInfo> |
| | | // System.Nullable<ChatExtraData> |
| | | // System.Nullable<Jace.Tokenizer.Token> |
| | | // System.Nullable<UnityEngine.Color> |
| | | // System.Nullable<UnityEngine.Vector2> |
| | | // System.Nullable<byte> |
| | | // System.Nullable<int> |
| | | // System.Nullable<object> |
| | | // System.Predicate<HourMinute> |
| | | // System.Predicate<InGameDownLoad.Reward> |
| | | // System.Nullable<uint> |
| | | // System.Predicate<Cysharp.Threading.Tasks.UniTask> |
| | | // System.Predicate<Int2> |
| | | // System.Predicate<Item> |
| | | // System.Predicate<Jace.Execution.ParameterInfo> |
| | | // System.Predicate<Jace.Tokenizer.Token> |
| | | // System.Predicate<LanguageVerify.MatchString> |
| | | // System.Predicate<OperationTime> |
| | | // System.Predicate<RoleParticularModel.AlchemyDrug> |
| | | // System.Predicate<RoleParticularModel.HorseInfo> |
| | | // System.Predicate<RoleParticularModel.PetInfo> |
| | | // System.Predicate<ServerData> |
| | | // System.Predicate<ServerDataCouple> |
| | | // System.Predicate<ShopItemInfo> |
| | | // System.Predicate<System.Collections.Generic.KeyValuePair<int,int>> |
| | | // System.Predicate<System.Collections.Generic.KeyValuePair<object,object>> |
| | | // System.Predicate<System.ValueTuple<ulong,object>> |
| | | // System.Predicate<TimeMgr.Syntony> |
| | | // System.Predicate<UnityEngine.EventSystems.RaycastResult> |
| | | // System.Predicate<UnityEngine.Rect> |
| | | // System.Predicate<UnityEngine.UIVertex> |
| | | // System.Predicate<UnityEngine.Vector3> |
| | | // System.Predicate<WindowConfig.OrderTable> |
| | | // System.Predicate<byte> |
| | | // System.Predicate<double> |
| | | // System.Predicate<int> |
| | | // System.Predicate<long> |
| | |
| | | // System.Predicate<uint> |
| | | // System.Predicate<ulong> |
| | | // System.Predicate<ushort> |
| | | // System.Progress<float> |
| | | // System.ReadOnlySpan.Enumerator<UnityEngine.jvalue> |
| | | // System.ReadOnlySpan.Enumerator<int> |
| | | // System.ReadOnlySpan<UnityEngine.jvalue> |
| | | // System.ReadOnlySpan<int> |
| | | // System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>> |
| | | // System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>> |
| | | // System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>> |
| | | // System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>> |
| | | // System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>> |
| | | // System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>> |
| | | // System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>> |
| | | // System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>> |
| | | // System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>> |
| | | // System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>> |
| | | // System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>> |
| | | // System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>> |
| | | // System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>> |
| | | // System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>> |
| | | // System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>> |
| | | // System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>> |
| | | // System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,byte>>> |
| | | // System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,int>>> |
| | | // System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,object>>> |
| | | // System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,byte>> |
| | | // System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,int>> |
| | | // System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,object>> |
| | | // System.Runtime.CompilerServices.AsyncTaskMethodBuilder<byte> |
| | | // System.Runtime.CompilerServices.AsyncTaskMethodBuilder<int> |
| | | // System.Runtime.CompilerServices.AsyncTaskMethodBuilder<object> |
| | | // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>> |
| | | // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>> |
| | | // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>> |
| | | // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>> |
| | | // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>> |
| | | // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>> |
| | | // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>> |
| | | // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>> |
| | | // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>> |
| | | // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>> |
| | | // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,byte>>> |
| | | // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,int>>> |
| | | // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,object>>> |
| | | // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,byte>> |
| | | // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,int>> |
| | | // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,object>> |
| | | // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<byte> |
| | | // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<int> |
| | | // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<object> |
| | | // System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>> |
| | | // System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>> |
| | | // System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>> |
| | | // System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>> |
| | | // System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>> |
| | | // System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>> |
| | | // System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>> |
| | | // System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>> |
| | | // System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>> |
| | | // System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>> |
| | | // System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>> |
| | | // System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>> |
| | | // System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>> |
| | | // System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,byte>>> |
| | | // System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,int>>> |
| | | // System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,object>>> |
| | | // System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,byte>> |
| | | // System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,int>> |
| | | // System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,object>> |
| | | // System.Runtime.CompilerServices.ConfiguredTaskAwaitable<byte> |
| | | // System.Runtime.CompilerServices.ConfiguredTaskAwaitable<int> |
| | | // System.Runtime.CompilerServices.ConfiguredTaskAwaitable<object> |
| | | // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>> |
| | | // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>> |
| | | // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>> |
| | | // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>> |
| | | // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>> |
| | | // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>> |
| | | // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>> |
| | | // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>> |
| | | // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>> |
| | | // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>> |
| | | // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>> |
| | | // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>> |
| | | // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>> |
| | | // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,byte>>> |
| | | // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,int>>> |
| | | // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,object>>> |
| | | // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,byte>> |
| | | // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,int>> |
| | | // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,object>> |
| | | // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<byte> |
| | | // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<int> |
| | | // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<object> |
| | | // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>> |
| | | // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>> |
| | | // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>> |
| | | // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>> |
| | | // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>> |
| | | // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>> |
| | | // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>> |
| | | // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>> |
| | | // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>> |
| | | // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>> |
| | | // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>> |
| | | // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>> |
| | | // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>> |
| | | // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>> |
| | | // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>> |
| | | // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>> |
| | | // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,byte>>> |
| | | // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,int>>> |
| | | // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,object>>> |
| | | // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,byte>> |
| | | // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,int>> |
| | | // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,object>> |
| | | // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<byte> |
| | | // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<int> |
| | | // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<object> |
| | | // System.Runtime.CompilerServices.ReadOnlyCollectionBuilder.Enumerator<object> |
| | | // System.Runtime.CompilerServices.ReadOnlyCollectionBuilder<object> |
| | | // System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>> |
| | | // System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>> |
| | | // System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>> |
| | | // System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>> |
| | | // System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>> |
| | | // System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>> |
| | | // System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>> |
| | | // System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>> |
| | | // System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>> |
| | | // System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>> |
| | | // System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>> |
| | | // System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>> |
| | | // System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>> |
| | | // System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,byte>>> |
| | | // System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,int>>> |
| | | // System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,object>>> |
| | | // System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,byte>> |
| | | // System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,int>> |
| | | // System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,object>> |
| | | // System.Runtime.CompilerServices.TaskAwaiter<byte> |
| | | // System.Runtime.CompilerServices.TaskAwaiter<int> |
| | | // System.Runtime.CompilerServices.TaskAwaiter<object> |
| | | // System.Runtime.CompilerServices.TrueReadOnlyCollection<object> |
| | | // System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>> |
| | | // System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>> |
| | | // System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>> |
| | | // System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>> |
| | | // System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>> |
| | | // System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>> |
| | | // System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>> |
| | | // System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>> |
| | | // System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>> |
| | | // System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>> |
| | | // System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>> |
| | | // System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>> |
| | | // System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>> |
| | | // System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>> |
| | | // System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>> |
| | | // System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>> |
| | | // System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,byte>>> |
| | | // System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,int>>> |
| | | // System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,object>>> |
| | | // System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,byte>> |
| | | // System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,int>> |
| | | // System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,object>> |
| | | // System.Runtime.CompilerServices.ValueTaskAwaiter<byte> |
| | | // System.Runtime.CompilerServices.ValueTaskAwaiter<int> |
| | | // System.Runtime.CompilerServices.ValueTaskAwaiter<object> |
| | | // System.Span.Enumerator<UnityEngine.jvalue> |
| | | // System.Span.Enumerator<int> |
| | | // System.Span<UnityEngine.jvalue> |
| | | // System.Span<int> |
| | | // System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>> |
| | | // System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>> |
| | | // System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>> |
| | | // System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>> |
| | | // System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>> |
| | | // System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>> |
| | | // System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>> |
| | | // System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>> |
| | | // System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>> |
| | | // System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>> |
| | | // System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>> |
| | | // System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>> |
| | | // System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>> |
| | | // System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,byte>>> |
| | | // System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,int>>> |
| | | // System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,object>>> |
| | | // System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,byte>> |
| | | // System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,int>> |
| | | // System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,object>> |
| | | // System.Threading.Tasks.ContinuationTaskFromResultTask<byte> |
| | | // System.Threading.Tasks.ContinuationTaskFromResultTask<int> |
| | | // System.Threading.Tasks.ContinuationTaskFromResultTask<object> |
| | | // System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>> |
| | | // System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>> |
| | | // System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>> |
| | | // System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>> |
| | | // System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>> |
| | | // System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>> |
| | | // System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>> |
| | | // System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>> |
| | | // System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>> |
| | | // System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>> |
