三国卡牌客户端基础资源仓库
yyl
2026-04-03 e28bf4a452c04d1cad94f40584fc87f1e8739674
webgl 优化
8个文件已修改
2个文件已添加
2129 ■■■■■ 已修改文件
Assets/Editor/YooAsset/YooAssetBuildTool.cs 513 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/HybridCLRGenerate/AOTGenericReferences.cs 1428 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/HybridCLRGenerate/link.xml 5 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Launch/Common/PreserveEngineTypes.cs 108 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Launch/Launch.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Launch/Manager/LocalResManager.cs 17 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Launch/Manager/YooAssetInitializer.cs 13 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/link.xml 30 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/link.xml.meta 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ProjectSettings/ProjectSettings.asset 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Assets/Editor/YooAsset/YooAssetBuildTool.cs
@@ -5,6 +5,7 @@
using System;
using System.Diagnostics;
using System.Linq;
using UnityEditor;
using UnityEngine;
using YooAsset;
@@ -279,7 +280,7 @@
    }
    // ====================================================================
    // 打包资源 / DLL + 构建平台包
    // 聚合构建流程:HybridCLR GenerateAll → 打包资源 → 构建 WebGL
    // ====================================================================
    [MenuItem("YooAsset工具/打包所有资源+构建平台包", false, 210)]
@@ -287,26 +288,46 @@
    {
        string platform = EditorUserBuildSettings.activeBuildTarget.ToString();
        string outputPath = GetPlayerOutputPath();
        bool isWebGL = EditorUserBuildSettings.activeBuildTarget == BuildTarget.WebGL;
        string resourceMode = isWebGL ? "远程模式(不拷贝StreamingAssets)" : "本地模式(拷贝到StreamingAssets)";
        if (!EditorUtility.DisplayDialog("确认操作",
            $"将执行以下步骤:\n" +
            $"1. 全量打包所有 Package (BuiltinBuildPipeline)\n" +
            $"2. 构建 {platform} 平台包\n\n" +
        if (!EditorUtility.DisplayDialog("确认:全量构建",
            $"将执行以下步骤:\n\n" +
            $"① HybridCLR GenerateAll(编译DLL + AOT裁剪)\n" +
            $"② 全量打包所有 {ALL_PACKAGES.Length} 个 Package\n" +
            $"   [{resourceMode}]\n" +
            $"③ 构建 {platform} 平台包\n\n" +
            $"输出路径: {outputPath}\n\n是否继续?",
            "开始", "取消"))
        {
            return;
        }
        // Step 1: 打包所有资源
        if (!BuildAllPackagesCore(incremental: false))
        var totalSw = Stopwatch.StartNew();
        // Step 1: 全量打包所有资源(内部已含 HybridCLR GenerateAll + CopyDlls)
        if (isWebGL)
        {
            EditorUtility.DisplayDialog("资源打包失败", "部分 Package 打包失败,已中止构建。\n请查看 Console 日志。", "确定");
            return;
            if (!BuildAllPackagesRemoteModeCore())
            {
                EditorUtility.DisplayDialog("资源打包失败", "部分 Package 打包失败,已中止构建。\n请查看 Console 日志。", "确定");
                return;
            }
        }
        else
        {
            if (!BuildAllPackagesCore(incremental: false))
            {
                EditorUtility.DisplayDialog("资源打包失败", "部分 Package 打包失败,已中止构建。\n请查看 Console 日志。", "确定");
                return;
            }
        }
        // Step 2: 构建平台包
        BuildPlayerForCurrentPlatform(outputPath);
        totalSw.Stop();
        Debug.Log($"[YooAssetBuildTool] ========== 全量构建完成!总耗时: {totalSw.Elapsed.TotalMinutes:F1}分钟 ==========");
    }
    [MenuItem("YooAsset工具/打包DLL+构建平台包", false, 211)]
@@ -314,30 +335,38 @@
    {
        string platform = EditorUserBuildSettings.activeBuildTarget.ToString();
        string outputPath = GetPlayerOutputPath();
        bool isWebGL = EditorUserBuildSettings.activeBuildTarget == BuildTarget.WebGL;
        string resourceMode = isWebGL ? "远程模式(不拷贝StreamingAssets)" : "本地模式(拷贝到StreamingAssets)";
        if (!EditorUtility.DisplayDialog("确认操作",
            $"将执行以下步骤:\n" +
            $"1. 拷贝 HybridCLR DLL 并打包 Dll Package\n" +
            $"2. 构建 {platform} 平台包\n\n" +
        if (!EditorUtility.DisplayDialog("确认:仅DLL构建",
            $"将执行以下步骤:\n\n" +
            $"① HybridCLR GenerateAll(编译DLL + AOT裁剪)\n" +
            $"② 仅打包 Dll Package\n" +
            $"   [{resourceMode}]\n" +
            $"③ 构建 {platform} 平台包\n\n" +
            $"输出路径: {outputPath}\n\n是否继续?",
            "开始", "取消"))
        {
            return;
        }
        // Step 1: 拷贝 DLL 并打包 Dll Package
        EditorUtility.DisplayProgressBar("YooAsset 打包中...", "正在拷贝 HybridCLR DLL...", 0.1f);
        var totalSw = Stopwatch.StartNew();
        // Step 1: HybridCLR GenerateAll + 拷贝 DLL
        EditorUtility.DisplayProgressBar("构建中...", "① HybridCLR GenerateAll + 拷贝 DLL...", 0.1f);
        if (!CopyHybridCLRDlls())
        {
            EditorUtility.ClearProgressBar();
            EditorUtility.DisplayDialog("拷贝 DLL 失败",
                "HybridCLR DLL 拷贝失败,请先执行 HybridCLR/Generate/All。", "确定");
            EditorUtility.DisplayDialog("HybridCLR 失败", "HybridCLR GenerateAll 或 DLL 拷贝失败。\n请查看 Console 日志。", "确定");
            return;
        }
        // Step 2: 仅打包 Dll Package
        string version = GenerateVersion();
        EditorUtility.DisplayProgressBar("YooAsset 打包中...", "正在打包 Dll...", 0.4f);
        bool ok = BuildSinglePackage("Dll", version);
        EditorUtility.DisplayProgressBar("构建中...", "② 打包 Dll Package...", 0.4f);
        bool ok = isWebGL
            ? BuildSinglePackageRemoteMode("Dll", version)
            : BuildSinglePackage("Dll", version);
        EditorUtility.ClearProgressBar();
        if (!ok)
@@ -348,8 +377,11 @@
        AssetDatabase.Refresh();
        // Step 2: 构建平台包
        // Step 3: 构建平台包
        BuildPlayerForCurrentPlatform(outputPath);
        totalSw.Stop();
        Debug.Log($"[YooAssetBuildTool] ========== DLL构建完成!总耗时: {totalSw.Elapsed.TotalMinutes:F1}分钟 ==========");
    }
    /// <summary>
@@ -384,9 +416,15 @@
        EditorUtility.DisplayProgressBar("构建平台包...", $"正在构建 {target}...", 0.5f);
        // 使用 Build Settings 中配置的场景列表
        var scenes = EditorBuildSettings.scenes
            .Where(s => s.enabled)
            .Select(s => s.path)
            .ToArray();
        var buildOptions = new BuildPlayerOptions
        {
            scenes = new string[] { "Assets/Resources/Scenes/Launch.unity" },
            scenes = scenes,
            locationPathName = outputPath,
            target = target,
            options = BuildOptions.None,
@@ -803,4 +841,437 @@
        EditorUtility.DisplayDialog("YooAsset 状态", msg, "确定");
    }
    // ====================================================================
    // WebGL 资源模式工具
    // ====================================================================
    [MenuItem("YooAsset工具/WebGL资源模式/查看当前配置", false, 600)]
    private static void ShowResourceModeStatus()
    {
        var mode = WebGLRemoteConfig.CurrentMode;
        string info = $"当前模式: {mode}\n\n";
        switch (mode)
        {
            case WebGLRemoteConfig.ResourceMode.Local:
                info += "资源从 StreamingAssets 加载(随包)\n打包时使用普通模式即可。";
                break;
            case WebGLRemoteConfig.ResourceMode.LocalCDN:
                info += $"磁盘路径: {WebGLRemoteConfig.LocalCDNPath}\n" +
                        $"HTTP 地址: {WebGLRemoteConfig.LocalCDNServerURL}\n\n" +
                        $"启动资源服务器:\n  cd \"{WebGLRemoteConfig.LocalCDNPath}\"\n  python -m http.server 9095";
                break;
            case WebGLRemoteConfig.ResourceMode.RemoteCDN:
                info += $"主地址: {WebGLRemoteConfig.RemoteMainURL}\n" +
                        $"备用地址: {(string.IsNullOrEmpty(WebGLRemoteConfig.RemoteFallbackURL) ? "(同主地址)" : WebGLRemoteConfig.RemoteFallbackURL)}";
                break;
        }
        info += "\n\n要修改配置请直接编辑 WebGLRemoteConfig.cs 中的字段。";
        EditorUtility.DisplayDialog("WebGL 资源模式配置", info, "确定");
    }
    [MenuItem("YooAsset工具/WebGL资源模式/生成CDN目录(合并所有Package)", false, 630)]
    private static void GenerateCDNDirectory()
    {
        string buildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
        string platform = EditorUserBuildSettings.activeBuildTarget.ToString();
        string platformDir = System.IO.Path.Combine(buildOutputRoot, platform);
        if (!System.IO.Directory.Exists(platformDir))
        {
            EditorUtility.DisplayDialog("错误", $"未找到构建输出目录:\n{platformDir}\n\n请先打包资源!", "确定");
            return;
        }
        // 选择 CDN 输出目录(优先使用已配置的 LocalCDN 路径)
        string localCdnPath = WebGLRemoteConfig.LocalCDNPath;
        string defaultCdnDir;
        if (!string.IsNullOrEmpty(localCdnPath) && System.IO.Directory.Exists(System.IO.Path.GetDirectoryName(localCdnPath)))
            defaultCdnDir = localCdnPath;
        else
            defaultCdnDir = System.IO.Path.Combine(System.IO.Path.GetDirectoryName(buildOutputRoot), "CDN", platform);
        string cdnDir = EditorUtility.SaveFolderPanel(
            "选择CDN输出目录(所有包的文件将合并到此目录)",
            System.IO.Directory.Exists(defaultCdnDir) ? defaultCdnDir : buildOutputRoot,
            platform);
        if (string.IsNullOrEmpty(cdnDir)) return;
        if (GenerateCDNDirectoryCore(cdnDir))
        {
            EditorUtility.DisplayDialog("CDN 目录生成完成",
                $"已将所有 Package 的最新版本文件合并到:\n{cdnDir}\n\n" +
                $"在该目录启动 HTTP 服务器:\n  cd \"{cdnDir}\"\n  python -m http.server 9095",
                "确定");
            EditorUtility.RevealInFinder(cdnDir);
        }
    }
    /// <summary>
    /// CDN 目录生成核心逻辑,返回是否成功。可被一键构建流程调用。
    /// </summary>
    private static bool GenerateCDNDirectoryCore(string cdnDir)
    {
        string buildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
        string platform = EditorUserBuildSettings.activeBuildTarget.ToString();
        string platformDir = System.IO.Path.Combine(buildOutputRoot, platform);
        if (!System.IO.Directory.Exists(platformDir))
        {
            Debug.LogError($"[YooAssetBuildTool] 未找到构建输出目录: {platformDir}");
            return false;
        }
        try
        {
            // 确保输出目录存在
            if (!System.IO.Directory.Exists(cdnDir))
                System.IO.Directory.CreateDirectory(cdnDir);
            // 清理旧的 bundle/rawfile/version 文件(保留 start_server.py 等用户文件)
            var existingFiles = System.IO.Directory.GetFiles(cdnDir);
            int cleanedCount = 0;
            foreach (var file in existingFiles)
            {
                string ext = System.IO.Path.GetExtension(file).ToLower();
                string fileName = System.IO.Path.GetFileName(file);
                if (ext == ".bundle" || ext == ".rawfile" || ext == ".manifest" ||
                    ext == ".hash" || ext == ".version" || ext == ".bytes" ||
                    fileName == "OutputCache" || fileName == "OutputCache.manifest" ||
                    fileName == "buildInfo.log")
                {
                    System.IO.File.Delete(file);
                    cleanedCount++;
                }
            }
            if (cleanedCount > 0)
                Debug.Log($"[YooAssetBuildTool] 已清理 CDN 目录中 {cleanedCount} 个旧文件");
            int copiedCount = 0;
            // 遍历所有 Package 目录
            foreach (var pkgName in ALL_PACKAGES)
            {
                string pkgDir = System.IO.Path.Combine(platformDir, pkgName);
                if (!System.IO.Directory.Exists(pkgDir)) continue;
                // 取最新版本目录(排除 OutputCache 等非版本目录)
                var versionDirs = System.IO.Directory.GetDirectories(pkgDir)
                    .Where(d => System.Text.RegularExpressions.Regex.IsMatch(
                        System.IO.Path.GetFileName(d), @"^\d{4}-\d{2}-\d{2}-\d{4}$"))
                    .OrderBy(d => d)
                    .ToArray();
                if (versionDirs.Length == 0) continue;
                string latestVersionDir = versionDirs[versionDirs.Length - 1];
                // 将该版本目录下的所有文件拷贝到 CDN 扁平目录(排除 .report 和 .json 报告文件)
                var files = System.IO.Directory.GetFiles(latestVersionDir);
                foreach (var file in files)
                {
                    string ext = System.IO.Path.GetExtension(file).ToLower();
                    if (ext == ".report" || ext == ".json")
                        continue;
                    string fileName = System.IO.Path.GetFileName(file);
                    string destPath = System.IO.Path.Combine(cdnDir, fileName);
                    System.IO.File.Copy(file, destPath, overwrite: true);
                    copiedCount++;
                }
                string version = System.IO.Path.GetFileName(latestVersionDir);
                Debug.Log($"[YooAssetBuildTool] CDN: {pkgName} (v{version}) → {files.Length} 文件");
            }
            Debug.Log($"[YooAssetBuildTool] CDN 目录生成完成!共 {copiedCount} 个文件 → {cdnDir}");
            return true;
        }
        catch (System.Exception ex)
        {
            Debug.LogError($"[YooAssetBuildTool] CDN 目录生成失败: {ex}");
            EditorUtility.DisplayDialog("失败", $"CDN 目录生成失败:\n{ex.Message}", "确定");
            return false;
        }
    }
    [MenuItem("YooAsset工具/WebGL资源模式/远程模式打包(不拷贝StreamingAssets)", false, 640)]
    private static void BuildAllPackagesRemoteMode()
    {
        if (!EditorUtility.DisplayDialog("确认远程模式打包",
            $"将使用 BuiltinBuildPipeline 打包以下 {ALL_PACKAGES.Length} 个 Package:\n" +
            $"{string.Join(", ", ALL_PACKAGES)}\n\n" +
            $"平台: {EditorUserBuildSettings.activeBuildTarget}\n" +
            $"输出: {AssetBundleBuilderHelper.GetDefaultBuildOutputRoot()}\n\n" +
            "【远程模式】资源不会拷贝到 StreamingAssets!\n" +
            "打包后请用「生成远程CDN目录」生成扁平化目录并启动 HTTP 服务器。\n\n是否继续?",
            "开始打包", "取消"))
        {
            return;
        }
        bool success = BuildAllPackagesRemoteModeCore();
        if (!success)
            EditorUtility.DisplayDialog("打包完成(有失败)", "部分 Package 打包失败,请检查 Console 日志。", "确定");
        else
            EditorUtility.DisplayDialog("远程模式打包成功!",
                "下一步:\n1. 菜单「生成远程CDN目录」\n2. 在CDN目录启动 HTTP 服务器\n3. 构建 WebGL 平台包", "确定");
    }
    // ====================================================================
    // WebGL 一键构建(聚合流程)
    // ====================================================================
    [MenuItem("YooAsset工具/WebGL资源模式/一键构建WebGL(全量资源)", false, 660)]
    private static void OneClickBuildWebGL_Full()
    {
        if (EditorUserBuildSettings.activeBuildTarget != BuildTarget.WebGL)
        {
            EditorUtility.DisplayDialog("平台错误", "当前平台不是 WebGL!\n请先 Switch Platform 到 WebGL。", "确定");
            return;
        }
        string outputPath = GetPlayerOutputPath();
        if (!EditorUtility.DisplayDialog("确认:WebGL 一键全量构建",
            $"将依次执行:\n\n" +
            $"① HybridCLR GenerateAll(编译DLL + AOT裁剪)\n" +
            $"② 远程模式打包所有 {ALL_PACKAGES.Length} 个 Package\n" +
            $"   (不拷贝 StreamingAssets)\n" +
            $"③ 生成 CDN 目录 → {WebGLRemoteConfig.LocalCDNPath}\n" +
            $"④ 构建 WebGL 平台包\n\n" +
            $"输出路径: {outputPath}\n\n是否继续?",
            "开始", "取消"))
        {
            return;
        }
        var totalSw = Stopwatch.StartNew();
        // Step 1+2: HybridCLR + 远程模式打包所有资源
        if (!BuildAllPackagesRemoteModeCore())
        {
            EditorUtility.DisplayDialog("资源打包失败", "部分 Package 打包失败,已中止构建。\n请查看 Console 日志。", "确定");
            return;
        }
        // Step 3: 自动生成 CDN 目录
        EditorUtility.DisplayProgressBar("WebGL 一键构建", "③ 生成 CDN 目录...", 0.7f);
        if (!GenerateCDNDirectoryCore(WebGLRemoteConfig.LocalCDNPath))
        {
            EditorUtility.ClearProgressBar();
            EditorUtility.DisplayDialog("CDN 目录生成失败", "请查看 Console 日志。", "确定");
            return;
        }
        EditorUtility.ClearProgressBar();
        // Step 4: 构建 WebGL
        BuildPlayerForCurrentPlatform(outputPath);
        totalSw.Stop();
        Debug.Log($"[YooAssetBuildTool] ========== WebGL 全量构建完成!总耗时: {totalSw.Elapsed.TotalMinutes:F1}分钟 ==========");
    }
    [MenuItem("YooAsset工具/WebGL资源模式/一键构建WebGL(仅DLL)", false, 661)]
    private static void OneClickBuildWebGL_DllOnly()
    {
        if (EditorUserBuildSettings.activeBuildTarget != BuildTarget.WebGL)
        {
            EditorUtility.DisplayDialog("平台错误", "当前平台不是 WebGL!\n请先 Switch Platform 到 WebGL。", "确定");
            return;
        }
        string outputPath = GetPlayerOutputPath();
        if (!EditorUtility.DisplayDialog("确认:WebGL 一键DLL构建",
            $"将依次执行:\n\n" +
            $"① HybridCLR GenerateAll(编译DLL + AOT裁剪)\n" +
            $"② 远程模式仅打包 Dll Package\n" +
            $"   (不拷贝 StreamingAssets)\n" +
            $"③ 生成 CDN 目录 → {WebGLRemoteConfig.LocalCDNPath}\n" +
            $"④ 构建 WebGL 平台包\n\n" +
            $"输出路径: {outputPath}\n\n是否继续?",
            "开始", "取消"))
        {
            return;
        }
        var totalSw = Stopwatch.StartNew();
        // Step 1: HybridCLR GenerateAll + 拷贝 DLL
        EditorUtility.DisplayProgressBar("WebGL 一键构建", "① HybridCLR GenerateAll + 拷贝 DLL...", 0.1f);
        if (!CopyHybridCLRDlls())
        {
            EditorUtility.ClearProgressBar();
            EditorUtility.DisplayDialog("HybridCLR 失败", "HybridCLR GenerateAll 或 DLL 拷贝失败。\n请查看 Console 日志。", "确定");
            return;
        }
        // Step 2: 仅打包 Dll Package(远程模式)
        string version = GenerateVersion();
        EditorUtility.DisplayProgressBar("WebGL 一键构建", "② 打包 Dll Package...", 0.3f);
        bool ok = BuildSinglePackageRemoteMode("Dll", version);
        EditorUtility.ClearProgressBar();
        if (!ok)
        {
            EditorUtility.DisplayDialog("Dll 打包失败", "Dll Package 打包失败,已中止构建。\n请查看 Console 日志。", "确定");
            return;
        }
        AssetDatabase.Refresh();
        // Step 3: 自动生成 CDN 目录
        EditorUtility.DisplayProgressBar("WebGL 一键构建", "③ 生成 CDN 目录...", 0.5f);
        if (!GenerateCDNDirectoryCore(WebGLRemoteConfig.LocalCDNPath))
        {
            EditorUtility.ClearProgressBar();
            EditorUtility.DisplayDialog("CDN 目录生成失败", "请查看 Console 日志。", "确定");
            return;
        }
        EditorUtility.ClearProgressBar();
        // Step 4: 构建 WebGL
        BuildPlayerForCurrentPlatform(outputPath);
        totalSw.Stop();
        Debug.Log($"[YooAssetBuildTool] ========== WebGL DLL构建完成!总耗时: {totalSw.Elapsed.TotalMinutes:F1}分钟 ==========");
    }
    /// <summary>
    /// 远程模式全量打包核心逻辑(HybridCLR + 所有 Package,不拷贝到 StreamingAssets),返回是否全部成功。
    /// </summary>
    private static bool BuildAllPackagesRemoteModeCore()
    {
        // HybridCLR DLL
        if (!CopyHybridCLRDlls())
        {
            EditorUtility.DisplayDialog("拷贝 DLL 失败",
                "HybridCLR DLL 拷贝失败,请先执行 HybridCLR/Generate/All 生成 DLL 文件。", "确定");
            return false;
        }
        string version = GenerateVersion();
        int successCount = 0;
        int failCount = 0;
        var sw = Stopwatch.StartNew();
        Debug.Log($"[YooAssetBuildTool] ========== 开始远程模式打包 ==========");
        for (int i = 0; i < ALL_PACKAGES.Length; i++)
        {
            string pkgName = ALL_PACKAGES[i];
            EditorUtility.DisplayProgressBar("远程模式打包中...",
                $"正在打包 {pkgName} ({i + 1}/{ALL_PACKAGES.Length})",
                (float)i / ALL_PACKAGES.Length);
            bool ok = BuildSinglePackageRemoteMode(pkgName, version);
            if (ok) successCount++; else failCount++;
        }
        EditorUtility.ClearProgressBar();
        sw.Stop();
        string summary = $"远程模式打包完成!成功: {successCount}, 失败: {failCount}, 耗时: {sw.Elapsed.TotalSeconds:F1}秒";
        Debug.Log($"[YooAssetBuildTool] ========== {summary} ==========");
        AssetDatabase.Refresh();
        return failCount == 0;
    }
    /// <summary>
    /// 远程模式打包:不拷贝到 StreamingAssets
    /// </summary>
    private static bool BuildSinglePackageRemoteMode(string packageName, string version)
    {
        try
        {
            Debug.Log($"[YooAssetBuildTool] 远程模式打包 Package: {packageName}, 版本: {version}");
            var buildParameters = new BuiltinBuildParameters();
            buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
            buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
            buildParameters.BuildPipeline = EBuildPipeline.BuiltinBuildPipeline.ToString();
            buildParameters.BuildBundleType = (int)EBuildBundleType.AssetBundle;
            buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
            buildParameters.PackageName = packageName;
            buildParameters.PackageVersion = version;
            buildParameters.EnableSharePackRule = true;
            buildParameters.VerifyBuildingResult = true;
            buildParameters.FileNameStyle = EFileNameStyle.HashName;
            buildParameters.BuildinFileCopyOption = EBuildinFileCopyOption.None; // 不拷贝到 StreamingAssets
            buildParameters.BuildinFileCopyParams = string.Empty;
            buildParameters.CompressOption = ECompressOption.LZ4;
            buildParameters.ClearBuildCacheFiles = false;
            buildParameters.UseAssetDependencyDB = true;
            buildParameters.EncryptionServices = null;
            var pipeline = new BuiltinBuildPipeline();
            BuildResult buildResult = pipeline.Run(buildParameters, true);
            if (buildResult.Success)
            {
                Debug.Log($"[YooAssetBuildTool] ✓ [远程] Package '{packageName}' 打包成功!输出: {buildResult.OutputPackageDirectory}");
                return true;
            }
            else
            {
                Debug.LogError($"[YooAssetBuildTool] ✗ [远程] Package '{packageName}' 打包失败: Task={buildResult.FailedTask}, Error={buildResult.ErrorInfo}");
                return false;
            }
        }
        catch (Exception ex)
        {
            Debug.LogError($"[YooAssetBuildTool] ✗ [远程] Package '{packageName}' 打包异常: {ex}");
            return false;
        }
    }
    /// <summary>
    /// 简易编辑器输入对话框
    /// </summary>
    private class EditorInputDialog : EditorWindow
    {
        private string _value;
        private string _label;
        private bool _confirmed;
        private static string _result;
        public static string Show(string title, string label, string defaultValue)
        {
            _result = null;
            var window = CreateInstance<EditorInputDialog>();
            window.titleContent = new GUIContent(title);
            window._label = label;
            window._value = defaultValue;
            window.minSize = new Vector2(400, 100);
            window.maxSize = new Vector2(600, 100);
            window.ShowModal();
            return _result;
        }
        private void OnGUI()
        {
            EditorGUILayout.Space(10);
            EditorGUILayout.LabelField(_label);
            _value = EditorGUILayout.TextField(_value);
            EditorGUILayout.Space(5);
            EditorGUILayout.BeginHorizontal();
            if (GUILayout.Button("确定", GUILayout.Width(80)))
            {
                _result = _value;
                Close();
            }
            if (GUILayout.Button("取消", GUILayout.Width(80)))
            {
                Close();
            }
            EditorGUILayout.EndHorizontal();
        }
    }
}
Assets/HybridCLRGenerate/AOTGenericReferences.cs
@@ -23,22 +23,614 @@
    // }} 
    // {{ AOT generic types
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<object,System.ValueTuple<byte,object>>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<object,byte>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<object,int>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<object,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<object,System.ValueTuple<byte,object>>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<object,byte>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<object,int>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<object,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<AdManager.<ShowBannerAd>d__13,byte>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<AdManager.<ShowInterstitialAd>d__14,byte>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<AdManager.<ShowRewardedVideoAd>d__12,byte>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<AdaptiveLayout.<Co_DelayShow>d__22>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<AffairBaseWin.<Talk>d__25>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ArenaBattleField.<Init>d__6>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ArenaHeroHead.<DisplayAsync>d__4>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<AssetBundleUtility.<Co_DoLoadAsset>d__23>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<AssetBundleUtility.<Co_DoLoadAsset>d__24>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<AssetBundleUtility.<Co_LoadAssetBundle>d__21,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<AssetBundleUtility.<Co_LoadAssetBundleDependenice>d__22>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<AssetBundleUtility.<Initialize>d__16>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<AssetVersion.<IsPriorAsset>d__26,byte>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<AssetVersionUtility.<InitPackageVersionInfo>d__32>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<AssetVersionUtility.<UpdateAssetVersions>d__31,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<AudioLoader.<LoadAudio>d__0,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<AvatarCell.<InitUI>d__43>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<AvatarCell.<LoadPrefab>d__42>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<BattleBuffCell.<Init>d__11>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<BattleBuffCell.<LoadPrefab>d__10>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<BattleCacheManager.<GetAudioResource>d__6,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<BattleCacheManager.<GetSpineResource>d__5,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<BattleDetailHeroInfoItem.<DisplayAsync>d__15>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<BattleEffectPlayer.<InitComponent>d__32>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<BattleEffectPlayer.<Play>d__39>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<BattleEffectPlayer.<PlaySpineEffect>d__43>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<BattleEffectPlayer.<PlayUnityEffect>d__45>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<BattleField.<Init>d__49>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<BattleField.<LoadMap>d__53>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<BattleField.<LoadRoot>d__45>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<BattleField.<Reload>d__50>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<BattleFieldFactory.<CreateBattleField>d__0,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<BattleLoadingWin.<CompleteAndCloseAsync>d__15>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<BattleLoadingWin.<ShowAsync>d__16,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<BattleManager.<CreateBattleField>d__47,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<BattleManager.<PreloadBattleResourcesAsync>d__48>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<BattleObjMgr.<CreateTeam>d__18>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<BattleObjMgr.<Init>d__14>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<BattleObjMgr.<Reload>d__15>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<BattleObjMgr.<ReloadTeam>d__16>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<BattleObjectFactory.<CreateBattleObjectAsync>d__3,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<BattleResManager.<GetAudioResource>d__4,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<BattleResManager.<GetSpineResource>d__3,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<BattleSoundManager.<GetAudioClip>d__19,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<BattleSoundManager.<LoadAudioClipAsync>d__21,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<BattleSoundManager.<PlayEffectSound>d__17>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<BattleSoundManager.<PlaySound>d__18>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<BoneBattleField.<Init>d__2>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<BossHeadCell.<SetTeamHeroAsync>d__5>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<BuiltInLoader.<LoadAnimationClipAsync>d__7,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<BuiltInLoader.