| | |
| | | using System.Collections;
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| | | using System.Collections;
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| | | using System.Collections.Generic;
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| | | using UnityEngine;
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| | | using System;
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| | |
| | | PlayerSettings.Android.bundleVersionCode = VersionConfig.GetVersionNumber(versionConfig.version);
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| | | PlayerSettings.enableInternalProfiler = _development;
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| | |
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| | | // 先清理StreamingAssets,再从AssetBundles目录拷贝资源到StreamingAssets
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| | | // 这样BuildPlayer导出工程时才会包含游戏资源
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| | | // 先清理StreamingAssets,再根据assetAccess配置拷贝资源到StreamingAssets
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| | | var streamingPath = ResourcesPath.Instance.StreamingAssetPath;
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| | | if (Directory.Exists(streamingPath))
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| | | Directory.Delete(streamingPath, true);
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| | |
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| | | if (!string.IsNullOrEmpty(_assetBundlePath) && Directory.Exists(_assetBundlePath))
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| | | {
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| | | var files = new List<FileInfo>();
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| | | FileExtersion.GetAllDirectoryFileInfos(_assetBundlePath, files);
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| | | foreach (var file in files)
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| | | switch (versionConfig.assetAccess)
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| | | {
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| | | var extension = Path.GetExtension(file.FullName);
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| | | if (extension == ".meta")
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| | | continue;
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| | |
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| | | var relativePath = FileExtersion.GetFileRelativePath(_assetBundlePath, file.FullName);
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| | | if (relativePath.StartsWith("patch"))
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| | | continue;
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| | |
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| | | var to = StringUtility.Concat(streamingPath, relativePath);
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| | | var directory = Path.GetDirectoryName(to);
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| | | if (!Directory.Exists(directory))
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| | | Directory.CreateDirectory(directory);
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| | |
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| | | File.Copy(file.FullName, to, true);
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| | | case InstalledAsset.NullAsset:
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| | | CopyNullAssetResources(_assetBundlePath, streamingPath);
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| | | break;
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| | | case InstalledAsset.HalfAsset:
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| | | CopyHalfAssetResources(_assetBundlePath, streamingPath);
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| | | break;
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| | | case InstalledAsset.FullAsset:
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| | | case InstalledAsset.IngoreDownLoad:
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| | | CopyFullAssetResources(_assetBundlePath, streamingPath);
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| | | break;
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| | | }
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| | | Debug.LogFormat("资源拷贝完成,从 {0} 到 {1}", _assetBundlePath, streamingPath);
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| | | Debug.LogFormat("资源拷贝完成({0}),从 {1} 到 {2}", versionConfig.assetAccess, _assetBundlePath, streamingPath);
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| | | }
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| | | else
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| | | {
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| | |
| | | EditorUserBuildSettings.development = false;
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| | | }
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| | |
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| | | /// <summary>
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| | | /// 小包拷贝:仅拷贝builtin资源
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| | | /// </summary>
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| | | static void CopyNullAssetResources(string _assetBundlePath, string _streamingPath)
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| | | {
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| | | var files = new List<FileInfo>();
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| | | var builtInFiles = new List<FileInfo>();
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| | |
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| | | FileExtersion.GetAllDirectoryFileInfos(_assetBundlePath, files);
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| | | foreach (var file in files)
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| | | {
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| | | if (file.FullName.Contains("builtin"))
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| | | {
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| | | builtInFiles.Add(file);
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| | | }
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| | | }
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| | |
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| | | foreach (var item in builtInFiles)
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| | | {
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| | | var extension = Path.GetExtension(item.FullName);
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| | | if (extension == ".meta")
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| | | continue;
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| | |
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| | | var relativePath = FileExtersion.GetFileRelativePath(_assetBundlePath, item.FullName);
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| | | var to = StringUtility.Concat(_streamingPath, relativePath);
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| | | var directory = Path.GetDirectoryName(to);
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| | | if (!Directory.Exists(directory))
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| | | Directory.CreateDirectory(directory);
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| | |
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| | | File.Copy(item.FullName, to, true);
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| | | }
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| | | }