| | | // System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>> |
| | | // System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>> |
| | | // System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>> |
| | | // System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>> |
| | | // System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>> |
| | | // System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>> |
| | | // System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,byte>>> |
| | | // System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,int>>> |
| | | // System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,object>>> |
| | | // System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,byte>> |
| | | // System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,int>> |
| | | // System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,object>> |
| | | // System.Threading.Tasks.Sources.IValueTaskSource<byte> |
| | | // System.Threading.Tasks.Sources.IValueTaskSource<int> |
| | | // System.Threading.Tasks.Sources.IValueTaskSource<object> |
| | | // System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>> |
| | | // System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>> |
| | | // System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>> |
| | | // System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>> |
| | | // System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>> |
| | | // System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>> |
| | | // System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>> |
| | | // System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>> |
| | | // System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>> |
| | | // System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>> |
| | | // System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>> |
| | | // System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>> |
| | | // System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>> |
| | | // System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>> |
| | | // System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>> |
| | | // System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>> |
| | | // System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,byte>>> |
| | | // System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,int>>> |
| | | // System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,object>>> |
| | | // System.Threading.Tasks.Task<System.ValueTuple<byte,byte>> |
| | | // System.Threading.Tasks.Task<System.ValueTuple<byte,int>> |
| | | // System.Threading.Tasks.Task<System.ValueTuple<byte,object>> |
| | | // System.Threading.Tasks.Task<byte> |
| | | // System.Threading.Tasks.Task<int> |
| | | // System.Threading.Tasks.Task<object> |
| | | // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>> |
| | | // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>> |
| | | // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>> |
| | | // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>> |
| | | // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>> |
| | | // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>> |
| | | // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>> |
| | | // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>> |
| | | // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>> |
| | | // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>> |
| | | // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,System.ValueTuple<byte,byte>>> |
| | | // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,System.ValueTuple<byte,int>>> |
| | | // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,System.ValueTuple<byte,object>>> |
| | | // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,byte>> |
| | | // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,int>> |
| | | // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,object>> |
| | | // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<byte> |
| | | // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<int> |
| | | // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<object> |
| | | // System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>> |
| | | // System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>> |
| | | // System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>> |
| | | // System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>> |
| | | // System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>> |
| | | // System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>> |
| | | // System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>> |
| | | // System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>> |
| | | // System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>> |
| | | // System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>> |
| | | // System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>> |
| | | // System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>> |
| | | // System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>> |
| | | // System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,byte>>> |
| | | // System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,int>>> |
| | | // System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,object>>> |
| | | // System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,byte>> |
| | | // System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,int>> |
| | | // System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,object>> |
| | | // System.Threading.Tasks.TaskFactory<byte> |
| | | // System.Threading.Tasks.TaskFactory<int> |
| | | // System.Threading.Tasks.TaskFactory<object> |
| | | // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>> |
| | | // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>> |
| | | // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>> |
| | | // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>> |
| | | // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>> |
| | | // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>> |
| | | // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>> |
| | | // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>> |
| | | // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>> |
| | | // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>> |
| | | // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>> |
| | | // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>> |
| | | // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>> |
| | | // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,byte>>> |
| | | // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,int>>> |
| | | // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,object>>> |
| | | // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,byte>> |
| | | // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,int>> |
| | | // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,object>> |
| | | // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<byte> |
| | | // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<int> |
| | | // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<object> |
| | | // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>> |
| | | // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>> |
| | | // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>> |
| | | // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>> |
| | | // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>> |
| | | // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>> |
| | | // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>> |
| | | // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>> |
| | | // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>> |
| | | // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>> |
| | | // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>> |
| | | // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>> |
| | | // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>> |
| | | // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>> |
| | | // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>> |
| | | // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>> |
| | | // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,byte>>> |
| | | // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,int>>> |
| | | // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,object>>> |
| | | // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,byte>> |
| | | // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,int>> |
| | | // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,object>> |
| | | // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<byte> |
| | | // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<int> |
| | | // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<object> |
| | | // System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>> |
| | | // System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>> |
| | | // System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>> |
| | | // System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>> |
| | | // System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>> |
| | | // System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>> |
| | | // System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>> |
| | | // System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>> |
| | | // System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>> |
| | | // System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>> |
| | | // System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>> |
| | | // System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>> |
| | | // System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>> |
| | | // System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>> |
| | | // System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>> |
| | | // System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>> |
| | | // System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>> |
| | | // System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>> |
| | | // System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>> |
| | | // System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,byte>>> |
| | | // System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,int>>> |
| | | // System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,object>>> |
| | | // System.Threading.Tasks.ValueTask<System.ValueTuple<byte,byte>> |
| | | // System.Threading.Tasks.ValueTask<System.ValueTuple<byte,int>> |
| | | // System.Threading.Tasks.ValueTask<System.ValueTuple<byte,object>> |
| | | // System.Threading.Tasks.ValueTask<byte> |
| | | // System.Threading.Tasks.ValueTask<int> |
| | | // System.Threading.Tasks.ValueTask<object> |
| | | // System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>> |
| | | // System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>> |
| | | // System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>> |
| | | // System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>> |
| | | // System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>> |
| | | // System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>> |
| | | // System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>> |
| | | // System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>> |
| | | // System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>> |
| | | // System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>> |
| | | // System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>> |
| | | // System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>> |
| | | // System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>> |
| | | // System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>> |
| | | // System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>> |
| | | // System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>> |
| | | // System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>> |
| | | // System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>> |
| | | // System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>> |
| | | // System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>> |
| | | // System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>> |
| | | // System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>> |
| | | // System.ValueTuple<byte,System.ValueTuple<byte,byte>> |
| | | // System.ValueTuple<byte,System.ValueTuple<byte,int>> |
| | | // System.ValueTuple<byte,System.ValueTuple<byte,object>> |
| | | // System.ValueTuple<byte,byte> |
| | | // System.ValueTuple<byte,int> |
| | | // System.ValueTuple<byte,object> |
| | | // System.ValueTuple<ulong,object> |
| | | // UnityEngine.EventSystems.ExecuteEvents.EventFunction<object> |
| | | // UnityEngine.Events.InvokableCall<UnityEngine.Vector2> |
| | | // UnityEngine.Events.InvokableCall<byte> |
| | |
| | | |
| | | public void RefMethods() |
| | | { |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,AdaptiveLayout.<Co_DelayShow>d__22>(Cysharp.Threading.Tasks.UniTask.Awaiter&,AdaptiveLayout.<Co_DelayShow>d__22&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,AssetBundleUtility.<Co_DoLoadAsset>d__24>(Cysharp.Threading.Tasks.UniTask.Awaiter&,AssetBundleUtility.<Co_DoLoadAsset>d__24&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,AssetBundleUtility.<Initialize>d__16>(Cysharp.Threading.Tasks.UniTask.Awaiter&,AssetBundleUtility.<Initialize>d__16&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,ConfigManager.<InitConfigs>d__6>(Cysharp.Threading.Tasks.UniTask.Awaiter&,ConfigManager.<InitConfigs>d__6&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,CyclicScroll.<Co_StepByStepAppear>d__68>(Cysharp.Threading.Tasks.UniTask.Awaiter&,CyclicScroll.<Co_StepByStepAppear>d__68&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,DownLoadAndDiscompressTask.<Co_StartDownLoad>d__33>(Cysharp.Threading.Tasks.UniTask.Awaiter&,DownLoadAndDiscompressTask.<Co_StartDownLoad>d__33&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,DownloadTask.<Co_DownloadFile>d__40>(Cysharp.Threading.Tasks.UniTask.Awaiter&,DownloadTask.<Co_DownloadFile>d__40&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,DownloadTask.<Co_GetHeader>d__39>(Cysharp.Threading.Tasks.UniTask.Awaiter&,DownloadTask.<Co_GetHeader>d__39&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,EffectPlayer.<PlayAsync>d__34>(Cysharp.Threading.Tasks.UniTask.Awaiter&,EffectPlayer.<PlayAsync>d__34&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,EquipExchangeCell.<RefreshEffect>d__31>(Cysharp.Threading.Tasks.UniTask.Awaiter&,EquipExchangeCell.<RefreshEffect>d__31&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,EquipTipWin.<RefreshEffect>d__21>(Cysharp.Threading.Tasks.UniTask.Awaiter&,EquipTipWin.<RefreshEffect>d__21&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,GameObjectPoolManager.<CheckPoolUsage>d__13>(Cysharp.Threading.Tasks.UniTask.Awaiter&,GameObjectPoolManager.<CheckPoolUsage>d__13&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HeroCallResultCell.<DisplayAsync>d__7>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HeroCallResultCell.<DisplayAsync>d__7&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HeroCallResultWin.<MoveToNextState>d__35>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HeroCallResultWin.<MoveToNextState>d__35&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HeroGiftWashWin.<SendPack>d__19>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HeroGiftWashWin.<SendPack>d__19&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HeroPosWin.<RunTaskAsync>d__46>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HeroPosWin.<RunTaskAsync>d__46&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HeroScenePosCell.<DelayShow>d__13>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HeroScenePosCell.<DelayShow>d__13&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,LayoutElementSizeClamp.