<LoadFontAsync>d__10,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<BuiltInLoader.<LoadMaterialAsync>d__8,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<BuiltInLoader.<LoadMusicAsync>d__6,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<BuiltInLoader.<LoadPrefabAsync>d__5,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<BuiltInLoader.<LoadScriptableObjectAsync>d__9<object>,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<BuiltInLoader.<LoadSpriteAsync>d__4,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<CommonGetItemWin.<ForceRefreshLayout>d__13>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<CommonItemBaisc.<InitUI>d__46>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<CommonItemBaisc.<LoadPrefab>d__35>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ComponentExtersion.<SetSkillSpriteAsync>d__27>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ComponentExtersion.<SetSpriteAsync>d__21>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ComponentExtersion.<SetSpriteAsync>d__23>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ComponentExtersion.<SetTexture2DAsync>d__30>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ConfigBase.<LazyInitAsync>d__9<object,object>>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ConfigManager.<Init>d__6>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ConfigManager.<InitConfigs>d__7>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ConfigManager.<LoadConfigByTypeAsync>d__10>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ConfigManager.<LoadConfigTextAsync>d__14,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ConfigManager.<LoadConfigs>d__9>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ConfigManager.<PreInit>d__8>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<CyclicScroll.<Co_StepByStepAppear>d__68>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<DebugUtility.<CreateDebugRoot>d__11>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<DebugUtility.<CreateDebugRootAsync>d__12>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<DeviceUtility.<GetIp>d__5,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<DownLoadAndDiscompressHotTask.<Co_StartDownLoad>d__33>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<DownloadHotTask.<Co_DownloadFile>d__40>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<DownloadHotTask.<Co_GetHeader>d__39>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<DownloadHotTask.<Move>d__41>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<EffectPlayer.<PlayAsync>d__38>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<EffectPlayer.<PlaySpineEffect>d__34>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<EffectPlayer.<PlayerEffect>d__37>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<EnableButtonConfig.<GetEnableButtonCfg>d__5,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<EnableButtonConfig.<SetEnable>d__4>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<EquipExchangeCell.<RefreshEffect>d__30>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<EquipOnMainUI.<FlyToEquipCell>d__12>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<EquipTipWin.<RefreshEffect>d__24>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<FloorItemCell.<Display>d__6>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<FontUtility.<InitAsync>d__4>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<FunctionButtonConfig.<GetDefault>d__4,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<FunctionButtonGroup.<AddFunction>d__19,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<GameObjectPoolManager.<CheckPoolUsage>d__13>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<GiftBaseCell.<Init>d__25>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<GiftBaseCell.<LoadPrefab>d__30>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<GoldRushLeader.<ForceRefreshLayout>d__16>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<GoldRushLeader.<Go>d__12>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<GoldRushTentCell.<ForceRefreshLayout>d__48>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<GroupButtonExManager.<ExecuteNextFrame>d__18>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<GubaoCallCell.<Display>d__10>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<GubaoCallWin.<ShowVenderTalk>d__27>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<GuildBaseWin.<Talk>d__33>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<GuildBossWin.<ShowAttackCD>d__72>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<GuildBossWin.<ShowDmg>d__74>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<GuildManager.<AfterEnterGuild>d__38>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<HeroBestWin.<ForceRefreshLayout>d__50>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<HeroCallResultCell.<DisplayAsync>d__7>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<HeroCallResultWin.<MoveToNextState>d__40>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<HeroConnectionHeadCell.<DisplayAsync>d__5>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<HeroDebutCallRateHeroWin.<UpdatePos>d__13>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<HeroGiftWashWin.<SendPack>d__19>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<HeroHeadBaseCell.<Init>d__28>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<HeroHeadBaseCell.<InitAsync>d__29>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<HeroHeadBaseCell.<LoadPrefab>d__31>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<HeroHeadBaseNoTrainCell.<Init>d__19>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<HeroHeadBaseNoTrainCell.<LoadPrefab>d__21>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<HeroPosWin.<RunTaskAsync>d__51>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<HeroScenePosCell.<DelayShow>d__13>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<HeroSelectBehaviour.<Create>d__24,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<HeroShowBaseCell.<LoadPrefab>d__30>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<HeroSkillWin.<ForceRefreshLayout>d__13>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<HeroTrainWin.<ForceRefreshLayout>d__85>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<HomeWin.<DelayPlayMusic>d__86>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<HorseController.<Create>d__8>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<HorseController.<CreateHero>d__9>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<HttpRequestEx.<GetTurnFightData>d__1>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ImgAnalysis.<Analysis>d__4,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ImgAnalysis.<AnalysisSplitEvent>d__6>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ImgAnalysis.<LoadSprite>d__10>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ImgAnalysis.<LoadSpriteAsync>d__11>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<LaunchInHot.<InitSystemMgr>d__16>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<LaunchInHot.<StartAsync>d__15>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<LayoutElementSizeClamp.<UpdateRect>d__9>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<LoginManager.<GetVersionStr>d__80,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<LoginManager.<Init>d__61>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<Main.<InitManagers>d__3>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<Main.<SwitchToLoginScene>d__2>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<MaterialUtility.<GetInstantiatedSpriteTwinkleMaterialAsync>d__8,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<MinggeBuffCell.<Init>d__12>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<MinggeBuffCell.<LoadPrefab>d__11>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<NewBieWin.<Co_FunctionUnLockDelay>d__38>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<NewBieWin.<DelayDisplay>d__32>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<NewBieWin.<DelayShowClickEffect>d__40>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<OSBeautyMMBaseWin.<GetAwardWin>d__2,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<OSBeautyMMBaseWin.<GetGiftWin>d__3,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<OSBeautyMMBaseWin.<GetRankWin>d__1,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<OSHeroTrainBaseWin.<GetAwardWin>d__2,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<OSHeroTrainBaseWin.<GetGiftWin>d__3,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<OSHeroTrainBaseWin.<GetRankWin>d__1,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<OSMinggeBaseWin.<GetAwardWin>d__2,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<OSMinggeBaseWin.<GetGiftWin>d__3,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<OSMinggeBaseWin.<GetRankWin>d__1,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<OSRankTipWin.<UpdatePos>d__11>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<OfficialTitleCell.<InitUI>d__18>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<OfficialTitleCell.<LoadPrefab>d__17,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<OneLevelWin.<InitComponentAsync>d__7>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<OtherEquipTipWin.<RefreshEffect>d__25>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<OtherHeroDetailWin.<ForceRefreshLayout>d__43>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<OtherNPCDetailWin.<ForceRefreshLayout>d__33>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<OtherNpcHeroCell.<Init>d__25>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<OtherNpcHeroCell.<LoadPrefab>d__27>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<PackManager.<LoadConfigIni>d__78,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<PackManager.<ParseConfig>d__76>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<PackManager.<ParsePackConfigIni>d__77>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<PhantasmPavilionManager.<ShowFace>d__55>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<PhantasmPavilionManager.<ShowFaceAsync>d__56>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<PhantasmPavilionModelItem.<DisplayAsync>d__15>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<PriviewBattleField.<Init>d__1>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<PrivilegeActiveCardWin.<ForceRefreshLayout>d__5>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ProjSG.Resource.ResourceCacheManager.<GetOrLoadAsync>d__9<object>,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ProjSG.Resource.ResourceCacheManager.<LoadAndCacheAsync>d__14,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ProjSG.Resource.ResourceCacheManager.<PreloadAsync>d__10>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ProjSG.Resource.ResourcePreloader.<PreloadAsync>d__4>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ProjSG.Resource.ResourcePreloader.<PreloadByTagAsync>d__5>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ProjSG.Resource.YooAssetService.<>c__DisplayClass20_0.<<LoadAssetAsync>b__0>d<object>,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ProjSG.Resource.YooAssetService.<>c__DisplayClass22_0.<<LoadAssetAsync>b__0>d,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ProjSG.Resource.YooAssetService.<>c__DisplayClass26_0.<<LoadRawFileTextAsync>b__0>d,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ProjSG.Resource.YooAssetService.<>c__DisplayClass27_0.<<LoadRawFileBytesAsync>b__0>d,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ProjSG.Resource.YooAssetService.<DownloadByTagsAsync>d__32>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ProjSG.Resource.YooAssetService.<ExecuteWithRetryAsync>d__17<object>,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ProjSG.Resource.YooAssetService.<InitializeAsync>d__11>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ProjSG.Resource.YooAssetService.<InitializePackageAsync>d__12>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ProjSG.Resource.YooAssetService.<LoadAllAssetsAsync>d__25<object>,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ProjSG.Resource.YooAssetService.<LoadAssetAsync>d__20<object>,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ProjSG.Resource.YooAssetService.<LoadAssetAsync>d__22,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ProjSG.Resource.YooAssetService.<LoadRawFileBytesAsync>d__27,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ProjSG.Resource.YooAssetService.<LoadRawFileTextAsync>d__26,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ProjSG.Resource.YooAssetService.<LoadSceneAsync>d__28,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ProjSG.Resource.YooAssetService.<LoadSubAssetsAsync>d__24<object>,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ProjSG.Resource.YooAssetService.<ProjSG-Resource-IYooAssetBridge-LoadAssetAsync>d__38<object>,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ProjSG.Resource.YooAssetService.<ProjSG-Resource-IYooAssetBridge-LoadRawFileBytesAsync>d__40,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ProjSG.Resource.YooAssetService.<ProjSG-Resource-IYooAssetBridge-LoadRawFileTextAsync>d__39,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ProjSG.Resource.YooAssetService.<ProjSG-Resource-IYooAssetBridge-PreloadAsync>d__41>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ProjSG.Resource.YooAssetService.<RequestPackageVersionAsync>d__33,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ProjSG.Resource.YooAssetService.<RequestVersionAndUpdateForPackageAsync>d__14>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ProjSG.Resource.YooAssetService.<UnloadAllAssetsAsync>d__37>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ProjSG.Resource.YooAssetService.<UnloadUnusedAssetsAsync>d__36>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ProjSG.Resource.YooAssetService.<UpdatePackageManifestAsync>d__34>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<QYBattleField.<Init>d__1>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<QYWin.<SmoothScrollToBottom>d__23>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ResManager.<LoadAssetAsync>d__14<object>,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ResManager.<LoadAssetAsync>d__15<object>,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ResManager.<LoadAssetAsync>d__21<object>,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ResManager.<LoadAssetCachedAsync>d__22<object>,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ResManager.<LoadConfigAsync>d__24,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ResManager.<LoadSpriteAsyncUniTask>d__23,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<RichText.<AwakeAsync>d__61>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<RichText.<GetOutputText>d__66,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<RichText.<SetRichTextDirty>d__108>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<RichTextMgr.<Analysis>d__5,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<RichTextMgr.<Analysis>d__6,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<RichTextMgr.<GetAnalysis>d__7,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ScriptableObjectLoader.<LoadSoNewBieGuideStepAsync>d__2,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ScrollTip.<Request>d__10,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ScrollTip.<RequestAsync>d__11,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ScrollTipWin.<LoopTipReceiveEvent>d__14>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ScrollTipWin.<OnTipReceiveEvent>d__16>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ServerListCenter.<RequestJumpUrl>d__44>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ServerTipDetails.<Co_StageLoadFinish>d__4>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ShaderUtility.<WarmUpAllAsync>d__2>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<SkillBaseCell.<Init>d__13>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<SkillBaseCell.<LoadPrefab>d__15>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<SkillTips.<PlayMotionAsync>d__10>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<SkillWordCell.<Init>d__10>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<SkillWordCell.<LoadPrefab>d__12>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<SmallTipWin.<UpdatePos>d__10>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<SoundPlayer.<CreateSoundPlayer>d__24>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<SoundPlayer.<PlayLoginMusicAsync>d__40>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<SoundPlayer.<PlayNewBieAudio>d__36>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<SoundPlayer.<PlayUIAudio>d__32>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<SoundPlayer.<PlayUIAudioDelay>d__31>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<StageManager.<DumpLoginSceneDiagnostics>d__8>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<StageManager.<OnLoading>d__11>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<StageManager.<WaitForManagerProgress>d__12>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<StoryBattleField.<Init>d__8>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<StoryBattleField.<LoadMap>d__10>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<StoryBossBattleField.<Init>d__3>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<StoryBossBattleField.<LoadMap>d__4>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<SysNotifyMgr.<Co_Instance>d__11>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<SystemSetting.<Co_WaitFewMinute>d__41>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<TianziBillboradBattleField.<Init>d__2>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<TianziBillboradBossHead.<DisplayAsync>d__8>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<TimingGiftCell.<InitAsync>d__1>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<TimingGiftCell.<InitUI>d__21>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<TimingGiftCell.<LoadPrefab>d__20>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<TotalAttributeWin.<ForceRefreshLayout>d__8>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<TotalDamageDisplayer.<SetDamageAsync>d__10>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UIBase.<ApplyClickEmptySpaceClose>d__40>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UIBase.<DelayCloseWindow>d__54>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UIHelper.<ForceRefreshLayout>d__100>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UIHeroController.<AcquireLoadSlotAsync>d__36>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UIHeroController.<CreateAsync>d__17>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UIHeroController.<CreateInstanceAndLoadAssetsAsync>d__38>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UILoader.<LoadSprite>d__0>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UILoader.<LoadSprite>d__1>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UILoader.<LoadSpriteAsync>d__4,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UILoader.<LoadTexture2DAsync>d__7,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UILoader.<LoadTexture2DPNGAsync>d__8,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UIManager.<Init>d__22>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UIManager.<InitUIRoot>d__23>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UIManager.<InitUIRootAsync>d__40>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UIManager.<LoadUIResource>d__39<object>,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UIManager.<LoadUIResourceAsync>d__41,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UIManager.<OpenWindowAsync>d__42,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UIManager.<OpenWindowAsync>d__43<object>,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UIPrefabLoader.<Create>d__6>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UIUtility.<CreateWidget>d__0,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UIUtility.<CreateWidgetAsync>d__1,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UIUtility.<ForceRefreshLayout>d__21>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UniTaskExtension.<DelayFrameInternal>d__2>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UniTaskExtension.<DelayTimeInternal>d__8>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<VersionConfig.<GetAsync>d__78,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<VersionUtility.<InIosAuditTime>d__33,byte>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<WarlordPavilionBattleField.<Init>d__4>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<WarlordPavilionGiftCell.<Init>d__25>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<WarlordPavilionGiftCell.<LoadPrefab>d__30>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<WarlordPavilionGiftDiyButtonCell.<Init>d__31>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<WarlordPavilionGiftDiyButtonCell.<LoadPrefab>d__36>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<WindowConfig.<FindParentWindow>d__6,System.ValueTuple<byte,object>>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<WindowConfig.<Get>d__4,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<WindowConfig.<GetChildWindows>d__7,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<WindowConfig.<GetTitleIconKey>d__13,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<WindowConfig.<GetWindowFunctionInfos>d__12,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<WindowConfig.<GetWindowLevel>d__10,int>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<WindowConfig.<GetWindowPattern>d__11,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<WindowConfig.<IsChildWindow>d__9,byte>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<WindowConfig.<IsParentWindow>d__8,byte>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<AdManager.<ShowBannerAd>d__13,byte>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<AdManager.<ShowInterstitialAd>d__14,byte>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<AdManager.<ShowRewardedVideoAd>d__12,byte>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<AdaptiveLayout.<Co_DelayShow>d__22>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<AffairBaseWin.<Talk>d__25>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ArenaBattleField.<Init>d__6>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ArenaHeroHead.<DisplayAsync>d__4>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<AssetBundleUtility.<Co_DoLoadAsset>d__23>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<AssetBundleUtility.<Co_DoLoadAsset>d__24>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<AssetBundleUtility.<Co_LoadAssetBundle>d__21,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<AssetBundleUtility.<Co_LoadAssetBundleDependenice>d__22>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<AssetBundleUtility.<Initialize>d__16>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<AssetVersion.<IsPriorAsset>d__26,byte>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<AssetVersionUtility.<InitPackageVersionInfo>d__32>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<AssetVersionUtility.<UpdateAssetVersions>d__31,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<AudioLoader.<LoadAudio>d__0,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<AvatarCell.<InitUI>d__43>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<AvatarCell.<LoadPrefab>d__42>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<BattleBuffCell.<Init>d__11>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<BattleBuffCell.<LoadPrefab>d__10>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<BattleCacheManager.<GetAudioResource>d__6,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<BattleCacheManager.<GetSpineResource>d__5,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<BattleDetailHeroInfoItem.<DisplayAsync>d__15>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<BattleEffectPlayer.<InitComponent>d__32>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<BattleEffectPlayer.<Play>d__39>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<BattleEffectPlayer.<PlaySpineEffect>d__43>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<BattleEffectPlayer.<PlayUnityEffect>d__45>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<BattleField.<Init>d__49>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<BattleField.<LoadMap>d__53>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<BattleField.<LoadRoot>d__45>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<BattleField.<Reload>d__50>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<BattleFieldFactory.<CreateBattleField>d__0,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<BattleLoadingWin.<CompleteAndCloseAsync>d__15>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<BattleLoadingWin.<ShowAsync>d__16,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<BattleManager.<CreateBattleField>d__47,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<BattleManager.<PreloadBattleResourcesAsync>d__48>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<BattleObjMgr.<CreateTeam>d__18>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<BattleObjMgr.<Init>d__14>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<BattleObjMgr.<Reload>d__15>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<BattleObjMgr.<ReloadTeam>d__16>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<BattleObjectFactory.<CreateBattleObjectAsync>d__3,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<BattleResManager.<GetAudioResource>d__4,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<BattleResManager.<GetSpineResource>d__3,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<BattleSoundManager.<GetAudioClip>d__19,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<BattleSoundManager.<LoadAudioClipAsync>d__21,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<BattleSoundManager.<PlayEffectSound>d__17>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<BattleSoundManager.<PlaySound>d__18>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<BoneBattleField.<Init>d__2>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<BossHeadCell.<SetTeamHeroAsync>d__5>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<BuiltInLoader.<LoadAnimationClipAsync>d__7,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<BuiltInLoader.<LoadFontAsync>d__10,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<BuiltInLoader.<LoadMaterialAsync>d__8,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<BuiltInLoader.<LoadMusicAsync>d__6,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<BuiltInLoader.<LoadPrefabAsync>d__5,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<BuiltInLoader.<LoadScriptableObjectAsync>d__9<object>,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<BuiltInLoader.<LoadSpriteAsync>d__4,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<CommonGetItemWin.<ForceRefreshLayout>d__13>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<CommonItemBaisc.<InitUI>d__46>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<CommonItemBaisc.<LoadPrefab>d__35>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ComponentExtersion.<SetSkillSpriteAsync>d__27>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ComponentExtersion.<SetSpriteAsync>d__21>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ComponentExtersion.<SetSpriteAsync>d__23>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ComponentExtersion.<SetTexture2DAsync>d__30>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ConfigBase.<LazyInitAsync>d__9<object,object>>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ConfigManager.<Init>d__6>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ConfigManager.<InitConfigs>d__7>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ConfigManager.<LoadConfigByTypeAsync>d__10>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ConfigManager.<LoadConfigTextAsync>d__14,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ConfigManager.<LoadConfigs>d__9>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ConfigManager.<PreInit>d__8>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<CyclicScroll.<Co_StepByStepAppear>d__68>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<DebugUtility.