| | |
| | | EditorGUILayout.Space(); |
| | | ButtonEx button = target as ButtonEx; |
| | | button.interval = EditorGUILayout.FloatField("点击间隔",button.interval); |
| | | button.pressedScale = EditorGUILayout.FloatField("点击放大倍数",button.pressedScale); |
| | | button.customPositiveSound = EditorGUILayout.Toggle("自定义积极音效",button.customPositiveSound); |
| | | if(button.customPositiveSound) { |
| | | EditorGUI.indentLevel += 1; |
| | |
| | | public static readonly string EFFECT_Folder_Name = "effect/"; |
| | | |
| | | public static readonly string UI_SPRITE_SUFFIX = "Sprite"; |
| | | public static readonly string UI_TEXTURE_SUFFIX = "Texture"; |
| | | public static readonly string UI_WINDOW_SUFFIX = "UI"; |
| | | public static readonly string UI_FONT_SUFFIX = "Font"; |
| | | public static readonly string UI_PREFAB_SUFFIX = "UIComp"; |