| Assets/Editor/Tool/ClientPackage.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Assets/Launch/SkipUnityLogo/Script/SkipUnityLogo.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Assets/Editor/Tool/ClientPackage.cs
@@ -1068,6 +1068,10 @@ projectSettings.FindProperty("iOSLaunchScreeniPadType").intValue = 1; // 设置 iPad 启动图 projectSettings.FindProperty("iOSLaunchScreeniPadImage").objectReferenceValue = splashImage.texture; // 关键修复:Unity 闪屏背景色设为黑色,与 LaunchScreen 黑色背景一致 // iOS 16 上 SkipUnityLogo 的 Task.Run 可能无法及时执行 SplashScreen.Stop(), // Unity 闪屏会短暂露出背景色。设为黑色后即便露出也跟 LaunchScreen 无缝衔接。 projectSettings.FindProperty("m_SplashScreenBackgroundColor").boxedValue = Color.black; projectSettings.ApplyModifiedProperties(); Debug.Log($"[ClientPackage] iOS LaunchScreen 已设置,version: {_versionName}"); } Assets/Launch/SkipUnityLogo/Script/SkipUnityLogo.cs
@@ -1,6 +1,3 @@ using System.Collections; using System.Collections.Generic; using System.Threading.Tasks; using UnityEngine; using UnityEngine.Rendering; using UnityEngine.Scripting; @@ -12,6 +9,15 @@ [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSplashScreen)] private static void CancelSplashScreen() { Task.Run(()=>SplashScreen.Stop(SplashScreen.StopBehavior.StopImmediate)); // iOS 16+ 上 Task.Run 在 BeforeSplashScreen 阶段可能无法及时调度, // 改用同步调用,确保 SplashScreen 被可靠停止。 try { SplashScreen.Stop(SplashScreen.StopBehavior.StopImmediate); } catch (System.Exception) { // 如果 SplashScreen 已经不存在或已被禁用,忽略异常 } } }