<CreateDebugRoot>d__11>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<DebugUtility.<CreateDebugRootAsync>d__12>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<DeviceUtility.<GetIp>d__5,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<DownLoadAndDiscompressHotTask.<Co_StartDownLoad>d__33>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<DownloadHotTask.<Co_DownloadFile>d__40>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<DownloadHotTask.<Co_GetHeader>d__39>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<DownloadHotTask.<Move>d__41>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<EffectPlayer.<PlayAsync>d__38>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<EffectPlayer.<PlaySpineEffect>d__34>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<EffectPlayer.<PlayerEffect>d__37>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<EnableButtonConfig.<GetEnableButtonCfg>d__5,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<EnableButtonConfig.<SetEnable>d__4>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<EquipExchangeCell.<RefreshEffect>d__30>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<EquipOnMainUI.<FlyToEquipCell>d__12>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<EquipTipWin.<RefreshEffect>d__24>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<FloorItemCell.<Display>d__6>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<FontUtility.<InitAsync>d__4>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<FunctionButtonConfig.<GetDefault>d__4,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<FunctionButtonGroup.<AddFunction>d__19,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<GameObjectPoolManager.<CheckPoolUsage>d__13>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<GiftBaseCell.<Init>d__25>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<GiftBaseCell.<LoadPrefab>d__30>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<GoldRushLeader.<ForceRefreshLayout>d__16>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<GoldRushLeader.<Go>d__12>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<GoldRushTentCell.<ForceRefreshLayout>d__48>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<GroupButtonExManager.<ExecuteNextFrame>d__18>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<GubaoCallCell.<Display>d__10>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<GubaoCallWin.<ShowVenderTalk>d__27>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<GuildBaseWin.<Talk>d__33>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<GuildBossWin.<ShowAttackCD>d__72>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<GuildBossWin.<ShowDmg>d__74>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<GuildManager.<AfterEnterGuild>d__38>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<HeroBestWin.<ForceRefreshLayout>d__50>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<HeroCallResultCell.<DisplayAsync>d__7>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<HeroCallResultWin.<MoveToNextState>d__40>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<HeroConnectionHeadCell.<DisplayAsync>d__5>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<HeroDebutCallRateHeroWin.<UpdatePos>d__13>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<HeroGiftWashWin.<SendPack>d__19>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<HeroHeadBaseCell.<Init>d__28>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<HeroHeadBaseCell.<InitAsync>d__29>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<HeroHeadBaseCell.<LoadPrefab>d__31>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<HeroHeadBaseNoTrainCell.<Init>d__19>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<HeroHeadBaseNoTrainCell.<LoadPrefab>d__21>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<HeroPosWin.<RunTaskAsync>d__51>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<HeroScenePosCell.<DelayShow>d__13>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<HeroSelectBehaviour.<Create>d__24,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<HeroShowBaseCell.<LoadPrefab>d__30>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<HeroSkillWin.<ForceRefreshLayout>d__13>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<HeroTrainWin.<ForceRefreshLayout>d__85>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<HomeWin.<DelayPlayMusic>d__86>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<HorseController.<Create>d__8>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<HorseController.<CreateHero>d__9>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<HttpRequestEx.<GetTurnFightData>d__1>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ImgAnalysis.<Analysis>d__4,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ImgAnalysis.<AnalysisSplitEvent>d__6>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ImgAnalysis.<LoadSprite>d__10>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ImgAnalysis.<LoadSpriteAsync>d__11>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<LaunchInHot.<InitSystemMgr>d__16>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<LaunchInHot.<StartAsync>d__15>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<LayoutElementSizeClamp.<UpdateRect>d__9>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<LoginManager.<GetVersionStr>d__80,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<LoginManager.<Init>d__61>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<Main.<InitManagers>d__3>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<Main.<SwitchToLoginScene>d__2>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<MaterialUtility.<GetInstantiatedSpriteTwinkleMaterialAsync>d__8,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<MinggeBuffCell.<Init>d__12>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<MinggeBuffCell.<LoadPrefab>d__11>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<NewBieWin.<Co_FunctionUnLockDelay>d__38>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<NewBieWin.<DelayDisplay>d__32>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<NewBieWin.<DelayShowClickEffect>d__40>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<OSBeautyMMBaseWin.<GetAwardWin>d__2,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<OSBeautyMMBaseWin.<GetGiftWin>d__3,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<OSBeautyMMBaseWin.<GetRankWin>d__1,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<OSHeroTrainBaseWin.<GetAwardWin>d__2,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<OSHeroTrainBaseWin.<GetGiftWin>d__3,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<OSHeroTrainBaseWin.<GetRankWin>d__1,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<OSMinggeBaseWin.<GetAwardWin>d__2,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<OSMinggeBaseWin.<GetGiftWin>d__3,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<OSMinggeBaseWin.<GetRankWin>d__1,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<OSRankTipWin.<UpdatePos>d__11>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<OfficialTitleCell.<InitUI>d__18>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<OfficialTitleCell.<LoadPrefab>d__17,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<OneLevelWin.<InitComponentAsync>d__7>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<OtherEquipTipWin.<RefreshEffect>d__25>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<OtherHeroDetailWin.<ForceRefreshLayout>d__43>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<OtherNPCDetailWin.<ForceRefreshLayout>d__33>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<OtherNpcHeroCell.<Init>d__25>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<OtherNpcHeroCell.<LoadPrefab>d__27>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<PackManager.<LoadConfigIni>d__78,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<PackManager.<ParseConfig>d__76>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<PackManager.<ParsePackConfigIni>d__77>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<PhantasmPavilionManager.<ShowFace>d__55>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<PhantasmPavilionManager.<ShowFaceAsync>d__56>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<PhantasmPavilionModelItem.<DisplayAsync>d__15>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<PriviewBattleField.<Init>d__1>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<PrivilegeActiveCardWin.<ForceRefreshLayout>d__5>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ProjSG.Resource.ResourceCacheManager.<GetOrLoadAsync>d__9<object>,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ProjSG.Resource.ResourceCacheManager.<LoadAndCacheAsync>d__14,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ProjSG.Resource.ResourceCacheManager.<PreloadAsync>d__10>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ProjSG.Resource.ResourcePreloader.<PreloadAsync>d__4>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ProjSG.Resource.ResourcePreloader.<PreloadByTagAsync>d__5>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ProjSG.Resource.YooAssetService.<>c__DisplayClass20_0.<<LoadAssetAsync>b__0>d<object>,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ProjSG.Resource.YooAssetService.<>c__DisplayClass22_0.<<LoadAssetAsync>b__0>d,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ProjSG.Resource.YooAssetService.<>c__DisplayClass26_0.<<LoadRawFileTextAsync>b__0>d,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ProjSG.Resource.YooAssetService.<>c__DisplayClass27_0.<<LoadRawFileBytesAsync>b__0>d,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ProjSG.Resource.YooAssetService.<DownloadByTagsAsync>d__32>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ProjSG.Resource.YooAssetService.<ExecuteWithRetryAsync>d__17<object>,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ProjSG.Resource.YooAssetService.<InitializeAsync>d__11>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ProjSG.Resource.YooAssetService.<InitializePackageAsync>d__12>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ProjSG.Resource.YooAssetService.<LoadAllAssetsAsync>d__25<object>,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ProjSG.Resource.YooAssetService.<LoadAssetAsync>d__20<object>,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ProjSG.Resource.YooAssetService.<LoadAssetAsync>d__22,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ProjSG.Resource.YooAssetService.<LoadRawFileBytesAsync>d__27,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ProjSG.Resource.YooAssetService.<LoadRawFileTextAsync>d__26,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ProjSG.Resource.YooAssetService.<LoadSceneAsync>d__28,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ProjSG.Resource.YooAssetService.<LoadSubAssetsAsync>d__24<object>,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ProjSG.Resource.YooAssetService.<ProjSG-Resource-IYooAssetBridge-LoadAssetAsync>d__38<object>,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ProjSG.Resource.YooAssetService.<ProjSG-Resource-IYooAssetBridge-LoadRawFileBytesAsync>d__40,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ProjSG.Resource.YooAssetService.<ProjSG-Resource-IYooAssetBridge-LoadRawFileTextAsync>d__39,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ProjSG.Resource.YooAssetService.<ProjSG-Resource-IYooAssetBridge-PreloadAsync>d__41>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ProjSG.Resource.YooAssetService.<RequestPackageVersionAsync>d__33,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ProjSG.Resource.YooAssetService.<RequestVersionAndUpdateForPackageAsync>d__14>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ProjSG.Resource.YooAssetService.<UnloadAllAssetsAsync>d__37>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ProjSG.Resource.YooAssetService.<UnloadUnusedAssetsAsync>d__36>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ProjSG.Resource.YooAssetService.<UpdatePackageManifestAsync>d__34>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<QYBattleField.<Init>d__1>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<QYWin.<SmoothScrollToBottom>d__23>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ResManager.<LoadAssetAsync>d__14<object>,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ResManager.<LoadAssetAsync>d__15<object>,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ResManager.<LoadAssetAsync>d__21<object>,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ResManager.<LoadAssetCachedAsync>d__22<object>,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ResManager.<LoadConfigAsync>d__24,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ResManager.<LoadSpriteAsyncUniTask>d__23,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<RichText.<AwakeAsync>d__61>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<RichText.<GetOutputText>d__66,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<RichText.<SetRichTextDirty>d__108>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<RichTextMgr.<Analysis>d__5,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<RichTextMgr.<Analysis>d__6,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<RichTextMgr.<GetAnalysis>d__7,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ScriptableObjectLoader.<LoadSoNewBieGuideStepAsync>d__2,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ScrollTip.<Request>d__10,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ScrollTip.<RequestAsync>d__11,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ScrollTipWin.<LoopTipReceiveEvent>d__14>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ScrollTipWin.<OnTipReceiveEvent>d__16>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ServerListCenter.<RequestJumpUrl>d__44>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ServerTipDetails.<Co_StageLoadFinish>d__4>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ShaderUtility.<WarmUpAllAsync>d__2>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<SkillBaseCell.<Init>d__13>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<SkillBaseCell.<LoadPrefab>d__15>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<SkillTips.<PlayMotionAsync>d__10>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<SkillWordCell.<Init>d__10>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<SkillWordCell.<LoadPrefab>d__12>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<SmallTipWin.<UpdatePos>d__10>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<SoundPlayer.<CreateSoundPlayer>d__24>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<SoundPlayer.<PlayLoginMusicAsync>d__40>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<SoundPlayer.<PlayNewBieAudio>d__36>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<SoundPlayer.<PlayUIAudio>d__32>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<SoundPlayer.<PlayUIAudioDelay>d__31>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<StageManager.<DumpLoginSceneDiagnostics>d__8>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<StageManager.<OnLoading>d__11>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<StageManager.<WaitForManagerProgress>d__12>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<StoryBattleField.<Init>d__8>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<StoryBattleField.<LoadMap>d__10>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<StoryBossBattleField.<Init>d__3>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<StoryBossBattleField.<LoadMap>d__4>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<SysNotifyMgr.<Co_Instance>d__11>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<SystemSetting.<Co_WaitFewMinute>d__41>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<TianziBillboradBattleField.<Init>d__2>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<TianziBillboradBossHead.<DisplayAsync>d__8>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<TimingGiftCell.<InitAsync>d__1>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<TimingGiftCell.<InitUI>d__21>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<TimingGiftCell.<LoadPrefab>d__20>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<TotalAttributeWin.<ForceRefreshLayout>d__8>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<TotalDamageDisplayer.<SetDamageAsync>d__10>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<UIBase.<ApplyClickEmptySpaceClose>d__40>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<UIBase.<DelayCloseWindow>d__54>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<UIHelper.<ForceRefreshLayout>d__100>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<UIHeroController.<AcquireLoadSlotAsync>d__36>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<UIHeroController.<CreateAsync>d__17>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<UIHeroController.<CreateInstanceAndLoadAssetsAsync>d__38>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<UILoader.<LoadSprite>d__0>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<UILoader.<LoadSprite>d__1>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<UILoader.<LoadSpriteAsync>d__4,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<UILoader.<LoadTexture2DAsync>d__7,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<UILoader.<LoadTexture2DPNGAsync>d__8,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<UIManager.<Init>d__22>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<UIManager.<InitUIRoot>d__23>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<UIManager.<InitUIRootAsync>d__40>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<UIManager.<LoadUIResource>d__39<object>,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<UIManager.<LoadUIResourceAsync>d__41,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<UIManager.<OpenWindowAsync>d__42,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<UIManager.<OpenWindowAsync>d__43<object>,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<UIPrefabLoader.<Create>d__6>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<UIUtility.<CreateWidget>d__0,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<UIUtility.<CreateWidgetAsync>d__1,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<UIUtility.<ForceRefreshLayout>d__21>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<UniTaskExtension.<DelayFrameInternal>d__2>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<UniTaskExtension.<DelayTimeInternal>d__8>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<VersionConfig.<GetAsync>d__78,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<VersionUtility.<InIosAuditTime>d__33,byte>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<WarlordPavilionBattleField.<Init>d__4>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<WarlordPavilionGiftCell.<Init>d__25>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<WarlordPavilionGiftCell.<LoadPrefab>d__30>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<WarlordPavilionGiftDiyButtonCell.<Init>d__31>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<WarlordPavilionGiftDiyButtonCell.<LoadPrefab>d__36>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<WindowConfig.<FindParentWindow>d__6,System.ValueTuple<byte,object>>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<WindowConfig.<Get>d__4,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<WindowConfig.<GetChildWindows>d__7,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<WindowConfig.<GetTitleIconKey>d__13,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<WindowConfig.<GetWindowFunctionInfos>d__12,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<WindowConfig.<GetWindowLevel>d__10,int>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<WindowConfig.<GetWindowPattern>d__11,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<WindowConfig.<IsChildWindow>d__9,byte>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<WindowConfig.<IsParentWindow>d__8,byte>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<System.ValueTuple<byte,object>>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<byte>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid.<>c<object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid<object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid.<>c<AssetVersionUtility.<BeginCheckAssetsAsync>d__29>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid.<>c<DirtyNameConfig.<DirtyNameInitAsync>d__17>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid.<>c<DirtyWordConfig.<DirtyWordInitAsync>d__18>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid.<>c<FunctionButton.<OnStateChange>d__65>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid.<>c<HeroCollectionCardCell.<DelayedCreateSpine>d__14>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid.<>c<LoginWin.<DelayLogLoginInteractionDiagnostics>d__39>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid.<>c<OneLevelWin.<WaitReadyThenOpen>d__6>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid.<>c<ResManager.<CoLoadViaYooAsset>d__18<object>>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid.<>c<ServerListParser.<ParseCommonServerListAsync>d__5>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid.<>c<ServerListParser.<ParsePlayerServerListAsync>d__7>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid.<>c<SkeletonIllusionShadow.<DestroyIllusionShadowAfterAsync>d__10>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid.<>c<SpriteAtlasHandler.<LoadAtlasAsync>d__3>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid.<>c<StageManager.<ReturnToLoginScene>d__7>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid.<>c<StageManager.<ToGameScene>d__10>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid.<>c<StageManager.<ToLoginScene>d__6>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid.<>c<UIHeroController.<DelayedInitializeAsync>d__35>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid.<>c<YooAssetInitTask.<RunInitAsync>d__6>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid<AssetVersionUtility.<BeginCheckAssetsAsync>d__29>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid<DirtyNameConfig.<DirtyNameInitAsync>d__17>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid<DirtyWordConfig.<DirtyWordInitAsync>d__18>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid<FunctionButton.<OnStateChange>d__65>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid<HeroCollectionCardCell.<DelayedCreateSpine>d__14>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid<LoginWin.<DelayLogLoginInteractionDiagnostics>d__39>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid<OneLevelWin.<WaitReadyThenOpen>d__6>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid<ResManager.<CoLoadViaYooAsset>d__18<object>>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid<ServerListParser.<ParseCommonServerListAsync>d__5>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid<ServerListParser.<ParsePlayerServerListAsync>d__7>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid<SkeletonIllusionShadow.<DestroyIllusionShadowAfterAsync>d__10>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid<SpriteAtlasHandler.<LoadAtlasAsync>d__3>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid<StageManager.<ReturnToLoginScene>d__7>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid<StageManager.<ToGameScene>d__10>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid<StageManager.<ToLoginScene>d__6>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid<UIHeroController.<DelayedInitializeAsync>d__35>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid<YooAssetInitTask.<RunInitAsync>d__6>
    // Cysharp.Threading.Tasks.CompilerServices.IStateMachineRunnerPromise<System.ValueTuple<byte,object>>
    // Cysharp.Threading.Tasks.CompilerServices.IStateMachineRunnerPromise<byte>
    // Cysharp.Threading.Tasks.CompilerServices.IStateMachineRunnerPromise<int>
@@ -195,9 +787,6 @@
    // Cysharp.Threading.Tasks.UniTaskCompletionSourceCore<int>
    // Cysharp.Threading.Tasks.UniTaskCompletionSourceCore<object>
    // Cysharp.Threading.Tasks.UniTaskExtensions.<>c__19<object>
    // Cysharp.Threading.Tasks.UniTaskExtensions.<ContinueWith>d__22<byte>
    // Cysharp.Threading.Tasks.UniTaskExtensions.<ContinueWith>d__22<object>
    // Cysharp.Threading.Tasks.UniTaskExtensions.<ContinueWith>d__24<object,object>
    // DG.Tweening.Core.DOGetter<float>
    // DG.Tweening.Core.DOSetter<float>
    // DG.Tweening.TweenCallback<float>
@@ -257,10 +846,6 @@
    // System.Action<ulong,ulong>
    // System.Action<ulong>
    // System.Action<ushort>
    // System.ArraySegment.Enumerator<UnityEngine.jvalue>
    // System.ArraySegment.Enumerator<int>
    // System.ArraySegment<UnityEngine.jvalue>
    // System.ArraySegment<int>
    // System.Buffers.ArrayPool<int>
    // System.Buffers.TlsOverPerCoreLockedStacksArrayPool.LockedStack<int>
    // System.Buffers.TlsOverPerCoreLockedStacksArrayPool.PerCoreLockedStacks<int>
@@ -354,6 +939,7 @@
    // System.Collections.Generic.Dictionary.Enumerator<Int2,Item>
    // System.Collections.Generic.Dictionary.Enumerator<Int2,object>
    // System.Collections.Generic.Dictionary.Enumerator<UnityEngine.Vector2,object>
    // System.Collections.Generic.Dictionary.Enumerator<float,object>
    // System.Collections.Generic.Dictionary.Enumerator<int,InvestModel.InvestInfo>
    // System.Collections.Generic.Dictionary.Enumerator<int,RechargeCount>
    // System.Collections.Generic.Dictionary.Enumerator<int,System.Collections.Generic.KeyValuePair<int,int>>
@@ -380,6 +966,7 @@
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<Int2,Item>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<Int2,object>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<UnityEngine.Vector2,object>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<float,object>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,InvestModel.InvestInfo>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,RechargeCount>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,System.Collections.Generic.KeyValuePair<int,int>>
@@ -406,6 +993,7 @@
    // System.Collections.Generic.Dictionary.KeyCollection<Int2,Item>
    // System.Collections.Generic.Dictionary.KeyCollection<Int2,object>
    // System.Collections.Generic.Dictionary.KeyCollection<UnityEngine.Vector2,object>
    // System.Collections.Generic.Dictionary.KeyCollection<float,object>
    // System.Collections.Generic.Dictionary.KeyCollection<int,InvestModel.InvestInfo>
    // System.Collections.Generic.Dictionary.KeyCollection<int,RechargeCount>
    // System.Collections.Generic.Dictionary.KeyCollection<int,System.Collections.Generic.KeyValuePair<int,int>>
@@ -432,6 +1020,7 @@
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<Int2,Item>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<Int2,object>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<UnityEngine.Vector2,object>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<float,object>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,InvestModel.InvestInfo>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,RechargeCount>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,System.Collections.Generic.KeyValuePair<int,int>>
@@ -458,6 +1047,7 @@
    // System.Collections.Generic.Dictionary.ValueCollection<Int2,Item>
    // System.Collections.Generic.Dictionary.ValueCollection<Int2,object>
    // System.Collections.Generic.Dictionary.ValueCollection<UnityEngine.Vector2,object>
    // System.Collections.Generic.Dictionary.ValueCollection<float,object>
    // System.Collections.Generic.Dictionary.ValueCollection<int,InvestModel.InvestInfo>
    // System.Collections.Generic.Dictionary.ValueCollection<int,RechargeCount>
    // System.Collections.Generic.Dictionary.ValueCollection<int,System.Collections.Generic.KeyValuePair<int,int>>
@@ -484,6 +1074,7 @@
    // System.Collections.Generic.Dictionary<Int2,Item>
    // System.Collections.Generic.Dictionary<Int2,object>
    // System.Collections.Generic.Dictionary<UnityEngine.Vector2,object>
    // System.Collections.Generic.Dictionary<float,object>
    // System.Collections.Generic.Dictionary<int,InvestModel.InvestInfo>
    // System.Collections.Generic.Dictionary<int,RechargeCount>
    // System.Collections.Generic.Dictionary<int,System.Collections.Generic.KeyValuePair<int,int>>
@@ -569,6 +1160,7 @@