<UpdateRect>d__9>(Cysharp.Threading.Tasks.UniTask.Awaiter&,LayoutElementSizeClamp.<UpdateRect>d__9&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,SmallTipWin.<UpdatePos>d__10>(Cysharp.Threading.Tasks.UniTask.Awaiter&,SmallTipWin.<UpdatePos>d__10&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,StageManager.<OnLoading>d__9>(Cysharp.Threading.Tasks.UniTask.Awaiter&,StageManager.<OnLoading>d__9&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,SystemSetting.<Co_WaitFewMinute>d__35>(Cysharp.Threading.Tasks.UniTask.Awaiter&,SystemSetting.<Co_WaitFewMinute>d__35&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,UIBase.<ApplyClickEmptySpaceClose>d__34>(Cysharp.Threading.Tasks.UniTask.Awaiter&,UIBase.<ApplyClickEmptySpaceClose>d__34&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,UniTaskExtension.<DelayFrameInternal>d__2>(Cysharp.Threading.Tasks.UniTask.Awaiter&,UniTaskExtension.<DelayFrameInternal>d__2&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,UniTaskExtension.<DelayTimeInternal>d__8>(Cysharp.Threading.Tasks.UniTask.Awaiter&,UniTaskExtension.<DelayTimeInternal>d__8&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,AssetBundleUtility.<Co_DoLoadAsset>d__23>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,AssetBundleUtility.<Co_DoLoadAsset>d__23&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,AssetBundleUtility.<Co_LoadAssetBundleDependenice>d__22>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,AssetBundleUtility.<Co_LoadAssetBundleDependenice>d__22&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,AssetBundleUtility.<Initialize>d__16>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,AssetBundleUtility.<Initialize>d__16&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UnityAsyncExtensions.AssetBundleRequestAwaiter,AssetBundleUtility.<Co_DoLoadAsset>d__23>(Cysharp.Threading.Tasks.UnityAsyncExtensions.AssetBundleRequestAwaiter&,AssetBundleUtility.<Co_DoLoadAsset>d__23&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UnityAsyncExtensions.UnityWebRequestAsyncOperationAwaiter,DownloadTask.<Co_GetHeader>d__39>(Cysharp.Threading.Tasks.UnityAsyncExtensions.UnityWebRequestAsyncOperationAwaiter&,DownloadTask.<Co_GetHeader>d__39&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.YieldAwaitable.Awaiter,AssetBundleUtility.<Co_DoLoadAsset>d__23>(Cysharp.Threading.Tasks.YieldAwaitable.Awaiter&,AssetBundleUtility.<Co_DoLoadAsset>d__23&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.YieldAwaitable.Awaiter,ChatCenter.<Co_CheckAfterCollect>d__59>(Cysharp.Threading.Tasks.YieldAwaitable.Awaiter&,ChatCenter.<Co_CheckAfterCollect>d__59&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.YieldAwaitable.Awaiter,ChatSendComponent.<Co_ClientBan>d__32>(Cysharp.Threading.Tasks.YieldAwaitable.Awaiter&,ChatSendComponent.<Co_ClientBan>d__32&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.YieldAwaitable.Awaiter,EquipOnMainUI.<FlyToEquipCell>d__12>(Cysharp.Threading.Tasks.YieldAwaitable.Awaiter&,EquipOnMainUI.<FlyToEquipCell>d__12&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.YieldAwaitable.Awaiter,Main.<InitManagers>d__4>(Cysharp.Threading.Tasks.YieldAwaitable.Awaiter&,Main.<InitManagers>d__4&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.YieldAwaitable.Awaiter,ServerTipDetails.<Co_StageLoadFinish>d__4>(Cysharp.Threading.Tasks.YieldAwaitable.Awaiter&,ServerTipDetails.<Co_StageLoadFinish>d__4&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.YieldAwaitable.Awaiter,StageManager.<OnLoading>d__9>(Cysharp.Threading.Tasks.YieldAwaitable.Awaiter&,StageManager.<OnLoading>d__9&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.YieldAwaitable.Awaiter,SysNotifyMgr.<Co_Instance>d__11>(Cysharp.Threading.Tasks.YieldAwaitable.Awaiter&,SysNotifyMgr.<Co_Instance>d__11&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,AssetBundleUtility.<Co_LoadAssetBundle>d__21>(Cysharp.Threading.Tasks.UniTask.Awaiter&,AssetBundleUtility.<Co_LoadAssetBundle>d__21&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UnityAsyncExtensions.AssetBundleCreateRequestAwaiter,AssetBundleUtility.<Co_LoadAssetBundle>d__21>(Cysharp.Threading.Tasks.UnityAsyncExtensions.AssetBundleCreateRequestAwaiter&,AssetBundleUtility.<Co_LoadAssetBundle>d__21&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.YieldAwaitable.Awaiter,AssetBundleUtility.<Co_LoadAssetBundle>d__21>(Cysharp.Threading.Tasks.YieldAwaitable.Awaiter&,AssetBundleUtility.<Co_LoadAssetBundle>d__21&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<AdaptiveLayout.<Co_DelayShow>d__22>(AdaptiveLayout.<Co_DelayShow>d__22&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<AssetBundleUtility.<Co_DoLoadAsset>d__23>(AssetBundleUtility.<Co_DoLoadAsset>d__23&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<AssetBundleUtility.<Co_DoLoadAsset>d__24>(AssetBundleUtility.<Co_DoLoadAsset>d__24&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<AssetBundleUtility.<Co_LoadAssetBundleDependenice>d__22>(AssetBundleUtility.<Co_LoadAssetBundleDependenice>d__22&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<AssetBundleUtility.<Co_LoadMainfestFile>d__17>(AssetBundleUtility.<Co_LoadMainfestFile>d__17&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<AssetBundleUtility.<Initialize>d__16>(AssetBundleUtility.<Initialize>d__16&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<ChatCenter.<Co_CheckAfterCollect>d__59>(ChatCenter.<Co_CheckAfterCollect>d__59&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<ChatSendComponent.<Co_ClientBan>d__32>(ChatSendComponent.<Co_ClientBan>d__32&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<ConfigManager.<InitConfigs>d__6>(ConfigManager.<InitConfigs>d__6&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<ConfigManager.<LoadConfig>d__9<object>>(ConfigManager.<LoadConfig>d__9<object>&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<ConfigManager.<LoadConfigs>d__7>(ConfigManager.<LoadConfigs>d__7&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<CyclicScroll.<Co_StepByStepAppear>d__68>(CyclicScroll.<Co_StepByStepAppear>d__68&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<DownLoadAndDiscompressTask.<Co_StartDownLoad>d__33>(DownLoadAndDiscompressTask.<Co_StartDownLoad>d__33&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<DownloadTask.<Co_DownloadFile>d__40>(DownloadTask.<Co_DownloadFile>d__40&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<DownloadTask.<Co_GetHeader>d__39>(DownloadTask.<Co_GetHeader>d__39&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<DownloadTask.<Move>d__41>(DownloadTask.<Move>d__41&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<EffectPlayer.<PlayAsync>d__34>(EffectPlayer.<PlayAsync>d__34&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<EquipExchangeCell.<RefreshEffect>d__31>(EquipExchangeCell.<RefreshEffect>d__31&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<EquipOnMainUI.<FlyToEquipCell>d__12>(EquipOnMainUI.<FlyToEquipCell>d__12&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<EquipTipWin.<RefreshEffect>d__21>(EquipTipWin.<RefreshEffect>d__21&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<GameObjectPoolManager.<CheckPoolUsage>d__13>(GameObjectPoolManager.<CheckPoolUsage>d__13&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<HeroCallResultCell.<DisplayAsync>d__7>(HeroCallResultCell.<DisplayAsync>d__7&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<HeroCallResultWin.<MoveToNextState>d__35>(HeroCallResultWin.<MoveToNextState>d__35&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<HeroGiftWashWin.<SendPack>d__19>(HeroGiftWashWin.<SendPack>d__19&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<HeroPosWin.<RunTaskAsync>d__46>(HeroPosWin.<RunTaskAsync>d__46&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<HeroScenePosCell.<DelayShow>d__13>(HeroScenePosCell.<DelayShow>d__13&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<LayoutElementSizeClamp.<UpdateRect>d__9>(LayoutElementSizeClamp.<UpdateRect>d__9&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<Main.<InitManagers>d__4>(Main.<InitManagers>d__4&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<ServerTipDetails.