三国卡牌客户端基础资源仓库
hch
7 天以前 7f957ecb475adb30eb692884d22412b765fa1a7d
0312 共用预制体改目录UIComp,图集管理
3个文件已修改
34 ■■■■ 已修改文件
Assets/Editor/SpritePacking/SpriteSettings.asset 22 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Tool/UpdateAssetBundleName.cs 8 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Launch/Common/ResourcesPath.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/SpritePacking/SpriteSettings.asset
@@ -871,3 +871,25 @@
      maxTextureSize: 2048
      textureCompression: 1
      textureFormat: 50
  - folderName: Fight
    blockOffset: 1
    enableRotation: 0
    enableTightPacking: 0
    padding: 4
    readable: 0
    generateMipMaps: 0
    sRGB: 1
    filterMode: 1
    platformSettings:
    - name: Standalone
      maxTextureSize: 2048
      textureCompression: 1
      textureFormat: 4
    - name: Android
      maxTextureSize: 2048
      textureCompression: 1
      textureFormat: 50
    - name: iPhone
      maxTextureSize: 2048
      textureCompression: 1
      textureFormat: 50
Assets/Editor/Tool/UpdateAssetBundleName.cs
@@ -104,8 +104,8 @@
public class UpdateUIPrefabSetting
{
    static string prefabRootPath = Application.dataPath + "/ResourcesOut/Prefab";
    static string prefabAssetRelativePath = "Assets/ResourcesOut/Prefab";
    static string prefabRootPath = Application.dataPath + "/ResourcesOut/UIComp";
    static string prefabAssetRelativePath = "Assets/ResourcesOut/UIComp";
    [MenuItem("程序/设置资源包名/更新Prefab(All) AssetBundleName")]
@@ -116,12 +116,12 @@
        {
            var importerPath = prefabAssetRelativePath + Path.DirectorySeparatorChar + file.Name;
            var importer = AssetImporter.GetAtPath(importerPath);
            importer.assetBundleName = "prefab";
            importer.assetBundleName = "uicomp";
            // EditorUtility.SetDirty(importer);
        }
        
        Debug.Log("Prefab资源包名更新完成!");
        Debug.Log("UIComp资源包名更新完成!");
        // AssetDatabase.SaveAssets();
        // AssetDatabase.Refresh();
    }
Assets/Launch/Common/ResourcesPath.cs
@@ -14,7 +14,7 @@
#endif
    public const string windowFileBundleName = "ui";
    public const string uiprefabFileBundleName = "prefab";
    public const string uiprefabFileBundleName = "uicomp";
    public readonly static string ResourcesOutPath = Application.dataPath + "/ResourcesOut/";
    public const string ResourcesOutAssetPath = "Assets/ResourcesOut/";
@@ -33,7 +33,7 @@
    public static readonly string UI_SPRITE_SUFFIX = "Sprite";
    public static readonly string UI_WINDOW_SUFFIX = "UI";
    public static readonly string UI_FONT_SUFFIX = "Font";
    public static readonly string UI_PREFAB_SUFFIX = "Prefab";
    public static readonly string UI_PREFAB_SUFFIX = "UIComp";
    public static readonly string CONFIG_FODLER = ResourcesOutPath + "Config/";