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| | |
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| | | /// <summary>
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| | | /// 半包拷贝:根据PriorBundleConfig剔除优先级低的hero/maps/audio/uieffect/video资源,
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| | | /// 以及config和ui资源(取决于includeConfig/includeUI开关)
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| | | /// </summary>
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| | | static void CopyHalfAssetResources(string _assetBundlePath, string _streamingPath)
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| | | {
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| | | PriorBundleConfig.LazyInit();
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| | |
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| | | var fromFiles = new List<FileInfo>();
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| | | FileExtersion.GetAllDirectoryFileInfos(_assetBundlePath, fromFiles);
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| | |
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| | | var excludeFileFullNames = new List<string>();
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| | |
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| | | // 剔除优先级低的hero资源
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| | | var tempFiles = new List<FileInfo>();
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| | | FileExtersion.GetAllDirectoryFileInfos(StringUtility.Concat(_assetBundlePath, "/hero"), tempFiles);
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| | | foreach (var file in tempFiles)
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| | | {
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| | | var fileName = Path.GetFileNameWithoutExtension(file.FullName);
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| | | var prior = PriorBundleConfig.GetAssetPrior(AssetVersion.AssetCategory.Mob, AssetVersionUtility.DecodeFileName(fileName));
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| | | if (prior > AssetPrior)
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| | | {
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| | | excludeFileFullNames.Add(file.FullName);
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| | | }
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| | | }
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| | |
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| | | // 剔除优先级低的maps资源
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| | | tempFiles.Clear();
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| | | FileExtersion.GetAllDirectoryFileInfos(StringUtility.Concat(_assetBundlePath, "/maps"), tempFiles);
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| | | foreach (var file in tempFiles)
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| | | {
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| | | var fileName = Path.GetFileNameWithoutExtension(file.FullName);
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| | | var prior = PriorBundleConfig.GetAssetPrior(AssetVersion.AssetCategory.Scene, AssetVersionUtility.DecodeFileName(fileName));
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| | | if (prior > AssetPrior)
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| | | {
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| | | excludeFileFullNames.Add(file.FullName);
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| | | }
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| | | }
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| | |
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| | | // 剔除优先级低的audio资源
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| | | tempFiles.Clear();
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| | | FileExtersion.GetAllDirectoryFileInfos(StringUtility.Concat(_assetBundlePath, "/audio"), tempFiles);
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| | | foreach (var file in tempFiles)
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| | | {
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| | | var fileName = Path.GetFileNameWithoutExtension(file.FullName);
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| | | var prior = PriorBundleConfig.GetAssetPrior(AssetVersion.AssetCategory.Audio, AssetVersionUtility.DecodeFileName(fileName));
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| | | if (prior > AssetPrior)
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| | | {
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| | | excludeFileFullNames.Add(file.FullName);
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| | | }
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| | | }
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| | |
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| | | // 剔除优先级低的uieffect资源
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| | | tempFiles.Clear();
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| | | FileExtersion.GetAllDirectoryFileInfos(StringUtility.Concat(_assetBundlePath, "/uieffect"), tempFiles);
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| | | foreach (var file in tempFiles)
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| | | {
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| | | var fileName = Path.GetFileNameWithoutExtension(file.FullName);
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| | | var prior = PriorBundleConfig.GetAssetPrior(AssetVersion.AssetCategory.Effect, AssetVersionUtility.DecodeFileName(fileName));
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| | | if (prior > AssetPrior)
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| | | {
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| | | excludeFileFullNames.Add(file.FullName);
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| | | }
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| | | }
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| | |
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| | | // 剔除视频资源
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| | | tempFiles.Clear();
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| | | var videoPath = StringUtility.Concat(_assetBundlePath, "/video");
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| | | if (Directory.Exists(videoPath))
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| | | {
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| | | FileExtersion.GetAllDirectoryFileInfos(videoPath, tempFiles);
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| | | foreach (var file in tempFiles)
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| | | {
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| | | var fileName = Path.GetFileNameWithoutExtension(file.FullName);
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| | | var prior = PriorBundleConfig.GetAssetPrior(AssetVersion.AssetCategory.Video, AssetVersionUtility.DecodeFileName(fileName));
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| | | if (prior > AssetPrior)
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| | | {
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| | | excludeFileFullNames.Add(file.FullName);
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| | | }
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| | | }
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| | | }
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| | |
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| | | // 剔除表资源
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| | | if (!includeConfig)