<Co_StageLoadFinish>d__4>(ServerTipDetails.<Co_StageLoadFinish>d__4&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<SmallTipWin.<UpdatePos>d__10>(SmallTipWin.<UpdatePos>d__10&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<StageManager.<OnLoading>d__9>(StageManager.<OnLoading>d__9&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<SysNotifyMgr.<Co_Instance>d__11>(SysNotifyMgr.<Co_Instance>d__11&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<SystemSetting.<Co_WaitFewMinute>d__35>(SystemSetting.<Co_WaitFewMinute>d__35&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<UIBase.<ApplyClickEmptySpaceClose>d__34>(UIBase.<ApplyClickEmptySpaceClose>d__34&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<UniTaskExtension.<DelayFrameInternal>d__2>(UniTaskExtension.<DelayFrameInternal>d__2&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<UniTaskExtension.<DelayTimeInternal>d__8>(UniTaskExtension.<DelayTimeInternal>d__8&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<AssetBundleUtility.<Co_LoadAssetBundle>d__21>(AssetBundleUtility.<Co_LoadAssetBundle>d__21&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,StageManager.<ToGameScene>d__8>(Cysharp.Threading.Tasks.UniTask.Awaiter&,StageManager.<ToGameScene>d__8&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,StageManager.<ToLoginScene>d__6>(Cysharp.Threading.Tasks.UniTask.Awaiter&,StageManager.<ToLoginScene>d__6&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start<StageManager.<ToGameScene>d__8>(StageManager.<ToGameScene>d__8&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start<StageManager.<ToLoginScene>d__6>(StageManager.<ToLoginScene>d__6&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,object>(Cysharp.Threading.Tasks.UniTask.Awaiter&,object&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<byte>,object>(Cysharp.Threading.Tasks.UniTask.Awaiter<byte>&,object&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,object>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,object&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UnityAsyncExtensions.AssetBundleRequestAwaiter,object>(Cysharp.Threading.Tasks.UnityAsyncExtensions.AssetBundleRequestAwaiter&,object&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UnityAsyncExtensions.ResourceRequestAwaiter,object>(Cysharp.Threading.Tasks.UnityAsyncExtensions.ResourceRequestAwaiter&,object&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UnityAsyncExtensions.UnityWebRequestAsyncOperationAwaiter,object>(Cysharp.Threading.Tasks.UnityAsyncExtensions.UnityWebRequestAsyncOperationAwaiter&,object&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.YieldAwaitable.Awaiter,object>(Cysharp.Threading.Tasks.YieldAwaitable.Awaiter&,object&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<System.ValueTuple<byte,object>>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,object>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,object&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<byte>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,object>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,object&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<byte>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UnityAsyncExtensions.ResourceRequestAwaiter,object>(Cysharp.Threading.Tasks.UnityAsyncExtensions.ResourceRequestAwaiter&,object&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,object>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,object&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,object>(Cysharp.Threading.Tasks.UniTask.Awaiter&,object&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,object>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,object&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UnityAsyncExtensions.AssetBundleCreateRequestAwaiter,object>(Cysharp.Threading.Tasks.UnityAsyncExtensions.AssetBundleCreateRequestAwaiter&,object&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UnityAsyncExtensions.ResourceRequestAwaiter,object>(Cysharp.Threading.Tasks.UnityAsyncExtensions.ResourceRequestAwaiter&,object&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.YieldAwaitable.Awaiter,object>(Cysharp.Threading.Tasks.YieldAwaitable.Awaiter&,object&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,object>(System.Runtime.CompilerServices.TaskAwaiter<object>&,object&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<object>(object&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<System.ValueTuple<byte,object>>.Start<object>(object&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<byte>.Start<object>(object&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.Start<object>(object&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<object>(object&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,object>(Cysharp.Threading.Tasks.UniTask.Awaiter&,object&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<byte>,object>(Cysharp.Threading.Tasks.UniTask.Awaiter<byte>&,object&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,object>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,object&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UnityAsyncExtensions.AsyncOperationAwaiter,object>(Cysharp.Threading.Tasks.UnityAsyncExtensions.AsyncOperationAwaiter&,object&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.YieldAwaitable.Awaiter,object>(Cysharp.Threading.Tasks.YieldAwaitable.Awaiter&,object&) |
| | | // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start<object>(object&) |
| | | // Cysharp.Threading.Tasks.Internal.StateTuple<Cysharp.Threading.Tasks.UniTask.Awaiter<object>> Cysharp.Threading.Tasks.Internal.StateTuple.Create<Cysharp.Threading.Tasks.UniTask.Awaiter<object>>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>) |
| | | // Cysharp.Threading.Tasks.UniTask Cysharp.Threading.Tasks.UniTaskExtensions.ContinueWith<byte>(Cysharp.Threading.Tasks.UniTask<byte>,System.Action<byte>) |
| | | // Cysharp.Threading.Tasks.UniTask Cysharp.Threading.Tasks.UniTaskExtensions.ContinueWith<object>(Cysharp.Threading.Tasks.UniTask<object>,System.Action<object>) |
| | | // Cysharp.Threading.Tasks.UniTask<object> Cysharp.Threading.Tasks.UniTaskExtensions.ContinueWith<object,object>(Cysharp.Threading.Tasks.UniTask<object>,System.Func<object,object>) |
| | | // System.Void Cysharp.Threading.Tasks.UniTaskExtensions.Forget<object>(Cysharp.Threading.Tasks.UniTask<object>) |
| | | // object DG.Tweening.TweenExtensions.Pause<object>(object) |
| | | // object DG.Tweening.TweenExtensions.Play<object>(object) |
| | | // object DG.Tweening.TweenSettingsExtensions.OnComplete<object>(object,DG.Tweening.TweenCallback) |
| | | // object DG.Tweening.TweenSettingsExtensions.SetAutoKill<object>(object,bool) |
| | | // object DG.Tweening.TweenSettingsExtensions.SetEase<object>(object,DG.Tweening.Ease) |
| | | // object DG.Tweening.TweenSettingsExtensions.SetEase<object>(object,UnityEngine.AnimationCurve) |
| | | // ItemTipUtility.CustomItemPlus LitJson.JsonMapper.ToObject<ItemTipUtility.CustomItemPlus>(string) |
| | | // LocalChatHistory.LocalChat LitJson.JsonMapper.ToObject<LocalChatHistory.LocalChat>(string) |
| | | // LocalChatHistory.LocalFriendChat LitJson.JsonMapper.ToObject<LocalChatHistory.LocalFriendChat>(string) |
| | | // object DG.Tweening.TweenSettingsExtensions.SetTarget<object>(object,object) |
| | | // UnityEngine.Vector2 LitJson.JsonMapper.ToObject<UnityEngine.Vector2>(string) |
| | | // object LitJson.JsonMapper.ToObject<object>(string) |
| | | // object System.Activator.CreateInstance<object>() |
| | | // object[] System.Array.Empty<object>() |
| | | // bool System.Array.Exists<int>(int[],System.Predicate<int>) |
| | | // bool System.Array.Exists<ushort>(ushort[],System.Predicate<ushort>) |
| | | // object[] System.Array.FindAll<object>(object[],System.Predicate<object>) |
| | | // int System.Array.FindIndex<int>(int[],System.Predicate<int>) |
| | | // int System.Array.FindIndex<int>(int[],int,int,System.Predicate<int>) |
| | | // int System.Array.FindIndex<ushort>(ushort[],System.Predicate<ushort>) |
