| | |
| | | {
|
| | | Debug.LogError("无法找到get_Instance方法");
|
| | | }
|
| | | LocalResManager.Instance.RecordLauchEvent(6);
|
| | | LocalResManager.Instance.RecordLauchEvent(3);
|
| | | Debug.Log("进入游戏流程");
|
| | | }
|
| | |
|
| | |
| | | return;
|
| | | else if (LocalResManager.step == LocalResManager.LoadDllStep.RequestVersion)
|
| | | {
|
| | | LocalResManager.Instance.RecordLauchEvent(2);
|
| | | LocalResManager.step = LocalResManager.LoadDllStep.Wait;
|
| | | LocalResManager.Instance.RequestVersionCheck();
|
| | | }
|
| | | else if (LocalResManager.step == LocalResManager.LoadDllStep.ReadBytes)
|
| | | {
|
| | | LocalResManager.Instance.RecordLauchEvent(5);
|
| | | LocalResManager.Instance.RecordLauchEvent(2);
|
| | | LocalResManager.step = LocalResManager.LoadDllStep.Wait;
|
| | | ReadDllBytes(this.StartGame).Forget();
|
| | | }
|