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| | | {
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| | | tempFiles.Clear();
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| | | FileExtersion.GetAllDirectoryFileInfos(StringUtility.Concat(_assetBundlePath, "/config"), tempFiles);
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| | | foreach (var file in tempFiles)
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| | | {
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| | | excludeFileFullNames.Add(file.FullName);
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| | | }
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| | | }
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| | |
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| | | // 剔除UI资源
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| | | if (!includeUI)
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| | | {
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| | | tempFiles.Clear();
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| | | FileExtersion.GetAllDirectoryFileInfos(StringUtility.Concat(_assetBundlePath, "/ui"), tempFiles);
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| | | foreach (var file in tempFiles)
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| | | {
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| | | excludeFileFullNames.Add(file.FullName);
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| | | }
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| | | }
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| | | else
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| | | {
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| | | tempFiles.Clear();
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| | | FileExtersion.GetAllDirectoryFileInfos(StringUtility.Concat(_assetBundlePath, "/ui"), tempFiles);
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| | | foreach (var file in tempFiles)
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| | | {
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| | | var fileName = Path.GetFileNameWithoutExtension(file.FullName);
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| | | var prior = PriorBundleConfig.GetAssetPrior(AssetVersion.AssetCategory.UI, fileName);
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| | | if (prior > AssetPrior)
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| | | {
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| | | excludeFileFullNames.Add(file.FullName);
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| | | }
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| | | }
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| | | }
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| | |
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| | | // 从文件列表中移除需要排除的文件
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| | | for (int i = fromFiles.Count - 1; i >= 0; i--)
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| | | {
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| | | if (excludeFileFullNames.Contains(fromFiles[i].FullName))
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| | | {
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| | | fromFiles.RemoveAt(i);
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| | | }
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| | | }
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| | |
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| | | foreach (var item in fromFiles)
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| | | {
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| | | var extension = Path.GetExtension(item.FullName);
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| | | if (extension == ".meta")
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| | | continue;
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| | |
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| | | var relativePath = FileExtersion.GetFileRelativePath(_assetBundlePath, item.FullName);
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| | | if (relativePath.StartsWith("patch"))
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| | | continue;
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| | |
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| | | var to = StringUtility.Concat(_streamingPath, relativePath);
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| | | var directory = Path.GetDirectoryName(to);
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| | | if (!Directory.Exists(directory))
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| | | Directory.CreateDirectory(directory);
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| | |
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| | | File.Copy(item.FullName, to, true);
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| | | }
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| | | }
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| | |
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| | | /// <summary>
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| | | /// 全包拷贝:拷贝所有资源(排除patch和.meta)
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| | | /// </summary>
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| | | static void CopyFullAssetResources(string _assetBundlePath, string _streamingPath)
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| | | {
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| | | var files = new List<FileInfo>();
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| | | FileExtersion.GetAllDirectoryFileInfos(_assetBundlePath, files);
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| | | foreach (var file in files)
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| | | {
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| | | var extension = Path.GetExtension(file.FullName);
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| | | if (extension == ".meta")
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| | | continue;
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| | |
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| | | var relativePath = FileExtersion.GetFileRelativePath(_assetBundlePath, file.FullName);
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| | | if (relativePath.StartsWith("patch"))
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| | | continue;
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| | |
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| | | var to = StringUtility.Concat(_streamingPath, relativePath);
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| | | var directory = Path.GetDirectoryName(to);
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| | | if (!Directory.Exists(directory))
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| | | Directory.CreateDirectory(directory);
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| | |
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| | | File.Copy(file.FullName, to, true);
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| | | }
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| | | }
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| | |
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| | | public static void BuildIpa(string _sdkPath, string _publisher, int _buildIndex, bool _replace)
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| | | {
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| | | PreBuild(_publisher, _buildIndex);
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