| | | // int System.Array.FindIndex<ushort>(ushort[],int,int,System.Predicate<ushort>) |
| | | // int System.Array.IndexOf<int>(int[],int) |
| | | // int System.Array.IndexOf<object>(object[],object) |
| | | // int System.Array.IndexOf<ushort>(ushort[],ushort) |
| | | // int System.Array.IndexOfImpl<int>(int[],int,int,int) |
| | | // int System.Array.IndexOfImpl<object>(object[],object,int,int) |
| | | // int System.Array.IndexOfImpl<ushort>(ushort[],ushort,int,int) |
| | | // System.Void System.Array.Resize<byte>(byte[]&,int) |
| | | // System.Void System.Array.Resize<int>(int[]&,int) |
| | | // System.Void System.Array.Resize<object>(object[]&,int) |
| | | // System.Void System.Array.Resize<uint>(uint[]&,int) |
| | | // System.Void System.Array.Sort<object>(object[],System.Comparison<object>) |
| | | // bool System.Array.TrueForAll<byte>(byte[],System.Predicate<byte>) |
| | | // System.Collections.ObjectModel.ReadOnlyCollection<object> System.Dynamic.Utils.CollectionExtensions.ToReadOnly<object>(System.Collections.Generic.IEnumerable<object>) |
| | | // int System.Enum.Parse<int>(string) |
| | | // int System.Enum.Parse<int>(string,bool) |
| | |
| | | // bool System.Linq.Enumerable.Any<object>(System.Collections.Generic.IEnumerable<object>,System.Func<object,bool>) |
| | | // System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Cast<object>(System.Collections.IEnumerable) |
| | | // System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.CastIterator<object>(System.Collections.IEnumerable) |
| | | // bool System.Linq.Enumerable.Contains<int>(System.Collections.Generic.IEnumerable<int>,int) |
| | | // bool System.Linq.Enumerable.Contains<int>(System.Collections.Generic.IEnumerable<int>,int,System.Collections.Generic.IEqualityComparer<int>) |
| | | // System.Collections.Generic.IEnumerable<int> System.Linq.Enumerable.Concat<int>(System.Collections.Generic.IEnumerable<int>,System.Collections.Generic.IEnumerable<int>) |
| | | // System.Collections.Generic.IEnumerable<int> System.Linq.Enumerable.ConcatIterator<int>(System.Collections.Generic.IEnumerable<int>,System.Collections.Generic.IEnumerable<int>) |
| | | // int System.Linq.Enumerable.Count<object>(System.Collections.Generic.IEnumerable<object>,System.Func<object,bool>) |
| | | // System.Collections.Generic.IEnumerable<int> System.Linq.Enumerable.Distinct<int>(System.Collections.Generic.IEnumerable<int>) |
| | | // System.Collections.Generic.IEnumerable<int> System.Linq.Enumerable.DistinctIterator<int>(System.Collections.Generic.IEnumerable<int>,System.Collections.Generic.IEqualityComparer<int>) |
| | |
| | | // float System.Linq.Enumerable.Last<float>(System.Collections.Generic.IEnumerable<float>) |
| | | // int System.Linq.Enumerable.Last<int>(System.Collections.Generic.IEnumerable<int>) |
| | | // object System.Linq.Enumerable.Last<object>(System.Collections.Generic.IEnumerable<object>) |
| | | // System.Linq.IOrderedEnumerable<System.Collections.Generic.KeyValuePair<object,object>> System.Linq.Enumerable.OrderBy<System.Collections.Generic.KeyValuePair<object,object>,float>(System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,object>>,System.Func<System.Collections.Generic.KeyValuePair<object,object>,float>) |
| | | // System.Linq.IOrderedEnumerable<System.Collections.Generic.KeyValuePair<object,object>> System.Linq.Enumerable.OrderBy<System.Collections.Generic.KeyValuePair<object,object>,long>(System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,object>>,System.Func<System.Collections.Generic.KeyValuePair<object,object>,long>) |
| | | // System.Linq.IOrderedEnumerable<int> System.Linq.Enumerable.OrderBy<int,byte>(System.Collections.Generic.IEnumerable<int>,System.Func<int,byte>) |
| | | // System.Linq.IOrderedEnumerable<int> System.Linq.Enumerable.OrderBy<int,int>(System.Collections.Generic.IEnumerable<int>,System.Func<int,int>) |
| | | // System.Linq.IOrderedEnumerable<object> System.Linq.Enumerable.OrderBy<object,byte>(System.Collections.Generic.IEnumerable<object>,System.Func<object,byte>) |
| | | // System.Linq.IOrderedEnumerable<object> System.Linq.Enumerable.OrderBy<object,int>(System.Collections.Generic.IEnumerable<object>,System.Func<object,int>) |
| | | // System.Linq.IOrderedEnumerable<object> System.Linq.Enumerable.OrderBy<object,uint>(System.Collections.Generic.IEnumerable<object>,System.Func<object,uint>) |
| | | // System.Linq.IOrderedEnumerable<int> System.Linq.Enumerable.OrderByDescending<int,byte>(System.Collections.Generic.IEnumerable<int>,System.Func<int,byte>) |
| | | // System.Linq.IOrderedEnumerable<int> System.Linq.Enumerable.OrderByDescending<int,int>(System.Collections.Generic.IEnumerable<int>,System.Func<int,int>) |
| | | // System.Linq.IOrderedEnumerable<object> System.Linq.Enumerable.OrderByDescending<object,System.DateTime>(System.Collections.Generic.IEnumerable<object>,System.Func<object,System.DateTime>) |
| | | // System.Linq.IOrderedEnumerable<object> System.Linq.Enumerable.OrderByDescending<object,int>(System.Collections.Generic.IEnumerable<object>,System.Func<object,int>) |
| | | // System.Linq.IOrderedEnumerable<object> System.Linq.Enumerable.OrderByDescending<object,long>(System.Collections.Generic.IEnumerable<object>,System.Func<object,long>) |
| | | // System.Collections.Generic.IEnumerable<double> System.Linq.Enumerable.Select<object,double>(System.Collections.Generic.IEnumerable<object>,System.Func<object,double>) |
| | | // System.Collections.Generic.IEnumerable<int> System.Linq.Enumerable.Select<object,int>(System.Collections.Generic.IEnumerable<object>,System.Func<object,int>) |
| | | // System.Collections.Generic.IEnumerable<long> System.Linq.Enumerable.Select<object,long>(System.Collections.Generic.IEnumerable<object>,System.Func<object,long>) |
| | | // System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Select<System.Collections.Generic.KeyValuePair<int,int>,object>(System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,int>>,System.Func<System.Collections.Generic.KeyValuePair<int,int>,object>) |
| | | // System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Select<System.Collections.Generic.KeyValuePair<object,object>,object>(System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,object>>,System.Func<System.Collections.Generic.KeyValuePair<object,object>,object>) |
| | | // System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Select<double,object>(System.Collections.Generic.IEnumerable<double>,System.Func<double,object>) |
| | | // System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Select<int,object>(System.Collections.Generic.IEnumerable<int>,System.Func<int,object>) |
| | | // System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Select<object,object>(System.Collections.Generic.IEnumerable<object>,System.Func<object,object>) |
| | | // System.Collections.Generic.IEnumerable<ushort> System.Linq.Enumerable.Select<object,ushort>(System.Collections.Generic.IEnumerable<object>,System.Func<object,ushort>) |
| | | // long System.Linq.Enumerable.Sum<object>(System.Collections.Generic.IEnumerable<object>,System.Func<object,long>) |
| | | // System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Take<object>(System.Collections.Generic.IEnumerable<object>,int) |
| | | // System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.TakeIterator<object>(System.Collections.Generic.IEnumerable<object>,int) |
| | | // System.Linq.IOrderedEnumerable<int> System.Linq.Enumerable.ThenBy<int,int>(System.Linq.IOrderedEnumerable<int>,System.Func<int,int>) |
| | | // System.Linq.IOrderedEnumerable<object> System.Linq.Enumerable.ThenBy<object,byte>(System.Linq.IOrderedEnumerable<object>,System.Func<object,byte>) |
| | | // System.Linq.IOrderedEnumerable<object> System.Linq.Enumerable.ThenBy<object,int>(System.Linq.IOrderedEnumerable<object>,System.Func<object,int>) |
| | | // System.Linq.IOrderedEnumerable<object> System.Linq.Enumerable.ThenBy<object,uint>(System.Linq.IOrderedEnumerable<object>,System.Func<object,uint>) |
| | | // Jace.Execution.ParameterInfo[] System.Linq.Enumerable.ToArray<Jace.Execution.ParameterInfo>(System.Collections.Generic.IEnumerable<Jace.Execution.ParameterInfo>) |
