| Assets/Editor/Temp_CreateHybridCLRSettings.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Assets/Editor/Temp_CreateHybridCLRSettings.cs.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Assets/Editor/Temp_CreateHybridCLRSettings.cs
New file @@ -0,0 +1,14 @@ // 临时脚本:用完后删除 using HybridCLR.Editor.Settings; using UnityEditor; public static class Temp_CreateHybridCLRSettings { [MenuItem("Tools/Fix/Create HybridCLR Settings")] public static void Create() { HybridCLRSettings.LoadOrCreate(); HybridCLRSettings.Save(); UnityEngine.Debug.Log("[Fix] HybridCLRSettings created at ProjectSettings/HybridCLRSettings.asset"); } } Assets/Editor/Temp_CreateHybridCLRSettings.cs.meta
New file @@ -0,0 +1,11 @@ fileFormatVersion: 2 guid: 4d9edbaf2134635429cf99beb40b0301 MonoImporter: externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant: