三国卡牌客户端基础资源仓库
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3 天以前 c540903b6f6db5f636865c8acbbf38310961a0b8
129 【战斗】战斗系统 - 增加战报下载,同步像素正式环境配置
3个文件已修改
31 ■■■■■ 已修改文件
Assets/Editor/Tool/ClientPackage.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Launch/HttpRequest/HttpRequest.cs 27 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Launch/VersionConfigEx.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/Tool/ClientPackage.cs
@@ -717,7 +717,7 @@
            }
        }
        return "xbqy";
        return "xssg";
    }
    static void SetIconAndSplashImage(string _versionName)
Assets/Launch/HttpRequest/HttpRequest.cs
@@ -4,6 +4,7 @@
using System.IO;
using System.Net;
using System.Text;
using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.Networking;
@@ -56,6 +57,32 @@
            }
        }
    //回合战报
    public void UnityWebRequestTurnFightGet(string _url, string guid, int timeout = 5, Action<bool, string, byte[]> _result = null)
    {
        GetDataBEx(_url, guid, timeout, _result).Forget();
    }
    async UniTask GetDataBEx(string remoteURL, string guid, int timeout, Action<bool, string, byte[]> _result = null)
    {
        UnityWebRequest request = UnityWebRequest.Get(remoteURL);
        request.timeout = timeout;
        await request.SendWebRequest();
        if (request.isDone)
        {
            if (request.result == UnityWebRequest.Result.Success)
            {
                _result(true, guid, request.downloadHandler.data);
            }
            else
            {
                Debug.LogError("GetDataBEx 失败 " + request.result.ToString());
            }
        }
    }
        static StringBuilder buffer = new StringBuilder();
        public static string HashtablaToString(IDictionary<string, string> parameters)
Assets/Launch/VersionConfigEx.cs
@@ -74,7 +74,7 @@
                }
                else
                {
                    m_GameId = "xbqy";
                    m_GameId = "xssg";
                }
            }