Assets/Launch/Launch.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Assets/Launch/Launch.cs
@@ -98,7 +98,14 @@ launchExWin = LaunchExWin.OpenWindow(); // LocalResManager.Instance.OpenWindow("LaunchExWin", m_UICanvas); #if !UNITY_EDITOR if (VersionConfigEx.Get().assetAccess == VersionConfigEx.InstalledAsset.IngoreDownLoad) { StartGame(); } else { LocalResManager.step = LocalResManager.LoadDllStep.RequestVersion; } #else if (LocalResManager.Instance.isPCTestDownLoad) {