| | |
| | |
|
| | | GUILayout.EndHorizontal();
|
| | |
|
| | | GUILayout.Space(20);
|
| | | if (GUILayout.Button("SwitchVersionConfig"))
|
| | | {
|
| | | EditorApplication.delayCall += ExecuteSwitchVersionConfig;
|
| | | }
|
| | | // GUILayout.Space(20);
|
| | | // if (GUILayout.Button("SwitchVersionConfig"))
|
| | | // {
|
| | | // EditorApplication.delayCall += ExecuteSwitchVersionConfig;
|
| | | // }
|
| | |
|
| | | GUILayout.Space(20);
|
| | | GUILayout.BeginHorizontal();
|
| | | rechargeSkin = EditorGUILayout.IntField("Recharge Skin", rechargeSkin, GUILayout.Width(250));
|
| | | if (GUILayout.Button("Switch"))
|
| | | {
|
| | | // UpdateSpriteSetting.SetRechargeSkin(rechargeSkin);
|
| | | AssetDatabase.Refresh();
|
| | | UpdateSpritePackingSetting.UpdateAllSpritePackingSetting();
|
| | | }
|
| | | // GUILayout.Space(20);
|
| | | // GUILayout.BeginHorizontal();
|
| | | // rechargeSkin = EditorGUILayout.IntField("Recharge Skin", rechargeSkin, GUILayout.Width(250));
|
| | | // if (GUILayout.Button("Switch"))
|
| | | // {
|
| | | // // UpdateSpriteSetting.SetRechargeSkin(rechargeSkin);
|
| | | // AssetDatabase.Refresh();
|
| | | // UpdateSpritePackingSetting.UpdateAllSpritePackingSetting();
|
| | | // }
|
| | |
|
| | | createRoleLevel = EditorGUILayout.TextField("CreateRole Level", createRoleLevel, GUILayout.Width(250));
|
| | | if (GUILayout.Button("Switch"))
|
| | | {
|
| | | AssetDatabase.Refresh();
|
| | | }
|
| | | GUILayout.EndHorizontal();
|
| | | // createRoleLevel = EditorGUILayout.TextField("CreateRole Level", createRoleLevel, GUILayout.Width(250));
|
| | | // if (GUILayout.Button("Switch"))
|
| | | // {
|
| | | // AssetDatabase.Refresh();
|
| | | // }
|
| | | // GUILayout.EndHorizontal();
|
| | |
|
| | | GUILayout.EndVertical();
|
| | | EditorGUILayout.EndScrollView();
|
| | |
| | | {
|
| | | ExcuteBuildAsset("config");
|
| | | TableTool.CopyConfigsToOutPutPath(StringUtility.Contact(m_UserData.m_OutputPath, "/config"));
|
| | | Debug.Log("config 处理完成");
|
| | | }
|
| | | //发包时获取热更dll和裁剪AOT
|
| | | private void ExcuteBuildHybridclrBuild()
|
| | |
| | | private void ExcuteBuildUI()
|
| | | {
|
| | | //CheckFontSwitch.CheckAndReplaceFontSwitch();
|
| | | UpdateSpritePackingSetting.UpdateAllSpritePackingSetting();
|
| | | UpdateUIPrefabSetting.SetAllUIPrefabAssetBundleName();
|
| | | UpdateUIWindowSetting.SetAllUIWindowAssetBundleName();
|
| | | |
| | | ExcuteBuildAsset("ui");
|
| | | }
|
| | |
|