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<Int2,Item>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<Int2,object>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<UnityEngine.Vector2,object>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<float,object>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,InvestModel.InvestInfo>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,RechargeCount>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,System.Collections.Generic.KeyValuePair<int,int>>>
@@ -653,6 +1245,7 @@
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<Int2,Item>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<Int2,object>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<UnityEngine.Vector2,object>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<float,object>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,InvestModel.InvestInfo>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,RechargeCount>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,System.Collections.Generic.KeyValuePair<int,int>>>
@@ -704,6 +1297,7 @@
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<Int2,Item>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<Int2,object>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<UnityEngine.Vector2,object>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<float,object>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,InvestModel.InvestInfo>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,RechargeCount>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,System.Collections.Generic.KeyValuePair<int,int>>>
@@ -745,6 +1339,7 @@
    // System.Collections.Generic.IEnumerator<ushort>
    // System.Collections.Generic.IEqualityComparer<Int2>
    // System.Collections.Generic.IEqualityComparer<UnityEngine.Vector2>
    // System.Collections.Generic.IEqualityComparer<float>
    // System.Collections.Generic.IEqualityComparer<int>
    // System.Collections.Generic.IEqualityComparer<long>
    // System.Collections.Generic.IEqualityComparer<object>
@@ -777,9 +1372,12 @@
    // System.Collections.Generic.IList<uint>
    // System.Collections.Generic.IList<ulong>
    // System.Collections.Generic.IList<ushort>
    // System.Collections.Generic.IReadOnlyCollection<object>
    // System.Collections.Generic.IReadOnlyList<object>
    // System.Collections.Generic.KeyValuePair<Int2,Item>
    // System.Collections.Generic.KeyValuePair<Int2,object>
    // System.Collections.Generic.KeyValuePair<UnityEngine.Vector2,object>
    // System.Collections.Generic.KeyValuePair<float,object>
    // System.Collections.Generic.KeyValuePair<int,InvestModel.InvestInfo>
    // System.Collections.Generic.KeyValuePair<int,RechargeCount>
    // System.Collections.Generic.KeyValuePair<int,System.Collections.Generic.KeyValuePair<int,int>>
@@ -1221,8 +1819,6 @@
    // System.Predicate<ulong>
    // System.Predicate<ushort>
    // System.Progress<float>
    // System.ReadOnlySpan.Enumerator<UnityEngine.jvalue>
    // System.ReadOnlySpan.Enumerator<int>
    // System.ReadOnlySpan<UnityEngine.jvalue>
    // System.ReadOnlySpan<int>
    // System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>
@@ -1388,8 +1984,6 @@
    // System.Runtime.CompilerServices.ValueTaskAwaiter<byte>
    // System.Runtime.CompilerServices.ValueTaskAwaiter<int>
    // System.Runtime.CompilerServices.ValueTaskAwaiter<object>
    // System.Span.Enumerator<UnityEngine.jvalue>
    // System.Span.Enumerator<int>
    // System.Span<UnityEngine.jvalue>
    // System.Span<int>
    // System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>
@@ -1612,34 +2206,645 @@
    public void RefMethods()
    {
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,object>(Cysharp.Threading.Tasks.UniTask.Awaiter&,object&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<byte>,object>(Cysharp.Threading.Tasks.UniTask.Awaiter<byte>&,object&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,object>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,object&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UnityAsyncExtensions.AssetBundleRequestAwaiter,object>(Cysharp.Threading.Tasks.UnityAsyncExtensions.AssetBundleRequestAwaiter&,object&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UnityAsyncExtensions.ResourceRequestAwaiter,object>(Cysharp.Threading.Tasks.UnityAsyncExtensions.ResourceRequestAwaiter&,object&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UnityAsyncExtensions.UnityWebRequestAsyncOperationAwaiter,object>(Cysharp.Threading.Tasks.UnityAsyncExtensions.UnityWebRequestAsyncOperationAwaiter&,object&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.YieldAwaitable.Awaiter,object>(Cysharp.Threading.Tasks.YieldAwaitable.Awaiter&,object&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<System.ValueTuple<byte,object>>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,object>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,object&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<byte>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,object>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,object&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<byte>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UnityAsyncExtensions.ResourceRequestAwaiter,object>(Cysharp.Threading.Tasks.UnityAsyncExtensions.ResourceRequestAwaiter&,object&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,object>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,object&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,object>(Cysharp.Threading.Tasks.UniTask.Awaiter&,object&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,object>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,object&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UnityAsyncExtensions.AssetBundleCreateRequestAwaiter,object>(Cysharp.Threading.Tasks.UnityAsyncExtensions.AssetBundleCreateRequestAwaiter&,object&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UnityAsyncExtensions.ResourceRequestAwaiter,object>(Cysharp.Threading.Tasks.UnityAsyncExtensions.ResourceRequestAwaiter&,object&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UnityAsyncExtensions.UnityWebRequestAsyncOperationAwaiter,object>(Cysharp.Threading.Tasks.UnityAsyncExtensions.UnityWebRequestAsyncOperationAwaiter&,object&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.YieldAwaitable.Awaiter,object>(Cysharp.Threading.Tasks.YieldAwaitable.Awaiter&,object&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<object>(object&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<System.ValueTuple<byte,object>>.Start<object>(object&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<byte>.Start<object>(object&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.Start<object>(object&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<object>(object&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,object>(Cysharp.Threading.Tasks.UniTask.Awaiter&,object&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<byte>,object>(Cysharp.Threading.Tasks.UniTask.Awaiter<byte>&,object&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,object>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,object&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UnityAsyncExtensions.AsyncOperationAwaiter,object>(Cysharp.Threading.Tasks.UnityAsyncExtensions.AsyncOperationAwaiter&,object&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.YieldAwaitable.Awaiter,object>(Cysharp.Threading.Tasks.YieldAwaitable.Awaiter&,object&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start<object>(object&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,AdaptiveLayout.<Co_DelayShow>d__22>(Cysharp.Threading.Tasks.UniTask.Awaiter&,AdaptiveLayout.<Co_DelayShow>d__22&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,AffairBaseWin.<Talk>d__25>(Cysharp.Threading.Tasks.UniTask.Awaiter&,AffairBaseWin.<Talk>d__25&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,ArenaBattleField.<Init>d__6>(Cysharp.Threading.Tasks.UniTask.Awaiter&,ArenaBattleField.<Init>d__6&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,AssetBundleUtility.<Co_DoLoadAsset>d__24>(Cysharp.Threading.Tasks.UniTask.Awaiter&,AssetBundleUtility.<Co_DoLoadAsset>d__24&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,AssetBundleUtility.<Initialize>d__16>(Cysharp.Threading.Tasks.UniTask.Awaiter&,AssetBundleUtility.<Initialize>d__16&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,AvatarCell.<InitUI>d__43>(Cysharp.Threading.Tasks.UniTask.Awaiter&,AvatarCell.<InitUI>d__43&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,BattleBuffCell.<Init>d__11>(Cysharp.Threading.Tasks.UniTask.Awaiter&,BattleBuffCell.<Init>d__11&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,BattleEffectPlayer.<Play>d__39>(Cysharp.Threading.Tasks.UniTask.Awaiter&,BattleEffectPlayer.<Play>d__39&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,BattleField.<Init>d__49>(Cysharp.Threading.Tasks.UniTask.Awaiter&,BattleField.<Init>d__49&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,BattleField.<Reload>d__50>(Cysharp.Threading.Tasks.UniTask.Awaiter&,BattleField.<Reload>d__50&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,BattleLoadingWin.<CompleteAndCloseAsync>d__15>(Cysharp.Threading.Tasks.UniTask.Awaiter&,BattleLoadingWin.<CompleteAndCloseAsync>d__15&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,BattleManager.<PreloadBattleResourcesAsync>d__48>(Cysharp.Threading.Tasks.UniTask.Awaiter&,BattleManager.<PreloadBattleResourcesAsync>d__48&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,BattleObjMgr.<Init>d__14>(Cysharp.Threading.Tasks.UniTask.Awaiter&,BattleObjMgr.<Init>d__14&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,BattleObjMgr.<Reload>d__15>(Cysharp.Threading.Tasks.UniTask.Awaiter&,BattleObjMgr.<Reload>d__15&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,BattleObjMgr.<ReloadTeam>d__16>(Cysharp.Threading.Tasks.UniTask.Awaiter&,BattleObjMgr.<ReloadTeam>d__16&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,BattleSoundManager.<PlayEffectSound>d__17>(Cysharp.Threading.Tasks.UniTask.Awaiter&,BattleSoundManager.<PlayEffectSound>d__17&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,BoneBattleField.<Init>d__2>(Cysharp.Threading.Tasks.UniTask.Awaiter&,BoneBattleField.<Init>d__2&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,CommonGetItemWin.<ForceRefreshLayout>d__13>(Cysharp.Threading.Tasks.UniTask.Awaiter&,CommonGetItemWin.<ForceRefreshLayout>d__13&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,CommonItemBaisc.<InitUI>d__46>(Cysharp.Threading.Tasks.UniTask.Awaiter&,CommonItemBaisc.<InitUI>d__46&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,ConfigBase.<LazyInitAsync>d__9<object,object>>(Cysharp.Threading.Tasks.UniTask.Awaiter&,ConfigBase.<LazyInitAsync>d__9<object,object>&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,ConfigManager.<Init>d__6>(Cysharp.Threading.Tasks.UniTask.Awaiter&,ConfigManager.<Init>d__6&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,ConfigManager.<InitConfigs>d__7>(Cysharp.Threading.Tasks.UniTask.Awaiter&,ConfigManager.<InitConfigs>d__7&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,ConfigManager.<LoadConfigs>d__9>(Cysharp.Threading.Tasks.UniTask.Awaiter&,ConfigManager.<LoadConfigs>d__9&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,ConfigManager.<PreInit>d__8>(Cysharp.Threading.Tasks.UniTask.Awaiter&,ConfigManager.<PreInit>d__8&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,CyclicScroll.<Co_StepByStepAppear>d__68>(Cysharp.Threading.Tasks.UniTask.Awaiter&,CyclicScroll.<Co_StepByStepAppear>d__68&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,DownLoadAndDiscompressHotTask.<Co_StartDownLoad>d__33>(Cysharp.Threading.Tasks.UniTask.Awaiter&,DownLoadAndDiscompressHotTask.<Co_StartDownLoad>d__33&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,DownloadHotTask.<Co_DownloadFile>d__40>(Cysharp.Threading.Tasks.UniTask.Awaiter&,DownloadHotTask.<Co_DownloadFile>d__40&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,DownloadHotTask.<Co_GetHeader>d__39>(Cysharp.Threading.Tasks.UniTask.Awaiter&,DownloadHotTask.<Co_GetHeader>d__39&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,DownloadHotTask.<Move>d__41>(Cysharp.Threading.Tasks.UniTask.Awaiter&,DownloadHotTask.<Move>d__41&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,EffectPlayer.<PlayAsync>d__38>(Cysharp.Threading.Tasks.UniTask.Awaiter&,EffectPlayer.<PlayAsync>d__38&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,EquipExchangeCell.<RefreshEffect>d__30>(Cysharp.Threading.Tasks.UniTask.Awaiter&,EquipExchangeCell.<RefreshEffect>d__30&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,EquipTipWin.<RefreshEffect>d__24>(Cysharp.Threading.Tasks.UniTask.Awaiter&,EquipTipWin.<RefreshEffect>d__24&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,FloorItemCell.<Display>d__6>(Cysharp.Threading.Tasks.UniTask.Awaiter&,FloorItemCell.<Display>d__6&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,GameObjectPoolManager.<CheckPoolUsage>d__13>(Cysharp.Threading.Tasks.UniTask.Awaiter&,GameObjectPoolManager.<CheckPoolUsage>d__13&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,GiftBaseCell.<Init>d__25>(Cysharp.Threading.Tasks.UniTask.Awaiter&,GiftBaseCell.<Init>d__25&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,GoldRushLeader.<ForceRefreshLayout>d__16>(Cysharp.Threading.Tasks.UniTask.Awaiter&,GoldRushLeader.<ForceRefreshLayout>d__16&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,GoldRushLeader.<Go>d__12>(Cysharp.Threading.Tasks.UniTask.Awaiter&,GoldRushLeader.<Go>d__12&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,GoldRushTentCell.<ForceRefreshLayout>d__48>(Cysharp.Threading.Tasks.UniTask.Awaiter&,GoldRushTentCell.<ForceRefreshLayout>d__48&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,GroupButtonExManager.<ExecuteNextFrame>d__18>(Cysharp.Threading.Tasks.UniTask.Awaiter&,GroupButtonExManager.<ExecuteNextFrame>d__18&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,GubaoCallCell.<Display>d__10>(Cysharp.Threading.Tasks.UniTask.Awaiter&,GubaoCallCell.<Display>d__10&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,GubaoCallWin.<ShowVenderTalk>d__27>(Cysharp.Threading.Tasks.UniTask.Awaiter&,GubaoCallWin.<ShowVenderTalk>d__27&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,GuildBaseWin.<Talk>d__33>(Cysharp.Threading.Tasks.UniTask.Awaiter&,GuildBaseWin.<Talk>d__33&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,GuildBossWin.<ShowAttackCD>d__72>(Cysharp.Threading.Tasks.UniTask.Awaiter&,GuildBossWin.<ShowAttackCD>d__72&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,GuildBossWin.<ShowDmg>d__74>(Cysharp.Threading.Tasks.UniTask.Awaiter&,GuildBossWin.<ShowDmg>d__74&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,GuildManager.<AfterEnterGuild>d__38>(Cysharp.Threading.Tasks.UniTask.Awaiter&,GuildManager.<AfterEnterGuild>d__38&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HeroBestWin.<ForceRefreshLayout>d__50>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HeroBestWin.<ForceRefreshLayout>d__50&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HeroCallResultCell.<DisplayAsync>d__7>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HeroCallResultCell.<DisplayAsync>d__7&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HeroCallResultWin.<MoveToNextState>d__40>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HeroCallResultWin.<MoveToNextState>d__40&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HeroDebutCallRateHeroWin.<UpdatePos>d__13>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HeroDebutCallRateHeroWin.<UpdatePos>d__13&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HeroGiftWashWin.<SendPack>d__19>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HeroGiftWashWin.<SendPack>d__19&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HeroHeadBaseCell.<Init>d__28>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HeroHeadBaseCell.<Init>d__28&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HeroHeadBaseCell.<InitAsync>d__29>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HeroHeadBaseCell.<InitAsync>d__29&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HeroHeadBaseNoTrainCell.<Init>d__19>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HeroHeadBaseNoTrainCell.<Init>d__19&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HeroPosWin.<RunTaskAsync>d__51>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HeroPosWin.<RunTaskAsync>d__51&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HeroScenePosCell.<DelayShow>d__13>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HeroScenePosCell.<DelayShow>d__13&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HeroSkillWin.<ForceRefreshLayout>d__13>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HeroSkillWin.<ForceRefreshLayout>d__13&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HeroTrainWin.<ForceRefreshLayout>d__85>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HeroTrainWin.<ForceRefreshLayout>d__85&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HomeWin.<DelayPlayMusic>d__86>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HomeWin.<DelayPlayMusic>d__86&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HorseController.<Create>d__8>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HorseController.<Create>d__8&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HorseController.<CreateHero>d__9>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HorseController.<CreateHero>d__9&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,ImgAnalysis.<AnalysisSplitEvent>d__6>(Cysharp.Threading.Tasks.UniTask.Awaiter&,ImgAnalysis.<AnalysisSplitEvent>d__6&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,LaunchInHot.<InitSystemMgr>d__16>(Cysharp.Threading.Tasks.UniTask.Awaiter&,LaunchInHot.<InitSystemMgr>d__16&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,LaunchInHot.<StartAsync>d__15>(Cysharp.Threading.Tasks.UniTask.Awaiter&,LaunchInHot.<StartAsync>d__15&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,LayoutElementSizeClamp.<UpdateRect>d__9>(Cysharp.Threading.Tasks.UniTask.Awaiter&,LayoutElementSizeClamp.<UpdateRect>d__9&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Main.<SwitchToLoginScene>d__2>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Main.<SwitchToLoginScene>d__2&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,MinggeBuffCell.<Init>d__12>(Cysharp.Threading.Tasks.UniTask.Awaiter&,MinggeBuffCell.<Init>d__12&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,NewBieWin.<Co_FunctionUnLockDelay>d__38>(Cysharp.Threading.Tasks.UniTask.Awaiter&,NewBieWin.<Co_FunctionUnLockDelay>d__38&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,NewBieWin.<DelayDisplay>d__32>(Cysharp.Threading.Tasks.UniTask.Awaiter&,NewBieWin.<DelayDisplay>d__32&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,NewBieWin.<DelayShowClickEffect>d__40>(Cysharp.Threading.Tasks.UniTask.Awaiter&,NewBieWin.<DelayShowClickEffect>d__40&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,OSRankTipWin.<UpdatePos>d__11>(Cysharp.Threading.Tasks.UniTask.Awaiter&,OSRankTipWin.<UpdatePos>d__11&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,OtherEquipTipWin.<RefreshEffect>d__25>(Cysharp.Threading.Tasks.UniTask.Awaiter&,OtherEquipTipWin.<RefreshEffect>d__25&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,OtherHeroDetailWin.<ForceRefreshLayout>d__43>(Cysharp.Threading.Tasks.UniTask.Awaiter&,OtherHeroDetailWin.<ForceRefreshLayout>d__43&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,OtherNPCDetailWin.<ForceRefreshLayout>d__33>(Cysharp.Threading.Tasks.UniTask.Awaiter&,OtherNPCDetailWin.<ForceRefreshLayout>d__33&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,OtherNpcHeroCell.<Init>d__25>(Cysharp.Threading.Tasks.UniTask.Awaiter&,OtherNpcHeroCell.<Init>d__25&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,PackManager.<ParseConfig>d__76>(Cysharp.Threading.Tasks.UniTask.Awaiter&,PackManager.<ParseConfig>d__76&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,PriviewBattleField.<Init>d__1>(Cysharp.Threading.Tasks.UniTask.Awaiter&,PriviewBattleField.<Init>d__1&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,PrivilegeActiveCardWin.<ForceRefreshLayout>d__5>(Cysharp.Threading.Tasks.UniTask.Awaiter&,PrivilegeActiveCardWin.<ForceRefreshLayout>d__5&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,ProjSG.Resource.ResourceCacheManager.<PreloadAsync>d__10>(Cysharp.Threading.Tasks.UniTask.Awaiter&,ProjSG.Resource.ResourceCacheManager.<PreloadAsync>d__10&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,ProjSG.Resource.ResourcePreloader.<PreloadAsync>d__4>(Cysharp.Threading.Tasks.UniTask.Awaiter&,ProjSG.Resource.ResourcePreloader.<PreloadAsync>d__4&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,ProjSG.Resource.ResourcePreloader.<PreloadByTagAsync>d__5>(Cysharp.Threading.Tasks.UniTask.Awaiter&,ProjSG.Resource.ResourcePreloader.<PreloadByTagAsync>d__5&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,ProjSG.Resource.YooAssetService.<InitializeAsync>d__11>(Cysharp.Threading.Tasks.UniTask.Awaiter&,ProjSG.Resource.YooAssetService.<InitializeAsync>d__11&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,ProjSG.Resource.YooAssetService.<InitializePackageAsync>d__12>(Cysharp.Threading.Tasks.UniTask.Awaiter&,ProjSG.Resource.YooAssetService.<InitializePackageAsync>d__12&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,ProjSG.Resource.YooAssetService.<ProjSG-Resource-IYooAssetBridge-PreloadAsync>d__41>(Cysharp.Threading.Tasks.UniTask.Awaiter&,ProjSG.Resource.YooAssetService.<ProjSG-Resource-IYooAssetBridge-PreloadAsync>d__41&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,ProjSG.Resource.YooAssetService.<RequestVersionAndUpdateForPackageAsync>d__14>(Cysharp.Threading.Tasks.UniTask.Awaiter&,ProjSG.Resource.YooAssetService.<RequestVersionAndUpdateForPackageAsync>d__14&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,ProjSG.Resource.YooAssetService.<UnloadAllAssetsAsync>d__37>(Cysharp.Threading.Tasks.UniTask.Awaiter&,ProjSG.Resource.YooAssetService.<UnloadAllAssetsAsync>d__37&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,ProjSG.Resource.YooAssetService.<UnloadUnusedAssetsAsync>d__36>(Cysharp.Threading.Tasks.UniTask.Awaiter&,ProjSG.Resource.YooAssetService.<UnloadUnusedAssetsAsync>d__36&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,ProjSG.Resource.YooAssetService.<UpdatePackageManifestAsync>d__34>(Cysharp.Threading.Tasks.UniTask.Awaiter&,ProjSG.Resource.YooAssetService.<UpdatePackageManifestAsync>d__34&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,QYBattleField.<Init>d__1>(Cysharp.Threading.Tasks.UniTask.Awaiter&,QYBattleField.<Init>d__1&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,QYWin.<SmoothScrollToBottom>d__23>(Cysharp.Threading.Tasks.UniTask.Awaiter&,QYWin.<SmoothScrollToBottom>d__23&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,ScrollTipWin.<LoopTipReceiveEvent>d__14>(Cysharp.Threading.Tasks.UniTask.Awaiter&,ScrollTipWin.<LoopTipReceiveEvent>d__14&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,SkillBaseCell.<Init>d__13>(Cysharp.Threading.Tasks.UniTask.Awaiter&,SkillBaseCell.<Init>d__13&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,SkillWordCell.<Init>d__10>(Cysharp.Threading.Tasks.UniTask.Awaiter&,SkillWordCell.<Init>d__10&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,SmallTipWin.<UpdatePos>d__10>(Cysharp.Threading.Tasks.UniTask.Awaiter&,SmallTipWin.<UpdatePos>d__10&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,SoundPlayer.<PlayUIAudioDelay>d__31>(Cysharp.Threading.Tasks.UniTask.Awaiter&,SoundPlayer.<PlayUIAudioDelay>d__31&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,StageManager.<DumpLoginSceneDiagnostics>d__8>(Cysharp.Threading.Tasks.UniTask.Awaiter&,StageManager.<DumpLoginSceneDiagnostics>d__8&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,StageManager.<OnLoading>d__11>(Cysharp.Threading.Tasks.UniTask.Awaiter&,StageManager.<OnLoading>d__11&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,StageManager.<WaitForManagerProgress>d__12>(Cysharp.Threading.Tasks.UniTask.Awaiter&,StageManager.<WaitForManagerProgress>d__12&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,StoryBattleField.<Init>d__8>(Cysharp.Threading.Tasks.UniTask.Awaiter&,StoryBattleField.<Init>d__8&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,StoryBossBattleField.<Init>d__3>(Cysharp.Threading.Tasks.UniTask.Awaiter&,StoryBossBattleField.<Init>d__3&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,SystemSetting.<Co_WaitFewMinute>d__41>(Cysharp.Threading.Tasks.UniTask.Awaiter&,SystemSetting.<Co_WaitFewMinute>d__41&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,TianziBillboradBattleField.<Init>d__2>(Cysharp.Threading.Tasks.UniTask.Awaiter&,TianziBillboradBattleField.<Init>d__2&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,TimingGiftCell.<InitAsync>d__1>(Cysharp.Threading.Tasks.UniTask.Awaiter&,TimingGiftCell.<InitAsync>d__1&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,TimingGiftCell.<InitUI>d__21>(Cysharp.Threading.Tasks.UniTask.Awaiter&,TimingGiftCell.<InitUI>d__21&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,TotalAttributeWin.<ForceRefreshLayout>d__8>(Cysharp.Threading.Tasks.UniTask.Awaiter&,TotalAttributeWin.<ForceRefreshLayout>d__8&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,UIBase.<ApplyClickEmptySpaceClose>d__40>(Cysharp.Threading.Tasks.UniTask.Awaiter&,UIBase.<ApplyClickEmptySpaceClose>d__40&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,UIBase.<DelayCloseWindow>d__54>(Cysharp.Threading.Tasks.UniTask.Awaiter&,UIBase.<DelayCloseWindow>d__54&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,UIHelper.<ForceRefreshLayout>d__100>(Cysharp.Threading.Tasks.UniTask.Awaiter&,UIHelper.<ForceRefreshLayout>d__100&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,UIHeroController.<AcquireLoadSlotAsync>d__36>(Cysharp.Threading.Tasks.UniTask.Awaiter&,UIHeroController.<AcquireLoadSlotAsync>d__36&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,UIManager.<Init>d__22>(Cysharp.Threading.Tasks.UniTask.Awaiter&,UIManager.<Init>d__22&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,UIUtility.<ForceRefreshLayout>d__21>(Cysharp.Threading.Tasks.UniTask.Awaiter&,UIUtility.<ForceRefreshLayout>d__21&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,UniTaskExtension.<DelayFrameInternal>d__2>(Cysharp.Threading.Tasks.UniTask.Awaiter&,UniTaskExtension.<DelayFrameInternal>d__2&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,UniTaskExtension.<DelayTimeInternal>d__8>(Cysharp.Threading.Tasks.UniTask.Awaiter&,UniTaskExtension.<DelayTimeInternal>d__8&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,WarlordPavilionBattleField.<Init>d__4>(Cysharp.Threading.Tasks.UniTask.Awaiter&,WarlordPavilionBattleField.<Init>d__4&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,WarlordPavilionGiftCell.<Init>d__25>(Cysharp.Threading.Tasks.UniTask.Awaiter&,WarlordPavilionGiftCell.<Init>d__25&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,WarlordPavilionGiftDiyButtonCell.<Init>d__31>(Cysharp.Threading.Tasks.UniTask.Awaiter&,WarlordPavilionGiftDiyButtonCell.<Init>d__31&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<byte>,ServerListCenter.<RequestJumpUrl>d__44>(Cysharp.Threading.Tasks.UniTask.Awaiter<byte>&,ServerListCenter.<RequestJumpUrl>d__44&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,ArenaHeroHead.<DisplayAsync>d__4>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,ArenaHeroHead.<DisplayAsync>d__4&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,AssetBundleUtility.<Co_DoLoadAsset>d__23>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,AssetBundleUtility.<Co_DoLoadAsset>d__23&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,AssetBundleUtility.<Co_LoadAssetBundleDependenice>d__22>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,AssetBundleUtility.<Co_LoadAssetBundleDependenice>d__22&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,AssetBundleUtility.<Initialize>d__16>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,AssetBundleUtility.<Initialize>d__16&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,AvatarCell.<LoadPrefab>d__42>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,AvatarCell.