三国卡牌客户端基础资源仓库
hch
2025-09-15 9011c27efb7bf41245d8455bf9db58de17479757
0312 打包图集
1个文件已修改
43 ■■■■ 已修改文件
Assets/Editor/AssetBundleBrowser/AssetBundleBuildTab.cs 43 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/AssetBundleBrowser/AssetBundleBuildTab.cs
@@ -518,28 +518,28 @@
            GUILayout.EndHorizontal();
            GUILayout.Space(20);
            if (GUILayout.Button("SwitchVersionConfig"))
            {
                EditorApplication.delayCall += ExecuteSwitchVersionConfig;
            }
            // GUILayout.Space(20);
            // if (GUILayout.Button("SwitchVersionConfig"))
            // {
            //     EditorApplication.delayCall += ExecuteSwitchVersionConfig;
            // }
            GUILayout.Space(20);
            GUILayout.BeginHorizontal();
            rechargeSkin = EditorGUILayout.IntField("Recharge Skin", rechargeSkin, GUILayout.Width(250));
            if (GUILayout.Button("Switch"))
            {
                // UpdateSpriteSetting.SetRechargeSkin(rechargeSkin);
                AssetDatabase.Refresh();
                UpdateSpritePackingSetting.UpdateAllSpritePackingSetting();
            }
            // GUILayout.Space(20);
            // GUILayout.BeginHorizontal();
            // rechargeSkin = EditorGUILayout.IntField("Recharge Skin", rechargeSkin, GUILayout.Width(250));
            // if (GUILayout.Button("Switch"))
            // {
            //     // UpdateSpriteSetting.SetRechargeSkin(rechargeSkin);
            //     AssetDatabase.Refresh();
            //     UpdateSpritePackingSetting.UpdateAllSpritePackingSetting();
            // }
            createRoleLevel = EditorGUILayout.TextField("CreateRole Level", createRoleLevel, GUILayout.Width(250));
            if (GUILayout.Button("Switch"))
            {
                AssetDatabase.Refresh();
            }
            GUILayout.EndHorizontal();
            // createRoleLevel = EditorGUILayout.TextField("CreateRole Level", createRoleLevel, GUILayout.Width(250));
            // if (GUILayout.Button("Switch"))
            // {
            //     AssetDatabase.Refresh();
            // }
            // GUILayout.EndHorizontal();
            GUILayout.EndVertical();
            EditorGUILayout.EndScrollView();
@@ -680,6 +680,7 @@
        {
            ExcuteBuildAsset("config");
            TableTool.CopyConfigsToOutPutPath(StringUtility.Contact(m_UserData.m_OutputPath, "/config"));
            Debug.Log("config 处理完成");
        }
        //发包时获取热更dll和裁剪AOT
        private void ExcuteBuildHybridclrBuild()
@@ -887,9 +888,9 @@
        private void ExcuteBuildUI()
        {
            //CheckFontSwitch.CheckAndReplaceFontSwitch();
            UpdateSpritePackingSetting.UpdateAllSpritePackingSetting();
            UpdateUIPrefabSetting.SetAllUIPrefabAssetBundleName();
            UpdateUIWindowSetting.SetAllUIWindowAssetBundleName();
            ExcuteBuildAsset("ui");
        }