| | | // object[] System.Linq.Enumerable.ToArray<object>(System.Collections.Generic.IEnumerable<object>) |
| | | // ushort[] System.Linq.Enumerable.ToArray<ushort>(System.Collections.Generic.IEnumerable<ushort>) |
| | | // System.Collections.Generic.List<Item> System.Linq.Enumerable.ToList<Item>(System.Collections.Generic.IEnumerable<Item>) |
| | | // System.Collections.Generic.List<System.Collections.Generic.KeyValuePair<object,object>> System.Linq.Enumerable.ToList<System.Collections.Generic.KeyValuePair<object,object>>(System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,object>>) |
| | | // System.Collections.Generic.List<double> System.Linq.Enumerable.ToList<double>(System.Collections.Generic.IEnumerable<double>) |
| | | // System.Collections.Generic.List<int> System.Linq.Enumerable.ToList<int>(System.Collections.Generic.IEnumerable<int>) |
| | | // System.Collections.Generic.List<object> System.Linq.Enumerable.ToList<object>(System.Collections.Generic.IEnumerable<object>) |
| | |
| | | // System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Where<object>(System.Collections.Generic.IEnumerable<object>,System.Func<object,bool>) |
| | | // System.Collections.Generic.IEnumerable<double> System.Linq.Enumerable.Iterator<object>.Select<double>(System.Func<object,double>) |
| | | // System.Collections.Generic.IEnumerable<int> System.Linq.Enumerable.Iterator<object>.Select<int>(System.Func<object,int>) |
| | | // System.Collections.Generic.IEnumerable<long> System.Linq.Enumerable.Iterator<object>.Select<long>(System.Func<object,long>) |
| | | // System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Iterator<System.Collections.Generic.KeyValuePair<int,int>>.Select<object>(System.Func<System.Collections.Generic.KeyValuePair<int,int>,object>) |
| | | // System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Iterator<System.Collections.Generic.KeyValuePair<object,object>>.Select<object>(System.Func<System.Collections.Generic.KeyValuePair<object,object>,object>) |
| | | // System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Iterator<double>.Select<object>(System.Func<double,object>) |
| | | // System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Iterator<int>.Select<object>(System.Func<int,object>) |
| | | // System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Iterator<object>.Select<object>(System.Func<object,object>) |
| | | // System.Collections.Generic.IEnumerable<ushort> System.Linq.Enumerable.Iterator<object>.Select<ushort>(System.Func<object,ushort>) |
| | | // System.Linq.Expressions.Expression<object> System.Linq.Expressions.Expression.Lambda<object>(System.Linq.Expressions.Expression,System.Linq.Expressions.ParameterExpression[]) |
| | | // System.Linq.Expressions.Expression<object> System.Linq.Expressions.Expression.Lambda<object>(System.Linq.Expressions.Expression,bool,System.Collections.Generic.IEnumerable<System.Linq.Expressions.ParameterExpression>) |
| | | // System.Linq.Expressions.Expression<object> System.Linq.Expressions.Expression.Lambda<object>(System.Linq.Expressions.Expression,string,bool,System.Collections.Generic.IEnumerable<System.Linq.Expressions.ParameterExpression>) |
| | | // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,DamageContent.<SetDamage>d__7>(Cysharp.Threading.Tasks.UniTask.Awaiter&,DamageContent.<SetDamage>d__7&) |
| | | // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,GroupButtonExManager.<ExecuteNextFrame>d__10>(Cysharp.Threading.Tasks.UniTask.Awaiter&,GroupButtonExManager.<ExecuteNextFrame>d__10&) |
| | | // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,UIBase.<ExecuteNextFrame>d__36>(Cysharp.Threading.Tasks.UniTask.Awaiter&,UIBase.<ExecuteNextFrame>d__36&) |
| | | // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<DamageContent.<SetDamage>d__7>(DamageContent.<SetDamage>d__7&) |
| | | // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<GroupButtonExManager.<ExecuteNextFrame>d__10>(GroupButtonExManager.<ExecuteNextFrame>d__10&) |
| | | // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<UIBase.<ExecuteNextFrame>d__36>(UIBase.<ExecuteNextFrame>d__36&) |
| | | // System.Linq.IOrderedEnumerable<int> System.Linq.IOrderedEnumerable<int>.CreateOrderedEnumerable<int>(System.Func<int,int>,System.Collections.Generic.IComparer<int>,bool) |
| | | // System.Linq.IOrderedEnumerable<object> System.Linq.IOrderedEnumerable<object>.CreateOrderedEnumerable<byte>(System.Func<object,byte>,System.Collections.Generic.IComparer<byte>,bool) |
| | | // System.Linq.IOrderedEnumerable<object> System.Linq.IOrderedEnumerable<object>.CreateOrderedEnumerable<int>(System.Func<object,int>,System.Collections.Generic.IComparer<int>,bool) |
| | | // System.Linq.IOrderedEnumerable<object> System.Linq.IOrderedEnumerable<object>.CreateOrderedEnumerable<uint>(System.Func<object,uint>,System.Collections.Generic.IComparer<uint>,bool) |
| | | // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,object>(Cysharp.Threading.Tasks.UniTask.Awaiter&,object&) |
| | | // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<byte>,object>(Cysharp.Threading.Tasks.UniTask.Awaiter<byte>&,object&) |
| | | // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,object>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,object&) |
| | | // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,object>(System.Runtime.CompilerServices.TaskAwaiter&,object&) |
| | | // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<object>(object&) |
| | | // object& System.Runtime.CompilerServices.Unsafe.As<object,object>(object&) |
| | | // System.Void* System.Runtime.CompilerServices.Unsafe.AsPointer<object>(object&) |
| | | // object UnityEngine.AndroidJNIHelper.ConvertFromJNIArray<object>(System.IntPtr) |
| | |
| | | // System.Void UnityEngine.GameObject.GetComponentsInChildren<object>(bool,System.Collections.Generic.List<object>) |
| | | // object[] UnityEngine.GameObject.GetComponentsInChildren<object>() |
| | | // object[] UnityEngine.GameObject.GetComponentsInChildren<object>(bool) |
| | | // object UnityEngine.JsonUtility.FromJson<object>(string) |
| | | // object[] UnityEngine.Object.FindObjectsOfType<object>() |
| | | // object UnityEngine.Object.Instantiate<object>(object) |
| | | // object UnityEngine.Object.Instantiate<object>(object,UnityEngine.Transform) |
| | | // object UnityEngine.Object.Instantiate<object>(object,UnityEngine.Transform,bool) |
| | | // object UnityEngine.Object.Instantiate<object>(object,UnityEngine.Vector3,UnityEngine.Quaternion) |
| | | // object UnityEngine.Resources.Load<object>(string) |
| | | // object[] UnityEngine.Resources.ConvertObjects<object>(UnityEngine.Object[]) |
| | | // UnityEngine.ResourceRequest UnityEngine.Resources.LoadAsync<object>(string) |
| | | // object UnityEngine.ScriptableObject.CreateInstance<object>() |
| | | // object UnityEngine._AndroidJNIHelper.ConvertFromJNIArray<object>(System.IntPtr) |
| | | // System.IntPtr UnityEngine._AndroidJNIHelper.GetFieldID<object>(System.IntPtr,string,bool) |
| | | // System.IntPtr UnityEngine._AndroidJNIHelper.GetMethodID<object>(System.IntPtr,string,object[],bool) |
| | | // string UnityEngine._AndroidJNIHelper.GetSignature<object>(object[]) |
| | | // object YooAsset.AssetHandle.GetAssetObject<object>() |
| | | // YooAsset.AllAssetsHandle YooAsset.ResourcePackage.LoadAllAssetsAsync<object>(string,uint) |
| | | // YooAsset.AllAssetsHandle YooAsset.ResourcePackage.LoadAllAssetsSync<object>(string) |
| | | // YooAsset.AssetHandle YooAsset.ResourcePackage.LoadAssetAsync<object>(string,uint) |
| | | // YooAsset.SubAssetsHandle YooAsset.ResourcePackage.LoadSubAssetsAsync<object>(string,uint) |
| | | // string string.Join<int>(string,System.Collections.Generic.IEnumerable<int>) |
| | | // string string.Join<uint>(string,System.Collections.Generic.IEnumerable<uint>) |
| | | // string string.JoinCore<int>(System.Char*,int,System.Collections.Generic.IEnumerable<int>) |
| | | // string string.JoinCore<uint>(System.Char*,int,System.Collections.Generic.IEnumerable<uint>) |
| | | } |
| | | } |