<LoadPrefab>d__42&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,BattleBuffCell.<LoadPrefab>d__10>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,BattleBuffCell.<LoadPrefab>d__10&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,BattleDetailHeroInfoItem.<DisplayAsync>d__15>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,BattleDetailHeroInfoItem.<DisplayAsync>d__15&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,BattleEffectPlayer.<InitComponent>d__32>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,BattleEffectPlayer.<InitComponent>d__32&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,BattleEffectPlayer.<PlaySpineEffect>d__43>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,BattleEffectPlayer.<PlaySpineEffect>d__43&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,BattleEffectPlayer.<PlayUnityEffect>d__45>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,BattleEffectPlayer.<PlayUnityEffect>d__45&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,BattleField.<LoadMap>d__53>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,BattleField.<LoadMap>d__53&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,BattleField.<LoadRoot>d__45>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,BattleField.<LoadRoot>d__45&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,BattleObjMgr.<CreateTeam>d__18>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,BattleObjMgr.<CreateTeam>d__18&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,BattleSoundManager.<PlaySound>d__18>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,BattleSoundManager.<PlaySound>d__18&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,BossHeadCell.<SetTeamHeroAsync>d__5>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,BossHeadCell.<SetTeamHeroAsync>d__5&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,CommonItemBaisc.<LoadPrefab>d__35>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,CommonItemBaisc.<LoadPrefab>d__35&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,ComponentExtersion.<SetSkillSpriteAsync>d__27>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,ComponentExtersion.<SetSkillSpriteAsync>d__27&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,ComponentExtersion.<SetSpriteAsync>d__21>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,ComponentExtersion.<SetSpriteAsync>d__21&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,ComponentExtersion.<SetSpriteAsync>d__23>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,ComponentExtersion.<SetSpriteAsync>d__23&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,ComponentExtersion.<SetTexture2DAsync>d__30>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,ComponentExtersion.<SetTexture2DAsync>d__30&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,ConfigManager.<LoadConfigByTypeAsync>d__10>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,ConfigManager.<LoadConfigByTypeAsync>d__10&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,DebugUtility.<CreateDebugRoot>d__11>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,DebugUtility.<CreateDebugRoot>d__11&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,DebugUtility.<CreateDebugRootAsync>d__12>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,DebugUtility.<CreateDebugRootAsync>d__12&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,DownLoadAndDiscompressHotTask.<Co_StartDownLoad>d__33>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,DownLoadAndDiscompressHotTask.<Co_StartDownLoad>d__33&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,EffectPlayer.<PlaySpineEffect>d__34>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,EffectPlayer.<PlaySpineEffect>d__34&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,EffectPlayer.<PlayerEffect>d__37>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,EffectPlayer.<PlayerEffect>d__37&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,EnableButtonConfig.<SetEnable>d__4>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,EnableButtonConfig.<SetEnable>d__4&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,FontUtility.<InitAsync>d__4>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,FontUtility.<InitAsync>d__4&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,GiftBaseCell.<LoadPrefab>d__30>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,GiftBaseCell.<LoadPrefab>d__30&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,HeroConnectionHeadCell.<DisplayAsync>d__5>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,HeroConnectionHeadCell.<DisplayAsync>d__5&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,HeroHeadBaseCell.<InitAsync>d__29>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,HeroHeadBaseCell.<InitAsync>d__29&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,HeroHeadBaseCell.<LoadPrefab>d__31>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,HeroHeadBaseCell.<LoadPrefab>d__31&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,HeroHeadBaseNoTrainCell.<LoadPrefab>d__21>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,HeroHeadBaseNoTrainCell.<LoadPrefab>d__21&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,HeroShowBaseCell.<LoadPrefab>d__30>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,HeroShowBaseCell.<LoadPrefab>d__30&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,HorseController.<Create>d__8>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,HorseController.<Create>d__8&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,ImgAnalysis.<LoadSprite>d__10>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,ImgAnalysis.<LoadSprite>d__10&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,ImgAnalysis.<LoadSpriteAsync>d__11>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,ImgAnalysis.<LoadSpriteAsync>d__11&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,LaunchInHot.<StartAsync>d__15>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,LaunchInHot.<StartAsync>d__15&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,LoginManager.<Init>d__61>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,LoginManager.<Init>d__61&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,MinggeBuffCell.<LoadPrefab>d__11>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,MinggeBuffCell.<LoadPrefab>d__11&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,OfficialTitleCell.<InitUI>d__18>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,OfficialTitleCell.<InitUI>d__18&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,OneLevelWin.<InitComponentAsync>d__7>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,OneLevelWin.<InitComponentAsync>d__7&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,OtherNpcHeroCell.<LoadPrefab>d__27>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,OtherNpcHeroCell.<LoadPrefab>d__27&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,PackManager.<ParsePackConfigIni>d__77>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,PackManager.<ParsePackConfigIni>d__77&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,PhantasmPavilionManager.<ShowFace>d__55>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,PhantasmPavilionManager.<ShowFace>d__55&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,PhantasmPavilionManager.<ShowFaceAsync>d__56>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,PhantasmPavilionManager.<ShowFaceAsync>d__56&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,PhantasmPavilionModelItem.<DisplayAsync>d__15>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,PhantasmPavilionModelItem.<DisplayAsync>d__15&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,RichText.<AwakeAsync>d__61>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,RichText.<AwakeAsync>d__61&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,RichText.<SetRichTextDirty>d__108>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,RichText.<SetRichTextDirty>d__108&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,ScrollTipWin.<OnTipReceiveEvent>d__16>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,ScrollTipWin.<OnTipReceiveEvent>d__16&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,ShaderUtility.<WarmUpAllAsync>d__2>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,ShaderUtility.<WarmUpAllAsync>d__2&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,SkillBaseCell.<LoadPrefab>d__15>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,SkillBaseCell.<LoadPrefab>d__15&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,SkillTips.<PlayMotionAsync>d__10>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,SkillTips.<PlayMotionAsync>d__10&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,SkillWordCell.<LoadPrefab>d__12>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,SkillWordCell.<LoadPrefab>d__12&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,SoundPlayer.<CreateSoundPlayer>d__24>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,SoundPlayer.<CreateSoundPlayer>d__24&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,SoundPlayer.<PlayLoginMusicAsync>d__40>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,SoundPlayer.<PlayLoginMusicAsync>d__40&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,SoundPlayer.<PlayNewBieAudio>d__36>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,SoundPlayer.<PlayNewBieAudio>d__36&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,SoundPlayer.<PlayUIAudio>d__32>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,SoundPlayer.<PlayUIAudio>d__32&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,StageManager.<OnLoading>d__11>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,StageManager.<OnLoading>d__11&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,StoryBattleField.<LoadMap>d__10>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,StoryBattleField.<LoadMap>d__10&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,StoryBossBattleField.<LoadMap>d__4>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,StoryBossBattleField.<LoadMap>d__4&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,TianziBillboradBossHead.<DisplayAsync>d__8>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,TianziBillboradBossHead.<DisplayAsync>d__8&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,TimingGiftCell.<LoadPrefab>d__20>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,TimingGiftCell.<LoadPrefab>d__20&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,TotalDamageDisplayer.<SetDamageAsync>d__10>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,TotalDamageDisplayer.<SetDamageAsync>d__10&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UIHeroController.<CreateAsync>d__17>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UIHeroController.<CreateAsync>d__17&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UIHeroController.<CreateInstanceAndLoadAssetsAsync>d__38>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UIHeroController.<CreateInstanceAndLoadAssetsAsync>d__38&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UILoader.<LoadSprite>d__0>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UILoader.<LoadSprite>d__0&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UILoader.<LoadSprite>d__1>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UILoader.<LoadSprite>d__1&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UIManager.<InitUIRoot>d__23>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UIManager.<InitUIRoot>d__23&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UIManager.<InitUIRootAsync>d__40>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UIManager.<InitUIRootAsync>d__40&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UIPrefabLoader.<Create>d__6>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UIPrefabLoader.<Create>d__6&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,WarlordPavilionGiftCell.<LoadPrefab>d__30>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,WarlordPavilionGiftCell.<LoadPrefab>d__30&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,WarlordPavilionGiftDiyButtonCell.<LoadPrefab>d__36>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,WarlordPavilionGiftDiyButtonCell.<LoadPrefab>d__36&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UnityAsyncExtensions.AssetBundleRequestAwaiter,AssetBundleUtility.<Co_DoLoadAsset>d__23>(Cysharp.Threading.Tasks.UnityAsyncExtensions.AssetBundleRequestAwaiter&,AssetBundleUtility.<Co_DoLoadAsset>d__23&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UnityAsyncExtensions.ResourceRequestAwaiter,AssetVersionUtility.<InitPackageVersionInfo>d__32>(Cysharp.Threading.Tasks.UnityAsyncExtensions.ResourceRequestAwaiter&,AssetVersionUtility.<InitPackageVersionInfo>d__32&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UnityAsyncExtensions.UnityWebRequestAsyncOperationAwaiter,DownloadHotTask.<Co_GetHeader>d__39>(Cysharp.Threading.Tasks.UnityAsyncExtensions.UnityWebRequestAsyncOperationAwaiter&,DownloadHotTask.<Co_GetHeader>d__39&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UnityAsyncExtensions.UnityWebRequestAsyncOperationAwaiter,HttpRequestEx.<GetTurnFightData>d__1>(Cysharp.Threading.Tasks.UnityAsyncExtensions.UnityWebRequestAsyncOperationAwaiter&,HttpRequestEx.<GetTurnFightData>d__1&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.YieldAwaitable.Awaiter,AssetBundleUtility.<Co_DoLoadAsset>d__23>(Cysharp.Threading.Tasks.YieldAwaitable.Awaiter&,AssetBundleUtility.<Co_DoLoadAsset>d__23&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.YieldAwaitable.Awaiter,ConfigManager.<LoadConfigs>d__9>(Cysharp.Threading.Tasks.YieldAwaitable.Awaiter&,ConfigManager.<LoadConfigs>d__9&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.YieldAwaitable.Awaiter,EquipOnMainUI.<FlyToEquipCell>d__12>(Cysharp.Threading.Tasks.YieldAwaitable.Awaiter&,EquipOnMainUI.<FlyToEquipCell>d__12&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.YieldAwaitable.Awaiter,Main.<InitManagers>d__3>(Cysharp.Threading.Tasks.YieldAwaitable.Awaiter&,Main.<InitManagers>d__3&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.YieldAwaitable.Awaiter,ProjSG.Resource.YooAssetService.<DownloadByTagsAsync>d__32>(Cysharp.Threading.Tasks.YieldAwaitable.Awaiter&,ProjSG.Resource.YooAssetService.<DownloadByTagsAsync>d__32&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.YieldAwaitable.Awaiter,QYWin.<SmoothScrollToBottom>d__23>(Cysharp.Threading.Tasks.YieldAwaitable.Awaiter&,QYWin.<SmoothScrollToBottom>d__23&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.YieldAwaitable.Awaiter,ServerTipDetails.<Co_StageLoadFinish>d__4>(Cysharp.Threading.Tasks.YieldAwaitable.Awaiter&,ServerTipDetails.<Co_StageLoadFinish>d__4&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.YieldAwaitable.Awaiter,StageManager.<OnLoading>d__11>(Cysharp.Threading.Tasks.YieldAwaitable.Awaiter&,StageManager.<OnLoading>d__11&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.YieldAwaitable.Awaiter,StageManager.<WaitForManagerProgress>d__12>(Cysharp.Threading.Tasks.YieldAwaitable.Awaiter&,StageManager.<WaitForManagerProgress>d__12&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.YieldAwaitable.Awaiter,SysNotifyMgr.<Co_Instance>d__11>(Cysharp.Threading.Tasks.YieldAwaitable.Awaiter&,SysNotifyMgr.<Co_Instance>d__11&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<System.ValueTuple<byte,object>>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,WindowConfig.<FindParentWindow>d__6>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,WindowConfig.<FindParentWindow>d__6&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<byte>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,AdManager.<ShowBannerAd>d__13>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,AdManager.<ShowBannerAd>d__13&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<byte>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,AdManager.<ShowInterstitialAd>d__14>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,AdManager.<ShowInterstitialAd>d__14&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<byte>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,AdManager.<ShowRewardedVideoAd>d__12>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,AdManager.<ShowRewardedVideoAd>d__12&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<byte>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,AssetVersion.<IsPriorAsset>d__26>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,AssetVersion.<IsPriorAsset>d__26&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<byte>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,WindowConfig.<IsChildWindow>d__9>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,WindowConfig.<IsChildWindow>d__9&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<byte>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,WindowConfig.<IsParentWindow>d__8>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,WindowConfig.<IsParentWindow>d__8&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<byte>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UnityAsyncExtensions.ResourceRequestAwaiter,VersionUtility.<InIosAuditTime>d__33>(Cysharp.Threading.Tasks.UnityAsyncExtensions.ResourceRequestAwaiter&,VersionUtility.<InIosAuditTime>d__33&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,WindowConfig.<GetWindowLevel>d__10>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,WindowConfig.<GetWindowLevel>d__10&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,AssetBundleUtility.<Co_LoadAssetBundle>d__21>(Cysharp.Threading.Tasks.UniTask.Awaiter&,AssetBundleUtility.<Co_LoadAssetBundle>d__21&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,AssetVersionUtility.<UpdateAssetVersions>d__31>(Cysharp.Threading.Tasks.UniTask.Awaiter&,AssetVersionUtility.<UpdateAssetVersions>d__31&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,BattleFieldFactory.<CreateBattleField>d__0>(Cysharp.Threading.Tasks.UniTask.Awaiter&,BattleFieldFactory.<CreateBattleField>d__0&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,BattleManager.<CreateBattleField>d__47>(Cysharp.Threading.Tasks.UniTask.Awaiter&,BattleManager.<CreateBattleField>d__47&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,ImgAnalysis.<Analysis>d__4>(Cysharp.Threading.Tasks.UniTask.Awaiter&,ImgAnalysis.<Analysis>d__4&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,LoginManager.<GetVersionStr>d__80>(Cysharp.Threading.Tasks.UniTask.Awaiter&,LoginManager.<GetVersionStr>d__80&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,ProjSG.Resource.YooAssetService.<>c__DisplayClass20_0.<<LoadAssetAsync>b__0>d<object>>(Cysharp.Threading.Tasks.UniTask.Awaiter&,ProjSG.Resource.YooAssetService.<>c__DisplayClass20_0.<<LoadAssetAsync>b__0>d<object>&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,ProjSG.Resource.YooAssetService.<>c__DisplayClass22_0.<<LoadAssetAsync>b__0>d>(Cysharp.Threading.Tasks.UniTask.Awaiter&,ProjSG.Resource.YooAssetService.<>c__DisplayClass22_0.<<LoadAssetAsync>b__0>d&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,ProjSG.Resource.YooAssetService.<>c__DisplayClass26_0.<<LoadRawFileTextAsync>b__0>d>(Cysharp.Threading.Tasks.UniTask.Awaiter&,ProjSG.Resource.YooAssetService.<>c__DisplayClass26_0.<<LoadRawFileTextAsync>b__0>d&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,ProjSG.Resource.YooAssetService.<>c__DisplayClass27_0.<<LoadRawFileBytesAsync>b__0>d>(Cysharp.Threading.Tasks.UniTask.Awaiter&,ProjSG.Resource.YooAssetService.<>c__DisplayClass27_0.<<LoadRawFileBytesAsync>b__0>d&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,ProjSG.Resource.YooAssetService.<ExecuteWithRetryAsync>d__17<object>>(Cysharp.Threading.Tasks.UniTask.Awaiter&,ProjSG.Resource.YooAssetService.<ExecuteWithRetryAsync>d__17<object>&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,ProjSG.Resource.YooAssetService.<LoadAllAssetsAsync>d__25<object>>(Cysharp.Threading.Tasks.UniTask.Awaiter&,ProjSG.Resource.YooAssetService.<LoadAllAssetsAsync>d__25<object>&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,ProjSG.Resource.YooAssetService.<LoadSceneAsync>d__28>(Cysharp.Threading.Tasks.UniTask.Awaiter&,ProjSG.Resource.YooAssetService.<LoadSceneAsync>d__28&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,ProjSG.Resource.YooAssetService.<LoadSubAssetsAsync>d__24<object>>(Cysharp.Threading.Tasks.UniTask.Awaiter&,ProjSG.Resource.YooAssetService.<LoadSubAssetsAsync>d__24<object>&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,ProjSG.Resource.YooAssetService.<RequestPackageVersionAsync>d__33>(Cysharp.Threading.Tasks.UniTask.Awaiter&,ProjSG.Resource.YooAssetService.<RequestPackageVersionAsync>d__33&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,AudioLoader.<LoadAudio>d__0>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,AudioLoader.<LoadAudio>d__0&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,BattleCacheManager.<GetAudioResource>d__6>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,BattleCacheManager.<GetAudioResource>d__6&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,BattleCacheManager.<GetSpineResource>d__5>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,BattleCacheManager.<GetSpineResource>d__5&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,BattleLoadingWin.<ShowAsync>d__16>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,BattleLoadingWin.<ShowAsync>d__16&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,BattleManager.<CreateBattleField>d__47>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,BattleManager.<CreateBattleField>d__47&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,BattleObjectFactory.<CreateBattleObjectAsync>d__3>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,BattleObjectFactory.<CreateBattleObjectAsync>d__3&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,BattleResManager.<GetAudioResource>d__4>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,BattleResManager.<GetAudioResource>d__4&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,BattleResManager.<GetSpineResource>d__3>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,BattleResManager.<GetSpineResource>d__3&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,BattleSoundManager.<GetAudioClip>d__19>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,BattleSoundManager.<GetAudioClip>d__19&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,BattleSoundManager.<LoadAudioClipAsync>d__21>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,BattleSoundManager.<LoadAudioClipAsync>d__21&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,BuiltInLoader.<LoadAnimationClipAsync>d__7>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,BuiltInLoader.<LoadAnimationClipAsync>d__7&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,BuiltInLoader.<LoadFontAsync>d__10>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,BuiltInLoader.<LoadFontAsync>d__10&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,BuiltInLoader.<LoadMaterialAsync>d__8>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,BuiltInLoader.<LoadMaterialAsync>d__8&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,BuiltInLoader.<LoadMusicAsync>d__6>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,BuiltInLoader.<LoadMusicAsync>d__6&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,BuiltInLoader.<LoadPrefabAsync>d__5>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,BuiltInLoader.<LoadPrefabAsync>d__5&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,BuiltInLoader.<LoadScriptableObjectAsync>d__9<object>>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,BuiltInLoader.<LoadScriptableObjectAsync>d__9<object>&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,BuiltInLoader.<LoadSpriteAsync>d__4>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,BuiltInLoader.<LoadSpriteAsync>d__4&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,ConfigManager.<LoadConfigTextAsync>d__14>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,ConfigManager.<LoadConfigTextAsync>d__14&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,EnableButtonConfig.<GetEnableButtonCfg>d__5>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,EnableButtonConfig.<GetEnableButtonCfg>d__5&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,FunctionButtonConfig.<GetDefault>d__4>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,FunctionButtonConfig.<GetDefault>d__4&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,FunctionButtonGroup.<AddFunction>d__19>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,FunctionButtonGroup.<AddFunction>d__19&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,HeroSelectBehaviour.<Create>d__24>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,HeroSelectBehaviour.<Create>d__24&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,LoginManager.<GetVersionStr>d__80>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,LoginManager.<GetVersionStr>d__80&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,MaterialUtility.<GetInstantiatedSpriteTwinkleMaterialAsync>d__8>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,MaterialUtility.<GetInstantiatedSpriteTwinkleMaterialAsync>d__8&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,OSBeautyMMBaseWin.<GetAwardWin>d__2>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,OSBeautyMMBaseWin.<GetAwardWin>d__2&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,OSBeautyMMBaseWin.<GetGiftWin>d__3>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,OSBeautyMMBaseWin.<GetGiftWin>d__3&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,OSBeautyMMBaseWin.<GetRankWin>d__1>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,OSBeautyMMBaseWin.<GetRankWin>d__1&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,OSHeroTrainBaseWin.<GetAwardWin>d__2>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,OSHeroTrainBaseWin.<GetAwardWin>d__2&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,OSHeroTrainBaseWin.<GetGiftWin>d__3>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,OSHeroTrainBaseWin.<GetGiftWin>d__3&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,OSHeroTrainBaseWin.<GetRankWin>d__1>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,OSHeroTrainBaseWin.<GetRankWin>d__1&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,OSMinggeBaseWin.<GetAwardWin>d__2>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,OSMinggeBaseWin.<GetAwardWin>d__2&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,OSMinggeBaseWin.<GetGiftWin>d__3>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,OSMinggeBaseWin.<GetGiftWin>d__3&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,OSMinggeBaseWin.<GetRankWin>d__1>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,OSMinggeBaseWin.<GetRankWin>d__1&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,OfficialTitleCell.<LoadPrefab>d__17>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,OfficialTitleCell.<LoadPrefab>d__17&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,PackManager.<LoadConfigIni>d__78>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,PackManager.<LoadConfigIni>d__78&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,ProjSG.Resource.ResourceCacheManager.<GetOrLoadAsync>d__9<object>>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,ProjSG.Resource.ResourceCacheManager.<GetOrLoadAsync>d__9<object>&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,ProjSG.Resource.ResourceCacheManager.<LoadAndCacheAsync>d__14>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,ProjSG.Resource.ResourceCacheManager.<LoadAndCacheAsync>d__14&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,ProjSG.Resource.YooAssetService.<ExecuteWithRetryAsync>d__17<object>>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,ProjSG.Resource.YooAssetService.<ExecuteWithRetryAsync>d__17<object>&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,ProjSG.Resource.YooAssetService.<LoadAssetAsync>d__20<object>>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,ProjSG.Resource.YooAssetService.<LoadAssetAsync>d__20<object>&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,ProjSG.Resource.YooAssetService.<LoadAssetAsync>d__22>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,ProjSG.Resource.YooAssetService.<LoadAssetAsync>d__22&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,ProjSG.Resource.YooAssetService.<LoadRawFileBytesAsync>d__27>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,ProjSG.Resource.YooAssetService.<LoadRawFileBytesAsync>d__27&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,ProjSG.Resource.YooAssetService.<LoadRawFileTextAsync>d__26>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,ProjSG.Resource.YooAssetService.<LoadRawFileTextAsync>d__26&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,ProjSG.Resource.YooAssetService.<ProjSG-Resource-IYooAssetBridge-LoadAssetAsync>d__38<object>>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,ProjSG.Resource.YooAssetService.<ProjSG-Resource-IYooAssetBridge-LoadAssetAsync>d__38<object>&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,ProjSG.Resource.YooAssetService.<ProjSG-Resource-IYooAssetBridge-LoadRawFileBytesAsync>d__40>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,ProjSG.Resource.YooAssetService.<ProjSG-Resource-IYooAssetBridge-LoadRawFileBytesAsync>d__40&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,ProjSG.Resource.YooAssetService.<ProjSG-Resource-IYooAssetBridge-LoadRawFileTextAsync>d__39>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,ProjSG.Resource.YooAssetService.<ProjSG-Resource-IYooAssetBridge-LoadRawFileTextAsync>d__39&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,ResManager.<LoadAssetAsync>d__14<object>>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,ResManager.<LoadAssetAsync>d__14<object>&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,ResManager.<LoadAssetAsync>d__15<object>>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,ResManager.<LoadAssetAsync>d__15<object>&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,ResManager.<LoadAssetAsync>d__21<object>>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,ResManager.<LoadAssetAsync>d__21<object>&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,ResManager.<LoadAssetCachedAsync>d__22<object>>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,ResManager.<LoadAssetCachedAsync>d__22<object>&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,ResManager.<LoadConfigAsync>d__24>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,ResManager.<LoadConfigAsync>d__24&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,ResManager.<LoadSpriteAsyncUniTask>d__23>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,ResManager.<LoadSpriteAsyncUniTask>d__23&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,RichText.<GetOutputText>d__66>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,RichText.<GetOutputText>d__66&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,RichTextMgr.<Analysis>d__5>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,RichTextMgr.<Analysis>d__5&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,RichTextMgr.<Analysis>d__6>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,RichTextMgr.<Analysis>d__6&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,RichTextMgr.<GetAnalysis>d__7>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,RichTextMgr.<GetAnalysis>d__7&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,ScriptableObjectLoader.<LoadSoNewBieGuideStepAsync>d__2>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,ScriptableObjectLoader.<LoadSoNewBieGuideStepAsync>d__2&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,ScrollTip.<Request>d__10>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,ScrollTip.<Request>d__10&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,ScrollTip.<RequestAsync>d__11>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,ScrollTip.<RequestAsync>d__11&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UILoader.<LoadSpriteAsync>d__4>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UILoader.<LoadSpriteAsync>d__4&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UILoader.<LoadTexture2DAsync>d__7>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UILoader.<LoadTexture2DAsync>d__7&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UILoader.<LoadTexture2DPNGAsync>d__8>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UILoader.<LoadTexture2DPNGAsync>d__8&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UIManager.<LoadUIResource>d__39<object>>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UIManager.<LoadUIResource>d__39<object>&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UIManager.<LoadUIResourceAsync>d__41>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UIManager.<LoadUIResourceAsync>d__41&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UIManager.<OpenWindowAsync>d__42>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UIManager.<OpenWindowAsync>d__42&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UIManager.<OpenWindowAsync>d__43<object>>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UIManager.<OpenWindowAsync>d__43<object>&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UIUtility.<CreateWidget>d__0>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UIUtility.<CreateWidget>d__0&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UIUtility.<CreateWidgetAsync>d__1>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UIUtility.<CreateWidgetAsync>d__1&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,WindowConfig.<Get>d__4>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,WindowConfig.<Get>d__4&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,WindowConfig.<GetChildWindows>d__7>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,WindowConfig.<GetChildWindows>d__7&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,WindowConfig.<GetTitleIconKey>d__13>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,WindowConfig.<GetTitleIconKey>d__13&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,WindowConfig.<GetWindowFunctionInfos>d__12>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,WindowConfig.<GetWindowFunctionInfos>d__12&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,WindowConfig.<GetWindowPattern>d__11>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,WindowConfig.<GetWindowPattern>d__11&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UnityAsyncExtensions.AssetBundleCreateRequestAwaiter,AssetBundleUtility.<Co_LoadAssetBundle>d__21>(Cysharp.Threading.Tasks.UnityAsyncExtensions.AssetBundleCreateRequestAwaiter&,AssetBundleUtility.<Co_LoadAssetBundle>d__21&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UnityAsyncExtensions.ResourceRequestAwaiter,VersionConfig.<GetAsync>d__78>(Cysharp.Threading.Tasks.UnityAsyncExtensions.ResourceRequestAwaiter&,VersionConfig.<GetAsync>d__78&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UnityAsyncExtensions.UnityWebRequestAsyncOperationAwaiter,DeviceUtility.<GetIp>d__5>(Cysharp.Threading.Tasks.UnityAsyncExtensions.UnityWebRequestAsyncOperationAwaiter&,DeviceUtility.<GetIp>d__5&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.YieldAwaitable.Awaiter,AssetBundleUtility.<Co_LoadAssetBundle>d__21>(Cysharp.Threading.Tasks.YieldAwaitable.Awaiter&,AssetBundleUtility.<Co_LoadAssetBundle>d__21&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<AdaptiveLayout.<Co_DelayShow>d__22>(AdaptiveLayout.<Co_DelayShow>d__22&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<AffairBaseWin.<Talk>d__25>(AffairBaseWin.<Talk>d__25&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<ArenaBattleField.<Init>d__6>(ArenaBattleField.<Init>d__6&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<ArenaHeroHead.<DisplayAsync>d__4>(ArenaHeroHead.<DisplayAsync>d__4&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<AssetBundleUtility.<Co_DoLoadAsset>d__23>(AssetBundleUtility.<Co_DoLoadAsset>d__23&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<AssetBundleUtility.<Co_DoLoadAsset>d__24>(AssetBundleUtility.<Co_DoLoadAsset>d__24&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<AssetBundleUtility.<Co_LoadAssetBundleDependenice>d__22>(AssetBundleUtility.<Co_LoadAssetBundleDependenice>d__22&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<AssetBundleUtility.<Co_LoadMainfestFile>d__17>(AssetBundleUtility.<Co_LoadMainfestFile>d__17&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<AssetBundleUtility.<Initialize>d__16>(AssetBundleUtility.<Initialize>d__16&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<AssetVersionUtility.<InitPackageVersionInfo>d__32>(AssetVersionUtility.<InitPackageVersionInfo>d__32&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<AvatarCell.<InitUI>d__43>(AvatarCell.<InitUI>d__43&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<AvatarCell.<LoadPrefab>d__42>(AvatarCell.<LoadPrefab>d__42&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<BattleBuffCell.<Init>d__11>(BattleBuffCell.<Init>d__11&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<BattleBuffCell.<LoadPrefab>d__10>(BattleBuffCell.<LoadPrefab>d__10&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<BattleDetailHeroInfoItem.<DisplayAsync>d__15>(BattleDetailHeroInfoItem.<DisplayAsync>d__15&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<BattleEffectPlayer.<InitComponent>d__32>(BattleEffectPlayer.<InitComponent>d__32&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<BattleEffectPlayer.<Play>d__39>(BattleEffectPlayer.<Play>d__39&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<BattleEffectPlayer.<PlaySpineEffect>d__43>(BattleEffectPlayer.<PlaySpineEffect>d__43&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<BattleEffectPlayer.<PlayUnityEffect>d__45>(BattleEffectPlayer.<PlayUnityEffect>d__45&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<BattleField.<Init>d__49>(BattleField.<Init>d__49&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<BattleField.<LoadMap>d__53>(BattleField.<LoadMap>d__53&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<BattleField.<LoadRoot>d__45>(BattleField.<LoadRoot>d__45&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<BattleField.<Reload>d__50>(BattleField.<Reload>d__50&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<BattleLoadingWin.<CompleteAndCloseAsync>d__15>(BattleLoadingWin.<CompleteAndCloseAsync>d__15&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<BattleManager.<PreloadBattleResourcesAsync>d__48>(BattleManager.<PreloadBattleResourcesAsync>d__48&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<BattleObjMgr.<CreateTeam>d__18>(BattleObjMgr.<CreateTeam>d__18&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<BattleObjMgr.<Init>d__14>(BattleObjMgr.<Init>d__14&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<BattleObjMgr.<Reload>d__15>(BattleObjMgr.<Reload>d__15&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<BattleObjMgr.<ReloadTeam>d__16>(BattleObjMgr.<ReloadTeam>d__16&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<BattleSoundManager.<PlayEffectSound>d__17>(BattleSoundManager.<PlayEffectSound>d__17&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<BattleSoundManager.<PlaySound>d__18>(BattleSoundManager.<PlaySound>d__18&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<BoneBattleField.<Init>d__2>(BoneBattleField.<Init>d__2&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<BossHeadCell.<SetTeamHeroAsync>d__5>(BossHeadCell.<SetTeamHeroAsync>d__5&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<CommonGetItemWin.<ForceRefreshLayout>d__13>(CommonGetItemWin.<ForceRefreshLayout>d__13&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<CommonItemBaisc.<InitUI>d__46>(CommonItemBaisc.<InitUI>d__46&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<CommonItemBaisc.<LoadPrefab>d__35>(CommonItemBaisc.<LoadPrefab>d__35&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<ComponentExtersion.<SetSkillSpriteAsync>d__27>(ComponentExtersion.<SetSkillSpriteAsync>d__27&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<ComponentExtersion.<SetSpriteAsync>d__21>(ComponentExtersion.<SetSpriteAsync>d__21&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<ComponentExtersion.<SetSpriteAsync>d__23>(ComponentExtersion.<SetSpriteAsync>d__23&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<ComponentExtersion.<SetTexture2DAsync>d__30>(ComponentExtersion.<SetTexture2DAsync>d__30&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<ConfigBase.<LazyInitAsync>d__9<object,object>>(ConfigBase.<LazyInitAsync>d__9<object,object>&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<ConfigManager.<Init>d__6>(ConfigManager.<Init>d__6&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<ConfigManager.<InitConfigs>d__7>(ConfigManager.<InitConfigs>d__7&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<ConfigManager.<LoadConfigByTypeAsync>d__10>(ConfigManager.<LoadConfigByTypeAsync>d__10&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<ConfigManager.<LoadConfigs>d__9>(ConfigManager.<LoadConfigs>d__9&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<ConfigManager.<PreInit>d__8>(ConfigManager.<PreInit>d__8&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<CyclicScroll.<Co_StepByStepAppear>d__68>(CyclicScroll.<Co_StepByStepAppear>d__68&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<Cysharp.Threading.Tasks.UniTaskExtensions.<ContinueWith>d__22<byte>>(Cysharp.Threading.Tasks.UniTaskExtensions.<ContinueWith>d__22<byte>&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<Cysharp.Threading.Tasks.UniTaskExtensions.<ContinueWith>d__22<object>>(Cysharp.Threading.Tasks.UniTaskExtensions.<ContinueWith>d__22<object>&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<DebugUtility.<CreateDebugRoot>d__11>(DebugUtility.<CreateDebugRoot>d__11&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<DebugUtility.<CreateDebugRootAsync>d__12>(DebugUtility.<CreateDebugRootAsync>d__12&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<DownLoadAndDiscompressHotTask.<Co_StartDownLoad>d__33>(DownLoadAndDiscompressHotTask.<Co_StartDownLoad>d__33&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<DownloadHotTask.<Co_DownloadFile>d__40>(DownloadHotTask.<Co_DownloadFile>d__40&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<DownloadHotTask.<Co_GetHeader>d__39>(DownloadHotTask.<Co_GetHeader>d__39&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<DownloadHotTask.<Move>d__41>(DownloadHotTask.<Move>d__41&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<EffectPlayer.<PlayAsync>d__38>(EffectPlayer.<PlayAsync>d__38&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<EffectPlayer.<PlaySpineEffect>d__34>(EffectPlayer.<PlaySpineEffect>d__34&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<EffectPlayer.<PlayerEffect>d__37>(EffectPlayer.<PlayerEffect>d__37&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<EnableButtonConfig.<SetEnable>d__4>(EnableButtonConfig.<SetEnable>d__4&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<EquipExchangeCell.<RefreshEffect>d__30>(EquipExchangeCell.<RefreshEffect>d__30&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<EquipOnMainUI.<FlyToEquipCell>d__12>(EquipOnMainUI.<FlyToEquipCell>d__12&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<EquipTipWin.<RefreshEffect>d__24>(EquipTipWin.<RefreshEffect>d__24&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<FloorItemCell.<Display>d__6>(FloorItemCell.<Display>d__6&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<FontUtility.<InitAsync>d__4>(FontUtility.<InitAsync>d__4&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<GameObjectPoolManager.<CheckPoolUsage>d__13>(GameObjectPoolManager.<CheckPoolUsage>d__13&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<GiftBaseCell.<Init>d__25>(GiftBaseCell.<Init>d__25&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<GiftBaseCell.<LoadPrefab>d__30>(GiftBaseCell.<LoadPrefab>d__30&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<GoldRushLeader.<ForceRefreshLayout>d__16>(GoldRushLeader.<ForceRefreshLayout>d__16&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<GoldRushLeader.<Go>d__12>(GoldRushLeader.<Go>d__12&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<GoldRushTentCell.<ForceRefreshLayout>d__48>(GoldRushTentCell.<ForceRefreshLayout>d__48&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<GroupButtonExManager.<ExecuteNextFrame>d__18>(GroupButtonExManager.<ExecuteNextFrame>d__18&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<GubaoCallCell.<Display>d__10>(GubaoCallCell.<Display>d__10&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<GubaoCallWin.<ShowVenderTalk>d__27>(GubaoCallWin.<ShowVenderTalk>d__27&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<GuildBaseWin.<Talk>d__33>(GuildBaseWin.<Talk>d__33&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<GuildBossWin.<ShowAttackCD>d__72>(GuildBossWin.<ShowAttackCD>d__72&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<GuildBossWin.<ShowDmg>d__74>(GuildBossWin.<ShowDmg>d__74&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<GuildManager.<AfterEnterGuild>d__38>(GuildManager.<AfterEnterGuild>d__38&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<HeroBestWin.<ForceRefreshLayout>d__50>(HeroBestWin.<ForceRefreshLayout>d__50&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<HeroCallResultCell.<DisplayAsync>d__7>(HeroCallResultCell.<DisplayAsync>d__7&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<HeroCallResultWin.<MoveToNextState>d__40>(HeroCallResultWin.<MoveToNextState>d__40&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<HeroConnectionHeadCell.<DisplayAsync>d__5>(HeroConnectionHeadCell.<DisplayAsync>d__5&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<HeroDebutCallRateHeroWin.<UpdatePos>d__13>(HeroDebutCallRateHeroWin.<UpdatePos>d__13&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<HeroGiftWashWin.<SendPack>d__19>(HeroGiftWashWin.<SendPack>d__19&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<HeroHeadBaseCell.<Init>d__28>(HeroHeadBaseCell.<Init>d__28&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<HeroHeadBaseCell.<InitAsync>d__29>(HeroHeadBaseCell.<InitAsync>d__29&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<HeroHeadBaseCell.<LoadPrefab>d__31>(HeroHeadBaseCell.<LoadPrefab>d__31&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<HeroHeadBaseNoTrainCell.<Init>d__19>(HeroHeadBaseNoTrainCell.<Init>d__19&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<HeroHeadBaseNoTrainCell.<LoadPrefab>d__21>(HeroHeadBaseNoTrainCell.<LoadPrefab>d__21&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<HeroPosWin.<RunTaskAsync>d__51>(HeroPosWin.<RunTaskAsync>d__51&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<HeroScenePosCell.<DelayShow>d__13>(HeroScenePosCell.<DelayShow>d__13&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<HeroShowBaseCell.<LoadPrefab>d__30>(HeroShowBaseCell.<LoadPrefab>d__30&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<HeroSkillWin.<ForceRefreshLayout>d__13>(HeroSkillWin.<ForceRefreshLayout>d__13&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<HeroTrainWin.<ForceRefreshLayout>d__85>(HeroTrainWin.<ForceRefreshLayout>d__85&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<HomeWin.<DelayPlayMusic>d__86>(HomeWin.<DelayPlayMusic>d__86&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<HorseController.<Create>d__8>(HorseController.<Create>d__8&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<HorseController.<CreateHero>d__9>(HorseController.<CreateHero>d__9&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<HttpRequestEx.<GetTurnFightData>d__1>(HttpRequestEx.<GetTurnFightData>d__1&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<ImgAnalysis.<AnalysisSplitEvent>d__6>(ImgAnalysis.<AnalysisSplitEvent>d__6&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<ImgAnalysis.<LoadSprite>d__10>(ImgAnalysis.<LoadSprite>d__10&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<ImgAnalysis.<LoadSpriteAsync>d__11>(ImgAnalysis.<LoadSpriteAsync>d__11&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<LaunchInHot.<InitSystemMgr>d__16>(LaunchInHot.<InitSystemMgr>d__16&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<LaunchInHot.<StartAsync>d__15>(LaunchInHot.<StartAsync>d__15&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<LayoutElementSizeClamp.<UpdateRect>d__9>(LayoutElementSizeClamp.<UpdateRect>d__9&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<LoginManager.<Init>d__61>(LoginManager.<Init>d__61&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<Main.<InitManagers>d__3>(Main.<InitManagers>d__3&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<Main.<SwitchToLoginScene>d__2>(Main.<SwitchToLoginScene>d__2&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<ManagerBase.<Init>d__0<object>>(ManagerBase.<Init>d__0<object>&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<MinggeBuffCell.<Init>d__12>(MinggeBuffCell.<Init>d__12&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<MinggeBuffCell.<LoadPrefab>d__11>(MinggeBuffCell.<LoadPrefab>d__11&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<NewBieWin.<Co_FunctionUnLockDelay>d__38>(NewBieWin.<Co_FunctionUnLockDelay>d__38&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<NewBieWin.<DelayDisplay>d__32>(NewBieWin.<DelayDisplay>d__32&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<NewBieWin.<DelayShowClickEffect>d__40>(NewBieWin.<DelayShowClickEffect>d__40&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<OSRankTipWin.<UpdatePos>d__11>(OSRankTipWin.<UpdatePos>d__11&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<OfficialTitleCell.<InitUI>d__18>(OfficialTitleCell.<InitUI>d__18&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<OneLevelWin.<InitComponentAsync>d__7>(OneLevelWin.<InitComponentAsync>d__7&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<OtherEquipTipWin.<RefreshEffect>d__25>(OtherEquipTipWin.<RefreshEffect>d__25&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<OtherHeroDetailWin.<ForceRefreshLayout>d__43>(OtherHeroDetailWin.<ForceRefreshLayout>d__43&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<OtherNPCDetailWin.<ForceRefreshLayout>d__33>(OtherNPCDetailWin.<ForceRefreshLayout>d__33&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<OtherNpcHeroCell.<Init>d__25>(OtherNpcHeroCell.<Init>d__25&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<OtherNpcHeroCell.<LoadPrefab>d__27>(OtherNpcHeroCell.<LoadPrefab>d__27&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<PackManager.<ParseConfig>d__76>(PackManager.<ParseConfig>d__76&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<PackManager.<ParsePackConfigIni>d__77>(PackManager.<ParsePackConfigIni>d__77&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<PhantasmPavilionManager.<ShowFace>d__55>(PhantasmPavilionManager.<ShowFace>d__55&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<PhantasmPavilionManager.<ShowFaceAsync>d__56>(PhantasmPavilionManager.<ShowFaceAsync>d__56&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<PhantasmPavilionModelItem.<DisplayAsync>d__15>(PhantasmPavilionModelItem.<DisplayAsync>d__15&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<PriviewBattleField.<Init>d__1>(PriviewBattleField.<Init>d__1&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<PrivilegeActiveCardWin.<ForceRefreshLayout>d__5>(PrivilegeActiveCardWin.<ForceRefreshLayout>d__5&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<ProjSG.Resource.ResourceCacheManager.<PreloadAsync>d__10>(ProjSG.Resource.ResourceCacheManager.<PreloadAsync>d__10&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<ProjSG.Resource.ResourcePreloader.<PreloadAsync>d__4>(ProjSG.Resource.ResourcePreloader.<PreloadAsync>d__4&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<ProjSG.Resource.ResourcePreloader.<PreloadByTagAsync>d__5>(ProjSG.Resource.ResourcePreloader.<PreloadByTagAsync>d__5&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<ProjSG.Resource.YooAssetService.<DownloadByTagsAsync>d__32>(ProjSG.Resource.YooAssetService.<DownloadByTagsAsync>d__32&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<ProjSG.Resource.YooAssetService.<InitializeAsync>d__11>(ProjSG.Resource.YooAssetService.<InitializeAsync>d__11&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<ProjSG.Resource.YooAssetService.<InitializePackageAsync>d__12>(ProjSG.Resource.YooAssetService.<InitializePackageAsync>d__12&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<ProjSG.Resource.YooAssetService.<ProjSG-Resource-IYooAssetBridge-PreloadAsync>d__41>(ProjSG.Resource.YooAssetService.<ProjSG-Resource-IYooAssetBridge-PreloadAsync>d__41&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<ProjSG.Resource.YooAssetService.<RequestVersionAndUpdateForPackageAsync>d__14>(ProjSG.Resource.YooAssetService.<RequestVersionAndUpdateForPackageAsync>d__14&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<ProjSG.Resource.YooAssetService.<UnloadAllAssetsAsync>d__37>(ProjSG.Resource.YooAssetService.<UnloadAllAssetsAsync>d__37&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<ProjSG.Resource.YooAssetService.<UnloadUnusedAssetsAsync>d__36>(ProjSG.Resource.YooAssetService.<UnloadUnusedAssetsAsync>d__36&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<ProjSG.Resource.YooAssetService.<UpdatePackageManifestAsync>d__34>(ProjSG.Resource.YooAssetService.<UpdatePackageManifestAsync>d__34&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<QYBattleField.<Init>d__1>(QYBattleField.<Init>d__1&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<QYWin.<SmoothScrollToBottom>d__23>(QYWin.<SmoothScrollToBottom>d__23&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<RichText.<AwakeAsync>d__61>(RichText.<AwakeAsync>d__61&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<RichText.<SetRichTextDirty>d__108>(RichText.<SetRichTextDirty>d__108&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<ScrollTipWin.<LoopTipReceiveEvent>d__14>(ScrollTipWin.<LoopTipReceiveEvent>d__14&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<ScrollTipWin.<OnTipReceiveEvent>d__16>(ScrollTipWin.<OnTipReceiveEvent>d__16&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<ServerListCenter.<RequestJumpUrl>d__44>(ServerListCenter.<RequestJumpUrl>d__44&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<ServerTipDetails.<Co_StageLoadFinish>d__4>(ServerTipDetails.<Co_StageLoadFinish>d__4&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<ShaderUtility.<WarmUpAllAsync>d__2>(ShaderUtility.<WarmUpAllAsync>d__2&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<SkillBaseCell.<Init>d__13>(SkillBaseCell.<Init>d__13&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<SkillBaseCell.<LoadPrefab>d__15>(SkillBaseCell.<LoadPrefab>d__15&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<SkillTips.<PlayMotionAsync>d__10>(SkillTips.<PlayMotionAsync>d__10&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<SkillWordCell.<Init>d__10>(SkillWordCell.<Init>d__10&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<SkillWordCell.<LoadPrefab>d__12>(SkillWordCell.<LoadPrefab>d__12&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<SmallTipWin.<UpdatePos>d__10>(SmallTipWin.<UpdatePos>d__10&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<SoundPlayer.<CreateSoundPlayer>d__24>(SoundPlayer.<CreateSoundPlayer>d__24&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<SoundPlayer.<PlayBackGroundMusic>d__25>(SoundPlayer.<PlayBackGroundMusic>d__25&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<SoundPlayer.<PlayLoginMusicAsync>d__40>(SoundPlayer.<PlayLoginMusicAsync>d__40&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<SoundPlayer.<PlayNewBieAudio>d__36>(SoundPlayer.<PlayNewBieAudio>d__36&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<SoundPlayer.<PlayUIAudio>d__32>(SoundPlayer.<PlayUIAudio>d__32&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<SoundPlayer.<PlayUIAudioDelay>d__31>(SoundPlayer.<PlayUIAudioDelay>d__31&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<StageManager.<DumpLoginSceneDiagnostics>d__8>(StageManager.<DumpLoginSceneDiagnostics>d__8&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<StageManager.<Init>d__4>(StageManager.<Init>d__4&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<StageManager.<OnLoading>d__11>(StageManager.<OnLoading>d__11&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<StageManager.<WaitForManagerProgress>d__12>(StageManager.<WaitForManagerProgress>d__12&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<StoryBattleField.<Init>d__8>(StoryBattleField.<Init>d__8&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<StoryBattleField.<LoadMap>d__10>(StoryBattleField.<LoadMap>d__10&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<StoryBossBattleField.<Init>d__3>(StoryBossBattleField.<Init>d__3&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<StoryBossBattleField.<LoadMap>d__4>(StoryBossBattleField.<LoadMap>d__4&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<SysNotifyMgr.<Co_Instance>d__11>(SysNotifyMgr.<Co_Instance>d__11&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<SystemSetting.<Co_WaitFewMinute>d__41>(SystemSetting.<Co_WaitFewMinute>d__41&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<TianziBillboradBattleField.<Init>d__2>(TianziBillboradBattleField.<Init>d__2&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<TianziBillboradBossHead.<DisplayAsync>d__8>(TianziBillboradBossHead.<DisplayAsync>d__8&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<TimingGiftCell.<InitAsync>d__1>(TimingGiftCell.<InitAsync>d__1&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<TimingGiftCell.<InitUI>d__21>(TimingGiftCell.<InitUI>d__21&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<TimingGiftCell.<LoadPrefab>d__20>(TimingGiftCell.<LoadPrefab>d__20&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<TotalAttributeWin.<ForceRefreshLayout>d__8>(TotalAttributeWin.<ForceRefreshLayout>d__8&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<TotalDamageDisplayer.<SetDamageAsync>d__10>(TotalDamageDisplayer.<SetDamageAsync>d__10&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<UIBase.<ApplyClickEmptySpaceClose>d__40>(UIBase.<ApplyClickEmptySpaceClose>d__40&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<UIBase.<DelayCloseWindow>d__54>(UIBase.<DelayCloseWindow>d__54&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<UIHelper.<ForceRefreshLayout>d__100>(UIHelper.<ForceRefreshLayout>d__100&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<UIHeroController.<AcquireLoadSlotAsync>d__36>(UIHeroController.<AcquireLoadSlotAsync>d__36&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<UIHeroController.<Create>d__15>(UIHeroController.<Create>d__15&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<UIHeroController.<CreateAsync>d__17>(UIHeroController.<CreateAsync>d__17&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<UIHeroController.<CreateInstanceAndLoadAssetsAsync>d__38>(UIHeroController.<CreateInstanceAndLoadAssetsAsync>d__38&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<UILoader.<LoadSprite>d__0>(UILoader.<LoadSprite>d__0&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<UILoader.<LoadSprite>d__1>(UILoader.<LoadSprite>d__1&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<UIManager.<Init>d__22>(UIManager.<Init>d__22&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<UIManager.<InitUIRoot>d__23>(UIManager.<InitUIRoot>d__23&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<UIManager.<InitUIRootAsync>d__40>(UIManager.<InitUIRootAsync>d__40&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<UIPrefabLoader.<Create>d__6>(UIPrefabLoader.<Create>d__6&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<UIUtility.<ForceRefreshLayout>d__21>(UIUtility.<ForceRefreshLayout>d__21&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<UniTaskExtension.<DelayFrameInternal>d__2>(UniTaskExtension.<DelayFrameInternal>d__2&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<UniTaskExtension.<DelayTimeInternal>d__8>(UniTaskExtension.<DelayTimeInternal>d__8&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<WarlordPavilionBattleField.<Init>d__4>(WarlordPavilionBattleField.<Init>d__4&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<WarlordPavilionGiftCell.<Init>d__25>(WarlordPavilionGiftCell.<Init>d__25&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<WarlordPavilionGiftCell.<LoadPrefab>d__30>(WarlordPavilionGiftCell.<LoadPrefab>d__30&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<WarlordPavilionGiftDiyButtonCell.<Init>d__31>(WarlordPavilionGiftDiyButtonCell.<Init>d__31&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<WarlordPavilionGiftDiyButtonCell.<LoadPrefab>d__36>(WarlordPavilionGiftDiyButtonCell.<LoadPrefab>d__36&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<System.ValueTuple<byte,object>>.Start<WindowConfig.<FindParentWindow>d__6>(WindowConfig.<FindParentWindow>d__6&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<byte>.Start<AdManager.<ShowBannerAd>d__13>(AdManager.<ShowBannerAd>d__13&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<byte>.Start<AdManager.<ShowInterstitialAd>d__14>(AdManager.<ShowInterstitialAd>d__14&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<byte>.Start<AdManager.<ShowRewardedVideoAd>d__12>(AdManager.<ShowRewardedVideoAd>d__12&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<byte>.Start<AssetVersion.<IsPriorAsset>d__26>(AssetVersion.<IsPriorAsset>d__26&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<byte>.Start<VersionUtility.<InIosAuditTime>d__33>(VersionUtility.<InIosAuditTime>d__33&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<byte>.Start<WindowConfig.<IsChildWindow>d__9>(WindowConfig.<IsChildWindow>d__9&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<byte>.Start<WindowConfig.<IsParentWindow>d__8>(WindowConfig.<IsParentWindow>d__8&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.Start<WindowConfig.<GetWindowLevel>d__10>(WindowConfig.<GetWindowLevel>d__10&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<AssetBundleUtility.<Co_LoadAssetBundle>d__21>(AssetBundleUtility.<Co_LoadAssetBundle>d__21&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<AssetVersionUtility.<UpdateAssetVersions>d__31>(AssetVersionUtility.<UpdateAssetVersions>d__31&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<AudioLoader.<LoadAudio>d__0>(AudioLoader.<LoadAudio>d__0&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<BattleCacheManager.<GetAudioResource>d__6>(BattleCacheManager.<GetAudioResource>d__6&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<BattleCacheManager.<GetSpineResource>d__5>(BattleCacheManager.<GetSpineResource>d__5&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<BattleFieldFactory.<CreateBattleField>d__0>(BattleFieldFactory.<CreateBattleField>d__0&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<BattleLoadingWin.<ShowAsync>d__16>(BattleLoadingWin.<ShowAsync>d__16&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<BattleManager.<CreateBattleField>d__47>(BattleManager.<CreateBattleField>d__47&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<BattleObjectFactory.<CreateBattleObjectAsync>d__3>(BattleObjectFactory.<CreateBattleObjectAsync>d__3&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<BattleResManager.<GetAudioResource>d__4>(BattleResManager.<GetAudioResource>d__4&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<BattleResManager.<GetSpineResource>d__3>(BattleResManager.<GetSpineResource>d__3&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<BattleSoundManager.<GetAudioClip>d__19>(BattleSoundManager.<GetAudioClip>d__19&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<BattleSoundManager.<LoadAudioClipAsync>d__21>(BattleSoundManager.<LoadAudioClipAsync>d__21&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<BuiltInLoader.<LoadAnimationClipAsync>d__7>(BuiltInLoader.<LoadAnimationClipAsync>d__7&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<BuiltInLoader.<LoadFontAsync>d__10>(BuiltInLoader.<LoadFontAsync>d__10&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<BuiltInLoader.<LoadMaterialAsync>d__8>(BuiltInLoader.<LoadMaterialAsync>d__8&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<BuiltInLoader.<LoadMusicAsync>d__6>(BuiltInLoader.<LoadMusicAsync>d__6&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<BuiltInLoader.<LoadPrefabAsync>d__5>(BuiltInLoader.<LoadPrefabAsync>d__5&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<BuiltInLoader.<LoadScriptableObjectAsync>d__9<object>>(BuiltInLoader.<LoadScriptableObjectAsync>d__9<object>&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<BuiltInLoader.<LoadSpriteAsync>d__4>(BuiltInLoader.<LoadSpriteAsync>d__4&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<ColorAnalysis.<Analysis>d__1>(ColorAnalysis.<Analysis>d__1&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<ConfigManager.<LoadConfigTextAsync>d__14>(ConfigManager.<LoadConfigTextAsync>d__14&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<Cysharp.Threading.Tasks.UniTaskExtensions.<ContinueWith>d__24<object,object>>(Cysharp.Threading.Tasks.UniTaskExtensions.<ContinueWith>d__24<object,object>&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<DeviceUtility.<GetIp>d__5>(DeviceUtility.<GetIp>d__5&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<EnableButtonConfig.<GetEnableButtonCfg>d__5>(EnableButtonConfig.<GetEnableButtonCfg>d__5&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<FunctionButtonConfig.<GetDefault>d__4>(FunctionButtonConfig.<GetDefault>d__4&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<FunctionButtonGroup.<AddFunction>d__19>(FunctionButtonGroup.<AddFunction>d__19&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<HeroSelectBehaviour.<Create>d__24>(HeroSelectBehaviour.<Create>d__24&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<HrefAnalysis.<Analysis>d__4>(HrefAnalysis.<Analysis>d__4&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<ImgAnalysis.<Analysis>d__4>(ImgAnalysis.<Analysis>d__4&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<LoginManager.<GetVersionStr>d__80>(LoginManager.<GetVersionStr>d__80&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<MaterialUtility.<GetInstantiatedSpriteTwinkleMaterialAsync>d__8>(MaterialUtility.<GetInstantiatedSpriteTwinkleMaterialAsync>d__8&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<OSBeautyMMBaseWin.<GetAwardWin>d__2>(OSBeautyMMBaseWin.<GetAwardWin>d__2&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<OSBeautyMMBaseWin.<GetGiftWin>d__3>(OSBeautyMMBaseWin.<GetGiftWin>d__3&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<OSBeautyMMBaseWin.<GetRankWin>d__1>(OSBeautyMMBaseWin.<GetRankWin>d__1&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<OSHeroTrainBaseWin.<GetAwardWin>d__2>(OSHeroTrainBaseWin.<GetAwardWin>d__2&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<OSHeroTrainBaseWin.<GetGiftWin>d__3>(OSHeroTrainBaseWin.<GetGiftWin>d__3&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<OSHeroTrainBaseWin.<GetRankWin>d__1>(OSHeroTrainBaseWin.<GetRankWin>d__1&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<OSMinggeBaseWin.<GetAwardWin>d__2>(OSMinggeBaseWin.<GetAwardWin>d__2&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<OSMinggeBaseWin.<GetGiftWin>d__3>(OSMinggeBaseWin.<GetGiftWin>d__3&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<OSMinggeBaseWin.<GetRankWin>d__1>(OSMinggeBaseWin.<GetRankWin>d__1&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<OfficialTitleCell.<LoadPrefab>d__17>(OfficialTitleCell.<LoadPrefab>d__17&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<PackManager.<LoadConfigIni>d__78>(PackManager.<LoadConfigIni>d__78&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<ProjSG.Resource.ResourceCacheManager.<GetOrLoadAsync>d__9<object>>(ProjSG.Resource.ResourceCacheManager.<GetOrLoadAsync>d__9<object>&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<ProjSG.Resource.ResourceCacheManager.<LoadAndCacheAsync>d__14>(ProjSG.Resource.ResourceCacheManager.<LoadAndCacheAsync>d__14&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<ProjSG.Resource.YooAssetService.<>c__DisplayClass20_0.<<LoadAssetAsync>b__0>d<object>>(ProjSG.Resource.YooAssetService.<>c__DisplayClass20_0.<<LoadAssetAsync>b__0>d<object>&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<ProjSG.Resource.YooAssetService.<>c__DisplayClass22_0.<<LoadAssetAsync>b__0>d>(ProjSG.Resource.YooAssetService.<>c__DisplayClass22_0.<<LoadAssetAsync>b__0>d&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<ProjSG.Resource.YooAssetService.<>c__DisplayClass26_0.<<LoadRawFileTextAsync>b__0>d>(ProjSG.Resource.YooAssetService.<>c__DisplayClass26_0.<<LoadRawFileTextAsync>b__0>d&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<ProjSG.Resource.YooAssetService.<>c__DisplayClass27_0.<<LoadRawFileBytesAsync>b__0>d>(ProjSG.Resource.YooAssetService.<>c__DisplayClass27_0.<<LoadRawFileBytesAsync>b__0>d&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<ProjSG.Resource.YooAssetService.<ExecuteWithRetryAsync>d__17<object>>(ProjSG.Resource.YooAssetService.<ExecuteWithRetryAsync>d__17<object>&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<ProjSG.Resource.YooAssetService.<LoadAllAssetsAsync>d__25<object>>(ProjSG.Resource.YooAssetService.<LoadAllAssetsAsync>d__25<object>&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<ProjSG.Resource.YooAssetService.<LoadAssetAsync>d__20<object>>(ProjSG.Resource.YooAssetService.<LoadAssetAsync>d__20<object>&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<ProjSG.Resource.YooAssetService.<LoadAssetAsync>d__22>(ProjSG.Resource.YooAssetService.<LoadAssetAsync>d__22&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<ProjSG.Resource.YooAssetService.<LoadRawFileBytesAsync>d__27>(ProjSG.Resource.YooAssetService.<LoadRawFileBytesAsync>d__27&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<ProjSG.Resource.YooAssetService.<LoadRawFileTextAsync>d__26>(ProjSG.Resource.YooAssetService.<LoadRawFileTextAsync>d__26&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<ProjSG.Resource.YooAssetService.<LoadSceneAsync>d__28>(ProjSG.Resource.YooAssetService.<LoadSceneAsync>d__28&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<ProjSG.Resource.YooAssetService.<LoadSubAssetsAsync>d__24<object>>(ProjSG.Resource.YooAssetService.<LoadSubAssetsAsync>d__24<object>&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<ProjSG.Resource.YooAssetService.<ProjSG-Resource-IYooAssetBridge-LoadAssetAsync>d__38<object>>(ProjSG.Resource.YooAssetService.<ProjSG-Resource-IYooAssetBridge-LoadAssetAsync>d__38<object>&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<ProjSG.Resource.YooAssetService.<ProjSG-Resource-IYooAssetBridge-LoadRawFileBytesAsync>d__40>(ProjSG.Resource.YooAssetService.<ProjSG-Resource-IYooAssetBridge-LoadRawFileBytesAsync>d__40&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<ProjSG.Resource.YooAssetService.<ProjSG-Resource-IYooAssetBridge-LoadRawFileTextAsync>d__39>(ProjSG.Resource.YooAssetService.<ProjSG-Resource-IYooAssetBridge-LoadRawFileTextAsync>d__39&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<ProjSG.Resource.YooAssetService.<RequestPackageVersionAsync>d__33>(ProjSG.Resource.YooAssetService.<RequestPackageVersionAsync>d__33&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<ResManager.<LoadAssetAsync>d__14<object>>(ResManager.<LoadAssetAsync>d__14<object>&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<ResManager.<LoadAssetAsync>d__15<object>>(ResManager.<LoadAssetAsync>d__15<object>&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<ResManager.<LoadAssetAsync>d__21<object>>(ResManager.<LoadAssetAsync>d__21<object>&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<ResManager.<LoadAssetCachedAsync>d__22<object>>(ResManager.<LoadAssetCachedAsync>d__22<object>&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<ResManager.<LoadConfigAsync>d__24>(ResManager.<LoadConfigAsync>d__24&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<ResManager.<LoadSpriteAsyncUniTask>d__23>(ResManager.<LoadSpriteAsyncUniTask>d__23&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<RichText.<GetOutputText>d__66>(RichText.<GetOutputText>d__66&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<RichTextMgr.<Analysis>d__5>(RichTextMgr.<Analysis>d__5&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<RichTextMgr.<Analysis>d__6>(RichTextMgr.<Analysis>d__6&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<RichTextMgr.<GetAnalysis>d__7>(RichTextMgr.<GetAnalysis>d__7&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<ScriptableObjectLoader.<LoadSoNewBieGuideStepAsync>d__2>(ScriptableObjectLoader.<LoadSoNewBieGuideStepAsync>d__2&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<ScrollTip.<Request>d__10>(ScrollTip.<Request>d__10&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<ScrollTip.<RequestAsync>d__11>(ScrollTip.<RequestAsync>d__11&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<SuitNameAnalysis.<Analysis>d__1>(SuitNameAnalysis.<Analysis>d__1&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<UILoader.<LoadSpriteAsync>d__4>(UILoader.<LoadSpriteAsync>d__4&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<UILoader.<LoadTexture2DAsync>d__7>(UILoader.<LoadTexture2DAsync>d__7&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<UILoader.<LoadTexture2DPNGAsync>d__8>(UILoader.<LoadTexture2DPNGAsync>d__8&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<UIManager.<LoadUIResource>d__39<object>>(UIManager.<LoadUIResource>d__39<object>&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<UIManager.<LoadUIResourceAsync>d__41>(UIManager.<LoadUIResourceAsync>d__41&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<UIManager.<OpenWindowAsync>d__42>(UIManager.<OpenWindowAsync>d__42&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<UIManager.<OpenWindowAsync>d__43<object>>(UIManager.<OpenWindowAsync>d__43<object>&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<UIUtility.<CreateWidget>d__0>(UIUtility.<CreateWidget>d__0&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<UIUtility.<CreateWidgetAsync>d__1>(UIUtility.<CreateWidgetAsync>d__1&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<VersionConfig.<GetAsync>d__78>(VersionConfig.<GetAsync>d__78&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<WindowConfig.<Get>d__4>(WindowConfig.<Get>d__4&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<WindowConfig.<GetChildWindows>d__7>(WindowConfig.<GetChildWindows>d__7&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<WindowConfig.<GetTitleIconKey>d__13>(WindowConfig.<GetTitleIconKey>d__13&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<WindowConfig.<GetWindowFunctionInfos>d__12>(WindowConfig.<GetWindowFunctionInfos>d__12&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<WindowConfig.<GetWindowPattern>d__11>(WindowConfig.<GetWindowPattern>d__11&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<WordAnalysis.<Analysis>d__9>(WordAnalysis.<Analysis>d__9&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HeroCollectionCardCell.<DelayedCreateSpine>d__14>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HeroCollectionCardCell.<DelayedCreateSpine>d__14&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,LoginWin.<DelayLogLoginInteractionDiagnostics>d__39>(Cysharp.Threading.Tasks.UniTask.Awaiter&,LoginWin.<DelayLogLoginInteractionDiagnostics>d__39&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,OneLevelWin.<WaitReadyThenOpen>d__6>(Cysharp.Threading.Tasks.UniTask.Awaiter&,OneLevelWin.<WaitReadyThenOpen>d__6&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,SkeletonIllusionShadow.<DestroyIllusionShadowAfterAsync>d__10>(Cysharp.Threading.Tasks.UniTask.Awaiter&,SkeletonIllusionShadow.<DestroyIllusionShadowAfterAsync>d__10&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,StageManager.<ToGameScene>d__10>(Cysharp.Threading.Tasks.UniTask.Awaiter&,StageManager.<ToGameScene>d__10&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,StageManager.<ToLoginScene>d__6>(Cysharp.Threading.Tasks.UniTask.Awaiter&,StageManager.<ToLoginScene>d__6&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,UIHeroController.<DelayedInitializeAsync>d__35>(Cysharp.Threading.Tasks.UniTask.Awaiter&,UIHeroController.<DelayedInitializeAsync>d__35&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,YooAssetInitTask.<RunInitAsync>d__6>(Cysharp.Threading.Tasks.UniTask.Awaiter&,YooAssetInitTask.<RunInitAsync>d__6&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<byte>,AssetVersionUtility.<BeginCheckAssetsAsync>d__29>(Cysharp.Threading.Tasks.UniTask.Awaiter<byte>&,AssetVersionUtility.<BeginCheckAssetsAsync>d__29&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,FunctionButton.<OnStateChange>d__65>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,FunctionButton.<OnStateChange>d__65&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,ResManager.<CoLoadViaYooAsset>d__18<object>>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,ResManager.<CoLoadViaYooAsset>d__18<object>&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,SpriteAtlasHandler.<LoadAtlasAsync>d__3>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,SpriteAtlasHandler.<LoadAtlasAsync>d__3&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,StageManager.<ToGameScene>d__10>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,StageManager.<ToGameScene>d__10&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,StageManager.<ToLoginScene>d__6>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,StageManager.<ToLoginScene>d__6&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UnityAsyncExtensions.AsyncOperationAwaiter,StageManager.<ReturnToLoginScene>d__7>(Cysharp.Threading.Tasks.UnityAsyncExtensions.AsyncOperationAwaiter&,StageManager.<ReturnToLoginScene>d__7&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.YieldAwaitable.Awaiter,AssetVersionUtility.<BeginCheckAssetsAsync>d__29>(Cysharp.Threading.Tasks.YieldAwaitable.Awaiter&,AssetVersionUtility.<BeginCheckAssetsAsync>d__29&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.YieldAwaitable.Awaiter,DirtyNameConfig.<DirtyNameInitAsync>d__17>(Cysharp.Threading.Tasks.YieldAwaitable.Awaiter&,DirtyNameConfig.<DirtyNameInitAsync>d__17&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.YieldAwaitable.Awaiter,DirtyWordConfig.<DirtyWordInitAsync>d__18>(Cysharp.Threading.Tasks.YieldAwaitable.Awaiter&,DirtyWordConfig.<DirtyWordInitAsync>d__18&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.YieldAwaitable.Awaiter,ServerListParser.<ParseCommonServerListAsync>d__5>(Cysharp.Threading.Tasks.YieldAwaitable.Awaiter&,ServerListParser.<ParseCommonServerListAsync>d__5&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.YieldAwaitable.Awaiter,ServerListParser.<ParsePlayerServerListAsync>d__7>(Cysharp.Threading.Tasks.YieldAwaitable.Awaiter&,ServerListParser.<ParsePlayerServerListAsync>d__7&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.YieldAwaitable.Awaiter,StageManager.<ToGameScene>d__10>(Cysharp.Threading.Tasks.YieldAwaitable.Awaiter&,StageManager.<ToGameScene>d__10&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.YieldAwaitable.Awaiter,StageManager.<ToLoginScene>d__6>(Cysharp.Threading.Tasks.YieldAwaitable.Awaiter&,StageManager.<ToLoginScene>d__6&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start<AssetVersionUtility.<BeginCheckAssetsAsync>d__29>(AssetVersionUtility.<BeginCheckAssetsAsync>d__29&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start<DirtyNameConfig.<DirtyNameInitAsync>d__17>(DirtyNameConfig.<DirtyNameInitAsync>d__17&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start<DirtyWordConfig.<DirtyWordInitAsync>d__18>(DirtyWordConfig.<DirtyWordInitAsync>d__18&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start<FunctionButton.<OnStateChange>d__65>(FunctionButton.<OnStateChange>d__65&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start<HeroCollectionCardCell.<DelayedCreateSpine>d__14>(HeroCollectionCardCell.<DelayedCreateSpine>d__14&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start<LoginWin.<DelayLogLoginInteractionDiagnostics>d__39>(LoginWin.<DelayLogLoginInteractionDiagnostics>d__39&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start<OneLevelWin.<WaitReadyThenOpen>d__6>(OneLevelWin.<WaitReadyThenOpen>d__6&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start<ResManager.<CoLoadViaYooAsset>d__18<object>>(ResManager.<CoLoadViaYooAsset>d__18<object>&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start<ServerListParser.<ParseCommonServerListAsync>d__5>(ServerListParser.<ParseCommonServerListAsync>d__5&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start<ServerListParser.<ParsePlayerServerListAsync>d__7>(ServerListParser.<ParsePlayerServerListAsync>d__7&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start<SkeletonIllusionShadow.<DestroyIllusionShadowAfterAsync>d__10>(SkeletonIllusionShadow.<DestroyIllusionShadowAfterAsync>d__10&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start<SpriteAtlasHandler.<LoadAtlasAsync>d__3>(SpriteAtlasHandler.<LoadAtlasAsync>d__3&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start<StageManager.<ReturnToLoginScene>d__7>(StageManager.<ReturnToLoginScene>d__7&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start<StageManager.<ToGameScene>d__10>(StageManager.<ToGameScene>d__10&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start<StageManager.<ToLoginScene>d__6>(StageManager.<ToLoginScene>d__6&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start<UIHeroController.<DelayedInitializeAsync>d__35>(UIHeroController.<DelayedInitializeAsync>d__35&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start<YooAssetInitTask.<RunInitAsync>d__6>(YooAssetInitTask.<RunInitAsync>d__6&)
        // Cysharp.Threading.Tasks.Internal.StateTuple<Cysharp.Threading.Tasks.UniTask.Awaiter<object>> Cysharp.Threading.Tasks.Internal.StateTuple.Create<Cysharp.Threading.Tasks.UniTask.Awaiter<object>>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>)
        // Cysharp.Threading.Tasks.UniTask Cysharp.Threading.Tasks.UniTaskExtensions.ContinueWith<byte>(Cysharp.Threading.Tasks.UniTask<byte>,System.Action<byte>)
        // Cysharp.Threading.Tasks.UniTask Cysharp.Threading.Tasks.UniTaskExtensions.ContinueWith<object>(Cysharp.Threading.Tasks.UniTask<object>,System.Action<object>)
@@ -1756,11 +2961,122 @@
        // System.Linq.IOrderedEnumerable<object> System.Linq.IOrderedEnumerable<object>.CreateOrderedEnumerable<byte>(System.Func<object,byte>,System.Collections.Generic.IComparer<byte>,bool)
        // System.Linq.IOrderedEnumerable<object> System.Linq.IOrderedEnumerable<object>.CreateOrderedEnumerable<int>(System.Func<object,int>,System.Collections.Generic.IComparer<int>,bool)
        // System.Linq.IOrderedEnumerable<object> System.Linq.IOrderedEnumerable<object>.CreateOrderedEnumerable<uint>(System.Func<object,uint>,System.Collections.Generic.IComparer<uint>,bool)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,object>(Cysharp.Threading.Tasks.UniTask.Awaiter&,object&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<byte>,object>(Cysharp.Threading.Tasks.UniTask.Awaiter<byte>&,object&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,object>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,object&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,object>(System.Runtime.CompilerServices.TaskAwaiter&,object&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<object>(object&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,BuiltInAssetCopyTask.<End>d__3>(Cysharp.Threading.Tasks.UniTask.Awaiter&,BuiltInAssetCopyTask.<End>d__3&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HeroShowBaseCell.<Init>d__28>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HeroShowBaseCell.<Init>d__28&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HeroSkinModel.<Start>d__5>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HeroSkinModel.<Start>d__5&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,LaunchInHot.<Start>d__14>(Cysharp.Threading.Tasks.UniTask.Awaiter&,LaunchInHot.<Start>d__14&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,PackManager.<Init>d__52>(Cysharp.Threading.Tasks.UniTask.Awaiter&,PackManager.<Init>d__52&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,UIBase.<ExecuteNextFrame>d__42>(Cysharp.Threading.Tasks.UniTask.Awaiter&,UIBase.<ExecuteNextFrame>d__42&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,WebGLSystemInitTask.<End>d__4>(Cysharp.Threading.Tasks.UniTask.Awaiter&,WebGLSystemInitTask.<End>d__4&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<byte>,BuiltInAssetCopyTask.<IosCopyAsset>d__7>(Cysharp.Threading.Tasks.UniTask.Awaiter<byte>&,BuiltInAssetCopyTask.<IosCopyAsset>d__7&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<byte>,ServerListCenter.<RequestServerListPlayer>d__50>(Cysharp.Threading.Tasks.UniTask.Awaiter<byte>&,ServerListCenter.<RequestServerListPlayer>d__50&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,ArenaBattleField.<ShowWindow>d__13>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,ArenaBattleField.<ShowWindow>d__13&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,ArenaTabHandler.<HandleArenaNavigation>d__6>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,ArenaTabHandler.<HandleArenaNavigation>d__6&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,AssetVersionUtility.<OnGetAssetVersionFile>d__27>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,AssetVersionUtility.<OnGetAssetVersionFile>d__27&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,BaseBattleWin.<SetBattleField>d__28>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,BaseBattleWin.<SetBattleField>d__28&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,BattleHUDWin.<InitializePools>d__21>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,BattleHUDWin.<InitializePools>d__21&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,BattleWin.<SetBattleField>d__17>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,BattleWin.<SetBattleField>d__17&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,BeautyMMBaseWin.<OpenSubUIByTabIndex>d__1>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,BeautyMMBaseWin.<OpenSubUIByTabIndex>d__1&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,BoneBattleField.<ShowWindow>d__9>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,BoneBattleField.<ShowWindow>d__9&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,BoneFieldTabHandler.<HandleBoneFieldNavigation>d__6>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,BoneFieldTabHandler.<HandleBoneFieldNavigation>d__6&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,DailySpecialsBaseWin.<OpenSubUIByTabIndex>d__31>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,DailySpecialsBaseWin.<OpenSubUIByTabIndex>d__31&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,DayMissionBaseWin.<OpenSubUIByTabIndex>d__1>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,DayMissionBaseWin.<OpenSubUIByTabIndex>d__1&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,GubaoBaseWin.<OpenSubUIByTabIndex>d__2>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,GubaoBaseWin.<OpenSubUIByTabIndex>d__2&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,HeroBaseWin.<OpenSubUIByTabIndex>d__4>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,HeroBaseWin.<OpenSubUIByTabIndex>d__4&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,HeroBestBaseWin.<OpenSubUIByTabIndex>d__0>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,HeroBestBaseWin.<OpenSubUIByTabIndex>d__0&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,HeroCollectionWin.<InitComponent>d__7>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,HeroCollectionWin.<InitComponent>d__7&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,HeroTrainBaseWin.<OpenSubUIByTabIndex>d__0>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,HeroTrainBaseWin.<OpenSubUIByTabIndex>d__0&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,MainWin.<OpenSubUIByTabIndex>d__39>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,MainWin.<OpenSubUIByTabIndex>d__39&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,NewBieCenter.<TryPauseStoryBattle>d__38>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,NewBieCenter.<TryPauseStoryBattle>d__38&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,NewBieMask.<Display>d__3>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,NewBieMask.<Display>d__3&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,NewBieWin.<Display>d__30>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,NewBieWin.<Display>d__30&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,OSActivityBaseWin.<OpenSubUIByTabIndex>d__6>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,OSActivityBaseWin.<OpenSubUIByTabIndex>d__6&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,OSGalaBaseWin.<OpenSubUIByTabIndex>d__9>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,OSGalaBaseWin.<OpenSubUIByTabIndex>d__9&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,OSHeroCallBaseWin.<OpenSubUIByTabIndex>d__2>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,OSHeroCallBaseWin.<OpenSubUIByTabIndex>d__2&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,OSMainLevelBaseWin.<OpenSubUIByTabIndex>d__3>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,OSMainLevelBaseWin.<OpenSubUIByTabIndex>d__3&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,PhantasmPavilionWin.<OpenSubUIByTabIndex>d__7>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,PhantasmPavilionWin.<OpenSubUIByTabIndex>d__7&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,PriviewBattleField.<ShowWindow>d__8>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,PriviewBattleField.<ShowWindow>d__8&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,QYBattleField.<ShowWindow>d__8>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,QYBattleField.<ShowWindow>d__8&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,QunyingTabHandler.<HandleNavigation>d__6>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,QunyingTabHandler.<HandleNavigation>d__6&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,SoundPlayer.<PlayAudio>d__34>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,SoundPlayer.<PlayAudio>d__34&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,SoundPlayer.<PlayBackGroundMusicOneShot>d__27>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,SoundPlayer.<PlayBackGroundMusicOneShot>d__27&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,SoundPlayer.<PlayNpcAudio>d__37>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,SoundPlayer.<PlayNpcAudio>d__37&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,SpringDecorate.<Start>d__2>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,SpringDecorate.<Start>d__2&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,StoreBaseWin.<OpenSubUIByTabIndex>d__0>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,StoreBaseWin.<OpenSubUIByTabIndex>d__0&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,StoryBossBattleField.<ShowWindow>d__13>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,StoryBossBattleField.<ShowWindow>d__13&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,TianziBillboradBattleField.<ShowWindow>d__9>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,TianziBillboradBattleField.<ShowWindow>d__9&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,TianziBillboradBattleWin.<OnStageUp>d__22>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,TianziBillboradBattleWin.<OnStageUp>d__22&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,TianziBillboradTabHandler.<HandleBoneFieldNavigation>d__6>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,TianziBillboradTabHandler.<HandleBoneFieldNavigation>d__6&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,TowerBaseWin.<OpenSubUIByTabIndex>d__1>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,TowerBaseWin.<OpenSubUIByTabIndex>d__1&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UIVideoPlayer.<LoadAndPlayVideo>d__13>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UIVideoPlayer.<LoadAndPlayVideo>d__13&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UIVideoPlayer.<Prepare>d__18>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UIVideoPlayer.<Prepare>d__18&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,WarlordPavilionBattleField.<ShowWindow>d__11>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,WarlordPavilionBattleField.<ShowWindow>d__11&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,WarlordPavilionTabHandler.<HandleBoneFieldNavigation>d__6>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,WarlordPavilionTabHandler.<HandleBoneFieldNavigation>d__6&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,ClientSocket.<CloseConnect>d__27>(System.Runtime.CompilerServices.TaskAwaiter&,ClientSocket.<CloseConnect>d__27&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,ClientSocket.<Connect>d__22>(System.Runtime.CompilerServices.TaskAwaiter&,ClientSocket.<Connect>d__22&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,ClientSocket.<SendBytes>d__29>(System.Runtime.CompilerServices.TaskAwaiter&,ClientSocket.<SendBytes>d__29&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<ArenaAwardWin.<OpenSubUIByTabIndex>d__9>(ArenaAwardWin.<OpenSubUIByTabIndex>d__9&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<ArenaBattleField.<ShowWindow>d__13>(ArenaBattleField.<ShowWindow>d__13&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<ArenaTabHandler.<HandleArenaNavigation>d__6>(ArenaTabHandler.<HandleArenaNavigation>d__6&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<AssetVersionUtility.<OnGetAssetVersionFile>d__27>(AssetVersionUtility.<OnGetAssetVersionFile>d__27&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<BaseBattleWin.<SetBattleField>d__28>(BaseBattleWin.<SetBattleField>d__28&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<BattleHUDWin.<InitializePools>d__21>(BattleHUDWin.<InitializePools>d__21&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<BattleHUDWin.<SetBattleField>d__22>(BattleHUDWin.<SetBattleField>d__22&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<BattleWin.<SetBattleField>d__17>(BattleWin.<SetBattleField>d__17&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<BeautyMMBaseWin.<OpenSubUIByTabIndex>d__1>(BeautyMMBaseWin.<OpenSubUIByTabIndex>d__1&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<BoneBattleField.<ShowWindow>d__9>(BoneBattleField.<ShowWindow>d__9&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<BoneFieldTabHandler.<HandleBoneFieldNavigation>d__6>(BoneFieldTabHandler.<HandleBoneFieldNavigation>d__6&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<BuiltInAssetCopyTask.<End>d__3>(BuiltInAssetCopyTask.<End>d__3&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<BuiltInAssetCopyTask.<IosCopyAsset>d__7>(BuiltInAssetCopyTask.<IosCopyAsset>d__7&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<ClientSocket.<CloseConnect>d__27>(ClientSocket.<CloseConnect>d__27&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<ClientSocket.<Connect>d__22>(ClientSocket.<Connect>d__22&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<ClientSocket.<SendBytes>d__29>(ClientSocket.<SendBytes>d__29&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<ComponentExtersion.<SetTexture2D>d__29>(ComponentExtersion.<SetTexture2D>d__29&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<DailySpecialsBaseWin.<OpenSubUIByTabIndex>d__31>(DailySpecialsBaseWin.<OpenSubUIByTabIndex>d__31&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<DayMissionBaseWin.<OpenSubUIByTabIndex>d__1>(DayMissionBaseWin.<OpenSubUIByTabIndex>d__1&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<FirstChargeWin.<OpenSubUIByTabIndex>d__29>(FirstChargeWin.<OpenSubUIByTabIndex>d__29&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<GubaoBaseWin.<OpenSubUIByTabIndex>d__2>(GubaoBaseWin.<OpenSubUIByTabIndex>d__2&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<HeroBaseWin.<OpenSubUIByTabIndex>d__4>(HeroBaseWin.<OpenSubUIByTabIndex>d__4&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<HeroBestBaseWin.<OpenSubUIByTabIndex>d__0>(HeroBestBaseWin.<OpenSubUIByTabIndex>d__0&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<HeroCollectionWin.<InitComponent>d__7>(HeroCollectionWin.<InitComponent>d__7&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<HeroShowBaseCell.<Init>d__28>(HeroShowBaseCell.<Init>d__28&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<HeroSkinModel.<Start>d__5>(HeroSkinModel.<Start>d__5&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<HeroTrainBaseWin.<OpenSubUIByTabIndex>d__0>(HeroTrainBaseWin.<OpenSubUIByTabIndex>d__0&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<LaunchInHot.<Start>d__14>(LaunchInHot.<Start>d__14&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<MailWin.<OpenSubUIByTabIndex>d__14>(MailWin.<OpenSubUIByTabIndex>d__14&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<MainWin.<OpenSubUIByTabIndex>d__39>(MainWin.<OpenSubUIByTabIndex>d__39&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<NewBieCenter.<TryPauseStoryBattle>d__38>(NewBieCenter.<TryPauseStoryBattle>d__38&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<NewBieMask.<Display>d__3>(NewBieMask.<Display>d__3&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<NewBieWin.<Display>d__30>(NewBieWin.<Display>d__30&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<OSActivityBaseWin.<OpenSubUIByTabIndex>d__6>(OSActivityBaseWin.<OpenSubUIByTabIndex>d__6&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<OSGalaBaseWin.<OpenSubUIByTabIndex>d__9>(OSGalaBaseWin.<OpenSubUIByTabIndex>d__9&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<OSHeroCallBaseWin.<OpenSubUIByTabIndex>d__2>(OSHeroCallBaseWin.<OpenSubUIByTabIndex>d__2&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<OSMainLevelBaseWin.<OpenSubUIByTabIndex>d__3>(OSMainLevelBaseWin.<OpenSubUIByTabIndex>d__3&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<OneLevelWin.<OpenSubUIByTabIndex>d__8>(OneLevelWin.<OpenSubUIByTabIndex>d__8&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<PackManager.<Init>d__52>(PackManager.<Init>d__52&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<PhantasmPavilionWin.<OpenSubUIByTabIndex>d__7>(PhantasmPavilionWin.<OpenSubUIByTabIndex>d__7&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<PriviewBattleField.<ShowWindow>d__8>(PriviewBattleField.<ShowWindow>d__8&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<QYBattleField.<ShowWindow>d__8>(QYBattleField.<ShowWindow>d__8&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<QunyingTabHandler.<HandleNavigation>d__6>(QunyingTabHandler.<HandleNavigation>d__6&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<ServerListCenter.<RequestServerListPlayer>d__50>(ServerListCenter.<RequestServerListPlayer>d__50&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<SoundPlayer.<PlayAudio>d__34>(SoundPlayer.<PlayAudio>d__34&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<SoundPlayer.<PlayBackGroundMusicOneShot>d__27>(SoundPlayer.<PlayBackGroundMusicOneShot>d__27&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<SoundPlayer.<PlayNpcAudio>d__37>(SoundPlayer.<PlayNpcAudio>d__37&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<SpringDecorate.<Start>d__2>(SpringDecorate.<Start>d__2&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<StoreBaseWin.<OpenSubUIByTabIndex>d__0>(StoreBaseWin.<OpenSubUIByTabIndex>d__0&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<StoryBattleField.<ShowWindow>d__26>(StoryBattleField.<ShowWindow>d__26&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<StoryBossBattleField.<ShowWindow>d__13>(StoryBossBattleField.<ShowWindow>d__13&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<TianziBillboradBattleField.<ShowWindow>d__9>(TianziBillboradBattleField.<ShowWindow>d__9&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<TianziBillboradBattleWin.<OnStageUp>d__22>(TianziBillboradBattleWin.<OnStageUp>d__22&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<TianziBillboradRankWin.<OpenSubUIByTabIndex>d__20>(TianziBillboradRankWin.<OpenSubUIByTabIndex>d__20&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<TianziBillboradTabHandler.<HandleBoneFieldNavigation>d__6>(TianziBillboradTabHandler.<HandleBoneFieldNavigation>d__6&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<TowerBaseWin.<OpenSubUIByTabIndex>d__1>(TowerBaseWin.<OpenSubUIByTabIndex>d__1&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<UIBase.<ExecuteNextFrame>d__42>(UIBase.<ExecuteNextFrame>d__42&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<UIVideoPlayer.<LoadAndPlayVideo>d__13>(UIVideoPlayer.<LoadAndPlayVideo>d__13&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<UIVideoPlayer.<Prepare>d__18>(UIVideoPlayer.<Prepare>d__18&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<WarlordPavilionBattleField.<ShowWindow>d__11>(WarlordPavilionBattleField.<ShowWindow>d__11&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<WarlordPavilionTabHandler.<HandleBoneFieldNavigation>d__6>(WarlordPavilionTabHandler.<HandleBoneFieldNavigation>d__6&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<WebGLSystemInitTask.<End>d__4>(WebGLSystemInitTask.<End>d__4&)
        // object& System.Runtime.CompilerServices.Unsafe.As<object,object>(object&)
        // System.Void* System.Runtime.CompilerServices.Unsafe.AsPointer<object>(object&)
        // object UnityEngine.AndroidJNIHelper.ConvertFromJNIArray<object>(System.IntPtr)
Assets/HybridCLRGenerate/link.xml
@@ -54,6 +54,7 @@
    <type fullname="StringUtility" preserve="all" />
    <type fullname="TextUnline" preserve="all" />
    <type fullname="VersionConfigEx" preserve="all" />
    <type fullname="WebGLRemoteConfig" preserve="all" />
  </assembly>
  <assembly fullname="System">
    <type fullname="System.CodeDom.Compiler.GeneratedCodeAttribute" preserve="all" />
@@ -415,6 +416,8 @@
    <type fullname="System.Collections.Generic.IEnumerable`1" preserve="all" />
    <type fullname="System.Collections.Generic.IEnumerator`1" preserve="all" />
    <type fullname="System.Collections.Generic.IList`1" preserve="all" />
    <type fullname="System.Collections.Generic.IReadOnlyCollection`1" preserve="all" />
    <type fullname="System.Collections.Generic.IReadOnlyList`1" preserve="all" />
    <type fullname="System.Collections.Generic.KeyValuePair`2" preserve="all" />
    <type fullname="System.Collections.Generic.List`1" preserve="all" />
    <type fullname="System.Collections.Generic.List`1/Enumerator" preserve="all" />
@@ -435,9 +438,7 @@
    <type fullname="System.Diagnostics.DebuggableAttribute/DebuggingModes" preserve="all" />
    <type fullname="System.Diagnostics.DebuggerBrowsableAttribute" preserve="all" />
    <type fullname="System.Diagnostics.DebuggerBrowsableState" preserve="all" />
    <type fullname="System.Diagnostics.DebuggerDisplayAttribute" preserve="all" />
    <type fullname="System.Diagnostics.DebuggerHiddenAttribute" preserve="all" />
    <type fullname="System.Diagnostics.DebuggerStepThroughAttribute" preserve="all" />
    <type fullname="System.Double" preserve="all" />
    <type fullname="System.Enum" preserve="all" />
    <type fullname="System.Environment" preserve="all" />
Assets/Launch/Common/PreserveEngineTypes.cs
@@ -1,8 +1,14 @@
// 此文件防止 Unity WebGL 构建的 Strip Engine Code 裁剪热更新代码所使用的原生引擎类。
// HybridCLR 热更新 DLL 中引用的类型在构建时静态分析不可见,需要在 AOT 程序集中显式保留。
// HybridCLR 热更新 DLL (Main.dll) 中引用的类型在构建时静态分析不可见,需要在 AOT 程序集中显式保留。
// 分类: [CRITICAL] = 整个原生模块仅热更使用,不保留则模块被裁剪
//       [SAFETY]   = 原生模块已有其他类型保留,此处显式添加防止边缘情况
//       [MANAGED]  = 托管 UGUI 类型,Launch 未引用,link.xml + typeof 双保险
using UnityEngine;
using UnityEngine.Audio;
using UnityEngine.EventSystems;
using UnityEngine.Scripting;
using UnityEngine.UI;
using UnityEngine.Video;
[Preserve]
internal static class PreserveEngineTypes
@@ -10,11 +16,107 @@
    [Preserve]
    static void KeepTypes()
    {
        // 保留 AudioSource (Class ID 81)
        // ==== [CRITICAL] UnityEngine.VideoModule ====
        // 整个 VideoModule 仅在 Main 中使用 (UIVideoPlayer.cs, ResManager.cs)
        // Launch 无任何视频类型引用 → 不保留则原生 JS Video 函数消失
        _ = typeof(VideoPlayer);
        _ = typeof(VideoClip);
        // ==== [CRITICAL] UnityEngine.AnimationModule ====
        // 仅 Main 使用: EffectPlayer.cs, BattleEffectPlayer.cs, GameObjectPoolManager.cs, BuiltInLoader.cs
        // Launch 无 Animator/AnimationClip 引用
        _ = typeof(Animator);
        _ = typeof(AnimationClip);
        // ==== [CRITICAL] UnityEngine.ParticleSystemModule ====
        // 仅 Main 使用: EffectPlayer.cs, BattleEffectPlayer.cs
        // Launch 无 ParticleSystem 引用
        _ = typeof(ParticleSystem);
        // ==== [SAFETY] UnityEngine.AudioModule ====
        // 模块已有 AudioSource 保留; AudioClip 在 Main 中大量使用
        // (BattleSoundManager.cs, SoundPlayer.cs, AudioLoader.cs, ResManager.cs)
        _ = typeof(AudioSource);
        // 保留 AudioMixerSnapshotController (Class ID 245)
        _ = typeof(AudioListener);
        _ = typeof(AudioClip);
        _ = typeof(AudioMixerSnapshot);
        _ = typeof(AudioMixer);
        _ = typeof(AudioMixerGroup);
        // ==== [SAFETY] UnityEngine.UIModule (原生 Canvas 子系统) ====
        // 模块已有 CanvasRenderer 保留; Canvas/CanvasGroup 在 Main 中大量使用
        // (UIBase.cs, UIManager.cs, EffectPenetrationBlocker.cs, Datumline.cs)
        _ = typeof(Canvas);
        _ = typeof(CanvasGroup);
        _ = typeof(CanvasRenderer);
        // ==== [MANAGED] UGUI 核心组件 — Launch 已引用 ====
        // (LaunchExWin.cs 引用了 Text/Slider/Image, 但显式列出更安全)
        _ = typeof(Text);
        _ = typeof(Image);
        _ = typeof(Slider);
        // ==== [MANAGED] UGUI 组件 — 仅 Main 引用, Launch 不可见 ====
        // ScrollRect: 10+ 文件 (FuncRuleWin, ScrollerController, EnhancedScroller, QYWin...)
        _ = typeof(ScrollRect);
        // RawImage: 15+ 文件 (UIHeroController, BattleUtility, UIVideoPlayer, LoadingWin...)
        _ = typeof(RawImage);
        // Button: UGUIEventListenerContainDrag.cs, GenerateUICode.cs
        _ = typeof(Button);
        // Toggle: ComponentExtersion.cs, BeautyMMShowWin, ToggleConfirmWin...
        _ = typeof(Toggle);
        // InputField: ComponentExtersion.cs
        _ = typeof(InputField);
        // Dropdown: ComponentExtersion.cs, WarlordPavilionBonusPreseCell.cs
        _ = typeof(Dropdown);
        // Scrollbar: EnhancedScroller.cs
        _ = typeof(Scrollbar);
        // ==== [MANAGED] UGUI 布局组件 — 仅 Main 引用 ====
        // GridLayoutGroup: WarlordPavilion, SkillUI, HeroUI 等多个文件
        _ = typeof(GridLayoutGroup);
        // HorizontalLayoutGroup: EnhancedScroller.cs, FuncPresetChooseCells.cs
        _ = typeof(HorizontalLayoutGroup);
        // VerticalLayoutGroup: EnhancedScroller.cs
        _ = typeof(VerticalLayoutGroup);
        // HorizontalOrVerticalLayoutGroup: EnhancedScroller.cs
        _ = typeof(HorizontalOrVerticalLayoutGroup);
        // LayoutElement: EnhancedScroller.cs, LayoutElementSizeClamp.cs
        _ = typeof(LayoutElement);
        // LayoutGroup: UIHelper.cs, UIUtility.cs
        _ = typeof(LayoutGroup);
        // LayoutRebuilder: UIHelper.cs, UIUtility.cs
        _ = typeof(LayoutRebuilder);
        // ContentSizeFitter: Prefab 上使用
        _ = typeof(ContentSizeFitter);
        // AspectRatioFitter: Prefab 上使用
        _ = typeof(AspectRatioFitter);
        // ==== [MANAGED] UGUI 遮罩/装饰组件 ====
        _ = typeof(RectMask2D);
        _ = typeof(Mask);
        _ = typeof(ToggleGroup);
        _ = typeof(Outline);
        // Shadow: FunctionButton.cs
        _ = typeof(Shadow);
        // Graphic: EllipseMask.cs, UIParamCopyTool.cs
        _ = typeof(Graphic);
        // MaskableGraphic: FlipScroll.cs, RayAccepter.cs
        _ = typeof(MaskableGraphic);
        // Selectable: UGUI 交互基类
        _ = typeof(Selectable);
        // CanvasScaler: UIBase.cs, CanvasAddition.cs
        _ = typeof(CanvasScaler);
        // GraphicRaycaster: UIManager.cs, UIBase.cs
        _ = typeof(GraphicRaycaster);
        // ==== [MANAGED] EventSystem — 仅 Main 引用 ====
        // UIManager.cs, UIUtility.cs
        _ = typeof(EventSystem);
        _ = typeof(StandaloneInputModule);
        _ = typeof(PointerEventData);
        _ = typeof(BaseInputModule);
        _ = typeof(EventTriggerType);
    }
    static System.Type _;
Assets/Launch/Launch.cs
@@ -128,6 +128,8 @@
#elif UNITY_WEBGL
            // 真实 WebGL 平台使用 WebPlayMode(不在 Editor 内执行)
            var playMode = EPlayMode.WebPlayMode;
            // 远程模式:资源不随包,从 HTTP 服务器加载
            remoteServices = WebGLRemoteConfig.CreateRemoteServices();
#else
            var playMode = EPlayMode.OfflinePlayMode;
#endif
Assets/Launch/Manager/LocalResManager.cs
@@ -1,4 +1,5 @@
using UnityEngine;
using UnityEngine.Scripting;
using System.Collections;
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
@@ -534,14 +535,15 @@
        });
    }
    [Preserve]
    public class VersionInfo
    {
        public JsonData notice_flag;
        public JsonData resource_url; //这里只用到这个取下载地址
        public string ResourceAward;
        public int downAsset = 1;
        public string downUrl;
        public int VersionCount;
        [Preserve] public JsonData notice_flag;
        [Preserve] public JsonData resource_url; //这里只用到这个取下载地址
        [Preserve] public string ResourceAward;
        [Preserve] public int downAsset = 1;
        [Preserve] public string downUrl;
        [Preserve] public int VersionCount;
        public string GetResourcesURL(int _branch)
@@ -558,9 +560,10 @@
    }
    [Preserve]
    public class DebugBranch
    {
        public int branch = -1;
        [Preserve] public int branch = -1;
    }
    public enum LoadDllStep
Assets/Launch/Manager/YooAssetInitializer.cs
@@ -425,14 +425,19 @@
                webParams.WebServerFileSystemParameters = TiktokFileSystemCreater
                    .CreateFileSystemParameters(packageRoot, remoteServices);
#else
                // 默认 WebGL:使用标准 WebServer 文件系统
                webParams.WebServerFileSystemParameters = FileSystemParameters
                    .CreateDefaultWebServerFileSystemParameters();
                if (remoteServices != null)
                {
                    webParams.WebRemoteFileSystemParameters = FileSystemParameters
                    // 远程模式(LocalCDN/RemoteCDN):资源不在 StreamingAssets,
                    // 跳过 WebServerFileSystem,只用 WebRemoteFileSystem 从 HTTP 服务器加载
                    webParams.WebServerFileSystemParameters = FileSystemParameters
                        .CreateDefaultWebRemoteFileSystemParameters(remoteServices);
                }
                else
                {
                    // Local 模式:资源在 StreamingAssets,用 WebServerFileSystem
                    webParams.WebServerFileSystemParameters = FileSystemParameters
                        .CreateDefaultWebServerFileSystemParameters();
                }
#endif
                return webParams;
            }
Assets/link.xml
New file
@@ -0,0 +1,30 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- 手动维护的 link.xml — 保留 HybridCLR 热更新 DLL 使用但引擎裁剪器看不到的类型 -->
<linker>
  <!-- YooAsset FileSystem: FileSystemParameters.CreateFileSystem 通过反射实例化,必须保留构造函数 -->
  <assembly fullname="YooAsset">
    <!-- WebGL 标准构建 -->
    <type fullname="YooAsset.DefaultWebServerFileSystem" preserve="all" />
    <type fullname="YooAsset.DefaultWebRemoteFileSystem" preserve="all" />
    <!-- 非 WebGL (HostPlayMode / OfflinePlayMode) -->
    <type fullname="YooAsset.DefaultBuildinFileSystem" preserve="all" />
    <type fullname="YooAsset.DefaultCacheFileSystem" preserve="all" />
  </assembly>
  <!-- AudioModule: 热更新 DLL 中使用 AudioSource/AudioMixer,引擎裁剪器无法静态分析到 -->
  <assembly fullname="UnityEngine.AudioModule" preserve="all" />
  <!-- VideoModule: VideoPlayer/VideoClip 仅在 Main (UIVideoPlayer.cs) 中使用, Launch 完全无引用 -->
  <assembly fullname="UnityEngine.VideoModule" preserve="all" />
  <!-- AnimationModule: Animator/AnimationClip 仅在 Main (EffectPlayer, BattleEffectPlayer, GameObjectPoolManager) 中使用 -->
  <assembly fullname="UnityEngine.AnimationModule" preserve="all" />
  <!-- ParticleSystemModule: ParticleSystem 仅在 Main (EffectPlayer, BattleEffectPlayer) 中使用 -->
  <assembly fullname="UnityEngine.ParticleSystemModule" preserve="all" />
  <!-- DownloadHandlerBuffer: UnityWebRequest.Get 内部默认使用,Launch 中 HttpBehaviour.cs 显式 new -->
  <assembly fullname="UnityEngine.UnityWebRequestModule">
    <type fullname="UnityEngine.Networking.DownloadHandlerBuffer" preserve="all" />
  </assembly>
</linker>
Assets/link.xml.meta
New file
@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 943e7ac8addd28b4789652a48334f994
TextScriptImporter:
  externalObjects: {}
  userData:
  assetBundleName:
  assetBundleVariant:
ProjectSettings/ProjectSettings.asset
@@ -175,7 +175,7 @@
  AndroidTargetSdkVersion: 0
  AndroidPreferredInstallLocation: 1
  aotOptions: 
  stripEngineCode: 0
  stripEngineCode: 1
  iPhoneStrippingLevel: 0
  iPhoneScriptCallOptimization: 0
  ForceInternetPermission: 0
@@ -183,7 +183,7 @@
  CreateWallpaper: 0
  APKExpansionFiles: 0
  keepLoadedShadersAlive: 0
  StripUnusedMeshComponents: 0
  StripUnusedMeshComponents: 1
  strictShaderVariantMatching: 0
  VertexChannelCompressionMask: 4054
  iPhoneSdkVersion: 988
@@ -730,7 +730,7 @@
    QNX: 1
    Stadia: 1
    VisionOS: 1
    WebGL: 1
    WebGL: 3
    Windows Store Apps: 1
    XboxOne: 1
    iPhone: 1